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Example 6 with Model

use of net.drewke.tdme.engine.model.Model in project tdme by andreasdr.

the class EngineTest method init.

/*
	 * (non-Javadoc)
	 * @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
	 */
public void init(GLAutoDrawable drawable) {
    engine.init(drawable);
    if (osEngine == null) {
        osEngine = Engine.createOffScreenInstance(drawable, 512, 512);
        //
        Light osLight0 = osEngine.getLightAt(0);
        osLight0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
        osLight0.getDiffuse().set(1.0f, 1.0f, 1.0f, 1.0f);
        osLight0.getPosition().set(0.0f, -4f, -4f, 1.0f);
        osLight0.getSpotDirection().set(new Vector3(osLight0.getPosition().getArray())).sub(new Vector3(0f, 0f, 0f));
        osLight0.setEnabled(true);
        // cam
        Camera osCam = osEngine.getCamera();
        osCam.setZNear(0.10f);
        osCam.setZFar(50.00f);
        osCam.getLookFrom().set(0f, 4f, -4f);
        osCam.getLookAt().set(0f, 0.50f, 0f);
        osCam.computeUpVector(osCam.getLookFrom(), osCam.getLookAt(), osCam.getUpVector());
        // scene color
        osEngine.getSceneColor().set(0.5f, 0.0f, 0.0f, 1.0f);
    }
    // cam
    Camera cam = engine.getCamera();
    cam.setZNear(0.10f);
    cam.setZFar(50.00f);
    cam.getLookFrom().set(0f, 3f, -8f);
    cam.getLookAt().set(0f, 0.50f, 0f);
    cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
    // lights
    Light light0 = engine.getLightAt(0);
    light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
    light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
    light0.getSpecular().set(1f, 1f, 1f, 1f);
    light0.getPosition().set(0f, 20000f, 0f, 1f);
    light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
    light0.setConstantAttenuation(0.5f);
    light0.setLinearAttenuation(0f);
    light0.setQuadraticAttenuation(0f);
    light0.setSpotExponent(0f);
    light0.setSpotCutOff(180f);
    light0.setEnabled(true);
    Light light1 = engine.getLightAt(1);
    light1.getDiffuse().set(1.0f, 0.0f, 0.0f, 1.0f);
    light1.getPosition().set(-4.0f, 5.0f, -5.0f, 1.0f);
    light1.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light1.getPosition().getArray()));
    light1.setEnabled(true);
    Light light2 = engine.getLightAt(2);
    light2.getDiffuse().set(0.0f, 1.0f, 0.0f, 1.0f);
    light2.getPosition().set(+4.0f, 5.0f, 0.0f, 1.0f);
    light2.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light2.getPosition().getArray()));
    light2.setEnabled(true);
    // scene
    players = new ArrayList<Object3D>();
    playersBoundingVolumeModel = new ArrayList<Object3D>();
    playerBoundingVolumesTransformed = new ArrayList<BoundingVolume>();
    try {
        Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
        Object3D barrel = new Object3D("barrel", _barrel);
        barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
        barrel.getTranslation().set(1.5f, 0.35f, -2f);
        barrel.setDynamicShadowingEnabled(true);
        barrel.setEnabled(true);
        barrel.update();
        barrelBoundingVolumeTransformed = barrelBoundingVolume.clone();
        barrelBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(barrelBoundingVolume, barrel);
        engine.addEntity(barrel);
        // wall
        Model _farPlane = createWallModel();
        Object3D farPlane = new Object3D("wall", _farPlane);
        farPlane.bindDiffuseTexture("wall", "wall", osEngine.getFrameBuffer());
        engine.addEntity(farPlane);
        //
        Model _grass = DAEReader.read("resources/tests/models/grass", "grass.dae");
        Object3D grass = new Object3D("ground", _grass);
        grass.setEnabled(true);
        grass.getScale().set(8f, 1f, 8f);
        grass.update();
        engine.addEntity(grass);
        // players
        Model _player = DAEReader.read("resources/tests/models/dummy", "testDummy_textured.DAE");
        _player.addAnimationSetup("still", 3, 3, true);
        _player.addAnimationSetup("walk", 0, 18, true);
        // player bounding volume
        // playerBoundingVolume = Sphere.createBoundingVolume(new Vector3(0,90f/130f,0), 90f/130f);
        playerBoundingVolume = Capsule.createBoundingVolume(new Vector3(0, 30f / 130f, 0), new Vector3(0, 230f / 130f, 0), 25 / 130f);
        // playerBoundingVolume = BoundingBox.createBoundingVolume(new Vector3(-25f/130f, 0, -25f/130f), new Vector3(+25f/130f, 180f/130f, +25f/130f));
        /*
			playerBoundingVolume = OrientedBoundingBox.createBoundingVolume(
				new Vector3(0f, 90f/130f, 0f),
				new Vector3(1f, 0f, 0f),
				new Vector3(0f, 1f, 0f),
				new Vector3(0f, 0f, 1f),
				new Vector3(25f/130f, 90f/130f, 25f/130f)
			);
			*/
        playerBoundingVolumeModel = PrimitiveModel.createModel(playerBoundingVolume, "player_bv");
        // add player 1
        //	player
        Object3D player1 = new Object3D("player1", _player);
        player1.getTranslation().add(new Vector3(-1.50f, 0f, 0f));
        player1.setAnimation("still");
        player1.getRotations().add(new Rotation(0f, new Vector3(0f, 1f, 0f)));
        player1.update();
        player1.setEnabled(true);
        player1.setPickable(true);
        player1.setDynamicShadowingEnabled(true);
        engine.addEntity(player1);
        //	bounding volume transformed
        BoundingVolume player1BoundingVolumeTransformed = playerBoundingVolume.clone();
        player1BoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player1);
        playerBoundingVolumesTransformed.add(player1BoundingVolumeTransformed);
        //	add to engine
        players.add(player1);
        //	bounding volume
        Object3D player1BoundingVolume = new Object3D("player1_bv", playerBoundingVolumeModel);
        player1BoundingVolume.fromTransformations(player1);
        player1BoundingVolume.setEnabled(true);
        playersBoundingVolumeModel.add(player1BoundingVolume);
        // engine.addEntity(player1BoundingVolume);
        // add player 2
        //	player
        Object3D player2 = new Object3D("player2", _player);
        player2.getTranslation().add(new Vector3(1.50f, 0f, 0f));
        player2.setAnimation("still");
        player2.getRotations().add(new Rotation(0f, new Vector3(0f, 1f, 0f)));
        player2.update();
        player2.setEnabled(true);
        player2.setPickable(true);
        player2.setDynamicShadowingEnabled(true);
        players.add(player2);
        //	bounding volume transformed
        BoundingVolume player2BoundingVolumeTransformed = playerBoundingVolume.clone();
        player2BoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player2);
        playerBoundingVolumesTransformed.add(player2BoundingVolumeTransformed);
        //	add to engine
        engine.addEntity(player2);
        //	bounding volume
        Object3D player2BoundingVolume = new Object3D("player2_bv", playerBoundingVolumeModel);
        player2BoundingVolume.fromTransformations(player2);
        player2BoundingVolume.setEnabled(true);
        playersBoundingVolumeModel.add(player2BoundingVolume);
        // engine.addEntity(player2BoundingVolume);
        // add cube
        Model _cube = DAEReader.read("resources/tests/models/test", "cube.dae");
        cube = new Object3D("cube", _cube);
        cube.getTranslation().add(new Vector3(0f, 0f, 0f));
        cube.getScale().set(2f, 2f, 2f);
        cube.update();
        cube.setPickable(true);
        cube.setDynamicShadowingEnabled(true);
        cube.setEnabled(true);
        cubeBoundingVolume = cube.getBoundingBox();
        cubeBoundingVolumeTransformed = cubeBoundingVolume.clone();
        cubeBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(cubeBoundingVolume, cube);
        engine.addEntity(cube);
        //
        cubeBoundingVolumeModel = PrimitiveModel.createModel(cubeBoundingVolume, "cube_bv");
        //	bounding volume
        Object3D cubeBoundingVolumeObject3D = new Object3D("cube_bv", cubeBoundingVolumeModel);
        cubeBoundingVolumeObject3D.fromTransformations(cube);
        cubeBoundingVolumeObject3D.setEnabled(true);
        engine.addEntity(cubeBoundingVolumeObject3D);
        // wall
        Model _wall = DAEReader.read("resources/tests/models/wall", "wall.dae");
        Object3D wall0 = new Object3D("wall0", _wall);
        wall0.getTranslation().add(new Vector3(-1.00f, 0f, 3.00f));
        wall0.update();
        wall0.setPickable(true);
        wall0.setEnabled(true);
        engine.addEntity(wall0);
        Object3D wall1 = new Object3D("wall1", _wall);
        wall1.getTranslation().add(new Vector3(0f, 0f, 3.00f));
        wall1.update();
        wall1.setPickable(true);
        wall1.setEnabled(true);
        engine.addEntity(wall1);
        // os engine test
        Object3D osCube = new Object3D("cube", _cube);
        osCube.getTranslation().add(new Vector3(0f, 0f, 0f));
        osCube.getScale().set(2f, 2f, 2f);
        osCube.update();
        osEngine.addEntity(osCube);
        //
        circleTransformations = new Transformations();
        engine.addEntity(new PointsParticleSystemEntity("circle", false, new CircleParticleEmitter(3000, 50, 50, new Vector3(1f, 0f, 0f), new Vector3(0f, 0f, 1f), new Vector3(0f, 0f, 0f), 0.4f, 0f, 0f, new Vector3(0f, 0.2f, 0f), new Vector3(0f, 0.2f, 0f), new Color4(1f, 1f, 1f, 0.3f), new Color4(1f, 1f, 1f, 0.3f)), 1000, true));
        engine.getEntity("circle").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("water", true, new SphereParticleEmitter(4000, 1000, 0, 0.1f, 0.0f, new Sphere(new Vector3(-1f, 1f, 0f), 0.05f), new Vector3(-4f, 0f, 1f), new Vector3(-1f, 0f, 0f), new Color4(0.8f, 0.8f, 1f, 0.25f), new Color4(0.8f, 0.8f, 1f, 0.25f)), 4000, true));
        engine.getEntity("water").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("snow", false, new BoundingBoxParticleEmitter(15, 15000, 1000, 0, 0, new OrientedBoundingBox(new Vector3(0f, 4f, 0f), new Vector3(1f, 0f, 0f), new Vector3(0f, 1f, 0f), new Vector3(0f, 0f, 1f), new Vector3(4f, 0f, 4f)), new Vector3(0f, -0.5f, 0f), new Vector3(0f, -0.1f, 0f), new Color4(0.8f, 0.8f, 1f, 0.5f), new Color4(0.8f, 0.8f, 1f, 0.5f)), 1024, true));
        engine.getEntity("snow").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("firebase", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.2f, 0f), 0.2f), new Vector3(0f, 0.1f, 0f), new Vector3(0f, 0.1f, 0f), new Color4(0.0f, 0f, 0f, 0.5f), new Color4(0.4f, 0f, 0f, 0.5f)), 2048, true));
        engine.getEntity("firebase").setEnabled(true);
        //
        engine.addEntity(new PointsParticleSystemEntity("firetop", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.7f, 0f), 0.1f), new Vector3(0f, 0.06f, 0f), new Vector3(0f, 0.12f, 0f), new Color4(0.75f, 0.0f, 0f, 0.5f), new Color4(1f, 1f, 0f, 0.5f)), 2048, true));
        engine.getEntity("firetop").setEnabled(true);
        //
        engine.addEntity(new PointsParticleSystemEntity("firesmoke", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.7f, 0f), 0.1f), new Vector3(0f, 0.2f, 0f), new Vector3(0f, 0.4f, 0f), new Color4(0.8f, 0.8f, 0.8f, 0.1f), new Color4(0.8f, 0.8f, 0.8f, 0.1f)), 2048, true));
        engine.getEntity("firesmoke").setEnabled(true);
        ((ParticleSystemEntity) engine.getEntity("circle")).setPickable(false);
        ((ParticleSystemEntity) engine.getEntity("snow")).setPickable(false);
        ((ParticleSystemEntity) engine.getEntity("firebase")).setPickable(true);
        ((ParticleSystemEntity) engine.getEntity("firetop")).setPickable(true);
        ((ParticleSystemEntity) engine.getEntity("firesmoke")).setPickable(true);
    } catch (Exception exception) {
        exception.printStackTrace();
        System.out.println("Could not load object: " + exception.getMessage());
    }
}
Also used : CircleParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.CircleParticleEmitter) Vector3(net.drewke.tdme.math.Vector3) ConvexMesh(net.drewke.tdme.engine.primitives.ConvexMesh) Object3DModel(net.drewke.tdme.engine.Object3DModel) PointsParticleSystemEntity(net.drewke.tdme.engine.PointsParticleSystemEntity) PointsParticleSystemEntity(net.drewke.tdme.engine.PointsParticleSystemEntity) ParticleSystemEntity(net.drewke.tdme.engine.subsystems.particlesystem.ParticleSystemEntity) Rotation(net.drewke.tdme.engine.Rotation) Object3D(net.drewke.tdme.engine.Object3D) Sphere(net.drewke.tdme.engine.primitives.Sphere) Color4(net.drewke.tdme.engine.model.Color4) OrientedBoundingBox(net.drewke.tdme.engine.primitives.OrientedBoundingBox) Light(net.drewke.tdme.engine.Light) Model(net.drewke.tdme.engine.model.Model) Object3DModel(net.drewke.tdme.engine.Object3DModel) PrimitiveModel(net.drewke.tdme.engine.primitives.PrimitiveModel) BoundingVolume(net.drewke.tdme.engine.primitives.BoundingVolume) Transformations(net.drewke.tdme.engine.Transformations) BoundingBoxParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.BoundingBoxParticleEmitter) Camera(net.drewke.tdme.engine.Camera) SphereParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.SphereParticleEmitter)

Example 7 with Model

use of net.drewke.tdme.engine.model.Model in project tdme by andreasdr.

the class PhysicsTest1 method init.

/*
	 * (non-Javadoc)
	 * @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
	 */
public void init(GLAutoDrawable drawable) {
    drawable.getGL().setSwapInterval(0);
    engine.init(drawable);
    Object3D entity;
    // cam
    Camera cam = engine.getCamera();
    cam.setZNear(0.10f);
    cam.setZFar(50.00f);
    cam.getLookFrom().set(0f, 4f * 2.5f, -6f * 2.5f);
    cam.getLookAt().set(0f, 0.0f, 0f);
    cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
    // lights
    Light light0 = engine.getLightAt(0);
    light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
    light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
    light0.getSpecular().set(1f, 1f, 1f, 1f);
    light0.getPosition().set(0f, 20000f, 0f, 1f);
    light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
    light0.setConstantAttenuation(0.5f);
    light0.setLinearAttenuation(0f);
    light0.setQuadraticAttenuation(0f);
    light0.setSpotExponent(0f);
    light0.setSpotCutOff(180f);
    light0.setEnabled(true);
    // ground
    OrientedBoundingBox ground = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 1f, 8f));
    Model groundModel = PrimitiveModel.createModel(ground, "ground_model");
    groundModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    groundModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    entity = new Object3D("ground", groundModel);
    // entity.getRotations().add(new Rotation(10f, OrientedBoundingBox.AABB_AXIS_Z.clone()));
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("ground", true, RIGID_TYPEID_STANDARD, entity, ground, 0.5f);
    // side
    OrientedBoundingBox side = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(1f, 16f, 8f));
    Model sideModel = PrimitiveModel.createModel(side, "side_model");
    sideModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    sideModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    // far
    OrientedBoundingBox nearFar = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 16f, 1f));
    Model nearFarModel = PrimitiveModel.createModel(nearFar, "far_model");
    nearFarModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    nearFarModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    // far
    entity = new Object3D("far", nearFarModel);
    entity.getTranslation().addZ(+9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("far", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
    // near
    entity = new Object3D("near", nearFarModel);
    entity.getTranslation().addZ(-9f);
    entity.getEffectColorMul().set(1f, 1f, 1f, 0f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("near", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
    // side left
    entity = new Object3D("sideright", sideModel);
    entity.getTranslation().addX(-9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("sideright", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
    // side right
    entity = new Object3D("sideleft", sideModel);
    entity.getTranslation().addX(9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("sideleft", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
    // box
    OrientedBoundingBox box = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.6f, 0.6f, 0.6f));
    Model boxModel = PrimitiveModel.createModel(box, "box_model");
    boxModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.5f, 0.5f, 1f);
    boxModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
    // boxes
    for (int i = 0; i < BOX_COUNT; i++) {
        entity = new Object3D("box" + i, boxModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(10f + i * 3.0f);
        entity.getTranslation().addX(-2f + i * 0.1f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("box" + i, true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
    }
    // stack
    for (int i = 0; i < BOXSTACK_COUNT; i++) {
        entity = new Object3D("box" + (BOX_COUNT + i), boxModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(1.6f + (i * 1.2f));
        entity.getTranslation().addX(+3f);
        entity.getTranslation().addZ(-5f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("box" + (BOX_COUNT + i), true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
    }
    // sphere
    Sphere sphere = new Sphere(new Vector3(0f, 0f, 0f), 0.4f);
    Model sphereModel = PrimitiveModel.createModel(sphere, "sphere_model");
    sphereModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.5f, 0.8f, 0.8f, 1f);
    sphereModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(0f, 1f, 1f, 1f);
    // spheres
    for (int i = 0; i < SPHERE_COUNT; i++) {
        entity = new Object3D("sphere" + i, sphereModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(12f + (i * 1f));
        entity.getTranslation().addX(0.45f * i - 3f);
        entity.getTranslation().addZ(0.1f * i - 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("sphere" + i, true, RIGID_TYPEID_STANDARD, entity, sphere, 0.75f, 0.4f, 10f, RigidBody.computeInertiaMatrix(sphere, 10f, 1f, 1f, 1f));
    }
    // sphere
    Capsule capsule = new Capsule(new Vector3(0f, 0.5f, 0f), new Vector3(0f, -0.5f, 0f), 0.25f);
    Model capsuleModel = PrimitiveModel.createModel(capsule, "capsule_model");
    capsuleModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.0f, 0.8f, 1f);
    capsuleModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 1f, 1f);
    //
    for (int i = 0; i < CAPSULE_COUNT; i++) {
        entity = new Object3D("capsule" + i, capsuleModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(14f + (i * 2f));
        entity.getTranslation().addX((i * 0.5f));
        // entity.getPivot().set(capsule.getCenter());
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("capsule" + i, true, RIGID_TYPEID_STANDARD, entity, capsule, 0.0f, 0.4f, 3f, RigidBody.computeInertiaMatrix(capsule, 3f, 1f, 1f, 1f));
    }
    // sphere
    //Capsule capsuleBig = new Capsule(
    //	new Vector3(0f,+1f,0f),
    //	new Vector3(0f,-1f,0f),
    //	0.5f
    //);
    OrientedBoundingBox capsuleBig = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.5f, 1f, 0.5f));
    Model capsuleBigModel = PrimitiveModel.createModel(capsuleBig, "capsulebig_model");
    capsuleBigModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(1f, 0.8f, 0.8f, 1f);
    capsuleBigModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
    System.out.println(capsuleBig.getCenter());
    //
    entity = new Object3D("capsulebig1", capsuleBigModel);
    entity.setDynamicShadowingEnabled(true);
    entity.getTranslation().addY(5f);
    entity.getTranslation().addX(-2f);
    entity.update();
    engine.addEntity(entity);
    world.addRigidBody("capsulebig1", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 80f, RigidBody.getNoRotationInertiaMatrix());
    //
    entity = new Object3D("capsulebig2", capsuleBigModel);
    entity.setDynamicShadowingEnabled(true);
    entity.getTranslation().addY(5f);
    entity.getTranslation().addX(+2f);
    entity.update();
    engine.addEntity(entity);
    world.addRigidBody("capsulebig2", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 100f, RigidBody.getNoRotationInertiaMatrix());
    try {
        // load barrel, set up bounding volume
        Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
        // set up barrel 1 in 3d engine
        entity = new Object3D("barrel1", _barrel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(+4f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("barrel1", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
        // set up barrel 2 in 3d engine
        entity = new Object3D("barrel2", _barrel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(+6f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("barrel2", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
        // load cone, set up bounding volume
        Model _cone = DAEReader.read("resources/tests/models/cone", "cone.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh coneBoundingVolume = new ConvexMesh(new Object3DModel(_cone));
        // set up cone 1 in 3d engine
        entity = new Object3D("cone1", _cone);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-4f);
        entity.getScale().set(3f, 3f, 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("cone1", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
        // set up cone 1 in 3d engine
        entity = new Object3D("cone2", _cone);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-5f);
        entity.getScale().set(3f, 3f, 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("cone2", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
        // load cone, set up bounding volume
        Model _tire = DAEReader.read("resources/tests/models/tire", "tire.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh tireBoundingVolume = new ConvexMesh(new Object3DModel(_tire));
        // set up tire 1 in 3d engine
        entity = new Object3D("tire1", _tire);
        entity.setDynamicShadowingEnabled(true);
        entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-4f);
        entity.getTranslation().addZ(-2f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("tire1", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
        // set up tire 1 in 3d engine
        entity = new Object3D("tire2", _tire);
        entity.setDynamicShadowingEnabled(true);
        entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-6f);
        entity.getTranslation().addZ(-2f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("tire2", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
    } catch (Exception e) {
        e.printStackTrace();
    }
}
Also used : Vector3(net.drewke.tdme.math.Vector3) Capsule(net.drewke.tdme.engine.primitives.Capsule) ConvexMesh(net.drewke.tdme.engine.primitives.ConvexMesh) Object3DModel(net.drewke.tdme.engine.Object3DModel) Rotation(net.drewke.tdme.engine.Rotation) Object3D(net.drewke.tdme.engine.Object3D) Sphere(net.drewke.tdme.engine.primitives.Sphere) OrientedBoundingBox(net.drewke.tdme.engine.primitives.OrientedBoundingBox) Light(net.drewke.tdme.engine.Light) Model(net.drewke.tdme.engine.model.Model) PrimitiveModel(net.drewke.tdme.engine.primitives.PrimitiveModel) Object3DModel(net.drewke.tdme.engine.Object3DModel) Camera(net.drewke.tdme.engine.Camera)

Example 8 with Model

use of net.drewke.tdme.engine.model.Model in project tdme by andreasdr.

the class LevelEditorView method createLevelEditorGroundPlateModel.

/**
	 * Creates a level editor ground plate
	 * @return ground
	 */
private Model createLevelEditorGroundPlateModel() {
    // ground selectedEntity
    Model groundPlate = new Model("leveleditor.ground", "leveleditor.ground", UpVector.Y_UP, RotationOrder.XYZ, (BoundingBox) BoundingBox.createBoundingVolume(new Vector3(0f, -0.01f, 0f), new Vector3(1f, +0.01f, 1f)));
    //	material
    Material groundPlateMaterial = new Material("ground");
    groundPlateMaterial.getDiffuseColor().setAlpha(0.75f);
    groundPlateMaterial.setDiffuseTexture("resources/tools/leveleditor/textures", "groundplate.png");
    groundPlateMaterial.getSpecularColor().set(0f, 0f, 0f, 1f);
    groundPlate.getMaterials().put("ground", groundPlateMaterial);
    //	group
    Group groundGroup = new Group(groundPlate, null, "ground", "ground");
    //	faces entity
    //		ground
    FacesEntity groupFacesEntityGround = new FacesEntity(groundGroup, "leveleditor.ground.facesentity");
    groupFacesEntityGround.setMaterial(groundPlateMaterial);
    //	faces entity 
    ArrayList<FacesEntity> groupFacesEntities = new ArrayList<FacesEntity>();
    groupFacesEntities.add(groupFacesEntityGround);
    //	vertices
    ArrayList<Vector3> groundVertices = new ArrayList<Vector3>();
    // left, near, ground
    groundVertices.add(new Vector3(0.0f, 0.0f, 0.0f));
    // left, far, ground
    groundVertices.add(new Vector3(0.0f, 0.0f, +groundPlateDepth));
    // right far, ground
    groundVertices.add(new Vector3(+groundPlateWidth, 0.0f, +groundPlateDepth));
    // right, near, ground
    groundVertices.add(new Vector3(+groundPlateWidth, 0.0f, 0.0f));
    //	normals
    ArrayList<Vector3> groundNormals = new ArrayList<Vector3>();
    //		ground
    groundNormals.add(new Vector3(0f, 1f, 0f));
    // texture coordinates
    ArrayList<TextureCoordinate> groundTextureCoordinates = new ArrayList<TextureCoordinate>();
    groundTextureCoordinates.add(new TextureCoordinate(0f, 1f));
    groundTextureCoordinates.add(new TextureCoordinate(0f, 0f));
    groundTextureCoordinates.add(new TextureCoordinate(1f, 0f));
    groundTextureCoordinates.add(new TextureCoordinate(1f, 1f));
    //	faces ground
    ArrayList<Face> groundFacesGround = new ArrayList<Face>();
    groundFacesGround.add(new Face(groundGroup, 0, 1, 2, 0, 0, 0, 0, 1, 2));
    groundFacesGround.add(new Face(groundGroup, 2, 3, 0, 0, 0, 0, 2, 3, 0));
    // set up faces entity
    groupFacesEntityGround.setFaces(groundFacesGround);
    // setup ground group
    groundGroup.setVertices(groundVertices);
    groundGroup.setNormals(groundNormals);
    groundGroup.setTextureCoordinates(groundTextureCoordinates);
    groundGroup.setFacesEntities(groupFacesEntities);
    // register group
    groundPlate.getGroups().put(groundGroup.getId(), groundGroup);
    groundPlate.getSubGroups().put(groundGroup.getId(), groundGroup);
    // prepare for indexed rendering
    ModelHelper.prepareForIndexedRendering(groundPlate);
    //
    return groundPlate;
}
Also used : FacesEntity(net.drewke.tdme.engine.model.FacesEntity) Group(net.drewke.tdme.engine.model.Group) Model(net.drewke.tdme.engine.model.Model) ArrayList(java.util.ArrayList) Vector3(net.drewke.tdme.math.Vector3) Material(net.drewke.tdme.engine.model.Material) TextureCoordinate(net.drewke.tdme.engine.model.TextureCoordinate) Face(net.drewke.tdme.engine.model.Face)

Example 9 with Model

use of net.drewke.tdme.engine.model.Model in project tdme by andreasdr.

the class ModelUtilitiesInternal method createBoundingBox.

/**
	 * Creates a bounding box from given object3d model
	 * @param model
	 * @return axis aligned bounding box
	 */
public static BoundingBox createBoundingBox(Object3DModelInternal object3DModelInternal) {
    Model model = object3DModelInternal.getModel();
    AnimationSetup defaultAnimation = model.getAnimationSetup(Model.ANIMATIONSETUP_DEFAULT);
    //
    float minX = 0f, minY = 0f, minZ = 0f;
    float maxX = 0f, maxY = 0f, maxZ = 0f;
    boolean firstVertex = true;
    // create bounding box for whole animation at 60fps
    AnimationState animationState = new AnimationState();
    animationState.setup = defaultAnimation;
    animationState.lastAtTime = Timing.UNDEFINED;
    animationState.currentAtTime = 0L;
    animationState.time = 0.0f;
    animationState.finished = false;
    for (float t = 0.0f; t <= (defaultAnimation != null ? defaultAnimation.getFrames() : 0.0f) / model.getFPS(); t += 1f / model.getFPS()) {
        //
        // calculate transformations matrices without world transformations
        object3DModelInternal.computeTransformationsMatrices(model.getSubGroups(), object3DModelInternal.getModel().getImportTransformationsMatrix().clone().multiply(object3DModelInternal.getTransformationsMatrix()), animationState, 0);
        Object3DGroup.computeTransformations(object3DModelInternal.object3dGroups, object3DModelInternal.transformationsMatrices);
        // parse through object groups to determine min, max
        for (Object3DGroup object3DGroup : object3DModelInternal.object3dGroups) {
            for (Vector3 vertex : object3DGroup.mesh.transformedVertices) {
                // vertex xyz array
                float[] vertexXYZ = vertex.getArray();
                // determine min, max
                if (firstVertex == true) {
                    minX = vertexXYZ[0];
                    minY = vertexXYZ[1];
                    minZ = vertexXYZ[2];
                    maxX = vertexXYZ[0];
                    maxY = vertexXYZ[1];
                    maxZ = vertexXYZ[2];
                    firstVertex = false;
                } else {
                    if (vertexXYZ[0] < minX)
                        minX = vertexXYZ[0];
                    if (vertexXYZ[1] < minY)
                        minY = vertexXYZ[1];
                    if (vertexXYZ[2] < minZ)
                        minZ = vertexXYZ[2];
                    if (vertexXYZ[0] > maxX)
                        maxX = vertexXYZ[0];
                    if (vertexXYZ[1] > maxY)
                        maxY = vertexXYZ[1];
                    if (vertexXYZ[2] > maxZ)
                        maxZ = vertexXYZ[2];
                }
            }
        }
        animationState.currentAtTime = (long) (t * 1000f);
        animationState.lastAtTime = (long) (t * 1000f);
    }
    // skip on models without meshes to be rendered
    if (firstVertex == true)
        return null;
    // otherwise go with bounding box
    return new BoundingBox(new Vector3(minX, minY, minZ), new Vector3(maxX, maxY, maxZ));
}
Also used : BoundingBox(net.drewke.tdme.engine.primitives.BoundingBox) Model(net.drewke.tdme.engine.model.Model) Vector3(net.drewke.tdme.math.Vector3) AnimationSetup(net.drewke.tdme.engine.model.AnimationSetup)

Example 10 with Model

use of net.drewke.tdme.engine.model.Model in project tdme by andreasdr.

the class PrimitiveModel method createOrientedBoundingBoxModel.

/**
	 * Creates a model from oriented bounding box
	 * @param bounding box
	 * @param id
	 * @return model
	 */
public static Model createOrientedBoundingBoxModel(OrientedBoundingBox orientedBoundingBox, String id) {
    // ground model
    Model model = new Model(id, id, UpVector.Y_UP, RotationOrder.XYZ, null);
    // material
    Material material = new Material("tdme.primitive.material");
    material.getAmbientColor().set(0.5f, 0.5f, 0.5f, 1.0f);
    material.getDiffuseColor().set(1.0f, 0.5f, 0.5f, 0.5f);
    material.getSpecularColor().set(0f, 0f, 0f, 1f);
    model.getMaterials().put(material.getId(), material);
    // group
    Group group = new Group(model, null, "group", "group");
    // faces entity
    FacesEntity groupFacesEntity = new FacesEntity(group, "faces entity");
    groupFacesEntity.setMaterial(material);
    // faces entity 
    ArrayList<FacesEntity> groupFacesEntities = new ArrayList<FacesEntity>();
    groupFacesEntities.add(groupFacesEntity);
    // triangle vertices indexes
    int[][] fvi = OrientedBoundingBox.facesVerticesIndexes;
    // vertices
    ArrayList<Vector3> vertices = new ArrayList<Vector3>();
    for (Vector3 vertex : orientedBoundingBox.vertices) {
        vertices.add(vertex.clone());
    }
    Vector3[] axes = orientedBoundingBox.axes;
    // normals
    ArrayList<Vector3> normals = new ArrayList<Vector3>();
    normals.add(axes[0].clone().scale(-1f));
    normals.add(axes[0].clone());
    normals.add(axes[1].clone().scale(-1f));
    normals.add(axes[1].clone());
    normals.add(axes[2].clone().scale(-1f));
    normals.add(axes[2].clone());
    // faces
    ArrayList<Face> faces = new ArrayList<Face>();
    //	left
    faces.add(new Face(group, fvi[0][0], fvi[0][1], fvi[0][2], 0, 0, 0));
    faces.add(new Face(group, fvi[1][0], fvi[1][1], fvi[1][2], 0, 0, 0));
    //	right
    faces.add(new Face(group, fvi[2][0], fvi[2][1], fvi[2][2], 1, 1, 1));
    faces.add(new Face(group, fvi[3][0], fvi[3][1], fvi[3][2], 1, 1, 1));
    //	top
    faces.add(new Face(group, fvi[4][0], fvi[4][1], fvi[4][2], 2, 2, 2));
    faces.add(new Face(group, fvi[5][0], fvi[5][1], fvi[5][2], 2, 2, 2));
    //	bottom
    faces.add(new Face(group, fvi[6][0], fvi[6][1], fvi[6][2], 3, 3, 3));
    faces.add(new Face(group, fvi[7][0], fvi[7][1], fvi[7][2], 3, 3, 3));
    //	near
    faces.add(new Face(group, fvi[8][0], fvi[8][1], fvi[8][2], 4, 4, 4));
    faces.add(new Face(group, fvi[9][0], fvi[9][1], fvi[9][2], 4, 4, 4));
    //	far
    faces.add(new Face(group, fvi[10][0], fvi[10][1], fvi[10][2], 5, 5, 5));
    faces.add(new Face(group, fvi[11][0], fvi[11][1], fvi[11][2], 5, 5, 5));
    // set up faces entity
    groupFacesEntity.setFaces(faces);
    // setup group vertex data
    group.setVertices(vertices);
    group.setNormals(normals);
    group.setFacesEntities(groupFacesEntities);
    // determine features
    group.determineFeatures();
    // register group
    model.getGroups().put("group", group);
    model.getSubGroups().put("group", group);
    // prepare for indexed rendering
    ModelHelper.prepareForIndexedRendering(model);
    //
    return model;
}
Also used : FacesEntity(net.drewke.tdme.engine.model.FacesEntity) Group(net.drewke.tdme.engine.model.Group) Model(net.drewke.tdme.engine.model.Model) ArrayList(java.util.ArrayList) Material(net.drewke.tdme.engine.model.Material) Vector3(net.drewke.tdme.math.Vector3) Face(net.drewke.tdme.engine.model.Face)

Aggregations

Model (net.drewke.tdme.engine.model.Model)25 Vector3 (net.drewke.tdme.math.Vector3)20 ArrayList (java.util.ArrayList)10 FacesEntity (net.drewke.tdme.engine.model.FacesEntity)10 Group (net.drewke.tdme.engine.model.Group)10 Material (net.drewke.tdme.engine.model.Material)10 PrimitiveModel (net.drewke.tdme.engine.primitives.PrimitiveModel)10 Face (net.drewke.tdme.engine.model.Face)8 Object3D (net.drewke.tdme.engine.Object3D)6 Camera (net.drewke.tdme.engine.Camera)5 Light (net.drewke.tdme.engine.Light)5 Object3DModel (net.drewke.tdme.engine.Object3DModel)5 File (java.io.File)4 Rotation (net.drewke.tdme.engine.Rotation)4 TextureCoordinate (net.drewke.tdme.engine.model.TextureCoordinate)4 BoundingBox (net.drewke.tdme.engine.primitives.BoundingBox)4 ConvexMesh (net.drewke.tdme.engine.primitives.ConvexMesh)4 OrientedBoundingBox (net.drewke.tdme.engine.primitives.OrientedBoundingBox)4 LevelEditorEntity (net.drewke.tdme.tools.shared.model.LevelEditorEntity)4 UpVector (net.drewke.tdme.engine.model.Model.UpVector)3