use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.
the class ModelHelper method prepareForIndexedRendering.
/**
* Prepares this group for indexed rendering
* @param groups
*/
private static void prepareForIndexedRendering(HashMap<String, Group> groups) {
// we need to prepare the group for indexed rendering
for (Group group : groups.getValuesIterator()) {
Vector3[] groupVertices = group.getVertices();
Vector3[] groupNormals = group.getNormals();
TextureCoordinate[] groupTextureCoordinates = group.getTextureCoordinates();
Vector3[] groupTangents = group.getTangents();
Vector3[] groupBitangents = group.getBitangents();
int groupFaceCount = group.getFaceCount();
int[] verticeMapping = new int[groupFaceCount * 3];
Vector3[] indexedVertices = new Vector3[groupFaceCount * 3];
Vector3[] indexedNormals = new Vector3[groupFaceCount * 3];
TextureCoordinate[] indexedTextureCoordinates = groupTextureCoordinates != null ? new TextureCoordinate[groupFaceCount * 3] : null;
Vector3[] indexedTangents = groupTangents != null ? new Vector3[groupFaceCount * 3] : null;
Vector3[] indexedBitangents = groupBitangents != null ? new Vector3[groupFaceCount * 3] : null;
// construct indexed vertex data suitable for GL
int preparedIndices = 0;
for (FacesEntity facesEntity : group.getFacesEntities()) {
for (Face face : facesEntity.getFaces()) {
int[] faceVertexIndices = face.getVertexIndices();
int[] faceNormalIndices = face.getNormalIndices();
int[] faceTextureIndices = face.getTextureCoordinateIndices();
int[] faceTangentIndices = face.getTangentIndices();
int[] faceBitangentIndices = face.getBitangentIndices();
int[] indexedFaceVertexIndices = new int[3];
for (int idx = 0; idx < 3; idx++) {
int groupVertexIndex = faceVertexIndices[idx];
int groupNormalIndex = faceNormalIndices[idx];
int groupTextureCoordinateIndex = faceTextureIndices != null ? faceTextureIndices[idx] : 0;
int groupTangentIndex = faceTangentIndices != null ? faceTangentIndices[idx] : 0;
int groupBitangentIndex = faceBitangentIndices != null ? faceBitangentIndices[idx] : 0;
Vector3 vertex = groupVertices[groupVertexIndex];
Vector3 normal = groupNormals[groupNormalIndex];
TextureCoordinate textureCoordinate = groupTextureCoordinates != null ? groupTextureCoordinates[groupTextureCoordinateIndex] : null;
Vector3 tangent = groupTangents != null ? groupTangents[groupTangentIndex] : null;
Vector3 bitangent = groupBitangents != null ? groupBitangents[groupBitangentIndex] : null;
// check for match
int newIndex = preparedIndices;
for (int i = 0; i < preparedIndices; i++) if (indexedVertices[i].equals(vertex) && indexedNormals[i].equals(normal) && (groupTextureCoordinates == null || indexedTextureCoordinates[i].equals(textureCoordinate)) && (groupTangents == null || indexedTangents[i].equals(tangent)) && (groupBitangents == null || indexedBitangents[i].equals(bitangent))) {
//
newIndex = i;
break;
}
if (newIndex == preparedIndices)
preparedIndices++;
verticeMapping[newIndex] = groupVertexIndex;
indexedVertices[newIndex] = vertex;
indexedNormals[newIndex] = normal;
if (groupTextureCoordinates != null)
indexedTextureCoordinates[newIndex] = textureCoordinate;
if (groupTangents != null)
indexedTangents[newIndex] = tangent;
if (groupBitangents != null)
indexedBitangents[newIndex] = bitangent;
indexedFaceVertexIndices[idx] = newIndex;
}
face.setIndexedRenderingIndices(indexedFaceVertexIndices);
}
}
// remap skinning
Skinning skinning = group.getSkinning();
if (skinning != null) {
prepareForIndexedRendering(skinning, verticeMapping, preparedIndices);
}
// realign vertex data to new size
Vector3[] vertices = new Vector3[preparedIndices];
System.arraycopy(indexedVertices, 0, vertices, 0, preparedIndices);
group.setVertices(vertices);
Vector3[] normals = new Vector3[preparedIndices];
System.arraycopy(indexedNormals, 0, normals, 0, preparedIndices);
group.setNormals(normals);
if (groupTextureCoordinates != null) {
TextureCoordinate[] textureCoordinates = new TextureCoordinate[preparedIndices];
System.arraycopy(indexedTextureCoordinates, 0, textureCoordinates, 0, preparedIndices);
group.setTextureCoordinates(textureCoordinates);
}
if (groupTangents != null && groupBitangents != null) {
Vector3[] tangents = new Vector3[preparedIndices];
System.arraycopy(indexedTangents, 0, tangents, 0, preparedIndices);
group.setTangents(tangents);
Vector3[] bitangents = new Vector3[preparedIndices];
System.arraycopy(indexedBitangents, 0, bitangents, 0, preparedIndices);
group.setBitangents(bitangents);
}
// process sub groups
prepareForIndexedRendering(group.getSubGroups());
}
}
use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.
the class PhysicsTest2 method init.
/*
* (non-Javadoc)
* @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
*/
public void init(GLAutoDrawable drawable) {
drawable.getGL().setSwapInterval(0);
engine.init(drawable);
Object3D entity;
// cam
Camera cam = engine.getCamera();
// Test scenario serg
cam.setZNear(0.1f);
cam.setZFar(100.00f);
cam.getLookFrom().set(0f, 30f, 30f);
cam.getLookAt().set(0f, 0f, 0f);
// lights
Light light0 = engine.getLightAt(0);
light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
light0.getSpecular().set(1f, 1f, 1f, 1f);
light0.getPosition().set(0f, 20000f, 0f, 1f);
light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
light0.setConstantAttenuation(0.5f);
light0.setLinearAttenuation(0f);
light0.setQuadraticAttenuation(0f);
light0.setSpotExponent(0f);
light0.setSpotCutOff(180f);
light0.setEnabled(true);
// ground
OrientedBoundingBox ground = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(30f, 1f, 30f));
Model groundModel = PrimitiveModel.createModel(ground, "ground_model");
groundModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
groundModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
entity = new Object3D("ground", groundModel);
entity.getTranslation().setY(-1f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("ground", true, RIGID_TYPEID_STANDARD, entity, ground, 0.5f);
OrientedBoundingBox box = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(1f, 1f, 1f));
Model boxModel = PrimitiveModel.createModel(box, "box_model");
boxModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.5f, 0.5f, 1f);
boxModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
// boxes
for (int i = 0; i < BOX_COUNT; i++) {
entity = new Object3D("box" + i, boxModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(i * 2f + 1f);
//entity.getTranslation().addX(i * 50f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("box" + i, true, RIGID_TYPEID_STANDARD, entity, box, 0f, 0.8f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
}
}
use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.
the class PhysicsTest3 method init.
/*
* (non-Javadoc)
* @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
*/
public void init(GLAutoDrawable drawable) {
drawable.getGL().setSwapInterval(0);
engine.init(drawable);
Object3D entity;
// cam
Camera cam = engine.getCamera();
cam.setZNear(0.10f);
cam.setZFar(50.00f);
cam.getLookFrom().set(0f, 4f * 2.5f, -6f * 2.5f);
cam.getLookAt().set(0f, 0.0f, 0f);
cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
// lights
Light light0 = engine.getLightAt(0);
light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
light0.getSpecular().set(1f, 1f, 1f, 1f);
light0.getPosition().set(0f, 20000f, 0f, 1f);
light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
light0.setConstantAttenuation(0.5f);
light0.setLinearAttenuation(0f);
light0.setQuadraticAttenuation(0f);
light0.setSpotExponent(0f);
light0.setSpotCutOff(180f);
light0.setEnabled(true);
// side
OrientedBoundingBox side = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(1f, 16f, 8f));
Model sideModel = PrimitiveModel.createModel(side, "side_model");
sideModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
sideModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
// far
OrientedBoundingBox nearFar = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 16f, 1f));
Model nearFarModel = PrimitiveModel.createModel(nearFar, "far_model");
nearFarModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
nearFarModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
// far
entity = new Object3D("far", nearFarModel);
entity.getTranslation().addZ(+9f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("far", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
// near
entity = new Object3D("near", nearFarModel);
entity.getTranslation().addZ(-9f);
entity.getEffectColorMul().set(1f, 1f, 1f, 0f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("near", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
// side left
entity = new Object3D("sideright", sideModel);
entity.getTranslation().addX(-9f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("sideright", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
// side right
entity = new Object3D("sideleft", sideModel);
entity.getTranslation().addX(9f);
entity.update();
engine.addEntity(entity);
world.addStaticRigidBody("sideleft", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
// box
OrientedBoundingBox box = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.6f, 0.6f, 0.6f));
Model boxModel = PrimitiveModel.createModel(box, "box_model");
boxModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.5f, 0.5f, 1f);
boxModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
// boxes
for (int i = 0; i < BOX_COUNT; i++) {
entity = new Object3D("box" + i, boxModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(10f + i * 3.0f);
entity.getTranslation().addX(-2f + i * 0.1f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("box" + i, true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
}
// stack
for (int i = 0; i < BOXSTACK_COUNT; i++) {
entity = new Object3D("box" + (BOX_COUNT + i), boxModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(1.6f + (i * 1.2f));
entity.getTranslation().addX(+3f);
entity.getTranslation().addZ(-5f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("box" + (BOX_COUNT + i), true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
}
// sphere
Sphere sphere = new Sphere(new Vector3(0f, 0f, 0f), 0.4f);
Model sphereModel = PrimitiveModel.createModel(sphere, "sphere_model");
sphereModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.5f, 0.8f, 0.8f, 1f);
sphereModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(0f, 1f, 1f, 1f);
// spheres
for (int i = 0; i < SPHERE_COUNT; i++) {
entity = new Object3D("sphere" + i, sphereModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(12f + (i * 1f));
entity.getTranslation().addX(0.45f * i - 3f);
entity.getTranslation().addZ(0.1f * i - 3f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("sphere" + i, true, RIGID_TYPEID_STANDARD, entity, sphere, 0.75f, 0.4f, 10f, RigidBody.computeInertiaMatrix(sphere, 10f, 1f, 1f, 1f));
}
// sphere
Capsule capsule = new Capsule(new Vector3(0f, 0.5f, 0f), new Vector3(0f, -0.5f, 0f), 0.25f);
Model capsuleModel = PrimitiveModel.createModel(capsule, "capsule_model");
capsuleModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.0f, 0.8f, 1f);
capsuleModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 1f, 1f);
//
for (int i = 0; i < CAPSULE_COUNT; i++) {
entity = new Object3D("capsule" + i, capsuleModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(14f + (i * 2f));
entity.getTranslation().addX((i * 0.5f));
// entity.getPivot().set(capsule.getCenter());
entity.update();
engine.addEntity(entity);
world.addRigidBody("capsule" + i, true, RIGID_TYPEID_STANDARD, entity, capsule, 0.0f, 0.4f, 3f, RigidBody.computeInertiaMatrix(capsule, 3f, 1f, 1f, 1f));
}
// sphere
//Capsule capsuleBig = new Capsule(
// new Vector3(0f,+1f,0f),
// new Vector3(0f,-1f,0f),
// 0.5f
//);
OrientedBoundingBox capsuleBig = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.5f, 1f, 0.5f));
Model capsuleBigModel = PrimitiveModel.createModel(capsuleBig, "capsulebig_model");
capsuleBigModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(1f, 0.8f, 0.8f, 1f);
capsuleBigModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
System.out.println(capsuleBig.getCenter());
//
entity = new Object3D("capsulebig1", capsuleBigModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("capsulebig1", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 80f, RigidBody.getNoRotationInertiaMatrix());
//
entity = new Object3D("capsulebig2", capsuleBigModel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(+2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("capsulebig2", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 100f, RigidBody.getNoRotationInertiaMatrix());
//
try {
Model _terrainModel = DAEReader.read("resources/tests/environment/terrain_test", "terrain_test.dae");
_terrainModel.getImportTransformationsMatrix().scale(1.5f);
entity = new Object3D("terrain", _terrainModel);
entity.getTranslation().setY(-4f);
entity.update();
engine.addEntity(entity);
ArrayList<ConvexMesh> groundConvexMeshes = new ArrayList<ConvexMesh>();
ConvexMesh.createTerrainConvexMeshes(new Object3DModel(_terrainModel), groundConvexMeshes);
for (int i = 0; i < groundConvexMeshes.size(); i++) {
world.addStaticRigidBody("ground" + i, true, RIGID_TYPEID_STANDARD, entity, groundConvexMeshes.get(i), 0.5f);
}
// load barrel, set up bounding volume
Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
// _barrel.getImportTransformationsMatrix().scale(2f);
ConvexMesh barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
// set up barrel 1 in 3d engine
entity = new Object3D("barrel1", _barrel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(+4f);
entity.getScale().set(2f, 2f, 2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("barrel1", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
// set up barrel 2 in 3d engine
entity = new Object3D("barrel2", _barrel);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(+6f);
entity.getScale().set(2f, 2f, 2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("barrel2", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
// load cone, set up bounding volume
Model _cone = DAEReader.read("resources/tests/models/cone", "cone.dae");
// _barrel.getImportTransformationsMatrix().scale(2f);
ConvexMesh coneBoundingVolume = new ConvexMesh(new Object3DModel(_cone));
// set up cone 1 in 3d engine
entity = new Object3D("cone1", _cone);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-4f);
entity.getScale().set(3f, 3f, 3f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("cone1", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
// set up cone 1 in 3d engine
entity = new Object3D("cone2", _cone);
entity.setDynamicShadowingEnabled(true);
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-5f);
entity.getScale().set(3f, 3f, 3f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("cone2", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
// load cone, set up bounding volume
Model _tire = DAEReader.read("resources/tests/models/tire", "tire.dae");
// _barrel.getImportTransformationsMatrix().scale(2f);
ConvexMesh tireBoundingVolume = new ConvexMesh(new Object3DModel(_tire));
// set up tire 1 in 3d engine
entity = new Object3D("tire1", _tire);
entity.setDynamicShadowingEnabled(true);
entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-4f);
entity.getTranslation().addZ(-2f);
entity.getScale().set(2f, 2f, 2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("tire1", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
// set up tire 1 in 3d engine
entity = new Object3D("tire2", _tire);
entity.setDynamicShadowingEnabled(true);
entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
entity.getTranslation().addY(5f);
entity.getTranslation().addX(-6f);
entity.getTranslation().addZ(-2f);
entity.getScale().set(2f, 2f, 2f);
entity.update();
engine.addEntity(entity);
world.addRigidBody("tire2", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
} catch (Exception e) {
e.printStackTrace();
}
}
use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.
the class EngineTest method createWallModel.
/**
* Create wall model
* @return
*/
private Model createWallModel() {
// wall model
Model wall = new Model("wall", "wall", UpVector.Y_UP, RotationOrder.XYZ, null);
// wall material
Material wallMaterial = new Material("wall");
wall.getMaterials().put("wall", wallMaterial);
// group
Group wallGroup = new Group(wall, null, "wall", "wall");
// faces entity
// far plane
FacesEntity groupFacesEntityFarPlane = new FacesEntity(wallGroup, "wall");
wallMaterial.getAmbientColor().set(1f, 1f, 1f, 1f);
wallMaterial.getDiffuseColor().set(1f, 1f, 1f, 1f);
groupFacesEntityFarPlane.setMaterial(wallMaterial);
// faces entity
ArrayList<FacesEntity> groupFacesEntities = new ArrayList<FacesEntity>();
groupFacesEntities.add(groupFacesEntityFarPlane);
// vertices
ArrayList<Vector3> vertices = new ArrayList<Vector3>();
// left, near, far plane
vertices.add(new Vector3(-4f, 0f, +4f));
// left, far, far plane
vertices.add(new Vector3(-4f, +4f, +4f));
// right far, far plane
vertices.add(new Vector3(+4f, +4f, +4f));
// right, near, far plane
vertices.add(new Vector3(+4f, 0f, +4f));
// normals
ArrayList<Vector3> normals = new ArrayList<Vector3>();
// far plane
normals.add(new Vector3(0f, 0f, -1f));
// texture coordinates
ArrayList<TextureCoordinate> textureCoordinates = new ArrayList<TextureCoordinate>();
textureCoordinates.add(new TextureCoordinate(0f, 0f));
textureCoordinates.add(new TextureCoordinate(0f, 1f));
textureCoordinates.add(new TextureCoordinate(1f, 1f));
textureCoordinates.add(new TextureCoordinate(1f, 0f));
// faces ground far plane
ArrayList<Face> facesFarPlane = new ArrayList<Face>();
facesFarPlane.add(new Face(wallGroup, 0, 1, 2, 0, 0, 0, 0, 1, 2));
facesFarPlane.add(new Face(wallGroup, 2, 3, 0, 0, 0, 0, 2, 3, 0));
// set up faces entity
groupFacesEntityFarPlane.setFaces(facesFarPlane);
// setup ground group
wallGroup.setVertices(vertices);
wallGroup.setNormals(normals);
wallGroup.setTextureCoordinates(textureCoordinates);
wallGroup.setFacesEntities(groupFacesEntities);
// determine features
wallGroup.determineFeatures();
// register group
wall.getGroups().put("wall", wallGroup);
wall.getSubGroups().put("wall", wallGroup);
// prepare for indexed rendering
ModelHelper.prepareForIndexedRendering(wall);
//
return wall;
}
use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.
the class LevelEditorView method placeObject.
/**
* Places selected model on given object
*/
public void placeObject(Entity selectedObject) {
if (selectedEntity != null && selectedObject != null) {
// get selected level entity if it is one
LevelEditorObject selectedLevelEditorObject = level.getObjectById(selectedObject.getId());
// create level entity
Transformations levelEditorObjectTransformations = new Transformations();
// take translation of selected object as base
levelEditorObjectTransformations.getTranslation().set(selectedObject.getTranslation());
Vector3 centerSelectedObject = selectedObject.getBoundingBox().getMin().clone().add(selectedObject.getBoundingBox().getMax()).scale(0.5f);
// compute center of selected model
Vector3 centerNewObject = selectedEntity.getModel() != null ? selectedEntity.getModel().getBoundingBox().getCenter().clone() : new Vector3(0f, 0f, 0f);
// put new object on middle of selected object
levelEditorObjectTransformations.getTranslation().add(centerNewObject.clone().add(centerSelectedObject));
// set on selected object / y
if (selectedLevelEditorObject == null || selectedLevelEditorObject.getEntity().getType() == EntityType.PARTICLESYSTEM || selectedEntity.getType() == EntityType.PARTICLESYSTEM) {
levelEditorObjectTransformations.getTranslation().setY(gridY + (selectedEntity.getModel() != null ? -selectedEntity.getModel().getBoundingBox().getMin().getY() : 0f));
} else {
// create transformed level editor object bounding box
BoundingVolume bv = selectedLevelEditorObject.getEntity().getModel().getBoundingBox().clone();
bv.fromBoundingVolumeWithTransformations(selectedLevelEditorObject.getEntity().getModel().getBoundingBox(), selectedLevelEditorObject.getTransformations());
//
levelEditorObjectTransformations.getTranslation().setY(bv.computeDimensionOnAxis(new Vector3(0f, 1f, 0f)) / 2 + bv.getCenter().getY() + -selectedEntity.getModel().getBoundingBox().getMin().getY());
}
// standard scale
levelEditorObjectTransformations.getScale().set(new Vector3(1f, 1f, 1f));
// standard rotations
levelEditorObjectTransformations.getPivot().set(selectedEntity.getPivot());
levelEditorObjectTransformations.getRotations().add(new Rotation(0f, level.getRotationOrder().getAxis0()));
levelEditorObjectTransformations.getRotations().add(new Rotation(0f, level.getRotationOrder().getAxis1()));
levelEditorObjectTransformations.getRotations().add(new Rotation(0f, level.getRotationOrder().getAxis2()));
levelEditorObjectTransformations.update();
// check if entity already exists
for (int i = 0; i < level.getObjectCount(); i++) {
LevelEditorObject levelEditorObject = level.getObjectAt(i);
if (levelEditorObject.getEntity() == selectedEntity && levelEditorObject.getTransformations().getTranslation().equals(levelEditorObjectTransformations.getTranslation())) {
// we already have a object with selected model on this translation
return;
}
}
// create new level editor object
LevelEditorObject levelEditorObject = new LevelEditorObject(selectedEntity.getName() + "_" + level.allocateObjectId(), "", levelEditorObjectTransformations, selectedEntity);
// add to level
level.addObject(levelEditorObject);
// add model to 3d engine
if (levelEditorObject.getEntity().getModel() != null) {
Object3D object = new Object3D(levelEditorObject.getId(), levelEditorObject.getEntity().getModel());
object.fromTransformations(levelEditorObjectTransformations);
object.setPickable(true);
engine.addEntity(object);
}
// add particle system to 3d engine
if (levelEditorObject.getEntity().getType() == EntityType.PARTICLESYSTEM) {
Entity object = Level.createParticleSystem(levelEditorObject.getEntity().getParticleSystem(), levelEditorObject.getId(), false);
object.fromTransformations(levelEditorObjectTransformations);
object.setPickable(true);
engine.addEntity(object);
}
// add to objects listbox
levelEditorScreenController.setObjectListbox(level.getObjectIdsIterator());
}
}
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