Search in sources :

Example 11 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Gaia-Dimension by Andromander.

the class GDMutantGrowthExtractor method initEntityAI.

@Override
protected void initEntityAI() {
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(4, new EntityAILookIdle(this));
    this.tasks.addTask(1, new EntityAIWander(this, 0.5D));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIWander(net.minecraft.entity.ai.EntityAIWander) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle)

Example 12 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Gaia-Dimension by Andromander.

the class GDGrowthSapper method initEntityAI.

@Override
protected void initEntityAI() {
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(4, new EntityAILookIdle(this));
    this.tasks.addTask(1, new EntityAIWander(this, 0.5D));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIWander(net.minecraft.entity.ai.EntityAIWander) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle)

Example 13 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Gaia-Dimension by Andromander.

the class GDMalachiteGuard method initEntityAI.

@Override
protected void initEntityAI() {
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(3, new EntityAILookIdle(this));
    this.tasks.addTask(1, new EntityAIWander(this, 0.5D));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIWander(net.minecraft.entity.ai.EntityAIWander) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle)

Example 14 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project DefiledLands by Lykrast.

the class EntityDestroyer method initEntityAI.

protected void initEntityAI() {
    this.tasks.addTask(0, new AIDoNothing());
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new AIBigLeap(this, 1.2F));
    this.tasks.addTask(3, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, false));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIMoveTowardsRestriction(net.minecraft.entity.ai.EntityAIMoveTowardsRestriction) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIHurtByTarget(net.minecraft.entity.ai.EntityAIHurtByTarget) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIAttackMelee(net.minecraft.entity.ai.EntityAIAttackMelee) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 15 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project DefiledLands by Lykrast.

the class EntityShambler method initEntityAI.

protected void initEntityAI() {
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIMoveTowardsRestriction(net.minecraft.entity.ai.EntityAIMoveTowardsRestriction) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIHurtByTarget(net.minecraft.entity.ai.EntityAIHurtByTarget) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIAttackMelee(net.minecraft.entity.ai.EntityAIAttackMelee) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Aggregations

EntityAILookIdle (net.minecraft.entity.ai.EntityAILookIdle)28 EntityAISwimming (net.minecraft.entity.ai.EntityAISwimming)26 EntityAIWatchClosest (net.minecraft.entity.ai.EntityAIWatchClosest)25 EntityPlayer (net.minecraft.entity.player.EntityPlayer)21 EntityAIWanderAvoidWater (net.minecraft.entity.ai.EntityAIWanderAvoidWater)15 EntityAIWander (net.minecraft.entity.ai.EntityAIWander)11 EntityAIAttackMelee (net.minecraft.entity.ai.EntityAIAttackMelee)9 EntityAIMoveTowardsRestriction (net.minecraft.entity.ai.EntityAIMoveTowardsRestriction)9 EntityAIHurtByTarget (net.minecraft.entity.ai.EntityAIHurtByTarget)8 EntityAIFollowParent (net.minecraft.entity.ai.EntityAIFollowParent)6 EntityAIPanic (net.minecraft.entity.ai.EntityAIPanic)6 EntityAITempt (net.minecraft.entity.ai.EntityAITempt)5 EntityAIMate (net.minecraft.entity.ai.EntityAIMate)4 EntityMob (net.minecraft.entity.monster.EntityMob)4 Item (net.minecraft.item.Item)3 Overwrite (org.spongepowered.asm.mixin.Overwrite)3 EntityLivingBase (net.minecraft.entity.EntityLivingBase)2 EntityAILeapAtTarget (net.minecraft.entity.ai.EntityAILeapAtTarget)2 EntityAIZombieAttack (net.minecraft.entity.ai.EntityAIZombieAttack)2 EntityAIFollowEnemy (de.sanandrew.mods.claysoldiers.entity.ai.EntityAIFollowEnemy)1