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Example 21 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Gaia-Dimension by Andromander.

the class GDRockyLuggeroth method initEntityAI.

@Override
protected void initEntityAI() {
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(4, new EntityAILookIdle(this));
    this.tasks.addTask(1, new EntityAIWander(this, 0.5D));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIWander(net.minecraft.entity.ai.EntityAIWander) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle)

Example 22 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Gaia-Dimension by Andromander.

the class GDSpellElement method initEntityAI.

@Override
protected void initEntityAI() {
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(4, new EntityAILookIdle(this));
    this.tasks.addTask(2, new EntityAIWander(this, 0.5D));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIWander(net.minecraft.entity.ai.EntityAIWander) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle)

Example 23 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Gaia-Dimension by Andromander.

the class GDNomadicLagrahk method initEntityAI.

@Override
protected void initEntityAI() {
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(4, new EntityAIWanderAvoidWater(this, 0.5D));
    this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(5, new EntityAILookIdle(this));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 24 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Almura by AlmuraDev.

the class MixinEntityPig method initEntityAI.

/**
 * @author Dockter
 * Purpose: overwrite the AT init method to customize the temptations list.
 */
@Overwrite
protected void initEntityAI() {
    final Set<Item> TEMPTATION_ITEMS = Sets.newHashSet(Items.CARROT, Items.POTATO, Items.BEETROOT);
    Item soyBeanItem = GameRegistry.makeItemStack("almura:food/food/soybean", 0, 1, null).getItem();
    Item cornItem = GameRegistry.makeItemStack("almura:food/food/corn", 0, 1, null).getItem();
    if (soyBeanItem != ItemStack.EMPTY.getItem())
        TEMPTATION_ITEMS.add(soyBeanItem);
    if (cornItem != ItemStack.EMPTY.getItem())
        TEMPTATION_ITEMS.add(cornItem);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.CARROT_ON_A_STICK, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
Also used : Item(net.minecraft.item.Item) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIFollowParent(net.minecraft.entity.ai.EntityAIFollowParent) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityAITempt(net.minecraft.entity.ai.EntityAITempt) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIMate(net.minecraft.entity.ai.EntityAIMate) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIPanic(net.minecraft.entity.ai.EntityAIPanic) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 25 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Almura by AlmuraDev.

the class MixinEntityCow method initEntityAI.

/**
 * @author Dockter
 * Purpose: overwrite the AT init method to customize the temptations list.
 */
@Overwrite
protected void initEntityAI() {
    final Set<Item> TEMPTATION_ITEMS = Sets.newHashSet(Items.WHEAT);
    Item soyBeanItem = GameRegistry.makeItemStack("almura:food/food/soybean", 0, 1, null).getItem();
    Item cornItem = GameRegistry.makeItemStack("almura:food/food/corn", 0, 1, null).getItem();
    Item alfalfaItem = GameRegistry.makeItemStack("almura:normal/crop/alfalfa_item", 0, 1, null).getItem();
    if (soyBeanItem != ItemStack.EMPTY.getItem())
        TEMPTATION_ITEMS.add(soyBeanItem);
    if (cornItem != ItemStack.EMPTY.getItem())
        TEMPTATION_ITEMS.add(cornItem);
    if (alfalfaItem != ItemStack.EMPTY.getItem())
        TEMPTATION_ITEMS.add(alfalfaItem);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.25D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
    this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
Also used : Item(net.minecraft.item.Item) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIFollowParent(net.minecraft.entity.ai.EntityAIFollowParent) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityAITempt(net.minecraft.entity.ai.EntityAITempt) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIMate(net.minecraft.entity.ai.EntityAIMate) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIPanic(net.minecraft.entity.ai.EntityAIPanic) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Aggregations

EntityAILookIdle (net.minecraft.entity.ai.EntityAILookIdle)28 EntityAISwimming (net.minecraft.entity.ai.EntityAISwimming)26 EntityAIWatchClosest (net.minecraft.entity.ai.EntityAIWatchClosest)25 EntityPlayer (net.minecraft.entity.player.EntityPlayer)21 EntityAIWanderAvoidWater (net.minecraft.entity.ai.EntityAIWanderAvoidWater)15 EntityAIWander (net.minecraft.entity.ai.EntityAIWander)11 EntityAIAttackMelee (net.minecraft.entity.ai.EntityAIAttackMelee)9 EntityAIMoveTowardsRestriction (net.minecraft.entity.ai.EntityAIMoveTowardsRestriction)9 EntityAIHurtByTarget (net.minecraft.entity.ai.EntityAIHurtByTarget)8 EntityAIFollowParent (net.minecraft.entity.ai.EntityAIFollowParent)6 EntityAIPanic (net.minecraft.entity.ai.EntityAIPanic)6 EntityAITempt (net.minecraft.entity.ai.EntityAITempt)5 EntityAIMate (net.minecraft.entity.ai.EntityAIMate)4 EntityMob (net.minecraft.entity.monster.EntityMob)4 Item (net.minecraft.item.Item)3 Overwrite (org.spongepowered.asm.mixin.Overwrite)3 EntityLivingBase (net.minecraft.entity.EntityLivingBase)2 EntityAILeapAtTarget (net.minecraft.entity.ai.EntityAILeapAtTarget)2 EntityAIZombieAttack (net.minecraft.entity.ai.EntityAIZombieAttack)2 EntityAIFollowEnemy (de.sanandrew.mods.claysoldiers.entity.ai.EntityAIFollowEnemy)1