use of net.minecraft.entity.ai.EntityAILookIdle in project DefiledLands by Lykrast.
the class EntityBookWyrm method initEntityAI.
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new AIPanic(1.2D));
this.tasks.addTask(2, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(3, new EntityAIAttackMelee(this, 1.2D, false));
this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
this.tasks.addTask(5, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
this.tasks.addTask(6, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new AIHurtByTarget());
}
use of net.minecraft.entity.ai.EntityAILookIdle in project Tropicraft by Tropicraft.
the class EntityIguana method initEntityAI.
@Override
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.applyEntityAI();
}
use of net.minecraft.entity.ai.EntityAILookIdle in project Cavern2 by kegare.
the class EntitySummonSkeleton method initEntityAI.
@Override
protected void initEntityAI() {
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
tasks.addTask(6, new EntityAIWatchClosest(this, EntityMob.class, 8.0F));
tasks.addTask(6, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, CAN_SUMMON_MOB_TARGET));
}
use of net.minecraft.entity.ai.EntityAILookIdle in project Cavern2 by kegare.
the class EntitySummonCavenicSkeleton method initEntityAI.
@Override
protected void initEntityAI() {
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
tasks.addTask(6, new EntityAIWatchClosest(this, EntityMob.class, 8.0F));
tasks.addTask(6, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, CAN_SUMMON_MOB_TARGET));
}
use of net.minecraft.entity.ai.EntityAILookIdle in project ClaySoldiersMod by SanAndreasP.
the class EntityClayMount method initEntityAI.
@Override
protected void initEntityAI() {
this.tasks.addTask(7, new EntityAIWander(this, 0.5D));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
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