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Example 16 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project DefiledLands by Lykrast.

the class EntityBookWyrm method initEntityAI.

protected void initEntityAI() {
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new AIPanic(1.2D));
    this.tasks.addTask(2, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(3, new EntityAIAttackMelee(this, 1.2D, false));
    this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(5, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(6, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new AIHurtByTarget());
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAILeapAtTarget(net.minecraft.entity.ai.EntityAILeapAtTarget) EntityAIFollowParent(net.minecraft.entity.ai.EntityAIFollowParent) EntityAIPanic(net.minecraft.entity.ai.EntityAIPanic) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityAITempt(net.minecraft.entity.ai.EntityAITempt) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIMate(net.minecraft.entity.ai.EntityAIMate) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIHurtByTarget(net.minecraft.entity.ai.EntityAIHurtByTarget) EntityAIAttackMelee(net.minecraft.entity.ai.EntityAIAttackMelee) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 17 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Tropicraft by Tropicraft.

the class EntityIguana method initEntityAI.

@Override
protected void initEntityAI() {
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.applyEntityAI();
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIMoveTowardsRestriction(net.minecraft.entity.ai.EntityAIMoveTowardsRestriction) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIWander(net.minecraft.entity.ai.EntityAIWander) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIAttackMelee(net.minecraft.entity.ai.EntityAIAttackMelee)

Example 18 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Cavern2 by kegare.

the class EntitySummonSkeleton method initEntityAI.

@Override
protected void initEntityAI() {
    tasks.addTask(1, new EntityAISwimming(this));
    tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    tasks.addTask(6, new EntityAIWatchClosest(this, EntityMob.class, 8.0F));
    tasks.addTask(6, new EntityAILookIdle(this));
    targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, CAN_SUMMON_MOB_TARGET));
}
Also used : EntityMob(net.minecraft.entity.monster.EntityMob) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 19 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project Cavern2 by kegare.

the class EntitySummonCavenicSkeleton method initEntityAI.

@Override
protected void initEntityAI() {
    tasks.addTask(1, new EntityAISwimming(this));
    tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    tasks.addTask(6, new EntityAIWatchClosest(this, EntityMob.class, 8.0F));
    tasks.addTask(6, new EntityAILookIdle(this));
    targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, CAN_SUMMON_MOB_TARGET));
}
Also used : EntityMob(net.minecraft.entity.monster.EntityMob) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 20 with EntityAILookIdle

use of net.minecraft.entity.ai.EntityAILookIdle in project ClaySoldiersMod by SanAndreasP.

the class EntityClayMount method initEntityAI.

@Override
protected void initEntityAI() {
    this.tasks.addTask(7, new EntityAIWander(this, 0.5D));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
Also used : EntityAIWander(net.minecraft.entity.ai.EntityAIWander) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle)

Aggregations

EntityAILookIdle (net.minecraft.entity.ai.EntityAILookIdle)28 EntityAISwimming (net.minecraft.entity.ai.EntityAISwimming)26 EntityAIWatchClosest (net.minecraft.entity.ai.EntityAIWatchClosest)25 EntityPlayer (net.minecraft.entity.player.EntityPlayer)21 EntityAIWanderAvoidWater (net.minecraft.entity.ai.EntityAIWanderAvoidWater)15 EntityAIWander (net.minecraft.entity.ai.EntityAIWander)11 EntityAIAttackMelee (net.minecraft.entity.ai.EntityAIAttackMelee)9 EntityAIMoveTowardsRestriction (net.minecraft.entity.ai.EntityAIMoveTowardsRestriction)9 EntityAIHurtByTarget (net.minecraft.entity.ai.EntityAIHurtByTarget)8 EntityAIFollowParent (net.minecraft.entity.ai.EntityAIFollowParent)6 EntityAIPanic (net.minecraft.entity.ai.EntityAIPanic)6 EntityAITempt (net.minecraft.entity.ai.EntityAITempt)5 EntityAIMate (net.minecraft.entity.ai.EntityAIMate)4 EntityMob (net.minecraft.entity.monster.EntityMob)4 Item (net.minecraft.item.Item)3 Overwrite (org.spongepowered.asm.mixin.Overwrite)3 EntityLivingBase (net.minecraft.entity.EntityLivingBase)2 EntityAILeapAtTarget (net.minecraft.entity.ai.EntityAILeapAtTarget)2 EntityAIZombieAttack (net.minecraft.entity.ai.EntityAIZombieAttack)2 EntityAIFollowEnemy (de.sanandrew.mods.claysoldiers.entity.ai.EntityAIFollowEnemy)1