Search in sources :

Example 1 with FallingBlockEntity

use of net.minecraft.entity.item.FallingBlockEntity in project Fragile-Glass by fredtargaryen.

the class FallData method onCrash.

@Override
public void onCrash(World world, BlockState state, @Nullable TileEntity te, BlockPos pos, @Nullable Entity crasher, double speedSq) {
    if (speedSq > this.breakSpeedSq) {
        if (FallingBlock.canFallThrough(world.getBlockState(pos.down()))) {
            FallingBlockEntity fallingBlock = new FallingBlockEntity(world, pos.getX() + 0.5D, pos.getY(), pos.getZ() + 0.5D, world.getBlockState(pos));
            if (te != null) {
                fallingBlock.tileEntityData = te.write(new CompoundNBT());
            }
            world.addEntity(fallingBlock);
        }
    }
}
Also used : FallingBlockEntity(net.minecraft.entity.item.FallingBlockEntity) CompoundNBT(net.minecraft.nbt.CompoundNBT)

Example 2 with FallingBlockEntity

use of net.minecraft.entity.item.FallingBlockEntity in project Arclight by IzzelAliz.

the class ExplosionMixin method doExplosionA.

/**
 * @author IzzelAliz
 * @reason
 */
@Overwrite
public void doExplosionA() {
    Set<BlockPos> set = Sets.newHashSet();
    int i = 16;
    for (int j = 0; j < 16; ++j) {
        for (int k = 0; k < 16; ++k) {
            for (int l = 0; l < 16; ++l) {
                if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
                    double d0 = ((float) j / 15.0F * 2.0F - 1.0F);
                    double d1 = ((float) k / 15.0F * 2.0F - 1.0F);
                    double d2 = ((float) l / 15.0F * 2.0F - 1.0F);
                    double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
                    d0 = d0 / d3;
                    d1 = d1 / d3;
                    d2 = d2 / d3;
                    float f = this.size * (0.7F + this.world.rand.nextFloat() * 0.6F);
                    double d4 = this.x;
                    double d6 = this.y;
                    double d8 = this.z;
                    for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                        BlockPos blockpos = new BlockPos(d4, d6, d8);
                        BlockState blockstate = this.world.getBlockState(blockpos);
                        IFluidState ifluidstate = this.world.getFluidState(blockpos);
                        if (!blockstate.isAir(this.world, blockpos) || !ifluidstate.isEmpty()) {
                            float f2 = Math.max(blockstate.getExplosionResistance(this.world, blockpos, exploder, (Explosion) (Object) this), ifluidstate.getExplosionResistance(this.world, blockpos, exploder, (Explosion) (Object) this));
                            if (this.exploder != null) {
                                f2 = this.exploder.getExplosionResistance((Explosion) (Object) this, this.world, blockpos, blockstate, ifluidstate, f2);
                            }
                            f -= (f2 + 0.3F) * 0.3F;
                        }
                        if (f > 0.0F && (this.exploder == null || this.exploder.canExplosionDestroyBlock((Explosion) (Object) this, this.world, blockpos, blockstate, f))) {
                            set.add(blockpos);
                        }
                        d4 += d0 * (double) 0.3F;
                        d6 += d1 * (double) 0.3F;
                        d8 += d2 * (double) 0.3F;
                    }
                }
            }
        }
    }
    this.affectedBlockPositions.addAll(set);
    float f3 = this.size * 2.0F;
    int k1 = MathHelper.floor(this.x - (double) f3 - 1.0D);
    int l1 = MathHelper.floor(this.x + (double) f3 + 1.0D);
    int i2 = MathHelper.floor(this.y - (double) f3 - 1.0D);
    int i1 = MathHelper.floor(this.y + (double) f3 + 1.0D);
    int j2 = MathHelper.floor(this.z - (double) f3 - 1.0D);
    int j1 = MathHelper.floor(this.z + (double) f3 + 1.0D);
    List<Entity> list = this.world.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB(k1, i2, j2, l1, i1, j1));
    net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.world, (Explosion) (Object) this, list, f3);
    Vec3d vec3d = new Vec3d(this.x, this.y, this.z);
    for (Entity entity : list) {
        if (!entity.isImmuneToExplosions()) {
            double d12 = MathHelper.sqrt(entity.getDistanceSq(vec3d)) / f3;
            if (d12 <= 1.0D) {
                double d5 = entity.posX - this.x;
                double d7 = ((EntityBridge) entity).bridge$getEyeHeight() - this.y;
                double d9 = entity.posZ - this.z;
                double d13 = MathHelper.sqrt(d5 * d5 + d7 * d7 + d9 * d9);
                if (d13 != 0.0D) {
                    d5 = d5 / d13;
                    d7 = d7 / d13;
                    d9 = d9 / d13;
                    double d14 = Explosion.getBlockDensity(vec3d, entity);
                    double d10 = (1.0D - d12) * d14;
                    CraftEventFactory.entityDamage = this.exploder;
                    ((EntityBridge) entity).bridge$setForceExplosionKnockback(false);
                    boolean wasDamaged = entity.attackEntityFrom(this.getDamageSource(), (float) ((int) ((d10 * d10 + d10) / 2.0D * 7.0D * (double) f3 + 1.0D)));
                    CraftEventFactory.entityDamage = null;
                    if (!wasDamaged && !(entity instanceof TNTEntity || entity instanceof FallingBlockEntity) && !((EntityBridge) entity).bridge$isForceExplosionKnockback()) {
                        continue;
                    }
                    double d11 = d10;
                    if (entity instanceof LivingEntity) {
                        d11 = ProtectionEnchantment.getBlastDamageReduction((LivingEntity) entity, d10);
                    }
                    entity.setMotion(entity.getMotion().add(d5 * d11, d7 * d11, d9 * d11));
                    if (entity instanceof PlayerEntity) {
                        PlayerEntity playerentity = (PlayerEntity) entity;
                        if (!playerentity.isSpectator() && (!playerentity.isCreative() || !playerentity.abilities.isFlying)) {
                            this.playerKnockbackMap.put(playerentity, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
                        }
                    }
                }
            }
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) FallingBlockEntity(net.minecraft.entity.item.FallingBlockEntity) FallingBlockEntity(net.minecraft.entity.item.FallingBlockEntity) TNTEntity(net.minecraft.entity.item.TNTEntity) Entity(net.minecraft.entity.Entity) PlayerEntity(net.minecraft.entity.player.PlayerEntity) DamagingProjectileEntity(net.minecraft.entity.projectile.DamagingProjectileEntity) LivingEntity(net.minecraft.entity.LivingEntity) Explosion(net.minecraft.world.Explosion) TNTEntity(net.minecraft.entity.item.TNTEntity) Vec3d(net.minecraft.util.math.Vec3d) PlayerEntity(net.minecraft.entity.player.PlayerEntity) LivingEntity(net.minecraft.entity.LivingEntity) BlockState(net.minecraft.block.BlockState) BlockPos(net.minecraft.util.math.BlockPos) EntityBridge(io.izzel.arclight.common.bridge.entity.EntityBridge) IFluidState(net.minecraft.fluid.IFluidState) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 3 with FallingBlockEntity

use of net.minecraft.entity.item.FallingBlockEntity in project MCMOD-Industria by M-Marvin.

the class BlockBagStack method entityInside.

@SuppressWarnings("deprecation")
@Override
public void entityInside(BlockState state, World worldIn, BlockPos pos, Entity entityIn) {
    if (entityIn instanceof FallingBlockEntity && state.getValue(BAGS) < 4 && entityIn.isAlive()) {
        BlockState fallingBags = ((FallingBlockEntity) entityIn).getBlockState();
        if (fallingBags.getBlock() == this) {
            int bagsToStack = Math.min(fallingBags.getValue(BAGS), 4 - state.getValue(BAGS));
            worldIn.setBlockAndUpdate(pos, state.setValue(BAGS, state.getValue(BAGS) + bagsToStack));
            if (fallingBags.getValue(BAGS) == bagsToStack) {
                entityIn.remove();
            } else {
                fallingBags = fallingBags.setValue(BAGS, fallingBags.getValue(BAGS) - bagsToStack);
                if (worldIn.getBlockState(pos.above()).isAir()) {
                    worldIn.setBlockAndUpdate(pos.above(), fallingBags);
                    ((FallingBlockEntity) entityIn).dropItem = false;
                    entityIn.remove();
                }
            }
        }
    }
}
Also used : FallingBlockEntity(net.minecraft.entity.item.FallingBlockEntity) BlockState(net.minecraft.block.BlockState)

Example 4 with FallingBlockEntity

use of net.minecraft.entity.item.FallingBlockEntity in project MCMOD-Industria by M-Marvin.

the class BlockBiogas method detonate.

public void detonate(World worldIn, BlockPos pos) {
    float spreadForce = 0.2F;
    int spreadAmountMin = 0;
    int spreadAmountRnd = 2;
    float explosionForce = 1.2F;
    worldIn.explode(null, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, explosionForce, true, Mode.BREAK);
    for (int i = worldIn.random.nextInt(spreadAmountRnd) + spreadAmountMin; i >= 0; i--) {
        worldIn.setBlockAndUpdate(pos, Blocks.FIRE.defaultBlockState());
        FallingBlockEntity spreadFire = new FallingBlockEntity(worldIn, pos.getX(), pos.getY(), pos.getZ(), Blocks.FIRE.defaultBlockState());
        float mX = (worldIn.random.nextFloat() - 0.5F) * spreadForce;
        float mY = (worldIn.random.nextFloat() * 0.5F) * spreadForce;
        float mZ = (worldIn.random.nextFloat() - 0.5F) * spreadForce;
        spreadFire.setDeltaMovement(mX, mY, mZ);
        Field timeField;
        try {
            timeField = FallingBlockEntity.class.getDeclaredField("field_145812_b");
            timeField.setAccessible(true);
            timeField.set(spreadFire, 1);
        } catch (NoSuchFieldException | SecurityException e) {
            e.printStackTrace();
        } catch (IllegalArgumentException e) {
            e.printStackTrace();
        } catch (IllegalAccessException e) {
            e.printStackTrace();
        }
        worldIn.addFreshEntity(spreadFire);
    }
}
Also used : FallingBlockEntity(net.minecraft.entity.item.FallingBlockEntity) Field(java.lang.reflect.Field)

Example 5 with FallingBlockEntity

use of net.minecraft.entity.item.FallingBlockEntity in project MCMOD-Industria by M-Marvin.

the class BlockFuelGas method detonate.

public void detonate(World worldIn, BlockPos pos) {
    float spreadForce = 1;
    int spreadAmountMin = 1;
    int spreadAmountRnd = 2;
    float explosionForce = 3;
    if (worldIn.random.nextInt(10) == 0 && !worldIn.isClientSide) {
        worldIn.explode(null, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, explosionForce, true, Mode.BREAK);
        for (int i = worldIn.random.nextInt(spreadAmountRnd) + spreadAmountMin; i >= 0; i--) {
            worldIn.setBlockAndUpdate(pos, Blocks.FIRE.defaultBlockState());
            FallingBlockEntity spreadFire = new FallingBlockEntity(worldIn, pos.getX(), pos.getY(), pos.getZ(), Blocks.FIRE.defaultBlockState());
            CompoundNBT timeNBT = new CompoundNBT();
            timeNBT.putInt("Time", 1);
            spreadFire.load(timeNBT);
            float mX = (worldIn.random.nextFloat() - 0.5F) * spreadForce;
            float mY = (worldIn.random.nextFloat() * 0.5F) * spreadForce;
            float mZ = (worldIn.random.nextFloat() - 0.5F) * spreadForce;
            spreadFire.setDeltaMovement(mX, mY, mZ);
            Field timeField;
            try {
                timeField = FallingBlockEntity.class.getDeclaredField("field_145812_b");
                timeField.setAccessible(true);
                timeField.set(spreadFire, 1);
            } catch (NoSuchFieldException | SecurityException e) {
                e.printStackTrace();
            } catch (IllegalArgumentException e) {
                e.printStackTrace();
            } catch (IllegalAccessException e) {
                e.printStackTrace();
            }
            worldIn.addFreshEntity(spreadFire);
        }
    }
}
Also used : FallingBlockEntity(net.minecraft.entity.item.FallingBlockEntity) Field(java.lang.reflect.Field) CompoundNBT(net.minecraft.nbt.CompoundNBT)

Aggregations

FallingBlockEntity (net.minecraft.entity.item.FallingBlockEntity)9 BlockState (net.minecraft.block.BlockState)4 Field (java.lang.reflect.Field)2 Entity (net.minecraft.entity.Entity)2 LivingEntity (net.minecraft.entity.LivingEntity)2 TNTEntity (net.minecraft.entity.item.TNTEntity)2 CompoundNBT (net.minecraft.nbt.CompoundNBT)2 BlockPos (net.minecraft.util.math.BlockPos)2 BreakerData (com.fredtargaryen.fragileglass.config.behaviour.data.BreakerData)1 IBreakCapability (com.fredtargaryen.fragileglass.entity.capability.IBreakCapability)1 EntityBridge (io.izzel.arclight.common.bridge.entity.EntityBridge)1 Nonnull (javax.annotation.Nonnull)1 Nullable (javax.annotation.Nullable)1 Block (net.minecraft.block.Block)1 BoatEntity (net.minecraft.entity.item.BoatEntity)1 MinecartEntity (net.minecraft.entity.item.minecart.MinecartEntity)1 PlayerEntity (net.minecraft.entity.player.PlayerEntity)1 ArrowEntity (net.minecraft.entity.projectile.ArrowEntity)1 DamagingProjectileEntity (net.minecraft.entity.projectile.DamagingProjectileEntity)1 FireballEntity (net.minecraft.entity.projectile.FireballEntity)1