use of net.minecraft.entity.projectile.ArrowEntity in project minecolonies by Minecolonies.
the class EntityAIArcherTraining method shoot.
/**
* The ranged attack modus
*
* @return the next state to go to.
*/
protected IAIState shoot() {
if (currentShootingTarget == null || !isSetup()) {
worker.getCitizenData().setVisibleStatus(VisibleCitizenStatus.WORKING);
return START_WORKING;
}
if (worker.isUsingItem()) {
WorkerUtil.faceBlock(currentShootingTarget, worker);
worker.swing(Hand.MAIN_HAND);
final ArrowEntity arrow = ModEntities.MC_NORMAL_ARROW.create(world);
arrow.setBaseDamage(0);
arrow.setOwner(worker);
arrow.setPos(worker.getX(), worker.getY() + 1, worker.getZ());
final double xVector = currentShootingTarget.getX() - worker.getX();
final double yVector = currentShootingTarget.getY() - arrow.getY();
final double zVector = currentShootingTarget.getZ() - worker.getZ();
final double distance = (double) MathHelper.sqrt(xVector * xVector + zVector * zVector);
final double chance = HIT_CHANCE_DIVIDER / (getPrimarySkillLevel() / 2.0 + 1);
arrow.shoot(xVector, yVector + distance * RANGED_AIM_SLIGHTLY_HIGHER_MULTIPLIER, zVector, RANGED_VELOCITY, (float) chance);
worker.playSound(SoundEvents.SKELETON_SHOOT, (float) BASIC_VOLUME, (float) SoundUtils.getRandomPitch(worker.getRandom()));
worker.level.addFreshEntity(arrow);
final double xDiff = currentShootingTarget.getX() - worker.getX();
final double zDiff = currentShootingTarget.getZ() - worker.getZ();
final double goToX = xDiff > 0 ? MOVE_MINIMAL : -MOVE_MINIMAL;
final double goToZ = zDiff > 0 ? MOVE_MINIMAL : -MOVE_MINIMAL;
worker.move(MoverType.SELF, new Vector3d(goToX, 0, goToZ));
if (worker.getRandom().nextBoolean()) {
worker.getCitizenItemHandler().damageItemInHand(Hand.MAIN_HAND, 1);
}
worker.stopUsingItem();
this.incrementActionsDoneAndDecSaturation();
arrowInProgress = arrow;
currentAttackDelay = RANGED_ATTACK_DELAY_BASE;
} else {
reduceAttackDelay();
if (currentAttackDelay <= 0) {
worker.startUsingItem(Hand.MAIN_HAND);
}
return ARCHER_SHOOT;
}
return ARCHER_CHECK_SHOT;
}
use of net.minecraft.entity.projectile.ArrowEntity in project BleachHack by BleachDrinker420.
the class ArrowJuke method onTick.
@BleachSubscribe
public void onTick(EventTick envent) {
for (Entity e : mc.world.getEntities()) {
if (e.age > 75 || !(e instanceof ArrowEntity) || ((ArrowEntity) e).getOwner() == mc.player)
continue;
int mode = getSetting(0).asMode().getMode();
int steps = getSetting(2).asSlider().getValueInt();
Box playerBox = mc.player.getBoundingBox().expand(0.3);
List<Box> futureBoxes = new ArrayList<>(steps);
Box currentBox = e.getBoundingBox();
Vec3d currentVel = e.getVelocity();
for (int i = 0; i < steps; i++) {
currentBox = currentBox.offset(currentVel);
currentVel = currentVel.multiply(0.99, 0.94, 0.99);
futureBoxes.add(currentBox);
if (!mc.world.getOtherEntities(null, currentBox).isEmpty() || WorldUtils.doesBoxCollide(currentBox)) {
break;
}
}
for (Box box : futureBoxes) {
if (playerBox.intersects(box)) {
for (Vec3d vel : getMoveVecs(e.getVelocity())) {
Box newBox = mc.player.getBoundingBox().offset(vel);
if (!WorldUtils.doesBoxCollide(newBox) && futureBoxes.stream().noneMatch(playerBox.offset(vel)::intersects)) {
if (mode == 0 && vel.y == 0) {
mc.player.setVelocity(vel);
} else {
mc.player.updatePosition(mc.player.getX() + vel.x, mc.player.getY() + vel.y, mc.player.getZ() + vel.z);
mc.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.PositionAndOnGround(mc.player.getX(), mc.player.getY(), mc.player.getZ(), false));
}
return;
}
}
}
}
}
}
use of net.minecraft.entity.projectile.ArrowEntity in project endergetic by team-abnormals.
the class PoiseClusterBlock method onProjectileHit.
@Override
public void onProjectileHit(World world, BlockState state, BlockRayTraceResult hit, ProjectileEntity projectile) {
BlockPos pos = hit.getBlockPos();
if (world.isEmptyBlock(pos.above()) && world.getEntitiesOfClass(PoiseClusterEntity.class, new AxisAlignedBB(pos.above())).isEmpty()) {
if (!world.isClientSide) {
PoiseClusterEntity cluster = new PoiseClusterEntity(world, pos, pos.getX(), pos.getY(), pos.getZ());
cluster.setBlocksToMoveUp(10);
world.addFreshEntity(cluster);
if (projectile instanceof ArrowEntity) {
projectile.remove();
}
world.setBlock(pos, Blocks.AIR.defaultBlockState(), 2);
world.playSound(null, pos, EESounds.CLUSTER_BREAK.get(), SoundCategory.BLOCKS, 0.90F, 0.75F);
Random rand = new Random();
for (int i = 0; i < 8; i++) {
double offsetX = MathUtil.makeNegativeRandomly(rand.nextFloat() * 0.25F, rand);
double offsetZ = MathUtil.makeNegativeRandomly(rand.nextFloat() * 0.25F, rand);
double x = pos.getX() + 0.5D + offsetX;
double y = pos.getY() + 0.5D + (rand.nextFloat() * 0.05F);
double z = pos.getZ() + 0.5D + offsetZ;
NetworkUtil.spawnParticle("endergetic:short_poise_bubble", x, y, z, MathUtil.makeNegativeRandomly((rand.nextFloat() * 0.1F), rand) + 0.025F, (rand.nextFloat() * 0.15F) + 0.1F, MathUtil.makeNegativeRandomly((rand.nextFloat() * 0.1F), rand) + 0.025F);
}
}
}
}
use of net.minecraft.entity.projectile.ArrowEntity in project MCDungeonsWeapons by chronosacaria.
the class ChainsEnchantmentMixin method applyChainsEnchantment.
@Inject(method = "applyDamage(Lnet/minecraft/entity/damage/DamageSource;F)V", at = @At("HEAD"))
public void applyChainsEnchantment(DamageSource source, float amount, CallbackInfo info) {
if (source.getSource() instanceof ArrowEntity) {
return;
}
if (!(source.getAttacker() instanceof PlayerEntity))
return;
LivingEntity user = (LivingEntity) source.getAttacker();
LivingEntity target = (LivingEntity) (Object) this;
if (source.getSource() instanceof LivingEntity && !source.isProjectile()) {
if (amount != 0.0F) {
ItemStack mainHandStack = null;
if (user != null) {
mainHandStack = user.getMainHandStack();
}
boolean uniqueWeaponFlag = false;
if (McdwEnchantsConfig.getValue("chains")) {
if (mainHandStack != null && (EnchantmentHelper.getLevel(EnchantsRegistry.CHAINS, mainHandStack) >= 1)) {
int level = EnchantmentHelper.getLevel(EnchantsRegistry.CHAINS, mainHandStack);
float chance = user.getRandom().nextFloat();
if (chance <= 0.2f) {
AOEHelper.chainNearbyEntities(user, target, 1.5F * level, level);
}
}
}
}
}
}
use of net.minecraft.entity.projectile.ArrowEntity in project MCDungeonsWeapons by chronosacaria.
the class CommittedEnchantmentsMixin method applyCommittedEnchantmentDamage.
@Inject(method = "applyDamage(Lnet/minecraft/entity/damage/DamageSource;F)V", at = @At("HEAD"))
public void applyCommittedEnchantmentDamage(DamageSource source, float amount, CallbackInfo info) {
if (!(source.getAttacker() instanceof PlayerEntity))
return;
LivingEntity user = (LivingEntity) source.getAttacker();
LivingEntity target = (LivingEntity) (Object) this;
if (source.isProjectile())
return;
if (source.getSource() instanceof ArrowEntity)
return;
if (source.getSource() instanceof PlayerEntity) {
if (amount != 0.0F) {
ItemStack mainHandStack = null;
if (user != null) {
mainHandStack = user.getMainHandStack();
}
if (mainHandStack != null && (EnchantmentHelper.getLevel(EnchantsRegistry.COMMITTED, mainHandStack) >= 1)) {
int level = EnchantmentHelper.getLevel(EnchantsRegistry.COMMITTED, mainHandStack);
float getTargetHealth = target.getHealth();
float getTargetMaxHealth = target.getMaxHealth();
float getTargetRemainingHealth = getTargetHealth / getTargetMaxHealth;
float getOriginalDamage = (float) user.getAttributeValue(EntityAttributes.GENERIC_ATTACK_DAMAGE);
float extraDamageMultiplier = 0.1F + level * 0.1F;
float getExtraDamage = (getOriginalDamage * (1 - getTargetRemainingHealth) * extraDamageMultiplier);
float chance = user.getRandom().nextFloat();
if (chance <= 0.2) {
if ((Math.abs(getTargetHealth)) < (Math.abs(getTargetMaxHealth))) {
target.setHealth(getTargetHealth - (amount * getExtraDamage));
target.world.playSound(null, target.getX(), target.getY(), target.getZ(), SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.PLAYERS, 0.5F, 1.0F);
}
}
}
}
}
}
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