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Example 21 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

protected PathType b(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
    BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
    IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
    Block localBlock = localIBlockData.getBlock();
    Material localMaterial = localIBlockData.getMaterial();
    if (localMaterial == Material.AIR) {
        return PathType.OPEN;
    }
    if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR) || (localBlock == Blocks.WATERLILY)) {
        return PathType.TRAPDOOR;
    }
    if (localBlock == Blocks.FIRE) {
        return PathType.DAMAGE_FIRE;
    }
    if (localBlock == Blocks.CACTUS) {
        return PathType.DAMAGE_CACTUS;
    }
    if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_WOOD_CLOSED;
    }
    if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_IRON_CLOSED;
    }
    if (((localBlock instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_OPEN;
    }
    if ((localBlock instanceof BlockMinecartTrackAbstract)) {
        return PathType.RAIL;
    }
    if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockCobbleWall)) || (((localBlock instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
        return PathType.FENCE;
    }
    if (localMaterial == Material.WATER) {
        return PathType.WATER;
    }
    if (localMaterial == Material.LAVA) {
        return PathType.LAVA;
    }
    if (localBlock.b(paramIBlockAccess, localBlockPosition)) {
        return PathType.OPEN;
    }
    return PathType.BLOCKED;
}
Also used : BlockDoor(net.minecraft.server.v1_12_R1.BlockDoor) IBlockData(net.minecraft.server.v1_12_R1.IBlockData) BlockFenceGate(net.minecraft.server.v1_12_R1.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_12_R1.BlockCobbleWall) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) Block(net.minecraft.server.v1_12_R1.Block) Material(net.minecraft.server.v1_12_R1.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_12_R1.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_12_R1.BlockFence)

Example 22 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3, EntityHumanNPC paramEntityInsentient, int paramInt4, int paramInt5, int paramInt6, boolean paramBoolean1, boolean paramBoolean2) {
    EnumSet<PathType> localEnumSet = EnumSet.noneOf(PathType.class);
    PathType localPathType1 = PathType.BLOCKED;
    BlockPosition localBlockPosition = new BlockPosition(paramEntityInsentient);
    localPathType1 = a(paramIBlockAccess, paramInt1, paramInt2, paramInt3, paramInt4, paramInt5, paramInt6, paramBoolean1, paramBoolean2, localEnumSet, localPathType1, localBlockPosition);
    if (localEnumSet.contains(PathType.FENCE)) {
        return PathType.FENCE;
    }
    Object localObject = PathType.BLOCKED;
    for (PathType localPathType2 : localEnumSet) {
        if (paramEntityInsentient.a(localPathType2) < 0.0F) {
            return localPathType2;
        }
        if (paramEntityInsentient.a(localPathType2) >= paramEntityInsentient.a((PathType) localObject)) {
            localObject = localPathType2;
        }
    }
    if ((localPathType1 == PathType.OPEN) && (paramEntityInsentient.a((PathType) localObject) == 0.0F)) {
        return PathType.OPEN;
    }
    return (PathType) localObject;
}
Also used : PathType(net.minecraft.server.v1_12_R1.PathType) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition)

Example 23 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    int i;
    BlockPosition localObject1;
    if ((e()) && (this.b.isInWater())) {
        i = (int) this.b.getBoundingBox().b;
        localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
        Block localObject2 = this.a.getType(localObject1).getBlock();
        while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
            i++;
            ((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
            localObject2 = this.a.getType(localObject1).getBlock();
        }
    } else if (this.b.onGround) {
        i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
    } else {
        localObject1 = new BlockPosition(this.b);
        while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
            localObject1 = localObject1.down();
        }
        i = localObject1.up().getY();
    }
    localObject1 = new BlockPosition(this.b);
    Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
    if (this.b.a((PathType) localObject2) < 0.0F) {
        HashSet<BlockPosition> localHashSet = Sets.newHashSet();
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
        localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
        for (BlockPosition localBlockPosition : localHashSet) {
            PathType localPathType = a(this.b, localBlockPosition);
            if (this.b.a(localPathType) >= 0.0F) {
                return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
            }
        }
    }
    return a(localObject1.getX(), i, localObject1.getZ());
}
Also used : PathType(net.minecraft.server.v1_12_R1.PathType) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) Block(net.minecraft.server.v1_12_R1.Block) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) PathPoint(net.minecraft.server.v1_12_R1.PathPoint)

Example 24 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class CitizensBlockBreaker method run.

@Override
public BehaviorStatus run() {
    if (entity.dead) {
        return BehaviorStatus.FAILURE;
    }
    if (!isDigging) {
        return BehaviorStatus.SUCCESS;
    }
    // CraftBukkit
    currentTick = (int) (System.currentTimeMillis() / 50);
    if (configuration.radiusSquared() > 0 && distanceSquared() >= configuration.radiusSquared()) {
        startDigTick = currentTick;
        if (entity instanceof NPCHolder) {
            NPC npc = ((NPCHolder) entity).getNPC();
            if (npc != null && !npc.getNavigator().isNavigating()) {
                npc.getNavigator().setTarget(entity.world.getWorld().getBlockAt(x, y, z).getLocation().add(0, 1, 0));
            }
        }
        return BehaviorStatus.RUNNING;
    }
    Util.faceLocation(entity.getBukkitEntity(), location);
    if (entity instanceof EntityPlayer) {
        PlayerAnimation.ARM_SWING.play((Player) entity.getBukkitEntity());
    }
    IBlockData block = entity.world.getType(new BlockPosition(x, y, z));
    if (block == null || block == Blocks.AIR) {
        return BehaviorStatus.SUCCESS;
    } else {
        int tickDifference = currentTick - startDigTick;
        float damage = getStrength(block) * (tickDifference + 1) * configuration.blockStrengthModifier();
        if (damage >= 1F) {
            entity.world.getWorld().getBlockAt(x, y, z).breakNaturally(CraftItemStack.asCraftMirror(getCurrentItem()));
            return BehaviorStatus.SUCCESS;
        }
        int modifiedDamage = (int) (damage * 10.0F);
        if (modifiedDamage != currentDamage) {
            setBlockDamage(modifiedDamage);
            currentDamage = modifiedDamage;
        }
    }
    return BehaviorStatus.RUNNING;
}
Also used : NPC(net.citizensnpcs.api.npc.NPC) IBlockData(net.minecraft.server.v1_12_R1.IBlockData) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) NPCHolder(net.citizensnpcs.npc.ai.NPCHolder) EntityPlayer(net.minecraft.server.v1_12_R1.EntityPlayer)

Example 25 with BlockPosition

use of net.minecraft.server.v1_10_R1.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

public static int a(IBlockAccess paramIBlockAccess, Entity paramEntity, int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6, boolean paramBoolean1, boolean paramBoolean2, boolean paramBoolean3) {
    int k = 0;
    BlockPosition localBlockPosition = new BlockPosition(paramEntity);
    BlockPosition.MutableBlockPosition localMutableBlockPosition = new BlockPosition.MutableBlockPosition();
    for (int m = paramInt1; m < paramInt1 + paramInt4; m++) {
        for (int n = paramInt2; n < paramInt2 + paramInt5; n++) {
            for (int i1 = paramInt3; i1 < paramInt3 + paramInt6; i1++) {
                localMutableBlockPosition.c(m, n, i1);
                Block localBlock = paramIBlockAccess.getType(localMutableBlockPosition).getBlock();
                if (localBlock.getMaterial() != Material.AIR) {
                    if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR)) {
                        k = 1;
                    } else if ((localBlock == Blocks.FLOWING_WATER) || (localBlock == Blocks.WATER)) {
                        if (paramBoolean1) {
                            return -1;
                        }
                        k = 1;
                    } else if ((!paramBoolean3) && ((localBlock instanceof BlockDoor)) && (localBlock.getMaterial() == Material.WOOD)) {
                        return 0;
                    }
                    if ((paramEntity.world.getType(localMutableBlockPosition).getBlock() instanceof BlockMinecartTrackAbstract)) {
                        if ((!(paramEntity.world.getType(localBlockPosition).getBlock() instanceof BlockMinecartTrackAbstract)) && (!(paramEntity.world.getType(localBlockPosition.down()).getBlock() instanceof BlockMinecartTrackAbstract))) {
                            return -3;
                        }
                    } else if (!localBlock.b(paramIBlockAccess, localMutableBlockPosition)) {
                        if ((!paramBoolean2) || (!(localBlock instanceof BlockDoor)) || (localBlock.getMaterial() != Material.WOOD)) {
                            if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockFenceGate)) || ((localBlock instanceof BlockCobbleWall))) {
                                return -3;
                            }
                            if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR)) {
                                return -4;
                            }
                            Material localMaterial = localBlock.getMaterial();
                            if (localMaterial == Material.LAVA) {
                                if (!paramEntity.ab()) {
                                    return -2;
                                }
                            } else {
                                return 0;
                            }
                        }
                    }
                }
            }
        }
    }
    return k != 0 ? 2 : 1;
}
Also used : BlockDoor(net.minecraft.server.v1_8_R3.BlockDoor) BlockFenceGate(net.minecraft.server.v1_8_R3.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_8_R3.BlockCobbleWall) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) Block(net.minecraft.server.v1_8_R3.Block) Material(net.minecraft.server.v1_8_R3.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_8_R3.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_8_R3.BlockFence) PathPoint(net.minecraft.server.v1_8_R3.PathPoint)

Aggregations

BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)23 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)23 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)20 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)17 Location (org.bukkit.Location)16 PathPoint (net.minecraft.server.v1_10_R1.PathPoint)10 PathPoint (net.minecraft.server.v1_11_R1.PathPoint)10 NPC (net.citizensnpcs.api.npc.NPC)8 NPCHolder (net.citizensnpcs.npc.ai.NPCHolder)8 MutableBlockPosition (net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition)7 PathType (net.minecraft.server.v1_10_R1.PathType)7 MutableBlockPosition (net.minecraft.server.v1_11_R1.BlockPosition.MutableBlockPosition)7 MutableBlockPosition (net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition)7 Block (net.minecraft.server.v1_10_R1.Block)6 Block (net.minecraft.server.v1_11_R1.Block)6 PathType (net.minecraft.server.v1_11_R1.PathType)6 PathType (net.minecraft.server.v1_12_R1.PathType)6 BlockPosition (net.minecraft.server.v1_9_R2.BlockPosition)6 AxisAlignedBB (net.minecraft.server.v1_10_R1.AxisAlignedBB)5 IBlockData (net.minecraft.server.v1_10_R1.IBlockData)5