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Example 41 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class PlayerNavigation method a.

@Override
protected void a(Vec3D var0) {
    if (this.e - this.f > 100) {
        if (var0.distanceSquared(this.g) < 2.25D) {
            this.o();
        }
        this.f = this.e;
        this.g = var0;
    }
    if (this.c != null && !this.c.b()) {
        Vec3D var1 = this.c.g();
        if (var1.equals(this.h)) {
            this.i += SystemUtils.getMonotonicMillis() - this.j;
        } else {
            this.h = var1;
            double var2 = var0.f(this.h);
            this.k = this.a.db() > 0.0F ? var2 / this.a.db() * 1000.0D : 0.0D;
        }
        if (this.k > 0.0D && this.i > this.k * 3.0D) {
            this.h = Vec3D.a;
            this.i = 0L;
            this.k = 0.0D;
            this.o();
        }
        this.j = SystemUtils.getMonotonicMillis();
    }
}
Also used : Vec3D(net.minecraft.server.v1_14_R1.Vec3D)

Example 42 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class EntityHumanNPC method moveOnCurrentHeading.

private void moveOnCurrentHeading() {
    if (jumping) {
        if (onGround && jumpTicks == 0) {
            jump();
            jumpTicks = 10;
        }
    } else {
        jumpTicks = 0;
    }
    bb *= 0.98F;
    bd *= 0.98F;
    be *= 0.9F;
    // movement method
    moveWithFallDamage(new Vec3D(this.bb, this.bc, this.bd));
    NMS.setHeadYaw(getBukkitEntity(), yaw);
    if (jumpTicks > 0) {
        jumpTicks--;
    }
}
Also used : Vec3D(net.minecraft.server.v1_14_R1.Vec3D)

Example 43 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class NMSImpl method flyingMoveLogic.

public static void flyingMoveLogic(EntityLiving entity, Vec3D vec3d) {
    double d0;
    float f;
    if (entity.doAITick() || entity.cj()) {
        d0 = 0.08D;
        boolean flag = entity.getMot().y <= 0.0D;
        if (flag && entity.hasEffect(MobEffects.SLOW_FALLING)) {
            d0 = 0.01D;
            entity.fallDistance = 0.0F;
        }
        double d1;
        float f1;
        double d2;
        Vec3D vec3d5;
        Vec3D vec3d2;
        if (!entity.isInWater() || entity instanceof EntityHuman && ((EntityHuman) entity).abilities.isFlying) {
            Vec3D vec3d4;
            if (entity.aH() && (!(entity instanceof EntityHuman) || !((EntityHuman) entity).abilities.isFlying)) {
                d1 = entity.locY();
                entity.a(0.02F, vec3d);
                entity.move(EnumMoveType.SELF, entity.getMot());
                entity.setMot(entity.getMot().a(0.5D));
                if (!entity.isNoGravity()) {
                    entity.setMot(entity.getMot().add(0.0D, -d0 / 4.0D, 0.0D));
                }
                vec3d4 = entity.getMot();
                if (entity.positionChanged && entity.e(vec3d4.x, vec3d4.y + 0.6000000238418579D - entity.locY() + d1, vec3d4.z)) {
                    entity.setMot(vec3d4.x, 0.30000001192092896D, vec3d4.z);
                }
            } else if (entity.isGliding()) {
                vec3d4 = entity.getMot();
                if (vec3d4.y > -0.5D) {
                    entity.fallDistance = 1.0F;
                }
                vec3d5 = entity.getLookDirection();
                f1 = entity.pitch * 0.017453292F;
                double d3 = Math.sqrt(vec3d5.x * vec3d5.x + vec3d5.z * vec3d5.z);
                double d4 = Math.sqrt(Entity.b(vec3d4));
                d2 = vec3d5.f();
                float f3 = MathHelper.cos(f1);
                f3 = (float) ((double) f3 * (double) f3 * Math.min(1.0D, d2 / 0.4D));
                vec3d4 = entity.getMot().add(0.0D, d0 * (-1.0D + f3 * 0.75D), 0.0D);
                double d5;
                if (vec3d4.y < 0.0D && d3 > 0.0D) {
                    d5 = vec3d4.y * -0.1D * f3;
                    vec3d4 = vec3d4.add(vec3d5.x * d5 / d3, d5, vec3d5.z * d5 / d3);
                }
                if (f1 < 0.0F && d3 > 0.0D) {
                    d5 = d4 * (-MathHelper.sin(f1)) * 0.04D;
                    vec3d4 = vec3d4.add(-vec3d5.x * d5 / d3, d5 * 3.2D, -vec3d5.z * d5 / d3);
                }
                if (d3 > 0.0D) {
                    vec3d4 = vec3d4.add((vec3d5.x / d3 * d4 - vec3d4.x) * 0.1D, 0.0D, (vec3d5.z / d3 * d4 - vec3d4.z) * 0.1D);
                }
                entity.setMot(vec3d4.d(0.9900000095367432D, 0.9800000190734863D, 0.9900000095367432D));
                entity.move(EnumMoveType.SELF, entity.getMot());
                if (entity.positionChanged && !entity.world.isClientSide) {
                    d5 = Math.sqrt(Entity.b(entity.getMot()));
                    double d6 = d4 - d5;
                    float f4 = (float) (d6 * 10.0D - 3.0D);
                    if (f4 > 0.0F) {
                        try {
                            entity.a((SoundEffect) ENTITY_GET_SOUND_FALL.invoke(entity, (int) f4), 1.0F, 1.0F);
                        } catch (Throwable e) {
                            e.printStackTrace();
                        }
                        entity.damageEntity(DamageSource.FLY_INTO_WALL, f4);
                    }
                }
                if (entity.onGround && !entity.world.isClientSide && entity.getFlag(7) && !CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled()) {
                    entity.setFlag(7, false);
                }
            } else {
                BlockPosition blockposition = new BlockPosition(entity.locX(), entity.getBoundingBox().minY - 0.5D, entity.locZ());
                float f5 = entity.world.getType(blockposition).getBlock().l();
                f1 = entity.onGround ? f5 * 0.91F : 0.91F;
                try {
                    entity.a((float) ENTITY_R.invoke(entity, f5), vec3d);
                    entity.setMot((Vec3D) ISCLIMBING_METHOD.invoke(entity, entity.getMot()));
                } catch (Throwable e) {
                    e.printStackTrace();
                }
                entity.move(EnumMoveType.SELF, entity.getMot());
                vec3d2 = entity.getMot();
                try {
                    if ((entity.positionChanged || ((boolean) JUMP_FIELD.invoke(entity))) && entity.isClimbing()) {
                        vec3d2 = new Vec3D(vec3d2.x, 0.2D, vec3d2.z);
                    }
                } catch (Throwable e) {
                    e.printStackTrace();
                }
                double d7 = vec3d2.y;
                if (entity.hasEffect(MobEffects.LEVITATION)) {
                    d7 += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - vec3d2.y) * 0.2D;
                    entity.fallDistance = 0.0F;
                } else if (entity.world.isClientSide && !entity.world.isLoaded(blockposition)) {
                    if (entity.locY() > 0.0D) {
                        d7 = -0.1D;
                    } else {
                        d7 = 0.0D;
                    }
                } else if (!entity.isNoGravity()) {
                    d7 -= d0;
                }
                entity.setMot(vec3d2.x * f1, d7 * 0.9800000190734863D, vec3d2.z * f1);
            }
        } else {
            d1 = entity.locY();
            f1 = entity.isSprinting() ? 0.9F : 0.8F;
            f = 0.02F;
            float f2 = EnchantmentManager.e(entity);
            if (f2 > 3.0F) {
                f2 = 3.0F;
            }
            if (!entity.onGround) {
                f2 *= 0.5F;
            }
            if (f2 > 0.0F) {
                f1 += (0.54600006F - f1) * f2 / 3.0F;
                f += (entity.dt() - f) * f2 / 3.0F;
            }
            if (entity.hasEffect(MobEffects.DOLPHINS_GRACE)) {
                f1 = 0.96F;
            }
            entity.a(f, vec3d);
            entity.move(EnumMoveType.SELF, entity.getMot());
            vec3d5 = entity.getMot();
            if (entity.positionChanged && entity.isClimbing()) {
                vec3d5 = new Vec3D(vec3d5.x, 0.2D, vec3d5.z);
            }
            entity.setMot(vec3d5.d(f1, 0.800000011920929D, f1));
            if (!entity.isNoGravity() && !entity.isSprinting()) {
                vec3d2 = entity.getMot();
                if (flag && Math.abs(vec3d2.y - 0.005D) >= 0.003D && Math.abs(vec3d2.y - d0 / 16.0D) < 0.003D) {
                    d2 = -0.003D;
                } else {
                    d2 = vec3d2.y - d0 / 16.0D;
                }
                entity.setMot(vec3d2.x, d2, vec3d2.z);
            }
            vec3d2 = entity.getMot();
            if (entity.positionChanged && entity.e(vec3d2.x, vec3d2.y + 0.6000000238418579D - entity.locY() + d1, vec3d2.z)) {
                entity.setMot(vec3d2.x, 0.30000001192092896D, vec3d2.z);
            }
        }
    }
    entity.aC = entity.aD;
    d0 = entity.locX() - entity.lastX;
    double d8 = entity.locZ() - entity.lastZ;
    double d9 = entity instanceof EntityBird ? entity.locY() - entity.lastY : 0.0D;
    f = MathHelper.sqrt(d0 * d0 + d9 * d9 + d8 * d8) * 4.0F;
    if (f > 1.0F) {
        f = 1.0F;
    }
    entity.aD += (f - entity.aD) * 0.4F;
    entity.aE += entity.aD;
}
Also used : SoundEffect(net.minecraft.server.v1_15_R1.SoundEffect) EntityHuman(net.minecraft.server.v1_15_R1.EntityHuman) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) EntityBird(net.minecraft.server.v1_15_R1.EntityBird) Vec3D(net.minecraft.server.v1_15_R1.Vec3D)

Example 44 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class NMSImpl method setSize.

public static void setSize(Entity entity, boolean justCreated) {
    try {
        EntitySize entitysize = (EntitySize) SIZE_FIELD_GETTER.invoke(entity);
        EntityPose entitypose = entity.getPose();
        EntitySize entitysize1 = entity.a(entitypose);
        SIZE_FIELD_SETTER.invoke(entity, entitysize1);
        HEAD_HEIGHT.invoke(entity, HEAD_HEIGHT_METHOD.invoke(entity, entitypose, entitysize1));
        if (entitysize1.width < entitysize.width && false) /* TODO: PREVIOUS CITIZENS ADDITION ?reason */
        {
            double d0 = entitysize1.width / 2.0D;
            entity.a(new AxisAlignedBB(entity.locX() - d0, entity.locY(), entity.locZ() - d0, entity.locX() + d0, entity.locY() + entitysize1.height, entity.locZ() + d0));
        } else {
            AxisAlignedBB axisalignedbb = entity.getBoundingBox();
            entity.a(new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ, axisalignedbb.minX + entitysize1.width, axisalignedbb.minY + entitysize1.height, axisalignedbb.minZ + entitysize1.width));
            if (entitysize1.width > entitysize.width && !justCreated && !entity.world.isClientSide) {
                float f = entitysize.width - entitysize1.width;
                entity.move(EnumMoveType.SELF, new Vec3D(f, 0.0D, f));
            }
        }
    } catch (Throwable e) {
        e.printStackTrace();
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_15_R1.AxisAlignedBB) EntitySize(net.minecraft.server.v1_15_R1.EntitySize) Vec3D(net.minecraft.server.v1_15_R1.Vec3D) EntityPose(net.minecraft.server.v1_15_R1.EntityPose)

Example 45 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class PlayerNavigation method a.

@Override
public boolean a(PathEntity var0, double var1) {
    if (var0 == null) {
        this.c = null;
        return false;
    } else {
        if (!var0.a(this.c)) {
            this.c = var0;
        }
        if (this.m()) {
            return false;
        } else {
            this.F_();
            if (this.c.e() <= 0) {
                return false;
            } else {
                this.d = var1;
                Vec3D var3 = this.b();
                this.f = this.e;
                this.g = var3;
                return true;
            }
        }
    }
}
Also used : Vec3D(net.minecraft.server.v1_15_R1.Vec3D)

Aggregations

Vec3D (net.minecraft.server.v1_16_R3.Vec3D)15 Vec3D (net.minecraft.server.v1_15_R1.Vec3D)10 Vec3D (net.minecraft.server.v1_14_R1.Vec3D)9 Vec3D (net.minecraft.server.v1_12_R1.Vec3D)8 Vec3D (net.minecraft.server.v1_10_R1.Vec3D)5 Vec3D (net.minecraft.server.v1_11_R1.Vec3D)5 Vec3D (net.minecraft.server.v1_8_R3.Vec3D)5 Gravity (net.citizensnpcs.trait.Gravity)3 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)2 EntityLiving (net.minecraft.server.v1_16_R2.EntityLiving)2 RayTrace (net.minecraft.server.v1_16_R2.RayTrace)2 Vec3D (net.minecraft.server.v1_16_R2.Vec3D)2 AxisAlignedBB (net.minecraft.server.v1_16_R3.AxisAlignedBB)2 BaseBlockPosition (net.minecraft.server.v1_16_R3.BaseBlockPosition)2 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)2 EntityLiving (net.minecraft.server.v1_16_R3.EntityLiving)2 PathPoint (net.minecraft.server.v1_16_R3.PathPoint)2 RayTrace (net.minecraft.server.v1_16_R3.RayTrace)2 AxisAlignedBB (net.minecraft.server.v1_8_R3.AxisAlignedBB)2 CraftLivingEntity (org.bukkit.craftbukkit.v1_16_R2.entity.CraftLivingEntity)2