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Example 31 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class PlayerNavigation method l.

@Override
public void l() {
    this.g += 1;
    if (this.o) {
        j();
    }
    if (n()) {
        return;
    }
    if (b()) {
        m();
    } else if ((this.c != null) && (this.c.e() < this.c.d())) {
        Vec3D localVec3D = c();
        Vec3D localObject = this.c.a(this.a, this.c.e());
        if ((localVec3D.y > localObject.y) && (!this.a.onGround) && (MathHelper.floor(localVec3D.x) == MathHelper.floor(localObject.x)) && (MathHelper.floor(localVec3D.z) == MathHelper.floor(localObject.z))) {
            this.c.c(this.c.e() + 1);
        }
    }
    if (n()) {
        return;
    }
    Vec3D localVec3D = this.c.a(this.a);
    if (localVec3D == null) {
        return;
    }
    Object localObject = new BlockPosition(localVec3D).down();
    AxisAlignedBB localAxisAlignedBB = this.b.getType((BlockPosition) localObject).d(this.b, (BlockPosition) localObject);
    localVec3D = localVec3D.a(0.0D, 1.0D - localAxisAlignedBB.e, 0.0D);
    this.a.getControllerMove().a(localVec3D.x, localVec3D.y, localVec3D.z, this.d);
}
Also used : AxisAlignedBB(net.minecraft.server.v1_11_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_11_R1.BlockPosition) Vec3D(net.minecraft.server.v1_11_R1.Vec3D)

Example 32 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class PlayerNavigation method a.

@Override
protected void a(Vec3D paramVec3D) {
    if (this.g - this.h > 100) {
        if (paramVec3D.distanceSquared(this.i) < 2.25D) {
            o();
        }
        this.h = this.g;
        this.i = paramVec3D;
    }
    if ((this.c != null) && (!this.c.b())) {
        Vec3D localVec3D = this.c.f();
        if (localVec3D.equals(this.j)) {
            this.k += System.currentTimeMillis() - this.l;
        } else {
            this.j = localVec3D;
            double d1 = paramVec3D.f(this.j);
            this.m = (this.a.cq() > 0.0F ? d1 / this.a.cq() * 1000.0D : 0.0D);
        }
        if ((this.m > 0.0D) && (this.k > this.m * 3.0D)) {
            this.j = Vec3D.a;
            this.k = 0L;
            this.m = 0.0D;
            o();
        }
        this.l = System.currentTimeMillis();
    }
}
Also used : Vec3D(net.minecraft.server.v1_11_R1.Vec3D)

Example 33 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class NMSImpl method flyingMoveLogic.

public static void flyingMoveLogic(EntityLiving entity, float f, float f1) {
    if ((entity.ct()) || (entity.bA())) {
        if ((entity.isInWater()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
            double d1 = entity.locY;
            float f4 = entity instanceof EntityPolarBear ? 0.98F : 0.8F;
            float f3 = 0.02F;
            float f2 = EnchantmentManager.d(entity);
            if (f2 > 3.0F) {
                f2 = 3.0F;
            }
            if (!entity.onGround) {
                f2 *= 0.5F;
            }
            if (f2 > 0.0F) {
                f4 += (0.54600006F - f4) * f2 / 3.0F;
                f3 += (entity.cp() - f3) * f2 / 3.0F;
            }
            entity.a(f, f1, f3);
            entity.move(entity.motX, entity.motY, entity.motZ);
            entity.motX *= f4;
            entity.motY *= 0.800000011920929D;
            entity.motZ *= f4;
            if (!entity.isNoGravity()) {
                entity.motY -= 0.02D;
            }
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d1, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if ((entity.ao()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
            double d1 = entity.locY;
            entity.a(f, f1, 0.02F);
            entity.move(entity.motX, entity.motY, entity.motZ);
            entity.motX *= 0.5D;
            entity.motY *= 0.5D;
            entity.motZ *= 0.5D;
            if (!entity.isNoGravity()) {
                entity.motY -= 0.02D;
            }
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d1, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if (entity.cG()) {
            if (entity.motY > -0.5D) {
                entity.fallDistance = 1.0F;
            }
            Vec3D vec3d = entity.aB();
            float f5 = entity.pitch * 0.017453292F;
            double d0 = Math.sqrt(vec3d.x * vec3d.x + vec3d.z * vec3d.z);
            double d2 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
            double d3 = vec3d.b();
            float f6 = MathHelper.cos(f5);
            f6 = (float) (f6 * f6 * Math.min(1.0D, d3 / 0.4D));
            entity.motY += -0.08D + f6 * 0.06D;
            if ((entity.motY < 0.0D) && (d0 > 0.0D)) {
                double d4 = entity.motY * -0.1D * f6;
                entity.motY += d4;
                entity.motX += vec3d.x * d4 / d0;
                entity.motZ += vec3d.z * d4 / d0;
            }
            if (f5 < 0.0F) {
                double d4 = d2 * -MathHelper.sin(f5) * 0.04D;
                entity.motY += d4 * 3.2D;
                entity.motX -= vec3d.x * d4 / d0;
                entity.motZ -= vec3d.z * d4 / d0;
            }
            if (d0 > 0.0D) {
                entity.motX += (vec3d.x / d0 * d2 - entity.motX) * 0.1D;
                entity.motZ += (vec3d.z / d0 * d2 - entity.motZ) * 0.1D;
            }
            entity.motX *= 0.9900000095367432D;
            entity.motY *= 0.9800000190734863D;
            entity.motZ *= 0.9900000095367432D;
            entity.move(entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (!entity.world.isClientSide)) {
                double d4 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
                double d5 = d2 - d4;
                float f7 = (float) (d5 * 10.0D - 3.0D);
                if (f7 > 0.0F) {
                    entity.a(entity.e((int) f7), 1.0F, 1.0F);
                    entity.damageEntity(DamageSource.FLY_INTO_WALL, f7);
                }
            }
            if ((entity.onGround) && (!entity.world.isClientSide) && (entity.getFlag(7)) && (!CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled())) {
                entity.setFlag(7, false);
            }
        } else {
            float f8 = 0.91F;
            BlockPosition.PooledBlockPosition blockposition_pooledblockposition = BlockPosition.PooledBlockPosition.d(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ);
            if (entity.onGround) {
                f8 = entity.world.getType(blockposition_pooledblockposition).getBlock().frictionFactor * 0.91F;
            }
            float f4 = 0.16277136F / (f8 * f8 * f8);
            float f3;
            if (entity.onGround) {
                f3 = entity.cp() * f4;
            } else {
                f3 = entity.aS;
            }
            entity.a(f, f1, f3);
            f8 = 0.91F;
            if (entity.onGround) {
                f8 = entity.world.getType(blockposition_pooledblockposition.e(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ)).getBlock().frictionFactor * 0.91F;
            }
            if (entity.m_()) {
                entity.motX = MathHelper.a(entity.motX, -0.15000000596046448D, 0.15000000596046448D);
                entity.motZ = MathHelper.a(entity.motZ, -0.15000000596046448D, 0.15000000596046448D);
                entity.fallDistance = 0.0F;
                if (entity.motY < -0.15D) {
                    entity.motY = -0.15D;
                }
                boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));
                if ((flag) && (entity.motY < 0.0D)) {
                    entity.motY = 0.0D;
                }
            }
            entity.move(entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (entity.m_())) {
                entity.motY = 0.2D;
            }
            if (entity.hasEffect(MobEffects.LEVITATION)) {
                entity.motY += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - entity.motY) * 0.2D;
            } else {
                blockposition_pooledblockposition.e(entity.locX, 0.0D, entity.locZ);
                if ((entity.world.isClientSide) && ((!entity.world.isLoaded(blockposition_pooledblockposition)) || (!entity.world.getChunkAtWorldCoords(blockposition_pooledblockposition).p()))) {
                    if (entity.locY > 0.0D) {
                        entity.motY = -0.1D;
                    } else {
                        entity.motY = 0.0D;
                    }
                } else if (!entity.isNoGravity()) {
                    entity.motY -= 0.08D;
                }
            }
            entity.motY *= 0.9800000190734863D;
            entity.motX *= f8;
            entity.motZ *= f8;
            blockposition_pooledblockposition.t();
        }
    }
    entity.aG = entity.aH;
    double d1 = entity.locX - entity.lastX;
    double d0 = entity.locZ - entity.lastZ;
    float f2 = MathHelper.sqrt(d1 * d1 + d0 * d0) * 4.0F;
    if (f2 > 1.0F) {
        f2 = 1.0F;
    }
    entity.aH += (f2 - entity.aH) * 0.4F;
    entity.aI += entity.aH;
}
Also used : EntityHuman(net.minecraft.server.v1_10_R1.EntityHuman) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) EntityPolarBear(net.minecraft.server.v1_10_R1.EntityPolarBear) Vec3D(net.minecraft.server.v1_10_R1.Vec3D)

Example 34 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class PlayerNavigation method l.

@Override
public void l() {
    this.h += 1;
    if (this.p) {
        j();
    }
    if (n()) {
        return;
    }
    if (b()) {
        m();
    } else if ((this.c != null) && (this.c.e() < this.c.d())) {
        Vec3D localVec3D = c();
        Vec3D localObject = this.c.a(this.a, this.c.e());
        if ((localVec3D.y > localObject.y) && (!this.a.onGround) && (MathHelper.floor(localVec3D.x) == MathHelper.floor(localObject.x)) && (MathHelper.floor(localVec3D.z) == MathHelper.floor(localObject.z))) {
            this.c.c(this.c.e() + 1);
        }
    }
    if (n()) {
        return;
    }
    Vec3D localVec3D = this.c.a(this.a);
    if (localVec3D == null) {
        return;
    }
    Object localObject = new BlockPosition(localVec3D).down();
    AxisAlignedBB localAxisAlignedBB = this.b.getType((BlockPosition) localObject).c(this.b, (BlockPosition) localObject);
    localVec3D = localVec3D.a(0.0D, 1.0D - localAxisAlignedBB.e, 0.0D);
    this.a.getControllerMove().a(localVec3D.x, localVec3D.y, localVec3D.z, this.d);
}
Also used : AxisAlignedBB(net.minecraft.server.v1_10_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) Vec3D(net.minecraft.server.v1_10_R1.Vec3D)

Example 35 with Vec3D

use of net.minecraft.server.v1_13_R2.Vec3D in project Citizens2 by CitizensDev.

the class PlayerNavigation method a.

@Override
public boolean a(PathEntity paramPathEntity, double paramDouble) {
    if (paramPathEntity == null) {
        this.c = null;
        return false;
    }
    if (!paramPathEntity.a(this.c)) {
        this.c = paramPathEntity;
    }
    d();
    if (this.c.d() == 0) {
        return false;
    }
    this.d = paramDouble;
    Vec3D localVec3D = c();
    this.i = this.h;
    this.j = localVec3D;
    return true;
}
Also used : Vec3D(net.minecraft.server.v1_10_R1.Vec3D)

Aggregations

Vec3D (net.minecraft.server.v1_16_R3.Vec3D)11 Vec3D (net.minecraft.server.v1_15_R1.Vec3D)10 Vec3D (net.minecraft.server.v1_14_R1.Vec3D)9 Vec3D (net.minecraft.server.v1_12_R1.Vec3D)7 Vec3D (net.minecraft.server.v1_10_R1.Vec3D)5 Vec3D (net.minecraft.server.v1_11_R1.Vec3D)5 Vec3D (net.minecraft.server.v1_8_R3.Vec3D)4 Gravity (net.citizensnpcs.trait.Gravity)3 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)2 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)2 AxisAlignedBB (net.minecraft.server.v1_12_R1.AxisAlignedBB)2 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)2 MovingObjectPosition (net.minecraft.server.v1_12_R1.MovingObjectPosition)2 BlockPosition (net.minecraft.server.v1_14_R1.BlockPosition)2 AxisAlignedBB (net.minecraft.server.v1_16_R3.AxisAlignedBB)2 BaseBlockPosition (net.minecraft.server.v1_16_R3.BaseBlockPosition)2 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)2 PathPoint (net.minecraft.server.v1_16_R3.PathPoint)2 AxisAlignedBB (net.minecraft.server.v1_8_R3.AxisAlignedBB)2 LivingEntity (org.bukkit.entity.LivingEntity)2