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Example 11 with AxisAlignedBB

use of net.minecraft.server.v1_14_R1.AxisAlignedBB in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

private PathPoint a(int paramInt1, int paramInt2, int paramInt3, int paramInt4, double paramDouble, EnumDirection paramEnumDirection) {
    PathPoint localPathPoint = null;
    BlockPosition localBlockPosition1 = new BlockPosition(paramInt1, paramInt2, paramInt3);
    BlockPosition localBlockPosition2 = localBlockPosition1.down();
    double d1 = paramInt2 - (1.0D - this.a.getType(localBlockPosition2).c(this.a, localBlockPosition2).e);
    if (d1 - paramDouble > 1.0D) {
        return null;
    }
    PathType localPathType = a(this.b, paramInt1, paramInt2, paramInt3);
    float f = this.b.a(localPathType);
    double d2 = this.b.width / 2.0D;
    if (f >= 0.0F) {
        localPathPoint = a(paramInt1, paramInt2, paramInt3);
        localPathPoint.m = localPathType;
        localPathPoint.l = Math.max(localPathPoint.l, f);
    }
    if (localPathType == PathType.WALKABLE) {
        return localPathPoint;
    }
    if ((localPathPoint == null) && (paramInt4 > 0) && (localPathType != PathType.FENCE) && (localPathType != PathType.TRAPDOOR)) {
        localPathPoint = a(paramInt1, paramInt2 + 1, paramInt3, paramInt4 - 1, paramDouble, paramEnumDirection);
        if ((localPathPoint != null) && ((localPathPoint.m == PathType.OPEN) || (localPathPoint.m == PathType.WALKABLE))) {
            double d3 = paramInt1 - paramEnumDirection.getAdjacentX() + 0.5D;
            double d4 = paramInt3 - paramEnumDirection.getAdjacentZ() + 0.5D;
            AxisAlignedBB localAxisAlignedBB1 = new AxisAlignedBB(d3 - d2, paramInt2 + 0.001D, d4 - d2, d3 + d2, paramInt2 + this.b.length, d4 + d2);
            AxisAlignedBB localAxisAlignedBB2 = this.a.getType(localBlockPosition1).c(this.a, localBlockPosition1);
            AxisAlignedBB localAxisAlignedBB3 = localAxisAlignedBB1.a(0.0D, localAxisAlignedBB2.e - 0.002D, 0.0D);
            if (this.b.world.b(localAxisAlignedBB3)) {
                localPathPoint = null;
            }
        }
    }
    if (localPathType == PathType.OPEN) {
        AxisAlignedBB localAxisAlignedBB4 = new AxisAlignedBB(paramInt1 - d2 + 0.5D, paramInt2 + 0.001D, paramInt3 - d2 + 0.5D, paramInt1 + d2 + 0.5D, paramInt2 + this.b.length, paramInt3 + d2 + 0.5D);
        if (this.b.world.b(localAxisAlignedBB4)) {
            return null;
        }
        int i = 0;
        while ((paramInt2 > 0) && (localPathType == PathType.OPEN)) {
            paramInt2--;
            if (i++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
                return null;
            }
            localPathType = a(this.b, paramInt1, paramInt2, paramInt3);
            f = this.b.a(localPathType);
            if ((localPathType != PathType.OPEN) && (f >= 0.0F)) {
                localPathPoint = a(paramInt1, paramInt2, paramInt3);
                localPathPoint.m = localPathType;
                localPathPoint.l = Math.max(localPathPoint.l, f);
            } else if (f < 0.0F) {
                return null;
            }
        }
    }
    return localPathPoint;
}
Also used : AxisAlignedBB(net.minecraft.server.v1_10_R1.AxisAlignedBB) PathPoint(net.minecraft.server.v1_10_R1.PathPoint) PathType(net.minecraft.server.v1_10_R1.PathType) MutableBlockPosition(net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) PathPoint(net.minecraft.server.v1_10_R1.PathPoint)

Example 12 with AxisAlignedBB

use of net.minecraft.server.v1_14_R1.AxisAlignedBB in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

private PathPoint a(int var1, int var2, int var3, int var4, double var5, EnumDirection var7) {
    PathPoint var8 = null;
    BlockPosition var9 = new BlockPosition(var1, var2, var3);
    double var10 = a(this.a, var9);
    if (var10 - var5 > 1.125D) {
        return null;
    } else {
        PathType var12 = this.a(this.b, var1, var2, var3);
        float var13 = this.b.a(var12);
        double var14 = this.b.width / 2.0D;
        if (var13 >= 0.0F) {
            var8 = this.a(var1, var2, var3);
            var8.m = var12;
            var8.l = Math.max(var8.l, var13);
        }
        if (var12 == PathType.WALKABLE) {
            return var8;
        } else {
            if (var8 == null && var4 > 0 && var12 != PathType.FENCE && var12 != PathType.TRAPDOOR) {
                var8 = this.a(var1, var2 + 1, var3, var4 - 1, var5, var7);
                if (var8 != null && (var8.m == PathType.OPEN || var8.m == PathType.WALKABLE) && this.b.width < 1.0F) {
                    double var16 = var1 - var7.getAdjacentX() + 0.5D;
                    double var18 = var3 - var7.getAdjacentZ() + 0.5D;
                    AxisAlignedBB var20 = new AxisAlignedBB(var16 - var14, var2 + 0.001D, var18 - var14, var16 + var14, this.b.length + a(this.a, var9.up()) - 0.002D, var18 + var14);
                    if (!this.b.world.getCubes((Entity) null, var20)) {
                        var8 = null;
                    }
                }
            }
            if (var12 == PathType.WATER && !this.e()) {
                if (this.a(this.b, var1, var2 - 1, var3) != PathType.WATER) {
                    return var8;
                }
                while (var2 > 0) {
                    --var2;
                    var12 = this.a(this.b, var1, var2, var3);
                    if (var12 != PathType.WATER) {
                        return var8;
                    }
                    var8 = this.a(var1, var2, var3);
                    var8.m = var12;
                    var8.l = Math.max(var8.l, this.b.a(var12));
                }
            }
            if (var12 == PathType.OPEN) {
                AxisAlignedBB var21 = new AxisAlignedBB(var1 - var14 + 0.5D, var2 + 0.001D, var3 - var14 + 0.5D, var1 + var14 + 0.5D, var2 + this.b.length, var3 + var14 + 0.5D);
                if (!this.b.world.getCubes((Entity) null, var21)) {
                    return null;
                }
                if (this.b.width >= 1.0F) {
                    PathType var17 = this.a(this.b, var1, var2 - 1, var3);
                    if (var17 == PathType.BLOCKED) {
                        var8 = this.a(var1, var2, var3);
                        var8.m = PathType.WALKABLE;
                        var8.l = Math.max(var8.l, var13);
                        return var8;
                    }
                }
                int var22 = 0;
                while (var2 > 0 && var12 == PathType.OPEN) {
                    --var2;
                    if (var22++ >= Setting.MC_NAVIGATION_MAX_FALL_DISTANCE.asInt()) {
                        return null;
                    }
                    var12 = this.a(this.b, var1, var2, var3);
                    var13 = this.b.a(var12);
                    if (var12 != PathType.OPEN && var13 >= 0.0F) {
                        var8 = this.a(var1, var2, var3);
                        var8.m = var12;
                        var8.l = Math.max(var8.l, var13);
                        break;
                    }
                    if (var13 < 0.0F) {
                        return null;
                    }
                }
            }
            return var8;
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.server.v1_13_R2.AxisAlignedBB) PathPoint(net.minecraft.server.v1_13_R2.PathPoint) PathType(net.minecraft.server.v1_13_R2.PathType) Entity(net.minecraft.server.v1_13_R2.Entity) MutableBlockPosition(net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_13_R2.BlockPosition) PathPoint(net.minecraft.server.v1_13_R2.PathPoint)

Example 13 with AxisAlignedBB

use of net.minecraft.server.v1_14_R1.AxisAlignedBB in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    BlockPosition.MutableBlockPosition var1 = new BlockPosition.MutableBlockPosition();
    int var0 = MathHelper.floor(this.b.locY());
    IBlockData var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
    if (this.b.a(var2.getFluid().getType())) {
        while (this.b.a(var2.getFluid().getType())) {
            var0++;
            var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
        }
        var0--;
    } else if (e() && this.b.isInWater()) {
        while (var2.getBlock() == Blocks.WATER || var2.getFluid() == FluidTypes.WATER.a(false)) {
            var0++;
            var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
        }
        var0--;
    } else if (this.b.isOnGround()) {
        var0 = MathHelper.floor(this.b.locY() + 0.5D);
    } else {
        BlockPosition blockPosition = this.b.getChunkCoordinates();
        while ((this.a.getType(blockPosition).isAir() || this.a.getType(blockPosition).a(this.a, blockPosition, PathMode.LAND)) && blockPosition.getY() > 0) blockPosition = blockPosition.down();
        var0 = blockPosition.up().getY();
    }
    BlockPosition var3 = this.b.getChunkCoordinates();
    PathType var4 = a(this.b, var3.getX(), var0, var3.getZ());
    if (this.b.a(var4) < 0.0F) {
        AxisAlignedBB axisAlignedBB = this.b.getBoundingBox();
        if (b(var1.c(axisAlignedBB.minX, var0, axisAlignedBB.minZ)) || b(var1.c(axisAlignedBB.minX, var0, axisAlignedBB.maxZ)) || b(var1.c(axisAlignedBB.maxX, var0, axisAlignedBB.minZ)) || b(var1.c(axisAlignedBB.maxX, var0, axisAlignedBB.maxZ))) {
            PathPoint var6 = a(var1);
            var6.l = a(this.b, var6.a());
            var6.k = this.b.a(var6.l);
            return var6;
        }
    }
    PathPoint var5 = a(var3.getX(), var0, var3.getZ());
    var5.l = a(this.b, var5.a());
    var5.k = this.b.a(var5.l);
    return var5;
}
Also used : AxisAlignedBB(net.minecraft.server.v1_16_R3.AxisAlignedBB) PathType(net.minecraft.server.v1_16_R3.PathType) PathPoint(net.minecraft.server.v1_16_R3.PathPoint) IBlockData(net.minecraft.server.v1_16_R3.IBlockData) BlockPosition(net.minecraft.server.v1_16_R3.BlockPosition) PathPoint(net.minecraft.server.v1_16_R3.PathPoint)

Example 14 with AxisAlignedBB

use of net.minecraft.server.v1_14_R1.AxisAlignedBB in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

private boolean a(PathPoint var0) {
    Vec3D var1 = new Vec3D(var0.a - this.b.locX(), var0.b - this.b.locY(), var0.c - this.b.locZ());
    AxisAlignedBB var2 = this.b.getBoundingBox();
    int var3 = MathHelper.f(var1.f() / var2.a());
    var1 = var1.a((1.0F / var3));
    for (int var4 = 1; var4 <= var3; var4++) {
        var2 = var2.c(var1);
        if (a(var2))
            return false;
    }
    return true;
}
Also used : AxisAlignedBB(net.minecraft.server.v1_16_R3.AxisAlignedBB) Vec3D(net.minecraft.server.v1_16_R3.Vec3D) PathPoint(net.minecraft.server.v1_16_R3.PathPoint)

Example 15 with AxisAlignedBB

use of net.minecraft.server.v1_14_R1.AxisAlignedBB in project Citizens2 by CitizensDev.

the class NMSImpl method getCollisionBox.

@Override
public BoundingBox getCollisionBox(org.bukkit.block.Block block) {
    WorldServer world = ((CraftWorld) block.getWorld()).getHandle();
    BlockPosition pos = new BlockPosition(block.getX(), block.getY(), block.getZ());
    AxisAlignedBB aabb = world.getType(pos).d(world, pos);
    if (aabb == null) {
        aabb = world.getType(pos).e(world, pos);
    }
    return new BoundingBox(aabb.a, aabb.b, aabb.c, aabb.d, aabb.e, aabb.f);
}
Also used : AxisAlignedBB(net.minecraft.server.v1_12_R1.AxisAlignedBB) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) BoundingBox(net.citizensnpcs.api.util.BoundingBox) WorldServer(net.minecraft.server.v1_12_R1.WorldServer) CraftWorld(org.bukkit.craftbukkit.v1_12_R1.CraftWorld)

Aggregations

List (java.util.List)25 Entity (org.bukkit.entity.Entity)23 Iterator (java.util.Iterator)21 ArrayList (java.util.ArrayList)14 AxisAlignedBB (net.minecraft.server.v1_12_R1.AxisAlignedBB)14 AxisAlignedBB (net.minecraft.server.v1_10_R1.AxisAlignedBB)13 HitBox (me.deecaad.weaponmechanics.weapon.projectile.HitBox)12 AxisAlignedBB (net.minecraft.server.v1_11_R1.AxisAlignedBB)12 ComplexCollisionBox (cc.funkemunky.api.utils.world.types.ComplexCollisionBox)11 SimpleCollisionBox (cc.funkemunky.api.utils.world.types.SimpleCollisionBox)11 AxisAlignedBB (net.minecraft.server.v1_8_R3.AxisAlignedBB)9 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)8 LivingEntity (org.bukkit.entity.LivingEntity)8 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)7 AxisAlignedBB (net.minecraft.server.v1_16_R3.AxisAlignedBB)7 AxisAlignedBB (net.minecraft.server.v1_9_R2.AxisAlignedBB)7 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)6 BoundingBox (net.citizensnpcs.api.util.BoundingBox)5 Location (org.bukkit.Location)5 AxisAlignedBB (net.minecraft.server.v1_13_R2.AxisAlignedBB)4