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Example 76 with Biome

use of net.minecraft.world.biome.Biome in project Traverse by ProfessorProspector.

the class CommandFindTest method execute.

@Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
    Biome biome = null;
    for (Biome b : TraverseWorld.biomeList.keySet()) {
        String name = b.getBiomeName().replaceAll(" ", "_").toLowerCase();
        if (args[0].equalsIgnoreCase(name)) {
            biome = b;
        }
    }
    if (biome == null) {
        return;
    }
    long start = System.currentTimeMillis();
    BlockPos pos = spiralOutwardsLookingForBiome(sender.getEntityWorld(), biome, sender.getPosition().getX(), sender.getPosition().getZ());
    System.out.println(pos);
    System.out.println((System.currentTimeMillis() - start) + "ms");
    if (sender instanceof EntityPlayerMP) {
        EntityPlayerMP playerMP = (EntityPlayerMP) sender;
        playerMP.connection.setPlayerLocation(pos.getX(), 150, pos.getZ(), 0, 0);
    }
}
Also used : Biome(net.minecraft.world.biome.Biome) BlockPos(net.minecraft.util.math.BlockPos) EntityPlayerMP(net.minecraft.entity.player.EntityPlayerMP)

Example 77 with Biome

use of net.minecraft.world.biome.Biome in project Railcraft by Railcraft.

the class TileTankWater method update.

@Override
public void update() {
    super.update();
    if (Game.isHost(getWorld())) {
        if (isMaster()) {
            if (worldObj.provider.getDimension() != -1 && clock % REFILL_INTERVAL == 0) {
                float rate = REFILL_RATE;
                Biome biome = worldObj.getBiome(getPos());
                float humidity = biome.getRainfall();
                rate *= humidity;
                //                    String debug = "Biome=" + biome.biomeName + ", Humidity=" + humidity;
                boolean outside = false;
                for (int x = getX() - 1; x <= getX() + 1; x++) {
                    for (int z = getZ() - 1; z <= getZ() + 1; z++) {
                        outside = worldObj.canBlockSeeSky(new BlockPos(x, getY() + 3, z));
                        //                            System.out.println(x + ", " + (yCoord + 3) + ", " + z);
                        if (outside)
                            break;
                    }
                }
                //                    debug += ", Outside=" + outside;
                if (!outside)
                    rate *= REFILL_PENALTY_INSIDE;
                else if (worldObj.isRaining())
                    if (biome.getEnableSnow())
                        //                            debug += ", Snow=true";
                        rate *= REFILL_PENALTY_SNOW;
                    else
                        //                            debug += ", Rain=true";
                        rate *= REFILL_BOOST_RAIN;
                int rateFinal = MathHelper.floor_float(rate);
                if (rateFinal < REFILL_RATE_MIN)
                    rateFinal = REFILL_RATE_MIN;
                //                    debug += ", Refill=" + rateFinal;
                //                    System.out.println(debug);
                FluidStack fillStack = Fluids.WATER.get(rateFinal);
                tank.fillInternal(fillStack, true);
            }
        //FIXME
        //                if (clock % FluidTools.BUCKET_FILL_TIME == 0)
        //                    FluidTools.processContainers(tankManager.get(0), this, SLOT_INPUT, SLOT_OUTPUT);
        }
        TankManager tMan = getTankManager();
        if (tMan != null)
            tMan.push(tileCache, Predicates.notInstanceOf(getClass()), LIQUID_OUTPUTS, 0, OUTPUT_RATE);
    }
}
Also used : Biome(net.minecraft.world.biome.Biome) FluidStack(net.minecraftforge.fluids.FluidStack) TankManager(mods.railcraft.common.fluids.TankManager) BlockPos(net.minecraft.util.math.BlockPos)

Example 78 with Biome

use of net.minecraft.world.biome.Biome in project RFToolsDimensions by McJty.

the class MapGenDenseCaves method isTopBlock.

// Determine if the block at the specified location is the top block for the biome, we take into account
// Vanilla bugs to make sure that we generate the map the same way vanilla does.
private boolean isTopBlock(ChunkPrimer data, int x, int y, int z, int chunkX, int chunkZ) {
    net.minecraft.world.biome.Biome biome = w.getBiomeForCoordsBody(new BlockPos(x + chunkX * 16, 0, z + chunkZ * 16));
    IBlockState state = data.getBlockState(x, y, z);
    return (isExceptionBiome(biome) ? state.getBlock() == Blocks.GRASS : state.getBlock() == biome.topBlock);
}
Also used : IBlockState(net.minecraft.block.state.IBlockState) BlockPos(net.minecraft.util.math.BlockPos) Biome(net.minecraft.world.biome.Biome)

Example 79 with Biome

use of net.minecraft.world.biome.Biome in project RFToolsDimensions by McJty.

the class IslandTerrainGenerator method replaceBlocksForBiome.

@Override
public void replaceBlocksForBiome(int chunkX, int chunkZ, ChunkPrimer primer, Biome[] Biomes) {
    // ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(provider, chunkX, chunkZ, aBlock, abyte, Biomes, world);
    // MinecraftForge.EVENT_BUS.post(event);
    // if (event.getResult() == Event.Result.DENY) {
    // return;
    // }
    double d0 = 0.03125D;
    this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, (chunkX * 16), (chunkZ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
    for (int k = 0; k < 16; ++k) {
        for (int l = 0; l < 16; ++l) {
            Biome Biome = Biomes[l + k * 16];
            genBiomeTerrain(Biome, primer, chunkX * 16 + k, chunkZ * 16 + l, this.stoneNoise[l + k * 16]);
        }
    }
}
Also used : Biome(net.minecraft.world.biome.Biome)

Example 80 with Biome

use of net.minecraft.world.biome.Biome in project RFToolsDimensions by McJty.

the class NormalTerrainGenerator method generateHeightmap.

protected void generateHeightmap(int chunkX4, int chunkY4, int chunkZ4) {
    ChunkGeneratorSettings settings = provider.getSettings();
    this.depthRegion = this.depthNoise.generateNoiseOctaves(this.depthRegion, chunkX4, chunkZ4, 5, 5, settings.depthNoiseScaleX, settings.depthNoiseScaleZ, settings.depthNoiseScaleExponent);
    float f = settings.coordinateScale;
    float f1 = settings.heightScale;
    this.mainNoiseRegion = this.mainPerlinNoise.generateNoiseOctaves(this.mainNoiseRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f / settings.mainNoiseScaleX, f1 / settings.mainNoiseScaleY, f / settings.mainNoiseScaleZ);
    this.minLimitRegion = this.minLimitPerlinNoise.generateNoiseOctaves(this.minLimitRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f, f1, f);
    this.maxLimitRegion = this.maxLimitPerlinNoise.generateNoiseOctaves(this.maxLimitRegion, chunkX4, chunkY4, chunkZ4, 5, 33, 5, f, f1, f);
    int i = 0;
    int j = 0;
    boolean domaze = false;
    boolean elevated = false;
    boolean donearlands = provider.dimensionInformation.getTerrainType() == TerrainType.TERRAIN_NEARLANDS;
    if (donearlands) {
        elevated = true;
    }
    if (provider.dimensionInformation.hasFeatureType(FeatureType.FEATURE_MAZE)) {
        domaze = true;
        long s2 = (((chunkX4 >> 2) + provider.seed + 13) * 314) + (chunkZ4 >> 2) * 17L;
        Random rand = new Random(s2);
        // Skip one.
        rand.nextFloat();
        elevated = ((chunkX4 >> 2) & 1) == 0;
        if (rand.nextFloat() < .2f) {
            elevated = !elevated;
        }
    }
    if (donearlands) {
        int cx = chunkX4 >> 2;
        int cz = chunkZ4 >> 2;
        if (Math.abs(cx) < 5 && Math.abs(cz) < 5) {
            elevated = false;
        }
    }
    if (provider.biomesForGeneration == null) {
        Logging.log("Dimension " + world.provider.getDimension() + " has a problem! Ignoring for now.");
        return;
    }
    for (int k = 0; k < 5; ++k) {
        for (int l = 0; l < 5; ++l) {
            float f2 = 0.0F;
            float f3 = 0.0F;
            float f4 = 0.0F;
            Biome Biome = provider.biomesForGeneration[k + 2 + (l + 2) * 10];
            for (int j1 = -2; j1 <= 2; ++j1) {
                for (int k1 = -2; k1 <= 2; ++k1) {
                    Biome Biome1 = provider.biomesForGeneration[k + j1 + 2 + (l + k1 + 2) * 10];
                    float f5 = provider.getSettings().biomeDepthOffSet + Biome1.getBaseHeight() * provider.getSettings().biomeDepthWeight;
                    float f6 = provider.getSettings().biomeScaleOffset + Biome1.getHeightVariation() * provider.getSettings().biomeScaleWeight;
                    if (domaze || donearlands) {
                        if (f5 > 0.0F && elevated) {
                            if (provider.worldType == WorldType.AMPLIFIED) {
                                f5 = 2.0F + f5 * 1.5f;
                                f6 = 1.0F + f6 * 3.0f;
                            } else {
                                f5 = 2.0F + f5;
                                f6 = 0.5F + f6 * 1.5f;
                            }
                        } else {
                            if (provider.worldType == WorldType.AMPLIFIED && f5 > 0.0f) {
                                f5 = 0.5F + f5 * 1.5F;
                                f6 = 0.5F + f6 * 2.0F;
                            } else {
                                f6 = f6 * 0.5F;
                            }
                        }
                    } else {
                        if (provider.worldType == WorldType.AMPLIFIED && f5 > 0.0F) {
                            f5 = 1.0F + f5 * 2.0F;
                            f6 = 1.0F + f6 * 4.0F;
                        }
                    }
                    float f7 = biomeWeights[j1 + 2 + (k1 + 2) * 5] / (f5 + 2.0F);
                    if (Biome1.getBaseHeight() > Biome.getBaseHeight()) {
                        f7 /= 2.0F;
                    }
                    f2 += f6 * f7;
                    f3 += f5 * f7;
                    f4 += f7;
                }
            }
            f2 /= f4;
            f3 /= f4;
            f2 = f2 * 0.9F + 0.1F;
            f3 = (f3 * 4.0F - 1.0F) / 8.0F;
            double d12 = this.depthRegion[j] / 8000.0D;
            if (d12 < 0.0D) {
                d12 = -d12 * 0.3D;
            }
            d12 = d12 * 3.0D - 2.0D;
            if (d12 < 0.0D) {
                d12 /= 2.0D;
                if (d12 < -1.0D) {
                    d12 = -1.0D;
                }
                d12 /= 1.4D;
                d12 /= 2.0D;
            } else {
                if (d12 > 1.0D) {
                    d12 = 1.0D;
                }
                d12 /= 8.0D;
            }
            ++j;
            double d13 = f3;
            double d14 = f2;
            d13 += d12 * 0.2D;
            d13 = d13 * 8.5D / 8.0D;
            double d5 = 8.5D + d13 * 4.0D;
            for (int j2 = 0; j2 < 33; ++j2) {
                double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
                if (d6 < 0.0D) {
                    d6 *= 4.0D;
                }
                double d7 = this.minLimitRegion[i] / 512.0D;
                double d8 = this.maxLimitRegion[i] / 512.0D;
                double d9 = (this.mainNoiseRegion[i] / 10.0D + 1.0D) / 2.0D;
                double d10 = (d9 < 0.0D ? d7 : (d9 > 1.0D ? d8 : d7 + (d8 - d7) * d9)) - d6;
                if (j2 > 29) {
                    double d11 = ((j2 - 29) / 3.0F);
                    d10 = d10 * (1.0D - d11) + -10.0D * d11;
                }
                this.heightMap[i] = d10;
                ++i;
            }
        }
    }
}
Also used : Biome(net.minecraft.world.biome.Biome) Random(java.util.Random) ChunkGeneratorSettings(net.minecraft.world.gen.ChunkGeneratorSettings)

Aggregations

Biome (net.minecraft.world.biome.Biome)110 BlockPos (net.minecraft.util.math.BlockPos)39 IBlockState (net.minecraft.block.state.IBlockState)16 ResourceLocation (net.minecraft.util.ResourceLocation)9 World (net.minecraft.world.World)9 Nullable (javax.annotation.Nullable)8 Random (java.util.Random)7 ChunkPos (net.minecraft.util.math.ChunkPos)7 DoubleRange (com.almuradev.toolbox.util.math.DoubleRange)6 HashMap (java.util.HashMap)6 FunctionPredicate (com.almuradev.content.component.predicate.FunctionPredicate)5 Map (java.util.Map)5 Block (net.minecraft.block.Block)5 WorldServer (net.minecraft.world.WorldServer)5 BiomeChunk (com.almuradev.almura.feature.biome.BiomeChunk)4 Overwrite (org.spongepowered.asm.mixin.Overwrite)4 Entity (net.minecraft.entity.Entity)3 IntRange (com.almuradev.toolbox.util.math.IntRange)2 ArrayList (java.util.ArrayList)2 List (java.util.List)2