use of org.spongepowered.api.world.gen.populator.RandomBlock in project SpongeCommon by SpongePowered.
the class MixinBiome method buildPopulators.
@Override
public void buildPopulators(World world, SpongeBiomeGenerationSettings gensettings) {
BiomeDecorator theBiomeDecorator = this.decorator;
gensettings.getGroundCoverLayers().add(new GroundCoverLayer((BlockState) this.topBlock, SeededVariableAmount.fixed(1)));
gensettings.getGroundCoverLayers().add(new GroundCoverLayer((BlockState) this.fillerBlock, WorldGenConstants.GROUND_COVER_DEPTH));
String s = world.getWorldInfo().getGeneratorOptions();
ChunkGeneratorSettings settings = ChunkGeneratorSettings.Factory.jsonToFactory(s).build();
Ore dirt = Ore.builder().ore((BlockState) Blocks.DIRT.getDefaultState()).size(settings.dirtSize).perChunk(settings.dirtCount).height(VariableAmount.baseWithRandomAddition(settings.dirtMinHeight, settings.dirtMaxHeight - settings.dirtMinHeight)).build();
gensettings.getPopulators().add(dirt);
Ore gravel = Ore.builder().ore((BlockState) Blocks.GRAVEL.getDefaultState()).size(settings.gravelSize).perChunk(settings.gravelCount).height(VariableAmount.baseWithRandomAddition(settings.gravelMinHeight, settings.gravelMaxHeight - settings.gravelMinHeight)).build();
gensettings.getPopulators().add(gravel);
Ore diorite = Ore.builder().ore((BlockState) Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE)).size(settings.dioriteSize).perChunk(settings.dioriteCount).height(VariableAmount.baseWithRandomAddition(settings.dioriteMinHeight, settings.dioriteMaxHeight - settings.dioriteMinHeight)).build();
gensettings.getPopulators().add(diorite);
Ore granite = Ore.builder().ore((BlockState) Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE)).size(settings.graniteSize).perChunk(settings.graniteCount).height(VariableAmount.baseWithRandomAddition(settings.graniteMinHeight, settings.graniteMaxHeight - settings.graniteMinHeight)).build();
gensettings.getPopulators().add(granite);
Ore andesite = Ore.builder().ore((BlockState) Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE)).size(settings.andesiteSize).perChunk(settings.andesiteCount).height(VariableAmount.baseWithRandomAddition(settings.andesiteMinHeight, settings.andesiteMaxHeight - settings.andesiteMinHeight)).build();
gensettings.getPopulators().add(andesite);
Ore coal = Ore.builder().ore((BlockState) Blocks.COAL_ORE.getDefaultState()).size(settings.coalSize).perChunk(settings.coalCount).height(VariableAmount.baseWithRandomAddition(settings.coalMinHeight, settings.coalMaxHeight - settings.coalMinHeight)).build();
gensettings.getPopulators().add(coal);
Ore iron = Ore.builder().ore((BlockState) Blocks.IRON_ORE.getDefaultState()).size(settings.ironSize).perChunk(settings.ironCount).height(VariableAmount.baseWithRandomAddition(settings.ironMinHeight, settings.ironMaxHeight - settings.ironMinHeight)).build();
gensettings.getPopulators().add(iron);
Ore gold = Ore.builder().ore((BlockState) Blocks.GOLD_ORE.getDefaultState()).size(settings.goldSize).perChunk(settings.goldCount).height(VariableAmount.baseWithRandomAddition(settings.goldMinHeight, settings.goldMaxHeight - settings.goldMinHeight)).build();
gensettings.getPopulators().add(gold);
Ore redstone = Ore.builder().ore((BlockState) Blocks.REDSTONE_ORE.getDefaultState()).size(settings.redstoneSize).perChunk(settings.redstoneCount).height(VariableAmount.baseWithRandomAddition(settings.redstoneMinHeight, settings.redstoneMaxHeight - settings.redstoneMinHeight)).build();
gensettings.getPopulators().add(redstone);
Ore diamond = Ore.builder().ore((BlockState) Blocks.DIAMOND_ORE.getDefaultState()).size(settings.diamondSize).perChunk(settings.diamondCount).height(VariableAmount.baseWithRandomAddition(settings.diamondMinHeight, settings.diamondMaxHeight - settings.diamondMinHeight)).build();
gensettings.getPopulators().add(diamond);
Ore lapis = Ore.builder().ore((BlockState) Blocks.LAPIS_ORE.getDefaultState()).size(settings.lapisSize).perChunk(settings.lapisCount).height(VariableAmount.baseWithVariance(settings.lapisCenterHeight, settings.lapisSpread)).build();
gensettings.getPopulators().add(lapis);
if (theBiomeDecorator.sandPatchesPerChunk > 0) {
SeaFloor sand = SeaFloor.builder().block((BlockState) Blocks.SAND.getDefaultState()).radius(VariableAmount.baseWithRandomAddition(2, 5)).depth(2).perChunk(theBiomeDecorator.sandPatchesPerChunk).replace(WorldGenConstants.DIRT_OR_GRASS).build();
gensettings.getPopulators().add(sand);
}
if (theBiomeDecorator.clayPerChunk > 0) {
SeaFloor clay = SeaFloor.builder().block((BlockState) Blocks.CLAY.getDefaultState()).radius(VariableAmount.baseWithRandomAddition(2, 2)).depth(1).perChunk(theBiomeDecorator.clayPerChunk).replace(WorldGenConstants.DIRT).build();
gensettings.getPopulators().add(clay);
}
if (theBiomeDecorator.gravelPatchesPerChunk > 0) {
SeaFloor gravelSeaFloor = SeaFloor.builder().block((BlockState) Blocks.GRAVEL.getDefaultState()).radius(VariableAmount.baseWithRandomAddition(2, 4)).depth(2).perChunk(theBiomeDecorator.gravelPatchesPerChunk).replace(WorldGenConstants.DIRT_OR_GRASS).build();
gensettings.getPopulators().add(gravelSeaFloor);
}
Forest forest = Forest.builder().type(BiomeTreeTypes.OAK.getPopulatorObject(), 9).type(BiomeTreeTypes.OAK.getLargePopulatorObject().get(), 1).perChunk(VariableAmount.baseWithOptionalAddition(theBiomeDecorator.treesPerChunk, 1, 0.1)).build();
gensettings.getPopulators().add(forest);
if (theBiomeDecorator.bigMushroomsPerChunk > 0) {
BigMushroom mushroom = BigMushroom.builder().mushroomsPerChunk(theBiomeDecorator.bigMushroomsPerChunk).type(MushroomTypes.BROWN.getPopulatorObject(), 1).type(MushroomTypes.RED.getPopulatorObject(), 1).build();
gensettings.getPopulators().add(mushroom);
}
if (theBiomeDecorator.flowersPerChunk > 0) {
Flower flower = Flower.builder().perChunk(theBiomeDecorator.flowersPerChunk * 64).type(PlantTypes.DANDELION, 2).type(PlantTypes.POPPY, 1).build();
gensettings.getPopulators().add(flower);
}
if (theBiomeDecorator.grassPerChunk > 0) {
Shrub grass = Shrub.builder().perChunk(theBiomeDecorator.grassPerChunk * 128).type(ShrubTypes.TALL_GRASS, 1).build();
gensettings.getPopulators().add(grass);
}
if (theBiomeDecorator.deadBushPerChunk > 0) {
DeadBush deadBush = DeadBush.builder().perChunk(theBiomeDecorator.deadBushPerChunk).build();
gensettings.getPopulators().add(deadBush);
}
if (theBiomeDecorator.waterlilyPerChunk > 0) {
WaterLily waterLily = WaterLily.builder().perChunk(theBiomeDecorator.waterlilyPerChunk * 10).build();
gensettings.getPopulators().add(waterLily);
}
ChanceTable<MushroomType> types = new ChanceTable<MushroomType>();
types.add(new WeightedObject<>(MushroomTypes.BROWN, 2));
types.add(new WeightedObject<>(MushroomTypes.RED, 1));
types.add(new EmptyObject<>(5));
Mushroom smallMushroom = Mushroom.builder().types(types).mushroomsPerChunk(theBiomeDecorator.mushroomsPerChunk + 1).build();
gensettings.getPopulators().add(smallMushroom);
Reed reed = Reed.builder().perChunk(theBiomeDecorator.reedsPerChunk + 10).reedHeight(VariableAmount.baseWithRandomAddition(2, VariableAmount.baseWithRandomAddition(1, 3))).build();
gensettings.getPopulators().add(reed);
Pumpkin pumpkin = Pumpkin.builder().perChunk(64).chance(1 / 32d).build();
gensettings.getPopulators().add(pumpkin);
if (theBiomeDecorator.cactiPerChunk > 0) {
Cactus cactus = Cactus.builder().cactiPerChunk(VariableAmount.baseWithOptionalAddition(0, VariableAmount.baseWithRandomAddition(1, VariableAmount.baseWithOptionalAddition(2, 3, 0.5)), 0.8)).build();
gensettings.getPopulators().add(cactus);
}
if (theBiomeDecorator.generateFalls) {
RandomBlock water = RandomBlock.builder().block((BlockState) Blocks.FLOWING_WATER.getDefaultState()).height(VariableAmount.baseWithRandomAddition(0, VariableAmount.baseWithRandomAddition(8, 248))).perChunk(50).placementTarget(WorldGenConstants.CAVE_LIQUIDS).build();
gensettings.getPopulators().add(water);
RandomBlock lava = RandomBlock.builder().block((BlockState) Blocks.FLOWING_LAVA.getDefaultState()).height(VariableAmount.baseWithRandomAddition(0, VariableAmount.baseWithRandomAddition(8, VariableAmount.baseWithRandomAddition(8, 240)))).perChunk(20).placementTarget(WorldGenConstants.CAVE_LIQUIDS).build();
gensettings.getPopulators().add(lava);
}
}
use of org.spongepowered.api.world.gen.populator.RandomBlock in project SpongeCommon by SpongePowered.
the class MixinBiomeHell method buildPopulators.
@Override
public void buildPopulators(World world, SpongeBiomeGenerationSettings gensettings) {
RandomBlock lava1 = RandomBlock.builder().block((BlockState) Blocks.FLOWING_LAVA.getDefaultState()).perChunk(8).height(VariableAmount.baseWithRandomAddition(4, 120)).placementTarget(WorldGenConstants.HELL_LAVA).build();
gensettings.getPopulators().add(lava1);
NetherFire fire = NetherFire.builder().perChunk(VariableAmount.baseWithRandomAddition(1, VariableAmount.baseWithRandomAddition(1, 10))).perCluster(64).build();
gensettings.getPopulators().add(fire);
Glowstone glowstone1 = Glowstone.builder().blocksPerCluster(1500).clusterHeight(VariableAmount.baseWithRandomAddition(-11, 12)).perChunk(VariableAmount.baseWithRandomAddition(0, VariableAmount.baseWithRandomAddition(1, 10))).height(VariableAmount.baseWithRandomAddition(4, 120)).build();
gensettings.getPopulators().add(glowstone1);
Glowstone glowstone2 = Glowstone.builder().blocksPerCluster(1500).clusterHeight(VariableAmount.baseWithRandomAddition(0, 12)).perChunk(10).height(VariableAmount.baseWithRandomAddition(0, 128)).build();
gensettings.getPopulators().add(glowstone2);
ChanceTable<MushroomType> types = new ChanceTable<>();
types.add(new WeightedObject<>(MushroomTypes.BROWN, 1));
types.add(new EmptyObject<>(1));
HellMushroomPopulator smallMushroom = new HellMushroomPopulator();
smallMushroom.setMushroomsPerChunk(1);
smallMushroom.getTypes().addAll(types);
gensettings.getPopulators().add(smallMushroom);
ChanceTable<MushroomType> types2 = new ChanceTable<>();
types.add(new WeightedObject<>(MushroomTypes.RED, 1));
types.add(new EmptyObject<>(1));
HellMushroomPopulator smallMushroom2 = new HellMushroomPopulator();
smallMushroom2.setMushroomsPerChunk(1);
smallMushroom2.getTypes().addAll(types2);
gensettings.getPopulators().add(smallMushroom2);
Ore quartz = Ore.builder().height(VariableAmount.baseWithRandomAddition(10, 108)).ore(BlockTypes.QUARTZ_ORE.getDefaultState()).perChunk(16).placementCondition((o) -> o != null && o.getType() == BlockTypes.NETHERRACK).size(14).build();
gensettings.getPopulators().add(quartz);
int halfSeaLevel = world.getSeaLevel() / 2 + 1;
Ore magma = Ore.builder().height(VariableAmount.baseWithRandomAddition(halfSeaLevel - 5, 10)).ore(BlockTypes.MAGMA.getDefaultState()).perChunk(4).placementCondition((o) -> o != null && o.getType() == BlockTypes.NETHERRACK).size(33).build();
gensettings.getPopulators().add(magma);
RandomBlock lava2 = RandomBlock.builder().block((BlockState) Blocks.FLOWING_LAVA.getDefaultState()).perChunk(16).height(VariableAmount.baseWithRandomAddition(10, 108)).placementTarget(WorldGenConstants.HELL_LAVA_ENCLOSED).build();
gensettings.getPopulators().add(lava2);
}
use of org.spongepowered.api.world.gen.populator.RandomBlock in project SpongeCommon by SpongePowered.
the class MixinBiomeHills method buildPopulators.
@Override
public void buildPopulators(World world, SpongeBiomeGenerationSettings gensettings) {
super.buildPopulators(world, gensettings);
gensettings.getGroundCoverLayers().clear();
gensettings.getGroundCoverLayers().add(new GroundCoverLayer((stoneNoise) -> {
IBlockState result = Blocks.GRASS.getDefaultState();
if ((stoneNoise < -1.0D || stoneNoise > 2.0D) && this.type == BiomeHills.Type.MUTATED) {
result = Blocks.GRAVEL.getDefaultState();
} else if (stoneNoise > 1.0D && this.type != BiomeHills.Type.EXTRA_TREES) {
result = Blocks.STONE.getDefaultState();
}
return (BlockState) result;
}, SeededVariableAmount.fixed(1)));
gensettings.getGroundCoverLayers().add(new GroundCoverLayer((stoneNoise) -> {
IBlockState result = Blocks.DIRT.getDefaultState();
if ((stoneNoise < -1.0D || stoneNoise > 2.0D) && this.type == BiomeHills.Type.MUTATED) {
result = Blocks.GRAVEL.getDefaultState();
} else if (stoneNoise > 1.0D && this.type != BiomeHills.Type.EXTRA_TREES) {
result = Blocks.STONE.getDefaultState();
}
return (BlockState) result;
}, WorldGenConstants.GROUND_COVER_DEPTH));
BiomeDecorator theBiomeDecorator = this.decorator;
RandomBlock emerald = RandomBlock.builder().block((BlockState) Blocks.EMERALD_ORE.getDefaultState()).placementTarget(WorldGenConstants.STONE_LOCATION).perChunk(VariableAmount.baseWithRandomAddition(3, 6)).height(VariableAmount.baseWithRandomAddition(4, 28)).build();
gensettings.getPopulators().add(emerald);
Ore silverfish = Ore.builder().ore((BlockState) Blocks.MONSTER_EGG.getDefaultState().withProperty(BlockSilverfish.VARIANT, BlockSilverfish.EnumType.STONE)).perChunk(7).height(VariableAmount.baseWithRandomAddition(0, 64)).size(9).build();
gensettings.getPopulators().add(silverfish);
gensettings.getPopulators().removeAll(gensettings.getPopulators(Forest.class));
Forest.Builder forest = Forest.builder();
forest.perChunk(VariableAmount.baseWithOptionalAddition(theBiomeDecorator.treesPerChunk, 1, 0.1));
forest.type(BiomeTreeTypes.TALL_TAIGA.getPopulatorObject(), 20);
forest.type(BiomeTreeTypes.OAK.getPopulatorObject(), 9);
forest.type(BiomeTreeTypes.OAK.getLargePopulatorObject().get(), 1);
gensettings.getPopulators().add(0, forest.build());
}
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