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Example 1 with MushroomType

use of org.spongepowered.api.world.gen.type.MushroomType in project SpongeCommon by SpongePowered.

the class MixinBiome method buildPopulators.

@Override
public void buildPopulators(World world, SpongeBiomeGenerationSettings gensettings) {
    BiomeDecorator theBiomeDecorator = this.decorator;
    gensettings.getGroundCoverLayers().add(new GroundCoverLayer((BlockState) this.topBlock, SeededVariableAmount.fixed(1)));
    gensettings.getGroundCoverLayers().add(new GroundCoverLayer((BlockState) this.fillerBlock, WorldGenConstants.GROUND_COVER_DEPTH));
    String s = world.getWorldInfo().getGeneratorOptions();
    ChunkGeneratorSettings settings = ChunkGeneratorSettings.Factory.jsonToFactory(s).build();
    Ore dirt = Ore.builder().ore((BlockState) Blocks.DIRT.getDefaultState()).size(settings.dirtSize).perChunk(settings.dirtCount).height(VariableAmount.baseWithRandomAddition(settings.dirtMinHeight, settings.dirtMaxHeight - settings.dirtMinHeight)).build();
    gensettings.getPopulators().add(dirt);
    Ore gravel = Ore.builder().ore((BlockState) Blocks.GRAVEL.getDefaultState()).size(settings.gravelSize).perChunk(settings.gravelCount).height(VariableAmount.baseWithRandomAddition(settings.gravelMinHeight, settings.gravelMaxHeight - settings.gravelMinHeight)).build();
    gensettings.getPopulators().add(gravel);
    Ore diorite = Ore.builder().ore((BlockState) Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.DIORITE)).size(settings.dioriteSize).perChunk(settings.dioriteCount).height(VariableAmount.baseWithRandomAddition(settings.dioriteMinHeight, settings.dioriteMaxHeight - settings.dioriteMinHeight)).build();
    gensettings.getPopulators().add(diorite);
    Ore granite = Ore.builder().ore((BlockState) Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE)).size(settings.graniteSize).perChunk(settings.graniteCount).height(VariableAmount.baseWithRandomAddition(settings.graniteMinHeight, settings.graniteMaxHeight - settings.graniteMinHeight)).build();
    gensettings.getPopulators().add(granite);
    Ore andesite = Ore.builder().ore((BlockState) Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.ANDESITE)).size(settings.andesiteSize).perChunk(settings.andesiteCount).height(VariableAmount.baseWithRandomAddition(settings.andesiteMinHeight, settings.andesiteMaxHeight - settings.andesiteMinHeight)).build();
    gensettings.getPopulators().add(andesite);
    Ore coal = Ore.builder().ore((BlockState) Blocks.COAL_ORE.getDefaultState()).size(settings.coalSize).perChunk(settings.coalCount).height(VariableAmount.baseWithRandomAddition(settings.coalMinHeight, settings.coalMaxHeight - settings.coalMinHeight)).build();
    gensettings.getPopulators().add(coal);
    Ore iron = Ore.builder().ore((BlockState) Blocks.IRON_ORE.getDefaultState()).size(settings.ironSize).perChunk(settings.ironCount).height(VariableAmount.baseWithRandomAddition(settings.ironMinHeight, settings.ironMaxHeight - settings.ironMinHeight)).build();
    gensettings.getPopulators().add(iron);
    Ore gold = Ore.builder().ore((BlockState) Blocks.GOLD_ORE.getDefaultState()).size(settings.goldSize).perChunk(settings.goldCount).height(VariableAmount.baseWithRandomAddition(settings.goldMinHeight, settings.goldMaxHeight - settings.goldMinHeight)).build();
    gensettings.getPopulators().add(gold);
    Ore redstone = Ore.builder().ore((BlockState) Blocks.REDSTONE_ORE.getDefaultState()).size(settings.redstoneSize).perChunk(settings.redstoneCount).height(VariableAmount.baseWithRandomAddition(settings.redstoneMinHeight, settings.redstoneMaxHeight - settings.redstoneMinHeight)).build();
    gensettings.getPopulators().add(redstone);
    Ore diamond = Ore.builder().ore((BlockState) Blocks.DIAMOND_ORE.getDefaultState()).size(settings.diamondSize).perChunk(settings.diamondCount).height(VariableAmount.baseWithRandomAddition(settings.diamondMinHeight, settings.diamondMaxHeight - settings.diamondMinHeight)).build();
    gensettings.getPopulators().add(diamond);
    Ore lapis = Ore.builder().ore((BlockState) Blocks.LAPIS_ORE.getDefaultState()).size(settings.lapisSize).perChunk(settings.lapisCount).height(VariableAmount.baseWithVariance(settings.lapisCenterHeight, settings.lapisSpread)).build();
    gensettings.getPopulators().add(lapis);
    if (theBiomeDecorator.sandPatchesPerChunk > 0) {
        SeaFloor sand = SeaFloor.builder().block((BlockState) Blocks.SAND.getDefaultState()).radius(VariableAmount.baseWithRandomAddition(2, 5)).depth(2).perChunk(theBiomeDecorator.sandPatchesPerChunk).replace(WorldGenConstants.DIRT_OR_GRASS).build();
        gensettings.getPopulators().add(sand);
    }
    if (theBiomeDecorator.clayPerChunk > 0) {
        SeaFloor clay = SeaFloor.builder().block((BlockState) Blocks.CLAY.getDefaultState()).radius(VariableAmount.baseWithRandomAddition(2, 2)).depth(1).perChunk(theBiomeDecorator.clayPerChunk).replace(WorldGenConstants.DIRT).build();
        gensettings.getPopulators().add(clay);
    }
    if (theBiomeDecorator.gravelPatchesPerChunk > 0) {
        SeaFloor gravelSeaFloor = SeaFloor.builder().block((BlockState) Blocks.GRAVEL.getDefaultState()).radius(VariableAmount.baseWithRandomAddition(2, 4)).depth(2).perChunk(theBiomeDecorator.gravelPatchesPerChunk).replace(WorldGenConstants.DIRT_OR_GRASS).build();
        gensettings.getPopulators().add(gravelSeaFloor);
    }
    Forest forest = Forest.builder().type(BiomeTreeTypes.OAK.getPopulatorObject(), 9).type(BiomeTreeTypes.OAK.getLargePopulatorObject().get(), 1).perChunk(VariableAmount.baseWithOptionalAddition(theBiomeDecorator.treesPerChunk, 1, 0.1)).build();
    gensettings.getPopulators().add(forest);
    if (theBiomeDecorator.bigMushroomsPerChunk > 0) {
        BigMushroom mushroom = BigMushroom.builder().mushroomsPerChunk(theBiomeDecorator.bigMushroomsPerChunk).type(MushroomTypes.BROWN.getPopulatorObject(), 1).type(MushroomTypes.RED.getPopulatorObject(), 1).build();
        gensettings.getPopulators().add(mushroom);
    }
    if (theBiomeDecorator.flowersPerChunk > 0) {
        Flower flower = Flower.builder().perChunk(theBiomeDecorator.flowersPerChunk * 64).type(PlantTypes.DANDELION, 2).type(PlantTypes.POPPY, 1).build();
        gensettings.getPopulators().add(flower);
    }
    if (theBiomeDecorator.grassPerChunk > 0) {
        Shrub grass = Shrub.builder().perChunk(theBiomeDecorator.grassPerChunk * 128).type(ShrubTypes.TALL_GRASS, 1).build();
        gensettings.getPopulators().add(grass);
    }
    if (theBiomeDecorator.deadBushPerChunk > 0) {
        DeadBush deadBush = DeadBush.builder().perChunk(theBiomeDecorator.deadBushPerChunk).build();
        gensettings.getPopulators().add(deadBush);
    }
    if (theBiomeDecorator.waterlilyPerChunk > 0) {
        WaterLily waterLily = WaterLily.builder().perChunk(theBiomeDecorator.waterlilyPerChunk * 10).build();
        gensettings.getPopulators().add(waterLily);
    }
    ChanceTable<MushroomType> types = new ChanceTable<MushroomType>();
    types.add(new WeightedObject<>(MushroomTypes.BROWN, 2));
    types.add(new WeightedObject<>(MushroomTypes.RED, 1));
    types.add(new EmptyObject<>(5));
    Mushroom smallMushroom = Mushroom.builder().types(types).mushroomsPerChunk(theBiomeDecorator.mushroomsPerChunk + 1).build();
    gensettings.getPopulators().add(smallMushroom);
    Reed reed = Reed.builder().perChunk(theBiomeDecorator.reedsPerChunk + 10).reedHeight(VariableAmount.baseWithRandomAddition(2, VariableAmount.baseWithRandomAddition(1, 3))).build();
    gensettings.getPopulators().add(reed);
    Pumpkin pumpkin = Pumpkin.builder().perChunk(64).chance(1 / 32d).build();
    gensettings.getPopulators().add(pumpkin);
    if (theBiomeDecorator.cactiPerChunk > 0) {
        Cactus cactus = Cactus.builder().cactiPerChunk(VariableAmount.baseWithOptionalAddition(0, VariableAmount.baseWithRandomAddition(1, VariableAmount.baseWithOptionalAddition(2, 3, 0.5)), 0.8)).build();
        gensettings.getPopulators().add(cactus);
    }
    if (theBiomeDecorator.generateFalls) {
        RandomBlock water = RandomBlock.builder().block((BlockState) Blocks.FLOWING_WATER.getDefaultState()).height(VariableAmount.baseWithRandomAddition(0, VariableAmount.baseWithRandomAddition(8, 248))).perChunk(50).placementTarget(WorldGenConstants.CAVE_LIQUIDS).build();
        gensettings.getPopulators().add(water);
        RandomBlock lava = RandomBlock.builder().block((BlockState) Blocks.FLOWING_LAVA.getDefaultState()).height(VariableAmount.baseWithRandomAddition(0, VariableAmount.baseWithRandomAddition(8, VariableAmount.baseWithRandomAddition(8, 240)))).perChunk(20).placementTarget(WorldGenConstants.CAVE_LIQUIDS).build();
        gensettings.getPopulators().add(lava);
    }
}
Also used : DeadBush(org.spongepowered.api.world.gen.populator.DeadBush) Flower(org.spongepowered.api.world.gen.populator.Flower) Ore(org.spongepowered.api.world.gen.populator.Ore) BigMushroom(org.spongepowered.api.world.gen.populator.BigMushroom) Pumpkin(org.spongepowered.api.world.gen.populator.Pumpkin) Mushroom(org.spongepowered.api.world.gen.populator.Mushroom) BigMushroom(org.spongepowered.api.world.gen.populator.BigMushroom) Shrub(org.spongepowered.api.world.gen.populator.Shrub) GroundCoverLayer(org.spongepowered.api.world.biome.GroundCoverLayer) WaterLily(org.spongepowered.api.world.gen.populator.WaterLily) BiomeDecorator(net.minecraft.world.biome.BiomeDecorator) WrappedBiomeDecorator(org.spongepowered.common.world.gen.populators.WrappedBiomeDecorator) RandomBlock(org.spongepowered.api.world.gen.populator.RandomBlock) BlockState(org.spongepowered.api.block.BlockState) IBlockState(net.minecraft.block.state.IBlockState) Reed(org.spongepowered.api.world.gen.populator.Reed) ChanceTable(org.spongepowered.api.util.weighted.ChanceTable) SeaFloor(org.spongepowered.api.world.gen.populator.SeaFloor) Cactus(org.spongepowered.api.world.gen.populator.Cactus) MushroomType(org.spongepowered.api.world.gen.type.MushroomType) Forest(org.spongepowered.api.world.gen.populator.Forest) ChunkGeneratorSettings(net.minecraft.world.gen.ChunkGeneratorSettings)

Example 2 with MushroomType

use of org.spongepowered.api.world.gen.type.MushroomType in project SpongeCommon by SpongePowered.

the class MixinBiomeHell method buildPopulators.

@Override
public void buildPopulators(World world, SpongeBiomeGenerationSettings gensettings) {
    RandomBlock lava1 = RandomBlock.builder().block((BlockState) Blocks.FLOWING_LAVA.getDefaultState()).perChunk(8).height(VariableAmount.baseWithRandomAddition(4, 120)).placementTarget(WorldGenConstants.HELL_LAVA).build();
    gensettings.getPopulators().add(lava1);
    NetherFire fire = NetherFire.builder().perChunk(VariableAmount.baseWithRandomAddition(1, VariableAmount.baseWithRandomAddition(1, 10))).perCluster(64).build();
    gensettings.getPopulators().add(fire);
    Glowstone glowstone1 = Glowstone.builder().blocksPerCluster(1500).clusterHeight(VariableAmount.baseWithRandomAddition(-11, 12)).perChunk(VariableAmount.baseWithRandomAddition(0, VariableAmount.baseWithRandomAddition(1, 10))).height(VariableAmount.baseWithRandomAddition(4, 120)).build();
    gensettings.getPopulators().add(glowstone1);
    Glowstone glowstone2 = Glowstone.builder().blocksPerCluster(1500).clusterHeight(VariableAmount.baseWithRandomAddition(0, 12)).perChunk(10).height(VariableAmount.baseWithRandomAddition(0, 128)).build();
    gensettings.getPopulators().add(glowstone2);
    ChanceTable<MushroomType> types = new ChanceTable<>();
    types.add(new WeightedObject<>(MushroomTypes.BROWN, 1));
    types.add(new EmptyObject<>(1));
    HellMushroomPopulator smallMushroom = new HellMushroomPopulator();
    smallMushroom.setMushroomsPerChunk(1);
    smallMushroom.getTypes().addAll(types);
    gensettings.getPopulators().add(smallMushroom);
    ChanceTable<MushroomType> types2 = new ChanceTable<>();
    types.add(new WeightedObject<>(MushroomTypes.RED, 1));
    types.add(new EmptyObject<>(1));
    HellMushroomPopulator smallMushroom2 = new HellMushroomPopulator();
    smallMushroom2.setMushroomsPerChunk(1);
    smallMushroom2.getTypes().addAll(types2);
    gensettings.getPopulators().add(smallMushroom2);
    Ore quartz = Ore.builder().height(VariableAmount.baseWithRandomAddition(10, 108)).ore(BlockTypes.QUARTZ_ORE.getDefaultState()).perChunk(16).placementCondition((o) -> o != null && o.getType() == BlockTypes.NETHERRACK).size(14).build();
    gensettings.getPopulators().add(quartz);
    int halfSeaLevel = world.getSeaLevel() / 2 + 1;
    Ore magma = Ore.builder().height(VariableAmount.baseWithRandomAddition(halfSeaLevel - 5, 10)).ore(BlockTypes.MAGMA.getDefaultState()).perChunk(4).placementCondition((o) -> o != null && o.getType() == BlockTypes.NETHERRACK).size(33).build();
    gensettings.getPopulators().add(magma);
    RandomBlock lava2 = RandomBlock.builder().block((BlockState) Blocks.FLOWING_LAVA.getDefaultState()).perChunk(16).height(VariableAmount.baseWithRandomAddition(10, 108)).placementTarget(WorldGenConstants.HELL_LAVA_ENCLOSED).build();
    gensettings.getPopulators().add(lava2);
}
Also used : RandomBlock(org.spongepowered.api.world.gen.populator.RandomBlock) Glowstone(org.spongepowered.api.world.gen.populator.Glowstone) Ore(org.spongepowered.api.world.gen.populator.Ore) ChanceTable(org.spongepowered.api.util.weighted.ChanceTable) HellMushroomPopulator(org.spongepowered.common.world.gen.populators.HellMushroomPopulator) MushroomType(org.spongepowered.api.world.gen.type.MushroomType) NetherFire(org.spongepowered.api.world.gen.populator.NetherFire)

Example 3 with MushroomType

use of org.spongepowered.api.world.gen.type.MushroomType in project SpongeCommon by SpongePowered.

the class MixinWorldGenBush method populate.

@Override
public void populate(org.spongepowered.api.world.World worldIn, Extent extent, Random random) {
    Vector3i min = extent.getBlockMin();
    Vector3i size = extent.getBlockSize();
    World world = (World) worldIn;
    BlockPos chunkPos = new BlockPos(min.getX(), min.getY(), min.getZ());
    int x, y, z;
    int n = this.mushroomsPerChunk.getFlooredAmount(random);
    MushroomType type = MushroomTypes.BROWN;
    List<MushroomType> result;
    for (int i = 0; i < n; ++i) {
        x = random.nextInt(size.getX());
        z = random.nextInt(size.getZ());
        y = nextInt(random, world.getHeight(chunkPos.add(x, 0, z)).getY() * 2);
        BlockPos height = chunkPos.add(x, y, z);
        if (this.override != null) {
            Location<Extent> pos2 = new Location<>(extent, VecHelper.toVector3i(height));
            type = this.override.apply(pos2);
        } else {
            result = this.types.get(random);
            if (result.isEmpty()) {
                continue;
            }
            type = result.get(0);
        }
        if (type == MushroomTypes.BROWN) {
            this.block = Blocks.BROWN_MUSHROOM;
        } else {
            this.block = Blocks.RED_MUSHROOM;
        }
        generate(world, random, height);
    }
}
Also used : Extent(org.spongepowered.api.world.extent.Extent) Vector3i(com.flowpowered.math.vector.Vector3i) MushroomType(org.spongepowered.api.world.gen.type.MushroomType) BlockPos(net.minecraft.util.math.BlockPos) World(net.minecraft.world.World) Location(org.spongepowered.api.world.Location)

Example 4 with MushroomType

use of org.spongepowered.api.world.gen.type.MushroomType in project SpongeCommon by SpongePowered.

the class HellMushroomPopulator method populate.

@Override
public void populate(org.spongepowered.api.world.World world, Extent extent, Random random) {
    Vector3i min = extent.getBlockMin();
    Vector3i size = extent.getBlockSize();
    BlockPos chunkPos = new BlockPos(min.getX(), min.getY(), min.getZ());
    int x;
    int y;
    int z;
    int n = this.featureM.getMushroomsPerChunk().getFlooredAmount(random);
    MushroomType type;
    List<MushroomType> result;
    for (int i = 0; i < n; ++i) {
        x = random.nextInt(size.getX());
        z = random.nextInt(size.getZ());
        y = random.nextInt(128);
        BlockPos height = chunkPos.add(x, y, z);
        if (this.featureM.getSupplierOverride().isPresent()) {
            Location<Extent> pos2 = new Location<>(extent, VecHelper.toVector3i(height));
            type = this.featureM.getSupplierOverride().get().apply(pos2);
        } else {
            result = this.featureM.getTypes().get(random);
            if (result.isEmpty()) {
                continue;
            }
            type = result.get(0);
        }
        if (type == MushroomTypes.BROWN) {
            this.feature.block = Blocks.BROWN_MUSHROOM;
        } else {
            this.feature.block = Blocks.RED_MUSHROOM;
        }
        this.feature.generate((World) world, random, height);
    }
}
Also used : Extent(org.spongepowered.api.world.extent.Extent) Vector3i(com.flowpowered.math.vector.Vector3i) MushroomType(org.spongepowered.api.world.gen.type.MushroomType) BlockPos(net.minecraft.util.math.BlockPos) Location(org.spongepowered.api.world.Location)

Aggregations

MushroomType (org.spongepowered.api.world.gen.type.MushroomType)4 Vector3i (com.flowpowered.math.vector.Vector3i)2 BlockPos (net.minecraft.util.math.BlockPos)2 ChanceTable (org.spongepowered.api.util.weighted.ChanceTable)2 Location (org.spongepowered.api.world.Location)2 Extent (org.spongepowered.api.world.extent.Extent)2 Ore (org.spongepowered.api.world.gen.populator.Ore)2 RandomBlock (org.spongepowered.api.world.gen.populator.RandomBlock)2 IBlockState (net.minecraft.block.state.IBlockState)1 World (net.minecraft.world.World)1 BiomeDecorator (net.minecraft.world.biome.BiomeDecorator)1 ChunkGeneratorSettings (net.minecraft.world.gen.ChunkGeneratorSettings)1 BlockState (org.spongepowered.api.block.BlockState)1 GroundCoverLayer (org.spongepowered.api.world.biome.GroundCoverLayer)1 BigMushroom (org.spongepowered.api.world.gen.populator.BigMushroom)1 Cactus (org.spongepowered.api.world.gen.populator.Cactus)1 DeadBush (org.spongepowered.api.world.gen.populator.DeadBush)1 Flower (org.spongepowered.api.world.gen.populator.Flower)1 Forest (org.spongepowered.api.world.gen.populator.Forest)1 Glowstone (org.spongepowered.api.world.gen.populator.Glowstone)1