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Example 1 with CraftingOutputSlotLensImpl

use of org.spongepowered.common.item.inventory.lens.impl.slots.CraftingOutputSlotLensImpl in project SpongeCommon by SpongePowered.

the class ContainerUtil method generateAdapterLens.

@Nullable
private static Lens<IInventory, ItemStack> generateAdapterLens(SlotProvider<IInventory, ItemStack> slots, int index, CraftingInventoryData crafting, List<Slot> slotList, @Nullable IInventory subInventory) {
    if (!(subInventory instanceof InventoryAdapter)) {
        return null;
    }
    Lens<IInventory, ItemStack> adapterLens = ((InventoryAdapter) subInventory).getRootLens();
    if (adapterLens == null) {
        return null;
    }
    if (subInventory.getSizeInventory() == 0) {
        return new DefaultEmptyLens<>(((InventoryAdapter) subInventory));
    }
    if (adapterLens instanceof PlayerInventoryLens) {
        if (slotList.size() == 36) {
            return new DelegatingLens(index, new MainPlayerInventoryLensImpl(index, slots, true), slots);
        }
        return null;
    }
    // For Crafting Result we need the Slot to get Filter logic
    if (subInventory instanceof InventoryCraftResult) {
        Slot slot = slotList.get(0);
        adapterLens = new CraftingOutputSlotLensImpl(index, item -> slot.isItemValid(((ItemStack) item)), itemType -> (slot.isItemValid((ItemStack) org.spongepowered.api.item.inventory.ItemStack.of(itemType, 1))));
        crafting.out = index;
        if (slot instanceof SlotCrafting) {
            if (crafting.base == null) {
                // In case we do not find the InventoryCrafting later assume it is directly after the SlotCrafting
                // e.g. for IC2 ContainerIndustrialWorkbench
                crafting.base = index + 1;
                crafting.grid = ((SlotCrafting) slot).craftMatrix;
            }
        }
    }
    if (subInventory instanceof InventoryCrafting) {
        crafting.base = index;
        crafting.grid = ((InventoryCrafting) subInventory);
    }
    return new DelegatingLens(index, adapterLens, slots);
}
Also used : IInventory(net.minecraft.inventory.IInventory) MainPlayerInventoryLensImpl(org.spongepowered.common.item.inventory.lens.impl.comp.MainPlayerInventoryLensImpl) MinecraftFabric(org.spongepowered.common.item.inventory.lens.impl.MinecraftFabric) LargeChestInventoryLens(org.spongepowered.common.item.inventory.lens.impl.minecraft.LargeChestInventoryLens) Random(java.util.Random) ContainerChest(net.minecraft.inventory.ContainerChest) ContainerWorkbench(net.minecraft.inventory.ContainerWorkbench) EntityPlayerMP(net.minecraft.entity.player.EntityPlayerMP) DelegatingLens(org.spongepowered.common.item.inventory.lens.impl.DelegatingLens) PhaseData(org.spongepowered.common.event.tracking.PhaseData) CustomContainer(org.spongepowered.common.item.inventory.custom.CustomContainer) BlockCarrier(org.spongepowered.api.item.inventory.BlockCarrier) Map(java.util.Map) InventoryArchetypes(org.spongepowered.api.item.inventory.InventoryArchetypes) 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Example 2 with CraftingOutputSlotLensImpl

use of org.spongepowered.common.item.inventory.lens.impl.slots.CraftingOutputSlotLensImpl in project SpongeCommon by SpongePowered.

the class MixinContainerPlayer method slotProvider.

@Override
public SlotProvider<IInventory, ItemStack> slotProvider(Fabric<IInventory> fabric, InventoryAdapter<IInventory, ItemStack> adapter) {
    SlotCollection.Builder builder = new SlotCollection.Builder().add(1, CraftingOutputAdapter.class, (i) -> new CraftingOutputSlotLensImpl(i, (t) -> false, (t) -> false)).add(4).add(EquipmentSlotAdapter.class, index -> new EquipmentSlotLensImpl(index, i -> true, t -> true, e -> e == EquipmentTypes.HEADWEAR)).add(EquipmentSlotAdapter.class, index -> new EquipmentSlotLensImpl(index, i -> true, t -> true, e -> e == EquipmentTypes.CHESTPLATE)).add(EquipmentSlotAdapter.class, index -> new EquipmentSlotLensImpl(index, i -> true, t -> true, e -> e == EquipmentTypes.LEGGINGS)).add(EquipmentSlotAdapter.class, index -> new EquipmentSlotLensImpl(index, i -> true, t -> true, e -> e == EquipmentTypes.BOOTS)).add(36).add(1);
    // Add additional slots (e.g. from mods)
    builder.add(this.inventorySlots.size() - 46);
    return builder.build();
}
Also used : Fabric(org.spongepowered.common.item.inventory.lens.Fabric) CraftingOutputSlotLensImpl(org.spongepowered.common.item.inventory.lens.impl.slots.CraftingOutputSlotLensImpl) InventoryAdapter(org.spongepowered.common.item.inventory.adapter.InventoryAdapter) SlotProvider(org.spongepowered.common.item.inventory.lens.SlotProvider) ContainerPlayerInventoryLens(org.spongepowered.common.item.inventory.lens.impl.minecraft.container.ContainerPlayerInventoryLens) EquipmentSlotLensImpl(org.spongepowered.common.item.inventory.lens.impl.slots.EquipmentSlotLensImpl) EquipmentSlotAdapter(org.spongepowered.common.item.inventory.adapter.impl.slots.EquipmentSlotAdapter) ItemStack(net.minecraft.item.ItemStack) ContainerPlayer(net.minecraft.inventory.ContainerPlayer) Mixin(org.spongepowered.asm.mixin.Mixin) CraftingOutputAdapter(org.spongepowered.common.item.inventory.adapter.impl.slots.CraftingOutputAdapter) IInventory(net.minecraft.inventory.IInventory) Lens(org.spongepowered.common.item.inventory.lens.Lens) SlotCollection(org.spongepowered.common.item.inventory.lens.impl.collections.SlotCollection) EquipmentTypes(org.spongepowered.api.item.inventory.equipment.EquipmentTypes) LensProvider(org.spongepowered.common.item.inventory.lens.LensProvider) SlotCollection(org.spongepowered.common.item.inventory.lens.impl.collections.SlotCollection) CraftingOutputSlotLensImpl(org.spongepowered.common.item.inventory.lens.impl.slots.CraftingOutputSlotLensImpl) EquipmentSlotAdapter(org.spongepowered.common.item.inventory.adapter.impl.slots.EquipmentSlotAdapter) CraftingOutputAdapter(org.spongepowered.common.item.inventory.adapter.impl.slots.CraftingOutputAdapter) EquipmentSlotLensImpl(org.spongepowered.common.item.inventory.lens.impl.slots.EquipmentSlotLensImpl)

Example 3 with CraftingOutputSlotLensImpl

use of org.spongepowered.common.item.inventory.lens.impl.slots.CraftingOutputSlotLensImpl in project SpongeCommon by SpongePowered.

the class ContainerUtil method generateLens.

/**
 * Generates a fallback lens for given Container
 *
 * @param container The Container to generate a lens for
 * @param slots The slots of the Container
 * @return The generated fallback lens
 */
@SuppressWarnings({ "unchecked", "rawtypes" })
private static Lens<IInventory, ItemStack> generateLens(net.minecraft.inventory.Container container, SlotProvider<IInventory, ItemStack> slots) {
    // Get all inventories viewed in the Container & count slots & retain order
    Map<Optional<IInventory>, List<Slot>> viewed = container.inventorySlots.stream().collect(Collectors.groupingBy(i -> Optional.<IInventory>ofNullable(i.inventory), LinkedHashMap::new, Collectors.toList()));
    // Count the index
    int index = 0;
    CraftingInventoryData crafting = new CraftingInventoryData();
    List<Lens<IInventory, ItemStack>> lenses = new ArrayList<>();
    for (Map.Entry<Optional<IInventory>, List<Slot>> entry : viewed.entrySet()) {
        List<Slot> slotList = entry.getValue();
        int slotCount = slotList.size();
        IInventory subInventory = entry.getKey().orElse(null);
        // Generate Lens based on existing InventoryAdapter
        Lens<IInventory, ItemStack> lens = generateAdapterLens(slots, index, crafting, slotList, subInventory);
        // Check if sub-inventory is LensProvider
        if (lens == null && subInventory instanceof LensProvider) {
            Fabric<IInventory> keyFabric = MinecraftFabric.of(subInventory);
            lens = ((LensProvider) subInventory).rootLens(keyFabric, new VanillaAdapter(keyFabric, container));
        }
        // Unknown Inventory or Inventory size <> Lens size
        if (lens == null || lens.slotCount() != slotCount) {
            if (subInventory instanceof InventoryCraftResult) {
                // InventoryCraftResult is a Slot
                Slot slot = slotList.get(0);
                lens = new CraftingOutputSlotLensImpl(index, item -> slot.isItemValid(((ItemStack) item)), itemType -> (slot.isItemValid((ItemStack) org.spongepowered.api.item.inventory.ItemStack.of(itemType, 1))));
            } else if (subInventory instanceof InventoryCrafting) {
                // InventoryCrafting has width and height and is Input
                InventoryCrafting craftGrid = (InventoryCrafting) subInventory;
                lens = new GridInventoryLensImpl(index, craftGrid.getWidth(), craftGrid.getHeight(), craftGrid.getWidth(), InputSlot.class, slots);
            } else if (slotCount == 1) {
                // Unknown - A single Slot
                lens = new SlotLensImpl(index);
            } else if (subInventory instanceof InventoryBasic && subInventory.getClass().isAnonymousClass()) {
                // Anonymous InventoryBasic -> Check for Vanilla Containers:
                switch(subInventory.getName()) {
                    // Container InputSlots
                    case "Enchant":
                    case // Container InputSlots
                    "Repair":
                        lens = new OrderedInventoryLensImpl(index, slotCount, 1, InputSlot.class, slots);
                        break;
                    default:
                        // Unknown
                        lens = new OrderedInventoryLensImpl(index, slotCount, 1, slots);
                }
            } else {
                // Unknown - fallback to OrderedInventory
                lens = new OrderedInventoryLensImpl(index, slotCount, 1, slots);
            }
        }
        lenses.add(lens);
        index += slotCount;
    }
    List<Lens<IInventory, ItemStack>> additional = new ArrayList<>();
    try {
        if (crafting.out != null && crafting.base != null && crafting.grid != null) {
            additional.add(new CraftingInventoryLensImpl(crafting.out, crafting.base, crafting.grid.getWidth(), crafting.grid.getHeight(), slots));
        }
    } catch (Exception e) {
        SpongeImpl.getLogger().error("Error while creating CraftingInventoryLensImpl for " + container.getClass().getName(), e);
    }
    // Lens containing/delegating to other lenses
    return new ContainerLens((InventoryAdapter<IInventory, ItemStack>) container, slots, lenses, additional);
}
Also used : MainPlayerInventoryLensImpl(org.spongepowered.common.item.inventory.lens.impl.comp.MainPlayerInventoryLensImpl) MinecraftFabric(org.spongepowered.common.item.inventory.lens.impl.MinecraftFabric) LargeChestInventoryLens(org.spongepowered.common.item.inventory.lens.impl.minecraft.LargeChestInventoryLens) Random(java.util.Random) ContainerChest(net.minecraft.inventory.ContainerChest) ContainerWorkbench(net.minecraft.inventory.ContainerWorkbench) EntityPlayerMP(net.minecraft.entity.player.EntityPlayerMP) DelegatingLens(org.spongepowered.common.item.inventory.lens.impl.DelegatingLens) PhaseData(org.spongepowered.common.event.tracking.PhaseData) CustomContainer(org.spongepowered.common.item.inventory.custom.CustomContainer) BlockCarrier(org.spongepowered.api.item.inventory.BlockCarrier) Map(java.util.Map) InventoryArchetypes(org.spongepowered.api.item.inventory.InventoryArchetypes) AbstractChestHorse(net.minecraft.entity.passive.AbstractChestHorse) 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Aggregations

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