Search in sources :

Example 36 with Vector3i

use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.

the class NetEntityRefTypeHandler method serialize.

@Override
public PersistedData serialize(EntityRef value, SerializationContext context) {
    BlockComponent blockComponent = value.getComponent(BlockComponent.class);
    if (blockComponent != null) {
        Vector3i pos = blockComponent.getPosition();
        return context.create(pos.x, pos.y, pos.z);
    }
    NetworkComponent netComponent = value.getComponent(NetworkComponent.class);
    if (netComponent != null) {
        return context.create(netComponent.getNetworkId());
    }
    return context.createNull();
}
Also used : BlockComponent(org.terasology.world.block.BlockComponent) NetworkComponent(org.terasology.network.NetworkComponent) Vector3i(org.terasology.math.geom.Vector3i)

Example 37 with Vector3i

use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.

the class AbstractStorageManager method loadChunkZip.

protected byte[] loadChunkZip(Vector3i chunkPos) {
    byte[] chunkData = null;
    Vector3i chunkZipPos = storagePathProvider.getChunkZipPosition(chunkPos);
    Path chunkPath = storagePathProvider.getChunkZipPath(chunkZipPos);
    if (Files.isRegularFile(chunkPath)) {
        try (FileSystem chunkZip = FileSystems.newFileSystem(chunkPath, null)) {
            Path targetChunk = chunkZip.getPath(storagePathProvider.getChunkFilename(chunkPos));
            if (Files.isRegularFile(targetChunk)) {
                chunkData = Files.readAllBytes(targetChunk);
            }
        } catch (IOException e) {
            logger.error("Failed to load chunk zip {}", chunkPath, e);
        }
    }
    return chunkData;
}
Also used : Path(java.nio.file.Path) FileSystem(java.nio.file.FileSystem) Vector3i(org.terasology.math.geom.Vector3i) IOException(java.io.IOException)

Example 38 with Vector3i

use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.

the class BenchmarkScreen method getChunkRegionAbove.

static Region3i getChunkRegionAbove(Vector3f location) {
    Vector3i charecterPos = new Vector3i(location);
    Vector3i chunkAboveCharacter = ChunkMath.calcChunkPos(charecterPos);
    chunkAboveCharacter.addY(1);
    Vector3i chunkRelativePos = ChunkMath.calcBlockPos(charecterPos);
    Vector3i characterChunkOriginPos = new Vector3i(charecterPos);
    characterChunkOriginPos.sub(chunkRelativePos);
    Vector3i chunkAboveOrigin = new Vector3i(characterChunkOriginPos);
    chunkAboveOrigin.addY(ChunkConstants.CHUNK_SIZE.getY());
    return ChunkConstants.CHUNK_REGION.move(chunkAboveOrigin);
}
Also used : Vector3i(org.terasology.math.geom.Vector3i)

Example 39 with Vector3i

use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.

the class DoorSystem method placeDoor.

@ReceiveEvent(components = { DoorComponent.class, ItemComponent.class })
public void placeDoor(ActivateEvent event, EntityRef entity) {
    DoorComponent door = entity.getComponent(DoorComponent.class);
    BlockComponent targetBlockComp = event.getTarget().getComponent(BlockComponent.class);
    if (targetBlockComp == null) {
        event.consume();
        return;
    }
    Vector3f horizDir = new Vector3f(event.getDirection());
    horizDir.y = 0;
    Side facingDir = Side.inDirection(horizDir);
    if (!facingDir.isHorizontal()) {
        event.consume();
        return;
    }
    Vector3f offset = new Vector3f(event.getHitPosition());
    offset.sub(targetBlockComp.getPosition().toVector3f());
    Side offsetDir = Side.inDirection(offset);
    Vector3i primePos = new Vector3i(targetBlockComp.getPosition());
    primePos.add(offsetDir.getVector3i());
    Block primeBlock = worldProvider.getBlock(primePos);
    if (!primeBlock.isReplacementAllowed()) {
        event.consume();
        return;
    }
    Block belowBlock = worldProvider.getBlock(primePos.x, primePos.y - 1, primePos.z);
    Block aboveBlock = worldProvider.getBlock(primePos.x, primePos.y + 1, primePos.z);
    // Determine top and bottom blocks
    Vector3i bottomBlockPos;
    Vector3i topBlockPos;
    if (belowBlock.isReplacementAllowed()) {
        bottomBlockPos = new Vector3i(primePos.x, primePos.y - 1, primePos.z);
        topBlockPos = primePos;
    } else if (aboveBlock.isReplacementAllowed()) {
        bottomBlockPos = primePos;
        topBlockPos = new Vector3i(primePos.x, primePos.y + 1, primePos.z);
    } else {
        event.consume();
        return;
    }
    Side attachSide = determineAttachSide(facingDir, offsetDir, bottomBlockPos, topBlockPos);
    if (attachSide == null) {
        event.consume();
        return;
    }
    Side closedSide = facingDir.reverse();
    if (closedSide == attachSide || closedSide.reverse() == attachSide) {
        closedSide = attachSide.yawClockwise(1);
    }
    Block newBottomBlock = door.bottomBlockFamily.getBlockForPlacement(worldProvider, blockEntityRegistry, bottomBlockPos, closedSide, Side.TOP);
    Block newTopBlock = door.topBlockFamily.getBlockForPlacement(worldProvider, blockEntityRegistry, bottomBlockPos, closedSide, Side.TOP);
    Map<Vector3i, Block> blockMap = new HashMap<>();
    blockMap.put(bottomBlockPos, newBottomBlock);
    blockMap.put(topBlockPos, newTopBlock);
    PlaceBlocks blockEvent = new PlaceBlocks(blockMap, event.getInstigator());
    worldProvider.getWorldEntity().send(blockEvent);
    if (!blockEvent.isConsumed()) {
        EntityRef newDoor = entityManager.create(door.doorRegionPrefab);
        entity.removeComponent(MeshComponent.class);
        newDoor.addComponent(new BlockRegionComponent(Region3i.createBounded(bottomBlockPos, topBlockPos)));
        Vector3f doorCenter = bottomBlockPos.toVector3f();
        doorCenter.y += 0.5f;
        newDoor.addComponent(new LocationComponent(doorCenter));
        DoorComponent newDoorComp = newDoor.getComponent(DoorComponent.class);
        newDoorComp.closedSide = closedSide;
        newDoorComp.openSide = attachSide.reverse();
        newDoorComp.isOpen = false;
        newDoor.saveComponent(newDoorComp);
        newDoor.send(new PlaySoundEvent(Assets.getSound("engine:PlaceBlock").get(), 0.5f));
        logger.info("Closed Side: {}", newDoorComp.closedSide);
        logger.info("Open Side: {}", newDoorComp.openSide);
        newDoor.send(new DoorPlacedEvent(event.getInstigator()));
    }
}
Also used : HashMap(java.util.HashMap) BlockRegionComponent(org.terasology.world.block.regions.BlockRegionComponent) PlaySoundEvent(org.terasology.audio.events.PlaySoundEvent) LocationComponent(org.terasology.logic.location.LocationComponent) BlockComponent(org.terasology.world.block.BlockComponent) Side(org.terasology.math.Side) Vector3f(org.terasology.math.geom.Vector3f) Vector3i(org.terasology.math.geom.Vector3i) Block(org.terasology.world.block.Block) PlaceBlocks(org.terasology.world.block.entity.placement.PlaceBlocks) EntityRef(org.terasology.entitySystem.entity.EntityRef) ReceiveEvent(org.terasology.entitySystem.event.ReceiveEvent)

Example 40 with Vector3i

use of org.terasology.math.geom.Vector3i in project Terasology by MovingBlocks.

the class SolidRasterizer method generateChunk.

@Override
public void generateChunk(CoreChunk chunk, Region chunkRegion) {
    LiquidData waterLiquid = new LiquidData(LiquidType.WATER, LiquidData.MAX_LIQUID_DEPTH);
    DensityFacet solidityFacet = chunkRegion.getFacet(DensityFacet.class);
    SurfaceHeightFacet surfaceFacet = chunkRegion.getFacet(SurfaceHeightFacet.class);
    SurfaceDepthFacet surfaceDepthFacet = chunkRegion.getFacet(SurfaceDepthFacet.class);
    BiomeFacet biomeFacet = chunkRegion.getFacet(BiomeFacet.class);
    SeaLevelFacet seaLevelFacet = chunkRegion.getFacet(SeaLevelFacet.class);
    int seaLevel = seaLevelFacet.getSeaLevel();
    Vector2i pos2d = new Vector2i();
    for (Vector3i pos : ChunkConstants.CHUNK_REGION) {
        pos2d.set(pos.x, pos.z);
        int posY = pos.y + chunk.getChunkWorldOffsetY();
        // Check for an optional depth for this layer - if defined stop generating below that level
        if (surfaceDepthFacet != null && posY < surfaceDepthFacet.get(pos2d)) {
            continue;
        }
        Biome biome = biomeFacet.get(pos2d);
        chunk.setBiome(pos.x, pos.y, pos.z, biome);
        float density = solidityFacet.get(pos);
        if (density >= 32) {
            chunk.setBlock(pos, stone);
        } else if (density >= 0) {
            int depth = TeraMath.floorToInt(surfaceFacet.get(pos2d)) - posY;
            Block block = getSurfaceBlock(depth, posY, biome, seaLevel);
            chunk.setBlock(pos, block);
        } else {
            // fill up terrain up to sealevel height with water or ice
            if (posY == seaLevel && CoreBiome.SNOW == biome) {
                chunk.setBlock(pos, ice);
            } else if (posY <= seaLevel) {
                // either OCEAN or SNOW
                chunk.setBlock(pos, water);
                chunk.setLiquid(pos, waterLiquid);
            }
        }
    }
}
Also used : SurfaceHeightFacet(org.terasology.world.generation.facets.SurfaceHeightFacet) Biome(org.terasology.world.biomes.Biome) CoreBiome(org.terasology.core.world.CoreBiome) DensityFacet(org.terasology.world.generation.facets.DensityFacet) Vector3i(org.terasology.math.geom.Vector3i) Block(org.terasology.world.block.Block) SeaLevelFacet(org.terasology.world.generation.facets.SeaLevelFacet) Vector2i(org.terasology.math.geom.Vector2i) BiomeFacet(org.terasology.core.world.generator.facets.BiomeFacet) LiquidData(org.terasology.world.liquid.LiquidData) SurfaceDepthFacet(org.terasology.world.generation.facets.SurfaceDepthFacet)

Aggregations

Vector3i (org.terasology.math.geom.Vector3i)249 Test (org.junit.Test)94 EntityRef (org.terasology.entitySystem.entity.EntityRef)34 Block (org.terasology.world.block.Block)32 Chunk (org.terasology.world.chunks.Chunk)30 Vector3f (org.terasology.math.geom.Vector3f)21 ReceiveEvent (org.terasology.entitySystem.event.ReceiveEvent)17 ChunkImpl (org.terasology.world.chunks.internal.ChunkImpl)17 Region3i (org.terasology.math.Region3i)15 BaseVector3i (org.terasology.math.geom.BaseVector3i)15 LocationComponent (org.terasology.logic.location.LocationComponent)14 BlockComponent (org.terasology.world.block.BlockComponent)10 Side (org.terasology.math.Side)9 ChunkViewCoreImpl (org.terasology.world.internal.ChunkViewCoreImpl)8 Before (org.junit.Before)7 Biome (org.terasology.world.biomes.Biome)7 HashMap (java.util.HashMap)6 Map (java.util.Map)6 CoreChunk (org.terasology.world.chunks.CoreChunk)6 RenderableChunk (org.terasology.world.chunks.RenderableChunk)6