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Example 36 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class HelloPhysics method makeBrick.

/** This method creates one individual physical brick. */
public void makeBrick(Vector3f loc) {
    /** Create a brick geometry and attach to scene graph. */
    Geometry brick_geo = new Geometry("brick", box);
    brick_geo.setMaterial(wall_mat);
    rootNode.attachChild(brick_geo);
    /** Position the brick geometry  */
    brick_geo.setLocalTranslation(loc);
    /** Make brick physical with a mass > 0.0f. */
    brick_phy = new RigidBodyControl(2f);
    /** Add physical brick to physics space. */
    brick_geo.addControl(brick_phy);
    bulletAppState.getPhysicsSpace().add(brick_phy);
}
Also used : Geometry(com.jme3.scene.Geometry) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl)

Example 37 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class HelloTerrainCollision method simpleInitApp.

@Override
public void simpleInitApp() {
    /** Set up Physics */
    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
    flyCam.setMoveSpeed(100);
    setUpKeys();
    /** 1. Create terrain material and load four textures into it. */
    mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
    /** 1.1) Add ALPHA map (for red-blue-green coded splat textures) */
    mat_terrain.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    /** 1.2) Add GRASS texture into the red layer (Tex1). */
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    mat_terrain.setTexture("Tex1", grass);
    mat_terrain.setFloat("Tex1Scale", 64f);
    /** 1.3) Add DIRT texture into the green layer (Tex2) */
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    mat_terrain.setTexture("Tex2", dirt);
    mat_terrain.setFloat("Tex2Scale", 32f);
    /** 1.4) Add ROAD texture into the blue layer (Tex3) */
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    mat_terrain.setTexture("Tex3", rock);
    mat_terrain.setFloat("Tex3Scale", 128f);
    /** 2. Create the height map */
    AbstractHeightMap heightmap = null;
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
    heightmap.load();
    /** 3. We have prepared material and heightmap. 
     * Now we create the actual terrain:
     * 3.1) Create a TerrainQuad and name it "my terrain".
     * 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
     * 3.3) We prepared a heightmap of size 512x512 -- so we supply 512+1=513.
     * 3.4) As LOD step scale we supply Vector3f(1,1,1).
     * 3.5) We supply the prepared heightmap itself.
     */
    terrain = new TerrainQuad("my terrain", 65, 513, heightmap.getHeightMap());
    /** 4. We give the terrain its material, position & scale it, and attach it. */
    terrain.setMaterial(mat_terrain);
    terrain.setLocalTranslation(0, -100, 0);
    terrain.setLocalScale(2f, 1f, 2f);
    rootNode.attachChild(terrain);
    /** 5. The LOD (level of detail) depends on were the camera is: */
    List<Camera> cameras = new ArrayList<Camera>();
    cameras.add(getCamera());
    TerrainLodControl control = new TerrainLodControl(terrain, cameras);
    terrain.addControl(control);
    /** 6. Add physics: */
    /* We set up collision detection for the scene by creating a static 
     * RigidBodyControl with mass zero.*/
    terrain.addControl(new RigidBodyControl(0));
    // We set up collision detection for the player by creating
    // a capsule collision shape and a CharacterControl.
    // The CharacterControl offers extra settings for
    // size, stepheight, jumping, falling, and gravity.
    // We also put the player in its starting position.
    CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
    player = new CharacterControl(capsuleShape, 0.05f);
    player.setJumpSpeed(20);
    player.setFallSpeed(30);
    player.setGravity(30);
    player.setPhysicsLocation(new Vector3f(-10, 10, 10));
    // We attach the scene and the player to the rootnode and the physics space,
    // to make them appear in the game world.
    bulletAppState.getPhysicsSpace().add(terrain);
    bulletAppState.getPhysicsSpace().add(player);
}
Also used : CharacterControl(com.jme3.bullet.control.CharacterControl) ArrayList(java.util.ArrayList) Material(com.jme3.material.Material) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) Texture(com.jme3.texture.Texture) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap) AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) BulletAppState(com.jme3.bullet.BulletAppState) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Camera(com.jme3.renderer.Camera) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad)

Example 38 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class TestWalkingChar method addBrick.

private void addBrick(Vector3f ori) {
    Geometry reBoxg = new Geometry("brick", brick);
    reBoxg.setMaterial(matBullet);
    reBoxg.setLocalTranslation(ori);
    reBoxg.addControl(new RigidBodyControl(1.5f));
    reBoxg.setShadowMode(ShadowMode.CastAndReceive);
    this.rootNode.attachChild(reBoxg);
    this.getPhysicsSpace().add(reBoxg);
}
Also used : Geometry(com.jme3.scene.Geometry) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl)

Example 39 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridAlphaMapTest method simpleInitApp.

@Override
public void simpleInitApp() {
    DirectionalLight sun = new DirectionalLight();
    sun.setColor(ColorRGBA.White);
    sun.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    rootNode.addLight(sun);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(1.3f));
    rootNode.addLight(al);
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    material = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    material.setBoolean("useTriPlanarMapping", false);
    //material.setBoolean("isTerrainGrid", true);
    material.setFloat("Shininess", 0.0f);
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap", grass);
    material.setFloat("DiffuseMap_0_scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap_1", dirt);
    material.setFloat("DiffuseMap_1_scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    material.setTexture("DiffuseMap_2", rock);
    material.setFloat("DiffuseMap_2_scale", rockScale);
    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    this.base = new FractalSum();
    this.base.setRoughness(0.7f);
    this.base.setFrequency(1.0f);
    this.base.setAmplitude(1.0f);
    this.base.setLacunarity(2.12f);
    this.base.setOctaves(8);
    this.base.setScale(0.02125f);
    this.base.addModulator(new NoiseModulator() {

        @Override
        public float value(float... in) {
            return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
        }
    });
    FilteredBasis ground = new FilteredBasis(this.base);
    this.perturb = new PerturbFilter();
    this.perturb.setMagnitude(0.119f);
    this.therm = new OptimizedErode();
    this.therm.setRadius(5);
    this.therm.setTalus(0.011f);
    this.smooth = new SmoothFilter();
    this.smooth.setRadius(1);
    this.smooth.setEffect(0.7f);
    this.iterate = new IterativeFilter();
    this.iterate.addPreFilter(this.perturb);
    this.iterate.addPostFilter(this.smooth);
    this.iterate.setFilter(this.therm);
    this.iterate.setIterations(1);
    ground.addPreFilter(this.iterate);
    this.terrain = new TerrainGrid("terrain", 33, 257, new FractalTileLoader(ground, 256));
    this.terrain.setMaterial(this.material);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(2f, 1f, 2f);
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, this.getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(33, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 256, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
    }
    terrain.addListener(new TerrainGridListener() {

        public void gridMoved(Vector3f newCenter) {
        }

        public void tileAttached(Vector3f cell, TerrainQuad quad) {
            Texture alpha = null;
            try {
                alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_" + (int) cell.x + "_" + (int) cell.z + ".png");
            } catch (Exception e) {
                alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_default.png");
            }
            quad.getMaterial().setTexture("AlphaMap", alpha);
            if (usePhysics) {
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }
            updateMarkerElevations();
        }

        public void tileDetached(Vector3f cell, TerrainQuad quad) {
            if (usePhysics) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
            updateMarkerElevations();
        }
    });
    this.initKeys();
    markers = new Node();
    rootNode.attachChild(markers);
    createMarkerPoints(1);
}
Also used : PerturbFilter(com.jme3.terrain.noise.filter.PerturbFilter) FilteredBasis(com.jme3.terrain.noise.basis.FilteredBasis) Node(com.jme3.scene.Node) IterativeFilter(com.jme3.terrain.noise.filter.IterativeFilter) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) DirectionalLight(com.jme3.light.DirectionalLight) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) SmoothFilter(com.jme3.terrain.noise.filter.SmoothFilter) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) FractalSum(com.jme3.terrain.noise.fractal.FractalSum) FractalTileLoader(com.jme3.terrain.geomipmap.grid.FractalTileLoader) CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) Material(com.jme3.material.Material) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) OptimizedErode(com.jme3.terrain.noise.filter.OptimizedErode) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) ColorRGBA(com.jme3.math.ColorRGBA) NoiseModulator(com.jme3.terrain.noise.modulator.NoiseModulator) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) AmbientLight(com.jme3.light.AmbientLight)

Example 40 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridTest method simpleInitApp.

@Override
public void simpleInitApp() {
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
    // Parameters to material:
    // regionXColorMap: X = 1..4 the texture that should be appliad to state X
    // regionX: a Vector3f containing the following information:
    //      regionX.x: the start height of the region
    //      regionX.y: the end height of the region
    //      regionX.z: the texture scale for the region
    //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
    // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
    // slopeTileFactor: the texture scale for slopes
    // terrainSize: the total size of the terrain (used for scaling the texture)
    // GRASS texture
    Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region1ColorMap", grass);
    this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
    // DIRT texture
    Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region2ColorMap", dirt);
    this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
    // ROCK texture
    Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    rock.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region3ColorMap", rock);
    this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("region4ColorMap", rock);
    this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("slopeColorMap", rock);
    this.mat_terrain.setFloat("slopeTileFactor", 32);
    this.mat_terrain.setFloat("terrainSize", 129);
    this.terrain = new TerrainGrid("terrain", 65, 257, new ImageTileLoader(assetManager, new Namer() {

        public String getName(int x, int y) {
            return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png";
        }
    }));
    this.terrain.setMaterial(mat_terrain);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(1f, 1f, 1f);
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 400, 0));
    this.getCamera().lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
        terrain.addListener(new TerrainGridListener() {

            public void gridMoved(Vector3f newCenter) {
            }

            public void tileAttached(Vector3f cell, TerrainQuad quad) {
                while (quad.getControl(RigidBodyControl.class) != null) {
                    quad.removeControl(RigidBodyControl.class);
                }
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }

            public void tileDetached(Vector3f cell, TerrainQuad quad) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
        });
    }
    this.initKeys();
}
Also used : CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) Material(com.jme3.material.Material) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) ImageTileLoader(com.jme3.terrain.geomipmap.grid.ImageTileLoader) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) ColorRGBA(com.jme3.math.ColorRGBA) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) DirectionalLight(com.jme3.light.DirectionalLight) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) Namer(com.jme3.terrain.heightmap.Namer)

Aggregations

RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)42 Geometry (com.jme3.scene.Geometry)25 Material (com.jme3.material.Material)19 Vector3f (com.jme3.math.Vector3f)14 BulletAppState (com.jme3.bullet.BulletAppState)12 Node (com.jme3.scene.Node)11 Box (com.jme3.scene.shape.Box)11 Texture (com.jme3.texture.Texture)10 Sphere (com.jme3.scene.shape.Sphere)9 CapsuleCollisionShape (com.jme3.bullet.collision.shapes.CapsuleCollisionShape)8 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)8 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)8 ColorRGBA (com.jme3.math.ColorRGBA)7 CharacterControl (com.jme3.bullet.control.CharacterControl)6 BoxCollisionShape (com.jme3.bullet.collision.shapes.BoxCollisionShape)5 MeshCollisionShape (com.jme3.bullet.collision.shapes.MeshCollisionShape)5 SphereCollisionShape (com.jme3.bullet.collision.shapes.SphereCollisionShape)5 DirectionalLight (com.jme3.light.DirectionalLight)5 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)5 ScreenshotAppState (com.jme3.app.state.ScreenshotAppState)4