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Example 16 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class TestBatchNodeTower method initFloor.

public void initFloor() {
    Box floorBox = new Box(10f, 0.1f, 5f);
    floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
    Geometry floor = new Geometry("floor", floorBox);
    floor.setMaterial(mat3);
    floor.setShadowMode(ShadowMode.Receive);
    floor.setLocalTranslation(0, 0, 0);
    floor.addControl(new RigidBodyControl(0));
    this.rootNode.attachChild(floor);
    this.getPhysicsSpace().add(floor);
}
Also used : Geometry(com.jme3.scene.Geometry) Vector2f(com.jme3.math.Vector2f) Box(com.jme3.scene.shape.Box) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl)

Example 17 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class PhysicsTestHelper method createPhysicsTestWorldSoccer.

public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
    AmbientLight light = new AmbientLight();
    light.setColor(ColorRGBA.LightGray);
    rootNode.addLight(light);
    Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    Box floorBox = new Box(20, 0.25f, 20);
    Geometry floorGeometry = new Geometry("Floor", floorBox);
    floorGeometry.setMaterial(material);
    floorGeometry.setLocalTranslation(0, -0.25f, 0);
    //        Plane plane = new Plane();
    //        plane.setOriginNormal(new Vector3f(0, 0.25f, 0), Vector3f.UNIT_Y);
    //        floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
    floorGeometry.addControl(new RigidBodyControl(0));
    rootNode.attachChild(floorGeometry);
    space.add(floorGeometry);
    //movable spheres
    for (int i = 0; i < 5; i++) {
        Sphere sphere = new Sphere(16, 16, .5f);
        Geometry ballGeometry = new Geometry("Soccer ball", sphere);
        ballGeometry.setMaterial(material);
        ballGeometry.setLocalTranslation(i, 2, -3);
        //RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh
        ballGeometry.addControl(new RigidBodyControl(.001f));
        ballGeometry.getControl(RigidBodyControl.class).setRestitution(1);
        rootNode.attachChild(ballGeometry);
        space.add(ballGeometry);
    }
    {
        //immovable Box with mesh collision shape
        Box box = new Box(1, 1, 1);
        Geometry boxGeometry = new Geometry("Box", box);
        boxGeometry.setMaterial(material);
        boxGeometry.setLocalTranslation(4, 1, 2);
        boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0));
        rootNode.attachChild(boxGeometry);
        space.add(boxGeometry);
    }
    {
        //immovable Box with mesh collision shape
        Box box = new Box(1, 1, 1);
        Geometry boxGeometry = new Geometry("Box", box);
        boxGeometry.setMaterial(material);
        boxGeometry.setLocalTranslation(4, 3, 4);
        boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0));
        rootNode.attachChild(boxGeometry);
        space.add(boxGeometry);
    }
}
Also used : Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) MeshCollisionShape(com.jme3.bullet.collision.shapes.MeshCollisionShape) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) AmbientLight(com.jme3.light.AmbientLight)

Example 18 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class PhysicsTestHelper method createPhysicsTestBox.

/**
     * creates a box geometry with a RigidBodyControl
     * @param assetManager
     * @return
     */
public static Geometry createPhysicsTestBox(AssetManager assetManager) {
    Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    Box box = new Box(0.25f, 0.25f, 0.25f);
    Geometry boxGeometry = new Geometry("Box", box);
    boxGeometry.setMaterial(material);
    //RigidBodyControl automatically uses box collision shapes when attached to single geometry with box mesh
    boxGeometry.addControl(new RigidBodyControl(2));
    return boxGeometry;
}
Also used : Geometry(com.jme3.scene.Geometry) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl)

Example 19 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class PhysicsTestHelper method createPhysicsTestSphere.

/**
     * creates a sphere geometry with a RigidBodyControl
     * @param assetManager
     * @return
     */
public static Geometry createPhysicsTestSphere(AssetManager assetManager) {
    Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    Sphere sphere = new Sphere(8, 8, 0.25f);
    Geometry boxGeometry = new Geometry("Sphere", sphere);
    boxGeometry.setMaterial(material);
    //RigidBodyControl automatically uses sphere collision shapes when attached to single geometry with sphere mesh
    boxGeometry.addControl(new RigidBodyControl(2));
    return boxGeometry;
}
Also used : Sphere(com.jme3.scene.shape.Sphere) Geometry(com.jme3.scene.Geometry) Material(com.jme3.material.Material) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl)

Example 20 with RigidBodyControl

use of com.jme3.bullet.control.RigidBodyControl in project jmonkeyengine by jMonkeyEngine.

the class TestHoveringTank method createTerrain.

private void createTerrain() {
    matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    matRock.setBoolean("useTriPlanarMapping", false);
    matRock.setBoolean("WardIso", true);
    matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap", grass);
    matRock.setFloat("DiffuseMap_0_scale", 64);
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap_1", dirt);
    matRock.setFloat("DiffuseMap_1_scale", 16);
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matRock.setTexture("DiffuseMap_2", rock);
    matRock.setFloat("DiffuseMap_2_scale", 128);
    Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
    normalMap0.setWrap(WrapMode.Repeat);
    Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
    normalMap1.setWrap(WrapMode.Repeat);
    Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
    normalMap2.setWrap(WrapMode.Repeat);
    matRock.setTexture("NormalMap", normalMap0);
    matRock.setTexture("NormalMap_1", normalMap2);
    matRock.setTexture("NormalMap_2", normalMap2);
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
    List<Camera> cameras = new ArrayList<Camera>();
    cameras.add(getCamera());
    TerrainLodControl control = new TerrainLodControl(terrain, cameras);
    terrain.addControl(control);
    terrain.setMaterial(matRock);
    terrain.setLocalScale(new Vector3f(2, 2, 2));
    // unlock it so we can edit the height
    terrain.setLocked(false);
    terrain.setShadowMode(ShadowMode.CastAndReceive);
    terrain.addControl(new RigidBodyControl(0));
    rootNode.attachChild(terrain);
    getPhysicsSpace().addAll(terrain);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) ArrayList(java.util.ArrayList) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Camera(com.jme3.renderer.Camera) ChaseCamera(com.jme3.input.ChaseCamera) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Aggregations

RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)42 Geometry (com.jme3.scene.Geometry)25 Material (com.jme3.material.Material)19 Vector3f (com.jme3.math.Vector3f)14 BulletAppState (com.jme3.bullet.BulletAppState)12 Node (com.jme3.scene.Node)11 Box (com.jme3.scene.shape.Box)11 Texture (com.jme3.texture.Texture)10 Sphere (com.jme3.scene.shape.Sphere)9 CapsuleCollisionShape (com.jme3.bullet.collision.shapes.CapsuleCollisionShape)8 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)8 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)8 ColorRGBA (com.jme3.math.ColorRGBA)7 CharacterControl (com.jme3.bullet.control.CharacterControl)6 BoxCollisionShape (com.jme3.bullet.collision.shapes.BoxCollisionShape)5 MeshCollisionShape (com.jme3.bullet.collision.shapes.MeshCollisionShape)5 SphereCollisionShape (com.jme3.bullet.collision.shapes.SphereCollisionShape)5 DirectionalLight (com.jme3.light.DirectionalLight)5 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)5 ScreenshotAppState (com.jme3.app.state.ScreenshotAppState)4