use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestBlendEquations method simpleInitApp.
public void simpleInitApp() {
Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
teaGeom.scale(6);
teaGeom.getMaterial().getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Add);
teaGeom.move(0, -2f, 0);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.Red);
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
rootNode.attachChild(teaGeom);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", new ColorRGBA(0.5f, 0f, 1f, 0.3f));
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Color);
mat.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Subtract);
Geometry geo = new Geometry("BottomLeft", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
geo.setMaterial(mat);
geo.setQueueBucket(RenderQueue.Bucket.Gui);
geo.setLocalTranslation(0, 0, 1);
guiNode.attachChild(geo);
Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
m.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.ReverseSubtract);
m.setColor("Color", new ColorRGBA(0.0f, 1f, 1.f, 1f));
m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.AlphaAdditive);
geo = new Geometry("BottomRight", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
geo.setMaterial(m);
geo.setQueueBucket(RenderQueue.Bucket.Gui);
geo.setLocalTranslation(guiViewPort.getCamera().getWidth() / 2, 0, 1);
guiNode.attachChild(geo);
m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
m.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Min);
m.setColor("Color", new ColorRGBA(0.3f, 0f, 0.1f, 0.3f));
m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Additive);
geo = new Geometry("TopRight", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
geo.setMaterial(m);
geo.setQueueBucket(RenderQueue.Bucket.Gui);
geo.setLocalTranslation(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2, 1);
guiNode.attachChild(geo);
geo = new Geometry("OverTeaPot", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
geo.setMaterial(mat);
geo.setQueueBucket(RenderQueue.Bucket.Transparent);
geo.setLocalTranslation(0, -100, 5);
rootNode.attachChild(geo);
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestParallelProjection method simpleInitApp.
public void simpleInitApp() {
Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.White);
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
rootNode.attachChild(teaGeom);
// Setup first view
cam.setParallelProjection(true);
float aspect = (float) cam.getWidth() / cam.getHeight();
cam.setFrustum(-1000, 1000, -aspect * frustumSize, aspect * frustumSize, frustumSize, -frustumSize);
inputManager.addListener(this, "Size+", "Size-");
inputManager.addMapping("Size+", new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping("Size-", new KeyTrigger(KeyInput.KEY_S));
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestPostWaterLake method simpleInitApp.
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
// cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
File file = new File("wildhouse.zip");
if (file.exists()) {
useHttp = false;
}
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
}
Spatial scene = assetManager.loadModel("main.scene");
rootNode.attachChild(scene);
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
final WaterFilter water = new WaterFilter(rootNode, lightDir);
water.setWaterHeight(-20);
water.setUseFoam(false);
water.setUseRipples(false);
water.setDeepWaterColor(ColorRGBA.Brown);
water.setWaterColor(ColorRGBA.Brown.mult(2.0f));
water.setWaterTransparency(0.2f);
water.setMaxAmplitude(0.3f);
water.setWaveScale(0.008f);
water.setSpeed(0.7f);
water.setShoreHardness(1.0f);
water.setRefractionConstant(0.2f);
water.setShininess(0.3f);
water.setSunScale(1.0f);
water.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f));
fpp.addFilter(water);
viewPort.addProcessor(fpp);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (isPressed) {
if (water.isUseHQShoreline()) {
water.setUseHQShoreline(false);
} else {
water.setUseHQShoreline(true);
}
}
}
}, "HQ");
inputManager.addMapping("HQ", new KeyTrigger(keyInput.KEY_SPACE));
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestModifyHeight method simpleInitApp.
@Override
public void simpleInitApp() {
loadHintText();
initCrossHairs();
setupKeys();
createMarker();
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
createTerrain();
//createTerrainGrid();
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
AmbientLight ambLight = new AmbientLight();
ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
rootNode.addLight(ambLight);
cam.setLocation(new Vector3f(0, 256, 0));
cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X);
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestReadWrite method createMap.
private void createMap() {
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matTerrain.setBoolean("useTriPlanarMapping", false);
matTerrain.setBoolean("WardIso", true);
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(WrapMode.Repeat);
matTerrain.setTexture("NormalMap", normalMap0);
matTerrain.setTexture("NormalMap_1", normalMap2);
matTerrain.setTexture("NormalMap_2", normalMap2);
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
if (new File("terrainsave.jme").exists()) {
loadTerrain();
} else {
// create the terrain as normal, and give it a control for LOD management
//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
terrainQuad.addControl(control);
terrainQuad.setMaterial(matTerrain);
terrainQuad.setLocalTranslation(0, -100, 0);
terrainQuad.setLocalScale(4f, 0.25f, 4f);
rootNode.attachChild(terrainQuad);
this.terrain = terrainQuad;
}
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
}
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