use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestFog method simpleInitApp.
public void simpleInitApp() {
this.flyCam.setMoveSpeed(50);
Node mainScene = new Node();
cam.setLocation(new Vector3f(-34.74095f, 95.21318f, -287.4945f));
cam.setRotation(new Quaternion(0.023536969f, 0.9361278f, -0.016098259f, -0.35050195f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
createTerrain(mainScene);
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
mainScene.addLight(sun);
rootNode.attachChild(mainScene);
fpp = new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
int numSamples = getContext().getSettings().getSamples();
if (numSamples > 0) {
fpp.setNumSamples(numSamples);
}
fog = new FogFilter();
fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
fog.setFogDistance(155);
fog.setFogDensity(1.0f);
fpp.addFilter(fog);
viewPort.addProcessor(fpp);
initInputs();
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestLightScattering method simpleInitApp.
@Override
public void simpleInitApp() {
// put the camera in a bad position
cam.setLocation(new Vector3f(55.35316f, -0.27061665f, 27.092093f));
cam.setRotation(new Quaternion(0.010414706f, 0.9874893f, 0.13880467f, -0.07409228f));
// cam.setDirection(new Vector3f(0,-0.5f,1.0f));
// cam.setLocation(new Vector3f(0, 300, -500));
//cam.setFrustumFar(1000);
flyCam.setMoveSpeed(10);
Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
TangentBinormalGenerator.generate(((Geometry) ((Node) scene).getChild(0)).getMesh());
scene.setMaterial(mat);
scene.setShadowMode(ShadowMode.CastAndReceive);
scene.setLocalScale(400);
scene.setLocalTranslation(0, -10, -120);
rootNode.attachChild(scene);
// load sky
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false));
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.12f, -0.3729129f, 0.74847335f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
int numSamples = getContext().getSettings().getSamples();
if (numSamples > 0) {
fpp.setNumSamples(numSamples);
}
Vector3f lightPos = lightDir.multLocal(-3000);
LightScatteringFilter filter = new LightScatteringFilter(lightPos);
LightScatteringUI ui = new LightScatteringUI(inputManager, filter);
fpp.addFilter(filter);
viewPort.addProcessor(fpp);
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestMultiViewsFilters method simpleInitApp.
public void simpleInitApp() {
// create the geometry and attach it
Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
teaGeom.scale(3);
teaGeom.getMaterial().setColor("GlowColor", ColorRGBA.Green);
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.White);
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
rootNode.attachChild(teaGeom);
// Setup first view
cam.setViewPort(.5f, 1f, 0f, 0.5f);
cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f));
cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f));
// Setup second view
Camera cam2 = cam.clone();
cam2.setViewPort(0f, 0.5f, 0f, 0.5f);
cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f));
cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f));
final ViewPort view2 = renderManager.createMainView("Bottom Left", cam2);
view2.setClearFlags(true, true, true);
view2.attachScene(rootNode);
// Setup third view
Camera cam3 = cam.clone();
cam3.setName("cam3");
cam3.setViewPort(0f, .5f, .5f, 1f);
cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
final ViewPort view3 = renderManager.createMainView("Top Left", cam3);
view3.setClearFlags(true, true, true);
view3.attachScene(rootNode);
// Setup fourth view
Camera cam4 = cam.clone();
cam4.setName("cam4");
cam4.setViewPort(.5f, 1f, .5f, 1f);
cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f));
cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f));
final ViewPort view4 = renderManager.createMainView("Top Right", cam4);
view4.setClearFlags(true, true, true);
view4.attachScene(rootNode);
// Camera cam5 = new Camera(200, 200);
// cam5.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
// cam5.setName("cam5");
// cam5.setViewPort(5.23f, 6.33f, 0.56f, 1.66f);
// this.setViewPortAreas(5.23f, 6.33f, 0.56f, 1.66f);
// this.setViewPortCamSize(200, 200);
// 1046,1266,112,332
Camera cam5 = cam.clone();
cam5.setName("cam5");
cam5.setViewPort(1046f / settings.getWidth(), 1266f / settings.getWidth(), 112f / settings.getHeight(), 332f / settings.getHeight());
cam5.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f));
cam5.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f));
final ViewPort view5 = renderManager.createMainView("center", cam5);
view5.setClearFlags(true, true, true);
view5.attachScene(rootNode);
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
final FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
final FilterPostProcessor fpp2 = new FilterPostProcessor(assetManager);
final FilterPostProcessor fpp3 = new FilterPostProcessor(assetManager);
final FilterPostProcessor fpp4 = new FilterPostProcessor(assetManager);
final FilterPostProcessor fpp5 = new FilterPostProcessor(assetManager);
// fpp.addFilter(new WaterFilter(rootNode, Vector3f.UNIT_Y.mult(-1)));
fpp3.addFilter(new CartoonEdgeFilter());
fpp2.addFilter(new CrossHatchFilter());
final FogFilter ff = new FogFilter(ColorRGBA.Yellow, 0.7f, 2);
fpp.addFilter(ff);
final RadialBlurFilter rbf = new RadialBlurFilter(1, 10);
// rbf.setEnabled(false);
fpp.addFilter(rbf);
SSAOFilter f = new SSAOFilter(1.8899765f, 20.490374f, 0.4699998f, 0.1f);
;
fpp4.addFilter(f);
SSAOUI ui = new SSAOUI(inputManager, f);
fpp5.addFilter(new BloomFilter(BloomFilter.GlowMode.Objects));
viewPort.addProcessor(fpp);
view2.addProcessor(fpp2);
view3.addProcessor(fpp3);
view4.addProcessor(fpp4);
view5.addProcessor(fpp5);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("press") && isPressed) {
if (filterEnabled) {
viewPort.removeProcessor(fpp);
view2.removeProcessor(fpp2);
view3.removeProcessor(fpp3);
view4.removeProcessor(fpp4);
view5.removeProcessor(fpp5);
} else {
viewPort.addProcessor(fpp);
view2.addProcessor(fpp2);
view3.addProcessor(fpp3);
view4.addProcessor(fpp4);
view5.addProcessor(fpp5);
}
filterEnabled = !filterEnabled;
}
if (name.equals("filter") && isPressed) {
ff.setEnabled(!ff.isEnabled());
rbf.setEnabled(!rbf.isEnabled());
}
}
}, "press", "filter");
inputManager.addMapping("press", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("filter", new KeyTrigger(KeyInput.KEY_F));
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestMultiplesFilters method simpleInitApp.
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f));
cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f));
// load sky
rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
fpp = new FilterPostProcessor(assetManager);
// fpp.setNumSamples(4);
ssaoFilter = new SSAOFilter(0.92f, 2.2f, 0.46f, 0.2f);
final WaterFilter water = new WaterFilter(rootNode, new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
water.setWaterHeight(-20);
SSAOUI ui = new SSAOUI(inputManager, ssaoFilter);
final BloomFilter bloom = new BloomFilter();
final ColorOverlayFilter overlay = new ColorOverlayFilter(ColorRGBA.LightGray);
fpp.addFilter(ssaoFilter);
fpp.addFilter(water);
fpp.addFilter(bloom);
fpp.addFilter(overlay);
viewPort.addProcessor(fpp);
rootNode.attachChild(scene);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if ("toggleSSAO".equals(name) && isPressed) {
if (ssaoFilter.isEnabled()) {
ssaoFilter.setEnabled(false);
} else {
ssaoFilter.setEnabled(true);
}
}
if ("toggleWater".equals(name) && isPressed) {
if (water.isEnabled()) {
water.setEnabled(false);
} else {
water.setEnabled(true);
}
}
if ("toggleBloom".equals(name) && isPressed) {
if (bloom.isEnabled()) {
bloom.setEnabled(false);
} else {
bloom.setEnabled(true);
}
}
if ("toggleOverlay".equals(name) && isPressed) {
if (overlay.isEnabled()) {
overlay.setEnabled(false);
} else {
overlay.setEnabled(true);
}
}
}
}, "toggleSSAO", "toggleBloom", "toggleWater", "toggleOverlay");
inputManager.addMapping("toggleSSAO", new KeyTrigger(KeyInput.KEY_1));
inputManager.addMapping("toggleWater", new KeyTrigger(KeyInput.KEY_2));
inputManager.addMapping("toggleBloom", new KeyTrigger(KeyInput.KEY_3));
inputManager.addMapping("toggleOverlay", new KeyTrigger(KeyInput.KEY_4));
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestPostFilters method setupLighting.
public void setupLighting() {
DirectionalLight dl = new DirectionalLight();
dl.setDirection(lightDir);
dl.setColor(new ColorRGBA(.9f, .9f, .9f, 1));
rootNode.addLight(dl);
dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, 0, -1).normalizeLocal());
dl.setColor(new ColorRGBA(.4f, .4f, .4f, 1));
// rootNode.addLight(dl);
}
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