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Example 56 with DirectionalLight

use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.

the class WaterFilter method initFilter.

@Override
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
    if (reflectionScene == null) {
        reflectionScene = vp.getScenes().get(0);
        DirectionalLight l = findLight((Node) reflectionScene);
        if (l != null) {
            lightDirection = l.getDirection();
        }
    }
    this.renderManager = renderManager;
    this.viewPort = vp;
    reflectionPass = new Pass();
    reflectionPass.init(renderManager.getRenderer(), reflectionMapSize, reflectionMapSize, Format.RGBA8, Format.Depth);
    reflectionCam = new Camera(reflectionMapSize, reflectionMapSize);
    reflectionView = new ViewPort("reflectionView", reflectionCam);
    reflectionView.setClearFlags(true, true, true);
    reflectionView.attachScene(reflectionScene);
    reflectionView.setOutputFrameBuffer(reflectionPass.getRenderFrameBuffer());
    plane = new Plane(Vector3f.UNIT_Y, new Vector3f(0, waterHeight, 0).dot(Vector3f.UNIT_Y));
    reflectionProcessor = new ReflectionProcessor(reflectionCam, reflectionPass.getRenderFrameBuffer(), plane);
    reflectionProcessor.setReflectionClipPlane(plane);
    reflectionView.addProcessor(reflectionProcessor);
    normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
    if (foamTexture == null) {
        foamTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg");
    }
    if (causticsTexture == null) {
        causticsTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/caustics.jpg");
    }
    heightTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/heightmap.jpg");
    normalTexture.setWrap(WrapMode.Repeat);
    foamTexture.setWrap(WrapMode.Repeat);
    causticsTexture.setWrap(WrapMode.Repeat);
    heightTexture.setWrap(WrapMode.Repeat);
    material = new Material(manager, "Common/MatDefs/Water/Water.j3md");
    material.setTexture("HeightMap", heightTexture);
    material.setTexture("CausticsMap", causticsTexture);
    material.setTexture("FoamMap", foamTexture);
    material.setTexture("NormalMap", normalTexture);
    material.setTexture("ReflectionMap", reflectionPass.getRenderedTexture());
    material.setFloat("WaterTransparency", waterTransparency);
    material.setFloat("NormalScale", normalScale);
    material.setFloat("R0", refractionConstant);
    material.setFloat("MaxAmplitude", maxAmplitude);
    material.setVector3("LightDir", lightDirection);
    material.setColor("LightColor", lightColor);
    material.setFloat("ShoreHardness", shoreHardness);
    material.setFloat("RefractionStrength", refractionStrength);
    material.setFloat("WaveScale", waveScale);
    material.setVector3("FoamExistence", foamExistence);
    material.setFloat("SunScale", sunScale);
    material.setVector3("ColorExtinction", colorExtinction);
    material.setFloat("Shininess", shininess);
    material.setColor("WaterColor", waterColor);
    material.setColor("DeepWaterColor", deepWaterColor);
    material.setVector2("WindDirection", windDirection);
    material.setFloat("FoamHardness", foamHardness);
    material.setBoolean("UseRipples", useRipples);
    material.setBoolean("UseHQShoreline", useHQShoreline);
    material.setBoolean("UseSpecular", useSpecular);
    material.setBoolean("UseFoam", useFoam);
    material.setBoolean("UseCaustics", useCaustics);
    material.setBoolean("UseRefraction", useRefraction);
    material.setFloat("ReflectionDisplace", reflectionDisplace);
    material.setFloat("FoamIntensity", foamIntensity);
    material.setFloat("UnderWaterFogDistance", underWaterFogDistance);
    material.setFloat("CausticsIntensity", causticsIntensity);
    if (center != null) {
        material.setVector3("Center", center);
        material.setFloat("Radius", radius * radius);
        material.setBoolean("SquareArea", shapeType == AreaShape.Square);
    }
    material.setFloat("WaterHeight", waterHeight);
}
Also used : Pass(com.jme3.post.Filter.Pass) DirectionalLight(com.jme3.light.DirectionalLight) ViewPort(com.jme3.renderer.ViewPort) Material(com.jme3.material.Material) Camera(com.jme3.renderer.Camera)

Example 57 with DirectionalLight

use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.

the class TestCameraMotionPath method createScene.

private void createScene() {
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat.setFloat("Shininess", 1f);
    mat.setBoolean("UseMaterialColors", true);
    mat.setColor("Ambient", ColorRGBA.Black);
    mat.setColor("Diffuse", ColorRGBA.DarkGray);
    mat.setColor("Specular", ColorRGBA.White.mult(0.6f));
    Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    matSoil.setBoolean("UseMaterialColors", true);
    matSoil.setColor("Ambient", ColorRGBA.Gray);
    matSoil.setColor("Diffuse", ColorRGBA.Gray);
    matSoil.setColor("Specular", ColorRGBA.Black);
    teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
    teapot.setLocalScale(3);
    teapot.setMaterial(mat);
    rootNode.attachChild(teapot);
    Geometry soil = new Geometry("soil", new Box(50, 1, 50));
    soil.setLocalTranslation(0, -1, 0);
    soil.setMaterial(matSoil);
    rootNode.attachChild(soil);
    DirectionalLight light = new DirectionalLight();
    light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
    light.setColor(ColorRGBA.White.mult(1.5f));
    rootNode.addLight(light);
}
Also used : Geometry(com.jme3.scene.Geometry) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box)

Example 58 with DirectionalLight

use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.

the class TestCinematic method createScene.

private void createScene() {
    model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
    model.center();
    model.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(model);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Cyan);
    teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
    teapot.setLocalTranslation(10, 0, 10);
    teapot.setMaterial(mat);
    teapot.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(teapot);
    Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    matSoil.setBoolean("UseMaterialColors", true);
    matSoil.setColor("Ambient", ColorRGBA.Gray);
    matSoil.setColor("Diffuse", ColorRGBA.Green);
    matSoil.setColor("Specular", ColorRGBA.Black);
    Geometry soil = new Geometry("soil", new Box(50, 1, 50));
    soil.setLocalTranslation(0, -6, 0);
    soil.setMaterial(matSoil);
    soil.setShadowMode(ShadowMode.Receive);
    rootNode.attachChild(soil);
    DirectionalLight light = new DirectionalLight();
    light.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
    light.setColor(ColorRGBA.White.mult(1.5f));
    rootNode.addLight(light);
    fpp = new FilterPostProcessor(assetManager);
    fade = new FadeFilter();
    fpp.addFilter(fade);
    if (renderer.getCaps().contains(Caps.GLSL100)) {
        PssmShadowRenderer pssm = new PssmShadowRenderer(assetManager, 512, 1);
        pssm.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
        pssm.setShadowIntensity(0.4f);
        viewPort.addProcessor(pssm);
        viewPort.addProcessor(fpp);
    }
}
Also used : Geometry(com.jme3.scene.Geometry) PssmShadowRenderer(com.jme3.shadow.PssmShadowRenderer) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) FilterPostProcessor(com.jme3.post.FilterPostProcessor) FadeFilter(com.jme3.post.filters.FadeFilter)

Example 59 with DirectionalLight

use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.

the class LightHelper method toLight.

public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
    Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedDataType.FEATURE);
    if (result != null) {
        return result;
    }
    Light light = null;
    int type = ((Number) structure.getFieldValue("type")).intValue();
    switch(type) {
        case // Lamp
        0:
            light = new PointLight();
            float distance = ((Number) structure.getFieldValue("dist")).floatValue();
            ((PointLight) light).setRadius(distance);
            break;
        case // Sun
        1:
            LOGGER.log(Level.WARNING, "'Sun' lamp is not supported in jMonkeyEngine. Using PointLight with radius = Float.MAX_VALUE.");
            light = new PointLight();
            ((PointLight) light).setRadius(Float.MAX_VALUE);
            break;
        case // Spot
        2:
            light = new SpotLight();
            // range
            ((SpotLight) light).setSpotRange(((Number) structure.getFieldValue("dist")).floatValue());
            // outer angle
            float outerAngle = ((Number) structure.getFieldValue("spotsize")).floatValue() * FastMath.DEG_TO_RAD * 0.5f;
            ((SpotLight) light).setSpotOuterAngle(outerAngle);
            // inner angle
            float spotblend = ((Number) structure.getFieldValue("spotblend")).floatValue();
            spotblend = FastMath.clamp(spotblend, 0, 1);
            float innerAngle = outerAngle * (1 - spotblend);
            ((SpotLight) light).setSpotInnerAngle(innerAngle);
            break;
        case // Hemi
        3:
            LOGGER.log(Level.WARNING, "'Hemi' lamp is not supported in jMonkeyEngine. Using DirectionalLight instead.");
        case // Area
        4:
            light = new DirectionalLight();
            break;
        default:
            throw new BlenderFileException("Unknown light source type: " + type);
    }
    float r = ((Number) structure.getFieldValue("r")).floatValue();
    float g = ((Number) structure.getFieldValue("g")).floatValue();
    float b = ((Number) structure.getFieldValue("b")).floatValue();
    light.setColor(new ColorRGBA(r, g, b, 1.0f));
    light.setName(structure.getName());
    return light;
}
Also used : ColorRGBA(com.jme3.math.ColorRGBA) DirectionalLight(com.jme3.light.DirectionalLight) SpotLight(com.jme3.light.SpotLight) Light(com.jme3.light.Light) PointLight(com.jme3.light.PointLight) DirectionalLight(com.jme3.light.DirectionalLight) BlenderFileException(com.jme3.scene.plugins.blender.file.BlenderFileException) PointLight(com.jme3.light.PointLight) SpotLight(com.jme3.light.SpotLight)

Example 60 with DirectionalLight

use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.

the class LightControl method lightToSpatial.

private void lightToSpatial(Light light) {
    TempVars vars = TempVars.get();
    if (light instanceof PointLight) {
        PointLight pLight = (PointLight) light;
        Vector3f vecDiff = vars.vect1.set(pLight.getPosition()).subtractLocal(spatial.getWorldTranslation());
        spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
    }
    if (light instanceof DirectionalLight) {
        DirectionalLight dLight = (DirectionalLight) light;
        vars.vect1.set(dLight.getDirection()).multLocal(-1.0f);
        Vector3f vecDiff = vars.vect1.subtractLocal(spatial.getWorldTranslation());
        spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
    }
    vars.release();
//TODO add code for Spot light here when it's done
}
Also used : Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) TempVars(com.jme3.util.TempVars) PointLight(com.jme3.light.PointLight)

Aggregations

DirectionalLight (com.jme3.light.DirectionalLight)104 Vector3f (com.jme3.math.Vector3f)87 Geometry (com.jme3.scene.Geometry)55 Material (com.jme3.material.Material)48 Spatial (com.jme3.scene.Spatial)41 ColorRGBA (com.jme3.math.ColorRGBA)34 Quaternion (com.jme3.math.Quaternion)30 Node (com.jme3.scene.Node)29 Box (com.jme3.scene.shape.Box)27 Sphere (com.jme3.scene.shape.Sphere)26 AmbientLight (com.jme3.light.AmbientLight)25 FilterPostProcessor (com.jme3.post.FilterPostProcessor)24 PointLight (com.jme3.light.PointLight)23 KeyTrigger (com.jme3.input.controls.KeyTrigger)22 ActionListener (com.jme3.input.controls.ActionListener)14 SpotLight (com.jme3.light.SpotLight)14 Texture (com.jme3.texture.Texture)12 AnimControl (com.jme3.animation.AnimControl)9 BulletAppState (com.jme3.bullet.BulletAppState)8 Quad (com.jme3.scene.shape.Quad)8