use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class HelloPicking method makeCharacter.
protected Spatial makeCharacter() {
// load a character from jme3test-test-data
Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
golem.scale(0.5f);
golem.setLocalTranslation(-1.0f, -1.5f, -0.6f);
// We must add a light to make the model visible
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
golem.addLight(sun);
return golem;
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestPbrEnv method loadScene.
public void loadScene() {
renderManager.setPreferredLightMode(TechniqueDef.LightMode.SinglePass);
renderManager.setSinglePassLightBatchSize(3);
obj = new Spatial[2];
// Setup first view
mat = new Material[2];
mat[0] = assetManager.loadMaterial("jme3test/light/pbr/pbrMat.j3m");
//mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat[1] = assetManager.loadMaterial("jme3test/light/pbr/pbrMat2.j3m");
// mat[1].setBoolean("UseMaterialColors", true);
// mat[1].setColor("Ambient", ColorRGBA.White.mult(0.5f));
// mat[1].setColor("Diffuse", ColorRGBA.White.clone());
obj[0] = new Geometry("sphere", new Sphere(30, 30, 2));
obj[0].setShadowMode(ShadowMode.CastAndReceive);
obj[1] = new Geometry("cube", new Box(1.0f, 1.0f, 1.0f));
obj[1].setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(obj[1]);
TangentBinormalGenerator.generate(obj[0]);
for (int i = 0; i < 2; i++) {
Spatial t = obj[0].clone(false);
t.setName("Cube" + i);
t.setLocalScale(10f);
t.setMaterial(mat[1].clone());
rootNode.attachChild(t);
t.setLocalTranslation(i * 200f + 100f, 50, 800f * (i));
}
Box b = new Box(1000, 2, 1000);
b.scaleTextureCoordinates(new Vector2f(20, 20));
ground = new Geometry("soil", b);
TangentBinormalGenerator.generate(ground);
ground.setLocalTranslation(0, 10, 550);
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matGroundU.setColor("Color", ColorRGBA.Green);
// matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
// Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
// grass.setWrap(WrapMode.Repeat);
// matGroundL.setTexture("DiffuseMap", grass);
matGroundL = assetManager.loadMaterial("jme3test/light/pbr/pbrMat4.j3m");
ground.setMaterial(matGroundL);
//ground.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ground);
l = new DirectionalLight();
l.setColor(ColorRGBA.White);
//l.setDirection(new Vector3f(0.5973172f, -0.16583486f, 0.7846725f).normalizeLocal());
l.setDirection(new Vector3f(-0.2823181f, -0.41889593f, 0.863031f).normalizeLocal());
rootNode.addLight(l);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.5f));
// rootNode.addLight(al);
//Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", SkyFactory.EnvMapType.CubeMap);
Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Path.hdr", SkyFactory.EnvMapType.EquirectMap);
sky.setLocalScale(350);
rootNode.attachChild(sky);
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestNormalMapping method simpleInitApp.
@Override
public void simpleInitApp() {
Sphere sphMesh = new Sphere(32, 32, 1);
sphMesh.setTextureMode(Sphere.TextureMode.Projected);
sphMesh.updateGeometry(32, 32, 1, false, false);
TangentBinormalGenerator.generate(sphMesh);
Geometry sphere = new Geometry("Rock Ball", sphMesh);
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
sphere.setMaterial(mat);
rootNode.attachChild(sphere);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
rootNode.attachChild(lightMdl);
pl = new PointLight();
pl.setColor(ColorRGBA.White);
pl.setPosition(new Vector3f(0f, 0f, 4f));
rootNode.addLight(pl);
// DirectionalLight dl = new DirectionalLight();
// dl.setDirection(new Vector3f(1,-1,1).normalizeLocal());
// dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
// rootNode.addLight(dl);
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestPBRLighting method simpleInitApp.
@Override
public void simpleInitApp() {
assetManager.registerLoader(KTXLoader.class, "ktx");
viewPort.setBackgroundColor(ColorRGBA.White);
modelNode = (Node) new Node("modelNode");
model = (Geometry) assetManager.loadModel("Models/Tank/tank.j3o");
MikktspaceTangentGenerator.generate(model);
modelNode.attachChild(model);
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
rootNode.addLight(dl);
dl.setColor(ColorRGBA.White);
rootNode.attachChild(modelNode);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
// fpp.addFilter(new FXAAFilter());
fpp.addFilter(new ToneMapFilter(Vector3f.UNIT_XYZ.mult(4.0f)));
// fpp.addFilter(new SSAOFilter(0.5f, 3, 0.2f, 0.2f));
viewPort.addProcessor(fpp);
//Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Sky_Cloudy.hdr", SkyFactory.EnvMapType.EquirectMap);
Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Path.hdr", SkyFactory.EnvMapType.EquirectMap);
//Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap);
//Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/road.hdr", SkyFactory.EnvMapType.EquirectMap);
rootNode.attachChild(sky);
pbrMat = assetManager.loadMaterial("Models/Tank/tank.j3m");
model.setMaterial(pbrMat);
final EnvironmentCamera envCam = new EnvironmentCamera(128, new Vector3f(0, 3f, 0));
stateManager.attach(envCam);
// EnvironmentManager envManager = new EnvironmentManager();
// stateManager.attach(envManager);
// envManager.setScene(rootNode);
LightsDebugState debugState = new LightsDebugState();
stateManager.attach(debugState);
ChaseCamera chaser = new ChaseCamera(cam, modelNode, inputManager);
chaser.setDragToRotate(true);
chaser.setMinVerticalRotation(-FastMath.HALF_PI);
chaser.setMaxDistance(1000);
chaser.setSmoothMotion(true);
chaser.setRotationSensitivity(10);
chaser.setZoomSensitivity(5);
flyCam.setEnabled(false);
//flyCam.setMoveSpeed(100);
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("debug") && isPressed) {
if (tex == null) {
return;
}
if (tex.getParent() == null && tex2.getParent() == null) {
guiNode.attachChild(tex);
} else if (tex2.getParent() == null) {
tex.removeFromParent();
guiNode.attachChild(tex2);
} else {
tex2.removeFromParent();
}
}
if (name.equals("up") && isPressed) {
model.move(0, tpf * 100f, 0);
}
if (name.equals("down") && isPressed) {
model.move(0, -tpf * 100f, 0);
}
if (name.equals("left") && isPressed) {
model.move(0, 0, tpf * 100f);
}
if (name.equals("right") && isPressed) {
model.move(0, 0, -tpf * 100f);
}
if (name.equals("light") && isPressed) {
dl.setDirection(cam.getDirection().normalize());
}
}
}, "toggle", "light", "up", "down", "left", "right", "debug");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("light", new KeyTrigger(KeyInput.KEY_F));
inputManager.addMapping("up", new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping("down", new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addMapping("left", new KeyTrigger(KeyInput.KEY_LEFT));
inputManager.addMapping("right", new KeyTrigger(KeyInput.KEY_RIGHT));
inputManager.addMapping("debug", new KeyTrigger(KeyInput.KEY_D));
MaterialDebugAppState debug = new MaterialDebugAppState();
debug.registerBinding("Common/MatDefs/Light/PBRLighting.frag", rootNode);
getStateManager().attach(debug);
}
use of com.jme3.light.DirectionalLight in project jmonkeyengine by jMonkeyEngine.
the class TestSSAO2 method simpleInitApp.
@Override
public void simpleInitApp() {
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
rootNode.addLight(dl);
flyCam.setDragToRotate(true);
setPauseOnLostFocus(false);
getStateManager().attach(new DetailedProfilerState());
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setFloat("Shininess", 16f);
//mat.setBoolean("VertexLighting", true);
Geometry floor = new Geometry("floor", new Box(1000, 0.1f, 1000));
floor.setMaterial(mat);
rootNode.attachChild(floor);
Node teapotNode = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
Geometry teapot = (Geometry) teapotNode.getChild(0);
teapot.setMaterial(mat);
//Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
for (int f = 10; f > 3; f--) {
for (int y = -f; y < f; y++) {
for (int x = -f; x < f; x++) {
Geometry clonePot = teapot.clone();
//clonePot.setMaterial(mat);
clonePot.setLocalTranslation(x * .5f, 10 - f, y * .5f);
clonePot.setLocalScale(.15f);
rootNode.attachChild(clonePot);
}
}
}
cam.setLocation(new Vector3f(10.247649f, 8.275992f, 10.405156f));
cam.setRotation(new Quaternion(-0.083419204f, 0.90370524f, -0.20599906f, -0.36595422f));
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
SSAOFilter ssaoFilter = new SSAOFilter(2.9299974f, 25f, 5.8100376f, 0.091000035f);
int numSamples = context.getSettings().getSamples();
if (numSamples > 0) {
fpp.setNumSamples(numSamples);
}
//ssaoFilter.setApproximateNormals(true);
fpp.addFilter(ssaoFilter);
SSAOUI ui = new SSAOUI(inputManager, ssaoFilter);
viewPort.addProcessor(fpp);
}
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