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Example 16 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class TestTransparentCartoonEdge method simpleInitApp.

public void simpleInitApp() {
    renderManager.setAlphaToCoverage(true);
    cam.setLocation(new Vector3f(0.14914267f, 0.58147097f, 4.7686534f));
    cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f));
    //        cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
    //        cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
    viewPort.setBackgroundColor(ColorRGBA.DarkGray);
    Quad q = new Quad(20, 20);
    q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
    Geometry geom = new Geometry("floor", q);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    geom.setMaterial(mat);
    geom.rotate(-FastMath.HALF_PI, 0, 0);
    geom.center();
    geom.setShadowMode(ShadowMode.Receive);
    rootNode.attachChild(geom);
    // create the geometry and attach it
    Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
    teaGeom.setQueueBucket(Bucket.Transparent);
    teaGeom.setShadowMode(ShadowMode.Cast);
    makeToonish(teaGeom);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(2));
    rootNode.addLight(al);
    DirectionalLight dl1 = new DirectionalLight();
    dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
    dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
    rootNode.addLight(dl1);
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
    rootNode.addLight(dl);
    rootNode.attachChild(teaGeom);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    CartoonEdgeFilter toon = new CartoonEdgeFilter();
    toon.setEdgeWidth(0.5f);
    toon.setEdgeIntensity(1.0f);
    toon.setNormalThreshold(0.8f);
    fpp.addFilter(toon);
    viewPort.addProcessor(fpp);
}
Also used : Geometry(com.jme3.scene.Geometry) Quad(com.jme3.scene.shape.Quad) Spatial(com.jme3.scene.Spatial) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) FilterPostProcessor(com.jme3.post.FilterPostProcessor) AmbientLight(com.jme3.light.AmbientLight) CartoonEdgeFilter(com.jme3.post.filters.CartoonEdgeFilter)

Example 17 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class HelloOpenCL method testImages.

private boolean testImages(Context clContext, CommandQueue clQueue) {
    try {
        //query supported formats
        for (MemoryAccess ma : MemoryAccess.values()) {
            for (Image.ImageType type : Image.ImageType.values()) {
                try {
                    System.out.println("Formats for " + ma + " and " + type + ": " + Arrays.toString(clContext.querySupportedFormats(ma, type)));
                } catch (UnsupportedOperationException e) {
                    LOG.warning(e.getLocalizedMessage());
                }
            }
        }
        //create an image
        Image.ImageFormat format = new Image.ImageFormat(Image.ImageChannelOrder.RGBA, Image.ImageChannelType.FLOAT);
        Image.ImageDescriptor descr = new Image.ImageDescriptor(Image.ImageType.IMAGE_2D, 1920, 1080, 0, 0);
        Image image = clContext.createImage(MemoryAccess.READ_WRITE, format, descr);
        System.out.println("image created");
        //check queries
        assertEquals(descr.type, image.getImageType(), "Wrong image type");
        assertEquals(format, image.getImageFormat(), "Wrong image format");
        assertEquals(descr.width, image.getWidth(), "Wrong width");
        assertEquals(descr.height, image.getHeight(), "Wrong height");
        //fill with red and blue
        ColorRGBA color1 = ColorRGBA.Red;
        ColorRGBA color2 = ColorRGBA.Blue;
        Event e1 = image.fillAsync(clQueue, new long[] { 0, 0, 0 }, new long[] { descr.width / 2, descr.height, 1 }, color1);
        Event e2 = image.fillAsync(clQueue, new long[] { descr.width / 2, 0, 0 }, new long[] { descr.width / 2, descr.height, 1 }, color2);
        e1.waitForFinished();
        e2.waitForFinished();
        //copy to a buffer
        Buffer buffer = clContext.createBuffer(4 * 4 * 500 * 1024);
        Event e3 = image.copyToBufferAsync(clQueue, buffer, new long[] { 10, 10, 0 }, new long[] { 500, 1024, 1 }, 0);
        e3.release();
        //this buffer must be completely red
        ByteBuffer map1 = buffer.map(clQueue, MappingAccess.MAP_READ_ONLY);
        FloatBuffer map1F = map1.asFloatBuffer();
        map1F.rewind();
        for (int x = 0; x < 500; ++x) {
            for (int y = 0; y < 1024; ++y) {
                float r = map1F.get();
                float g = map1F.get();
                float b = map1F.get();
                float a = map1F.get();
                assertEquals(1, r, "Wrong red component");
                assertEquals(0, g, "Wrong green component");
                assertEquals(0, b, "Wrong blue component");
                assertEquals(1, a, "Wrong alpha component");
            }
        }
        buffer.unmap(clQueue, map1);
        //create a second image
        format = new Image.ImageFormat(Image.ImageChannelOrder.RGBA, Image.ImageChannelType.FLOAT);
        descr = new Image.ImageDescriptor(Image.ImageType.IMAGE_2D, 512, 512, 0, 0);
        Image image2 = clContext.createImage(MemoryAccess.READ_WRITE, format, descr);
        //copy an area of image1 to image2
        image.copyTo(clQueue, image2, new long[] { 1000, 20, 0 }, new long[] { 0, 0, 0 }, new long[] { 512, 512, 1 });
        //this area should be completely blue
        Image.ImageMapping map2 = image2.map(clQueue, new long[] { 0, 0, 0 }, new long[] { 512, 512, 1 }, MappingAccess.MAP_READ_WRITE);
        FloatBuffer map2F = map2.buffer.asFloatBuffer();
        for (int y = 0; y < 512; ++y) {
            for (int x = 0; x < 512; ++x) {
                long index = 4 * x + y * (map2.rowPitch / 4);
                map2F.position((int) index);
                float r = map2F.get();
                float g = map2F.get();
                float b = map2F.get();
                float a = map2F.get();
                assertEquals(0, r, "Wrong red component");
                assertEquals(0, g, "Wrong green component");
                assertEquals(1, b, "Wrong blue component");
                assertEquals(1, a, "Wrong alpha component");
            }
        }
        image2.unmap(clQueue, map2);
        //release
        image.release();
        image2.release();
        buffer.release();
    } catch (AssertionError ex) {
        LOG.log(Level.SEVERE, "image test failed with an assertion error");
        return false;
    } catch (Exception ex) {
        LOG.log(Level.SEVERE, "image test failed with:", ex);
        return false;
    }
    return true;
}
Also used : FloatBuffer(java.nio.FloatBuffer) ByteBuffer(java.nio.ByteBuffer) FloatBuffer(java.nio.FloatBuffer) ByteBuffer(java.nio.ByteBuffer) ColorRGBA(com.jme3.math.ColorRGBA)

Example 18 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class TestSimpleBumps method simpleInitApp.

@Override
public void simpleInitApp() {
    Quad quadMesh = new Quad(1, 1);
    Geometry sphere = new Geometry("Rock Ball", quadMesh);
    Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
    sphere.setMaterial(mat);
    TangentBinormalGenerator.generate(sphere);
    rootNode.attachChild(sphere);
    lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
    lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    rootNode.attachChild(lightMdl);
    pl = new PointLight();
    pl.setColor(ColorRGBA.White);
    pl.setPosition(new Vector3f(0f, 0f, 4f));
    rootNode.addLight(pl);
//        DirectionalLight dl = new DirectionalLight();
//        dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal());
//        dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
//        rootNode.addLight(dl);
}
Also used : Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) Quad(com.jme3.scene.shape.Quad) Vector3f(com.jme3.math.Vector3f) Material(com.jme3.material.Material) PointLight(com.jme3.light.PointLight)

Example 19 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class TestHoverTank method simpleInitApp.

@Override
public void simpleInitApp() {
    Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
    flyCam.setEnabled(false);
    ChaseCamera chaseCam = new ChaseCamera(cam, tank, inputManager);
    chaseCam.setSmoothMotion(true);
    chaseCam.setMaxDistance(100000);
    chaseCam.setMinVerticalRotation(-FastMath.PI / 2);
    viewPort.setBackgroundColor(ColorRGBA.DarkGray);
    Geometry tankGeom = (Geometry) tank.getChild(0);
    LodControl control = new LodControl();
    tankGeom.addControl(control);
    rootNode.attachChild(tank);
    Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f);
    DirectionalLight dl = new DirectionalLight();
    dl.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
    dl.setDirection(lightDir);
    Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f);
    DirectionalLight dl2 = new DirectionalLight();
    dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f));
    dl2.setDirection(lightDir2);
    rootNode.addLight(dl);
    rootNode.addLight(dl2);
    rootNode.attachChild(tank);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects);
    bf.setBloomIntensity(2.0f);
    bf.setExposurePower(1.3f);
    fpp.addFilter(bf);
    BloomUI bui = new BloomUI(inputManager, bf);
    viewPort.addProcessor(fpp);
}
Also used : Geometry(com.jme3.scene.Geometry) BloomUI(jme3test.post.BloomUI) LodControl(com.jme3.scene.control.LodControl) ColorRGBA(com.jme3.math.ColorRGBA) Node(com.jme3.scene.Node) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) ChaseCamera(com.jme3.input.ChaseCamera) FilterPostProcessor(com.jme3.post.FilterPostProcessor) BloomFilter(com.jme3.post.filters.BloomFilter)

Example 20 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class DirectionalLightShadowRendererVR method init.

private void init(int nbSplits, int shadowMapSize) {
    nbShadowMaps = Math.max(Math.min(nbSplits, 4), 1);
    if (nbShadowMaps != nbSplits) {
        throw new IllegalArgumentException("Number of splits must be between 1 and 4. Given value : " + nbSplits);
    }
    splits = new ColorRGBA();
    splitsArray = new float[nbSplits + 1];
    shadowCam = new Camera(shadowMapSize, shadowMapSize);
    shadowCam.setParallelProjection(true);
    for (int i = 0; i < points.length; i++) {
        points[i] = new Vector3f();
    }
}
Also used : ColorRGBA(com.jme3.math.ColorRGBA) Vector3f(com.jme3.math.Vector3f) Camera(com.jme3.renderer.Camera)

Aggregations

ColorRGBA (com.jme3.math.ColorRGBA)98 Vector3f (com.jme3.math.Vector3f)65 Material (com.jme3.material.Material)44 DirectionalLight (com.jme3.light.DirectionalLight)42 Geometry (com.jme3.scene.Geometry)23 ParticleEmitter (com.jme3.effect.ParticleEmitter)14 PointLight (com.jme3.light.PointLight)14 Quaternion (com.jme3.math.Quaternion)14 Spatial (com.jme3.scene.Spatial)14 AmbientLight (com.jme3.light.AmbientLight)13 Sphere (com.jme3.scene.shape.Sphere)12 Node (com.jme3.scene.Node)11 KeyTrigger (com.jme3.input.controls.KeyTrigger)10 FilterPostProcessor (com.jme3.post.FilterPostProcessor)10 Texture (com.jme3.texture.Texture)9 BulletAppState (com.jme3.bullet.BulletAppState)8 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)7 Quad (com.jme3.scene.shape.Quad)7 TextureCubeMap (com.jme3.texture.TextureCubeMap)7 EmitterSphereShape (com.jme3.effect.shapes.EmitterSphereShape)6