use of com.jme3.math.Quaternion in project jmonkeyengine by jMonkeyEngine.
the class TestLightNode method simpleUpdate.
@Override
public void simpleUpdate(float tpf) {
// cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
// cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
angle += tpf;
angle %= FastMath.TWO_PI;
movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
}
use of com.jme3.math.Quaternion in project jmonkeyengine by jMonkeyEngine.
the class TestShadowBug method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(100f);
rootNode.attachChild(makeFloor());
Node characters = new Node("Characters");
characters.setShadowMode(ShadowMode.Cast);
rootNode.attachChild(characters);
Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
golem.scale(0.5f);
golem.setLocalTranslation(200.0f, -6f, 200f);
golem.setShadowMode(ShadowMode.CastAndReceive);
characters.attachChild(golem);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-1f, -1f, 1f));
sun.setColor(ColorRGBA.White.mult(1.3f));
rootNode.addLight(sun);
characters.addLight(sun);
SpotLight spot = new SpotLight();
// distance
spot.setSpotRange(13f);
// inner light cone (central beam)
spot.setSpotInnerAngle(15f * FastMath.DEG_TO_RAD);
// outer light cone (edge of the light)
spot.setSpotOuterAngle(20f * FastMath.DEG_TO_RAD);
// light color
spot.setColor(ColorRGBA.White.mult(1.3f));
spot.setPosition(new Vector3f(192.0f, -1f, 192f));
spot.setDirection(new Vector3f(1, -0.5f, 1));
rootNode.addLight(spot);
PointLight lamp_light = new PointLight();
lamp_light.setColor(ColorRGBA.Yellow);
lamp_light.setRadius(20f);
lamp_light.setPosition(new Vector3f(210.0f, 0f, 210f));
rootNode.addLight(lamp_light);
SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512);
slsr.setLight(spot);
slsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
slsr.setShadowIntensity(0.6f);
slsr.setFlushQueues(false);
viewPort.addProcessor(slsr);
PointLightShadowRenderer plsr = new PointLightShadowRenderer(assetManager, 512);
plsr.setLight(lamp_light);
plsr.setShadowIntensity(0.6f);
plsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
plsr.setFlushQueues(false);
viewPort.addProcessor(plsr);
viewPort.getCamera().setLocation(new Vector3f(192.0f, 10f, 192f));
float[] angles = new float[] { 3.14f / 2, 3.14f / 2, 0 };
viewPort.getCamera().setRotation(new Quaternion(angles));
}
use of com.jme3.math.Quaternion in project jmonkeyengine by jMonkeyEngine.
the class TestShadowsPerf method simpleInitApp.
@Override
public void simpleInitApp() {
Logger.getLogger("com.jme3").setLevel(Level.SEVERE);
flyCam.setMoveSpeed(50);
flyCam.setEnabled(false);
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
cam.setLocation(new Vector3f(-53.952988f, 27.15874f, -32.875023f));
cam.setRotation(new Quaternion(0.1564309f, 0.6910534f, -0.15713608f, 0.6879555f));
// cam.setLocation(new Vector3f(53.64627f, 130.56f, -11.247704f));
// cam.setRotation(new Quaternion(-6.5737107E-4f, 0.76819664f, -0.64021313f, -7.886125E-4f));
////
cam.setFrustumFar(500);
mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
Box b = new Box(800, 1, 700);
b.scaleTextureCoordinates(new Vector2f(50, 50));
Geometry ground = new Geometry("ground", b);
ground.setMaterial(mat);
rootNode.attachChild(ground);
ground.setShadowMode(ShadowMode.Receive);
Sphere sphMesh = new Sphere(32, 32, 1);
sphMesh.setTextureMode(Sphere.TextureMode.Projected);
sphMesh.updateGeometry(32, 32, 1, false, false);
TangentBinormalGenerator.generate(sphMesh);
sphere = new Geometry("Rock Ball", sphMesh);
sphere.setLocalTranslation(0, 5, 0);
sphere.setMaterial(mat);
sphere.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(sphere);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
dl.setColor(ColorRGBA.White);
rootNode.addLight(dl);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.7f));
rootNode.addLight(al);
//rootNode.setShadowMode(ShadowMode.CastAndReceive);
createballs();
final DirectionalLightShadowRenderer pssmRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 4);
viewPort.addProcessor(pssmRenderer);
//
// final PssmShadowFilter pssmRenderer = new PssmShadowFilter(assetManager, 1024, 4);
// FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
// fpp.addFilter(pssmRenderer);
// viewPort.addProcessor(fpp);
pssmRenderer.setLight(dl);
pssmRenderer.setLambda(0.55f);
pssmRenderer.setShadowIntensity(0.55f);
pssmRenderer.setShadowCompareMode(com.jme3.shadow.CompareMode.Software);
pssmRenderer.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
//pssmRenderer.displayDebug();
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("display") && isPressed) {
//pssmRenderer.debugFrustrums();
System.out.println("tetetetet");
}
if (name.equals("add") && isPressed) {
createballs();
}
}
}, "display", "add");
inputManager.addMapping("display", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("add", new KeyTrigger(KeyInput.KEY_RETURN));
}
use of com.jme3.math.Quaternion in project jmonkeyengine by jMonkeyEngine.
the class TestSimpleLighting method simpleInitApp.
@Override
public void simpleInitApp() {
Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
TangentBinormalGenerator.generate(teapot.getMesh(), true);
teapot.setLocalScale(2f);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
// mat.selectTechnique("GBuf");
mat.setFloat("Shininess", 25);
mat.setBoolean("UseMaterialColors", true);
cam.setLocation(new Vector3f(0.015041917f, 0.4572918f, 5.2874837f));
cam.setRotation(new Quaternion(-1.8875003E-4f, 0.99882424f, 0.04832061f, 0.0039016632f));
// mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png"));
//
// mat.setBoolean("VTangent", true);
// mat.setBoolean("Minnaert", true);
// mat.setBoolean("WardIso", true);
// mat.setBoolean("VertexLighting", true);
// mat.setBoolean("LowQuality", true);
// mat.setBoolean("HighQuality", true);
mat.setColor("Ambient", ColorRGBA.Black);
mat.setColor("Diffuse", ColorRGBA.Gray);
mat.setColor("Specular", ColorRGBA.Gray);
teapot.setMaterial(mat);
rootNode.attachChild(teapot);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.getMesh().setStatic();
rootNode.attachChild(lightMdl);
pl = new PointLight();
pl.setColor(ColorRGBA.White);
pl.setRadius(4f);
rootNode.addLight(pl);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
dl.setColor(ColorRGBA.Green);
rootNode.addLight(dl);
MaterialDebugAppState debug = new MaterialDebugAppState();
debug.registerBinding("Common/ShaderLib/BlinnPhongLighting.glsllib", teapot);
stateManager.attach(debug);
setPauseOnLostFocus(false);
flyCam.setDragToRotate(true);
}
use of com.jme3.math.Quaternion in project jmonkeyengine by jMonkeyEngine.
the class TestSpotLightTerrain method simpleInitApp.
@Override
public void simpleInitApp() {
makeTerrain();
flyCam.setMoveSpeed(50);
sl = new SpotLight();
sl.setSpotRange(100);
sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD);
sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD);
sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f));
sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f));
rootNode.addLight(sl);
AmbientLight ambLight = new AmbientLight();
ambLight.setColor(ColorRGBA.Black);
rootNode.addLight(ambLight);
cam.setLocation(new Vector3f(-41.219646f, 0.8363f, -171.67267f));
cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f));
sl.setDirection(cam.getDirection());
sl.setPosition(cam.getLocation());
}
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