use of com.jme3.math.Transform in project jmonkeyengine by jMonkeyEngine.
the class GeometryBatchFactory method doTransformVerts.
private static void doTransformVerts(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
Vector3f pos = new Vector3f();
// offset is given in element units
// convert to be in component units
offset *= 3;
for (int i = 0; i < inBuf.limit() / 3; i++) {
pos.x = inBuf.get(i * 3 + 0);
pos.y = inBuf.get(i * 3 + 1);
pos.z = inBuf.get(i * 3 + 2);
transform.mult(pos, pos);
outBuf.put(offset + i * 3 + 0, pos.x);
outBuf.put(offset + i * 3 + 1, pos.y);
outBuf.put(offset + i * 3 + 2, pos.z);
}
}
use of com.jme3.math.Transform in project jmonkeyengine by jMonkeyEngine.
the class GeometryBatchFactory method doTransformTangents.
private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) {
Vector3f tan = new Vector3f();
// offset is given in element units
// convert to be in component units
offset *= components;
for (int i = 0; i < inBuf.limit() / components; i++) {
tan.x = inBuf.get(i * components + 0);
tan.y = inBuf.get(i * components + 1);
tan.z = inBuf.get(i * components + 2);
transform.multNormal(tan, tan);
outBuf.put(offset + i * components + 0, tan.x);
outBuf.put(offset + i * components + 1, tan.y);
outBuf.put(offset + i * components + 2, tan.z);
if (components == 4) {
outBuf.put(offset + i * components + 3, inBuf.get(i * components + 3));
}
}
}
use of com.jme3.math.Transform in project jmonkeyengine by jMonkeyEngine.
the class GeometryBatchFactory method doTransformNorms.
private static void doTransformNorms(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
Vector3f norm = new Vector3f();
// offset is given in element units
// convert to be in component units
offset *= 3;
for (int i = 0; i < inBuf.limit() / 3; i++) {
norm.x = inBuf.get(i * 3 + 0);
norm.y = inBuf.get(i * 3 + 1);
norm.z = inBuf.get(i * 3 + 2);
transform.multNormal(norm, norm);
outBuf.put(offset + i * 3 + 0, norm.x);
outBuf.put(offset + i * 3 + 1, norm.y);
outBuf.put(offset + i * 3 + 2, norm.z);
}
}
use of com.jme3.math.Transform in project jmonkeyengine by jMonkeyEngine.
the class SixDofJoint method read.
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
Transform transA = new Transform(Converter.convert(new Matrix3f()));
Converter.convert(pivotA, transA.origin);
Transform transB = new Transform(Converter.convert(new Matrix3f()));
Converter.convert(pivotB, transB.origin);
constraint = new Generic6DofConstraint(nodeA.getObjectId(), nodeB.getObjectId(), transA, transB, useLinearReferenceFrameA);
gatherMotors();
setAngularUpperLimit((Vector3f) capsule.readSavable("angularUpperLimit", new Vector3f(Vector3f.POSITIVE_INFINITY)));
setAngularLowerLimit((Vector3f) capsule.readSavable("angularLowerLimit", new Vector3f(Vector3f.NEGATIVE_INFINITY)));
setLinearUpperLimit((Vector3f) capsule.readSavable("linearUpperLimit", new Vector3f(Vector3f.POSITIVE_INFINITY)));
setLinearLowerLimit((Vector3f) capsule.readSavable("linearLowerLimit", new Vector3f(Vector3f.NEGATIVE_INFINITY)));
for (int i = 0; i < 3; i++) {
RotationalLimitMotor rotationalLimitMotor = getRotationalLimitMotor(i);
rotationalLimitMotor.setBounce(capsule.readFloat("rotMotor" + i + "_Bounce", 0.0f));
rotationalLimitMotor.setDamping(capsule.readFloat("rotMotor" + i + "_Damping", 1.0f));
rotationalLimitMotor.setERP(capsule.readFloat("rotMotor" + i + "_ERP", 0.5f));
rotationalLimitMotor.setHiLimit(capsule.readFloat("rotMotor" + i + "_HiLimit", Float.POSITIVE_INFINITY));
rotationalLimitMotor.setLimitSoftness(capsule.readFloat("rotMotor" + i + "_LimitSoftness", 0.5f));
rotationalLimitMotor.setLoLimit(capsule.readFloat("rotMotor" + i + "_LoLimit", Float.NEGATIVE_INFINITY));
rotationalLimitMotor.setMaxLimitForce(capsule.readFloat("rotMotor" + i + "_MaxLimitForce", 300.0f));
rotationalLimitMotor.setMaxMotorForce(capsule.readFloat("rotMotor" + i + "_MaxMotorForce", 0.1f));
rotationalLimitMotor.setTargetVelocity(capsule.readFloat("rotMotor" + i + "_TargetVelocity", 0));
rotationalLimitMotor.setEnableMotor(capsule.readBoolean("rotMotor" + i + "_EnableMotor", false));
}
getTranslationalLimitMotor().setAccumulatedImpulse((Vector3f) capsule.readSavable("transMotor_AccumulatedImpulse", Vector3f.ZERO));
getTranslationalLimitMotor().setDamping(capsule.readFloat("transMotor_Damping", 1.0f));
getTranslationalLimitMotor().setLimitSoftness(capsule.readFloat("transMotor_LimitSoftness", 0.7f));
getTranslationalLimitMotor().setLowerLimit((Vector3f) capsule.readSavable("transMotor_LowerLimit", Vector3f.ZERO));
getTranslationalLimitMotor().setRestitution(capsule.readFloat("transMotor_Restitution", 0.5f));
getTranslationalLimitMotor().setUpperLimit((Vector3f) capsule.readSavable("transMotor_UpperLimit", Vector3f.ZERO));
}
use of com.jme3.math.Transform in project chordatlas by twak.
the class RotHandle method updateScale.
private void updateScale() {
float scale = handleScale();
Vector3f offset = new Vector3f(dir);
BoundingBox bv = (BoundingBox) target.getWorldBound();
g1.setLocalTransform(new Transform(bv.getCenter().add(offset.mult(bv.getExtent(null))).add(offset.mult(2))));
g1.setLocalScale(scale * 1);
Quaternion rot = new Quaternion(new float[] { FastMath.PI / 2, 0, 0 });
g1.setLocalRotation(rot);
}
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