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Example 41 with Renderer

use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.

the class JoglContext method initContextFirstTime.

protected void initContextFirstTime() {
    if (GLContext.getCurrent().getGLVersionNumber().getMajor() < 2) {
        throw new RendererException("OpenGL 2.0 or higher is " + "required for jMonkeyEngine");
    }
    if (settings.getRenderer().startsWith("JOGL")) {
        com.jme3.renderer.opengl.GL gl = new JoglGL();
        GLExt glext = new JoglGLExt();
        GLFbo glfbo = new JoglGLFbo();
        if (settings.getBoolean("GraphicsDebug")) {
            gl = new GLDebugDesktop(gl, glext, glfbo);
            glext = (GLExt) gl;
            glfbo = (GLFbo) gl;
        }
        if (settings.getBoolean("GraphicsTiming")) {
            GLTimingState timingState = new GLTimingState();
            gl = (com.jme3.renderer.opengl.GL) GLTiming.createGLTiming(gl, timingState, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTiming.createGLTiming(glext, timingState, GLExt.class);
            glfbo = (GLFbo) GLTiming.createGLTiming(glfbo, timingState, GLFbo.class);
        }
        if (settings.getBoolean("GraphicsTrace")) {
            gl = (com.jme3.renderer.opengl.GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTracer.createDesktopGlTracer(glext, GLExt.class);
            glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLFbo.class);
        }
        renderer = new GLRenderer(gl, glext, glfbo);
        renderer.initialize();
    } else {
        throw new UnsupportedOperationException("Unsupported renderer: " + settings.getRenderer());
    }
    if (GLContext.getCurrentGL().isExtensionAvailable("GL_ARB_debug_output") && settings.getBoolean("GraphicsDebug")) {
        GLContext.getCurrent().enableGLDebugMessage(true);
        GLContext.getCurrent().addGLDebugListener(new JoglGLDebugOutputHandler());
    }
    renderer.setMainFrameBufferSrgb(settings.isGammaCorrection());
    renderer.setLinearizeSrgbImages(settings.isGammaCorrection());
    // Init input
    if (keyInput != null) {
        keyInput.initialize();
    }
    if (mouseInput != null) {
        mouseInput.initialize();
    }
    if (joyInput != null) {
        joyInput.initialize();
    }
    if (settings.isOpenCLSupport()) {
        initOpenCL();
    }
}
Also used : JoglGLFbo(com.jme3.renderer.jogl.JoglGLFbo) GLFbo(com.jme3.renderer.opengl.GLFbo) GLRenderer(com.jme3.renderer.opengl.GLRenderer) JoglGLFbo(com.jme3.renderer.jogl.JoglGLFbo) GLExt(com.jme3.renderer.opengl.GLExt) JoglGLExt(com.jme3.renderer.jogl.JoglGLExt) JoglGLExt(com.jme3.renderer.jogl.JoglGLExt) RendererException(com.jme3.renderer.RendererException) GLDebugDesktop(com.jme3.renderer.opengl.GLDebugDesktop) GLTimingState(com.jme3.renderer.opengl.GLTimingState) JoglGL(com.jme3.renderer.jogl.JoglGL)

Example 42 with Renderer

use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.

the class JmeBatchRenderBackend method beginFrame.

@Override
public void beginFrame() {
    log.fine("beginFrame()");
    for (int i = 0; i < batches.size(); i++) {
        batchPool.free(batches.get(i));
    }
    batches.clear();
    // in case we have pending modifyTexture calls we'll need to execute them now
    if (!modifyTextureCalls.isEmpty()) {
        Renderer renderer = display.getRenderer();
        for (int i = 0; i < modifyTextureCalls.size(); i++) {
            modifyTextureCalls.get(i).execute(renderer);
        }
        modifyTextureCalls.clear();
    }
}
Also used : Renderer(com.jme3.renderer.Renderer)

Example 43 with Renderer

use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.

the class VRViewManagerOSVR method syncScreenProcessing.

/**
     * Sets the two views to use the list of {@link SceneProcessor processors}.
     * @param sourceViewport the {@link ViewPort viewport} that contains the processors to use.
     */
public void syncScreenProcessing(ViewPort sourceViewport) {
    if (rightViewport == null) {
        return;
    }
    if (environment != null) {
        if (environment.getApplication() != null) {
            // setup post processing filters
            if (rightPostProcessor == null) {
                rightPostProcessor = new FilterPostProcessor(environment.getApplication().getAssetManager());
                leftPostProcessor = new FilterPostProcessor(environment.getApplication().getAssetManager());
            }
            // clear out all filters & processors, to start from scratch
            rightPostProcessor.removeAllFilters();
            leftPostProcessor.removeAllFilters();
            leftViewport.clearProcessors();
            rightViewport.clearProcessors();
            // if we have no processors to sync, don't add the FilterPostProcessor
            if (sourceViewport.getProcessors().isEmpty())
                return;
            // add post processors we just made, which are empty
            leftViewport.addProcessor(leftPostProcessor);
            rightViewport.addProcessor(rightPostProcessor);
            // add them to the left viewport processor & clone them to the right
            for (SceneProcessor sceneProcessor : sourceViewport.getProcessors()) {
                if (sceneProcessor instanceof FilterPostProcessor) {
                    for (Filter f : ((FilterPostProcessor) sceneProcessor).getFilterList()) {
                        if (f instanceof TranslucentBucketFilter) {
                            // just remove this filter, we will add it at the end manually
                            ((FilterPostProcessor) sceneProcessor).removeFilter(f);
                        } else {
                            leftPostProcessor.addFilter(f);
                            // clone to the right
                            Filter f2;
                            if (f instanceof FogFilter) {
                                f2 = FilterUtil.cloneFogFilter((FogFilter) f);
                            } else if (f instanceof CartoonSSAO) {
                                f2 = new CartoonSSAO((CartoonSSAO) f);
                            } else if (f instanceof SSAOFilter) {
                                f2 = FilterUtil.cloneSSAOFilter((SSAOFilter) f);
                            } else if (f instanceof DirectionalLightShadowFilter) {
                                f2 = FilterUtil.cloneDirectionalLightShadowFilter(environment.getApplication().getAssetManager(), (DirectionalLightShadowFilter) f);
                            } else {
                                // dof, bloom, lightscattering etc.
                                f2 = f;
                            }
                            rightPostProcessor.addFilter(f2);
                        }
                    }
                } else if (sceneProcessor instanceof VRDirectionalLightShadowRenderer) {
                    // shadow processing
                    // TODO: make right shadow processor use same left shadow maps for performance
                    VRDirectionalLightShadowRenderer dlsr = (VRDirectionalLightShadowRenderer) sceneProcessor;
                    VRDirectionalLightShadowRenderer dlsrRight = dlsr.clone();
                    dlsrRight.setLight(dlsr.getLight());
                    rightViewport.getProcessors().add(0, dlsrRight);
                    leftViewport.getProcessors().add(0, sceneProcessor);
                }
            }
            // make sure each has a translucent filter renderer
            leftPostProcessor.addFilter(new TranslucentBucketFilter());
            rightPostProcessor.addFilter(new TranslucentBucketFilter());
        } else {
            throw new IllegalStateException("This VR environment is not attached to any application.");
        }
    } else {
        throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
    }
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) TranslucentBucketFilter(com.jme3.post.filters.TranslucentBucketFilter) VRDirectionalLightShadowRenderer(com.jme3.shadow.VRDirectionalLightShadowRenderer) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) Filter(com.jme3.post.Filter) SSAOFilter(com.jme3.post.ssao.SSAOFilter) FogFilter(com.jme3.post.filters.FogFilter) TranslucentBucketFilter(com.jme3.post.filters.TranslucentBucketFilter) FilterPostProcessor(com.jme3.post.FilterPostProcessor) DirectionalLightShadowFilter(com.jme3.shadow.DirectionalLightShadowFilter) FogFilter(com.jme3.post.filters.FogFilter) SceneProcessor(com.jme3.post.SceneProcessor) CartoonSSAO(com.jme3.post.CartoonSSAO)

Example 44 with Renderer

use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.

the class VRApplication method start.

@Override
public void start() {
    logger.config("Starting application...");
    // set some default settings in-case
    // settings dialog is not shown
    boolean loadSettings = false;
    if (settings == null) {
        setSettings(new AppSettings(true));
        loadSettings = true;
    }
    GraphicsDevice defDev = null;
    try {
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
        defDev = ge.getDefaultScreenDevice();
    } catch (Throwable e1) {
        logger.log(Level.SEVERE, "Cannot access default screen device: " + e1.getMessage(), e1);
    }
    if (isInVR() && !compositorAllowed()) {
        logger.warning("VR Composition is not allowed.");
        // "easy extended" mode
        // TO-DO: JFrame was removed in LWJGL 3, need to use new GLFW library to pick "monitor" display of VR device
        // first, find the VR device
        GraphicsDevice VRdev = null;
        GraphicsDevice[] devs = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
        // pick the display that isn't the default one
        for (GraphicsDevice gd : devs) {
            if (gd != defDev) {
                VRdev = gd;
                break;
            }
        }
        // did we get the VR device?
        if (VRdev != null) {
            // set properties for VR acceleration
            try {
                java.awt.DisplayMode useDM = null;
                int max = 0;
                for (java.awt.DisplayMode dm : VRdev.getDisplayModes()) {
                    int check = dm.getHeight() + dm.getWidth() + dm.getRefreshRate() + dm.getBitDepth();
                    if (check > max) {
                        max = check;
                        useDM = dm;
                    }
                }
                // create a window for the VR device
                settings.setWidth(useDM.getWidth());
                settings.setHeight(useDM.getHeight());
                settings.setBitsPerPixel(useDM.getBitDepth());
                settings.setFrequency(useDM.getRefreshRate());
                settings.setSwapBuffers(true);
                // allow vsync on this display
                settings.setVSync(true);
                setSettings(settings);
                // make sure we are in the right display mode
                if (VRdev.getDisplayMode().equals(useDM) == false) {
                    VRdev.setDisplayMode(useDM);
                }
                // make a blank cursor to hide it
                //BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
                //Cursor blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "blank cursor");                    
                //VRwindow.setCursor(blankCursor);
                //jmeCanvas.getCanvas().setCursor(blankCursor);
                //VRwindow.pack();
                //VRwindow.setVisible(true);
                //startCanvas();
                logger.config("Starting application [SUCCESS]");
                return;
            } catch (Exception e) {
                logger.log(Level.SEVERE, "Error during application start: " + e.getMessage(), e);
            }
        }
    }
    if (!isInVR()) {
        logger.config("VR mode disabled.");
        // not in VR, show settings dialog
        if (Platform.get() != Platform.MACOSX) {
            if (!JmeSystem.showSettingsDialog(settings, loadSettings)) {
                logger.config("Starting application [SUCCESS]");
                return;
            }
        } else {
            // GLFW workaround on macs
            settings.setFrequency(defDev.getDisplayMode().getRefreshRate());
            settings.setDepthBits(24);
            settings.setVSync(true);
            // try and read resolution from file in local dir
            File resfile = new File("resolution.txt");
            if (resfile.exists()) {
                try {
                    BufferedReader br = new BufferedReader(new FileReader(resfile));
                    settings.setWidth(Integer.parseInt(br.readLine()));
                    settings.setHeight(Integer.parseInt(br.readLine()));
                    try {
                        settings.setFullscreen(br.readLine().toLowerCase(Locale.ENGLISH).contains("full"));
                    } catch (Exception e) {
                        settings.setFullscreen(false);
                    }
                    br.close();
                } catch (Exception e) {
                    settings.setWidth(1280);
                    settings.setHeight(720);
                }
            } else {
                settings.setWidth(1280);
                settings.setHeight(720);
                settings.setFullscreen(false);
            }
            settings.setResizable(false);
        }
        settings.setSwapBuffers(true);
    } else {
        logger.config("VR mode enabled.");
        // use basic mirroring window, skip settings window
        settings.setWidth(xWin);
        settings.setHeight(yWin);
        settings.setBitsPerPixel(24);
        // never sleep in main loop
        settings.setFrameRate(0);
        settings.setFrequency(VRhardware.getDisplayFrequency());
        settings.setFullscreen(false);
        // stop vsyncing on primary monitor!
        settings.setVSync(false);
        settings.setSwapBuffers(!disableSwapBuffers || VRhardware instanceof OSVR);
        settings.setTitle("Put Headset On Now: " + settings.getTitle());
        settings.setResizable(true);
    }
    if (forceDisableMSAA) {
        logger.config("Disabling multisampling.");
        // disable multisampling, which is more likely to break things than be useful
        settings.setSamples(1);
    }
    // set opengl mode
    if (tryOpenGL3) {
        logger.config("Using LWJGL OpenGL 3 renderer.");
        settings.setRenderer(AppSettings.LWJGL_OPENGL3);
    } else {
        logger.config("Using LWJGL OpenGL 2 renderer.");
        settings.setRenderer(AppSettings.LWJGL_OPENGL2);
    }
    setSettings(settings);
    start(JmeContext.Type.Display, false);
    // disable annoying warnings about GUI stuff being updated, which is normal behavior
    // for late GUI placement for VR purposes
    Logger.getLogger("com.jme3").setLevel(Level.SEVERE);
}
Also used : AppSettings(com.jme3.system.AppSettings) OSVR(com.jme3.input.vr.OSVR) GraphicsEnvironment(java.awt.GraphicsEnvironment) CullHint(com.jme3.scene.Spatial.CullHint) MalformedURLException(java.net.MalformedURLException) GraphicsDevice(java.awt.GraphicsDevice) BufferedReader(java.io.BufferedReader) FileReader(java.io.FileReader) File(java.io.File)

Example 45 with Renderer

use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.

the class LwjglContextVR method initContextFirstTime.

protected void initContextFirstTime() {
    final GLCapabilities capabilities = createCapabilities(settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3));
    if (!capabilities.OpenGL20) {
        throw new RendererException("OpenGL 2.0 or higher is required for jMonkeyEngine");
    }
    if (settings.getRenderer().equals(AppSettings.LWJGL_OPENGL2) || settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3)) {
        GL gl = new LwjglGL();
        GLExt glext = new LwjglGLExt();
        GLFbo glfbo;
        if (capabilities.OpenGL30) {
            glfbo = new LwjglGLFboGL3();
        } else {
            glfbo = new LwjglGLFboEXT();
        }
        if (settings.getBoolean("GraphicsDebug")) {
            gl = new GLDebugDesktop(gl, glext, glfbo);
            glext = (GLExt) gl;
            glfbo = (GLFbo) gl;
        }
        if (settings.getBoolean("GraphicsTiming")) {
            GLTimingState timingState = new GLTimingState();
            gl = (GL) GLTiming.createGLTiming(gl, timingState, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTiming.createGLTiming(glext, timingState, GLExt.class);
            glfbo = (GLFbo) GLTiming.createGLTiming(glfbo, timingState, GLFbo.class);
        }
        if (settings.getBoolean("GraphicsTrace")) {
            gl = (GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class, GL4.class);
            glext = (GLExt) GLTracer.createDesktopGlTracer(glext, GLExt.class);
            glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLFbo.class);
        }
        renderer = new GLRenderer(gl, glext, glfbo);
        renderer.initialize();
    } else {
        throw new UnsupportedOperationException("Unsupported renderer: " + settings.getRenderer());
    }
    if (capabilities.GL_ARB_debug_output && settings.getBoolean("GraphicsDebug")) {
        ARBDebugOutput.glDebugMessageCallbackARB(new LwjglGLDebugOutputHandler(), 0);
    }
    renderer.setMainFrameBufferSrgb(settings.isGammaCorrection());
    renderer.setLinearizeSrgbImages(settings.isGammaCorrection());
    // Init input
    if (keyInput != null) {
        keyInput.initialize();
    }
    if (mouseInput != null) {
        mouseInput.initialize();
    }
    if (joyInput != null) {
        joyInput.initialize();
    }
    renderable.set(true);
}
Also used : LwjglGL(com.jme3.renderer.lwjgl.LwjglGL) LwjglGLExt(com.jme3.renderer.lwjgl.LwjglGLExt) LwjglGLFboGL3(com.jme3.renderer.lwjgl.LwjglGLFboGL3) LwjglGLExt(com.jme3.renderer.lwjgl.LwjglGLExt) GLCapabilities(org.lwjgl.opengl.GLCapabilities) RendererException(com.jme3.renderer.RendererException) LwjglGLFboEXT(com.jme3.renderer.lwjgl.LwjglGLFboEXT) LwjglGL(com.jme3.renderer.lwjgl.LwjglGL)

Aggregations

Renderer (com.jme3.renderer.Renderer)17 Camera (com.jme3.renderer.Camera)7 Vector3f (com.jme3.math.Vector3f)5 Material (com.jme3.material.Material)4 SceneProcessor (com.jme3.post.SceneProcessor)3 RendererException (com.jme3.renderer.RendererException)3 GLExt (com.jme3.renderer.opengl.GLExt)3 GLFbo (com.jme3.renderer.opengl.GLFbo)3 GLRenderer (com.jme3.renderer.opengl.GLRenderer)3 Uniform (com.jme3.shader.Uniform)3 CartoonSSAO (com.jme3.post.CartoonSSAO)2 Filter (com.jme3.post.Filter)2 FilterPostProcessor (com.jme3.post.FilterPostProcessor)2 HDRRenderer (com.jme3.post.HDRRenderer)2 FogFilter (com.jme3.post.filters.FogFilter)2 TranslucentBucketFilter (com.jme3.post.filters.TranslucentBucketFilter)2 SSAOFilter (com.jme3.post.ssao.SSAOFilter)2 Caps (com.jme3.renderer.Caps)2 RenderManager (com.jme3.renderer.RenderManager)2 LwjglGL (com.jme3.renderer.lwjgl.LwjglGL)2