use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.
the class OGLESContext method createView.
/**
* <code>createView</code> creates the GLSurfaceView that the renderer will
* draw to. <p> The result GLSurfaceView will receive input events and
* forward them to the Application. Any rendering will be done into the
* GLSurfaceView. Only one GLSurfaceView can be created at this time. The
* given configType specifies how to determine the display configuration.
*
* @return GLSurfaceView The newly created view
*/
public GLSurfaceView createView(Context context) {
// NOTE: We assume all ICS devices have OpenGL ES 2.0.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
// below 4.0, check OpenGL ES 2.0 support.
ActivityManager am = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo info = am.getDeviceConfigurationInfo();
if (info.reqGlEsVersion < 0x20000) {
throw new UnsupportedOperationException("OpenGL ES 2.0 is not supported on this device");
}
} else if (Build.VERSION.SDK_INT < 9) {
throw new UnsupportedOperationException("jME3 requires Android 2.3 or later");
}
// Start to set up the view
GLSurfaceView view = new GLSurfaceView(context);
logger.log(Level.INFO, "Android Build Version: {0}", Build.VERSION.SDK_INT);
if (androidInput == null) {
if (Build.VERSION.SDK_INT >= 14) {
androidInput = new AndroidInputHandler14();
} else if (Build.VERSION.SDK_INT >= 9) {
androidInput = new AndroidInputHandler();
}
}
androidInput.setView(view);
androidInput.loadSettings(settings);
// setEGLContextClientVersion must be set before calling setRenderer
// this means it cannot be set in AndroidConfigChooser (too late)
view.setEGLContextClientVersion(2);
view.setFocusableInTouchMode(true);
view.setFocusable(true);
// setFormat must be set before AndroidConfigChooser is called by the surfaceview.
// if setFormat is called after ConfigChooser is called, then execution
// stops at the setFormat call without a crash.
// We look at the user setting for alpha bits and set the surfaceview
// PixelFormat to either Opaque, Transparent, or Translucent.
// ConfigChooser will do it's best to honor the alpha requested by the user
// For best rendering performance, use Opaque (alpha bits = 0).
int curAlphaBits = settings.getAlphaBits();
logger.log(Level.FINE, "curAlphaBits: {0}", curAlphaBits);
if (curAlphaBits >= 8) {
logger.log(Level.FINE, "Pixel Format: TRANSLUCENT");
view.getHolder().setFormat(PixelFormat.TRANSLUCENT);
view.setZOrderOnTop(true);
} else if (curAlphaBits >= 1) {
logger.log(Level.FINE, "Pixel Format: TRANSPARENT");
view.getHolder().setFormat(PixelFormat.TRANSPARENT);
} else {
logger.log(Level.FINE, "Pixel Format: OPAQUE");
view.getHolder().setFormat(PixelFormat.OPAQUE);
}
AndroidConfigChooser configChooser = new AndroidConfigChooser(settings);
view.setEGLConfigChooser(configChooser);
view.setRenderer(this);
// reloading all the OpenGL objects.
if (Build.VERSION.SDK_INT >= 11) {
view.setPreserveEGLContextOnPause(true);
}
return view;
}
use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.
the class LwjglContext method initContextFirstTime.
protected void initContextFirstTime() {
final GLCapabilities capabilities = createCapabilities(settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3));
if (!capabilities.OpenGL20) {
throw new RendererException("OpenGL 2.0 or higher is required for jMonkeyEngine");
}
if (settings.getRenderer().equals(AppSettings.LWJGL_OPENGL2) || settings.getRenderer().equals(AppSettings.LWJGL_OPENGL3)) {
GL gl = new LwjglGL();
GLExt glext = new LwjglGLExt();
GLFbo glfbo;
if (capabilities.OpenGL30) {
glfbo = new LwjglGLFboGL3();
} else {
glfbo = new LwjglGLFboEXT();
}
if (settings.getBoolean("GraphicsDebug")) {
gl = new GLDebugDesktop(gl, glext, glfbo);
glext = (GLExt) gl;
glfbo = (GLFbo) gl;
}
if (settings.getBoolean("GraphicsTiming")) {
GLTimingState timingState = new GLTimingState();
gl = (GL) GLTiming.createGLTiming(gl, timingState, GL.class, GL2.class, GL3.class, GL4.class);
glext = (GLExt) GLTiming.createGLTiming(glext, timingState, GLExt.class);
glfbo = (GLFbo) GLTiming.createGLTiming(glfbo, timingState, GLFbo.class);
}
if (settings.getBoolean("GraphicsTrace")) {
gl = (GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class, GL4.class);
glext = (GLExt) GLTracer.createDesktopGlTracer(glext, GLExt.class);
glfbo = (GLFbo) GLTracer.createDesktopGlTracer(glfbo, GLFbo.class);
}
renderer = new GLRenderer(gl, glext, glfbo);
renderer.initialize();
} else {
throw new UnsupportedOperationException("Unsupported renderer: " + settings.getRenderer());
}
if (capabilities.GL_ARB_debug_output && settings.getBoolean("GraphicsDebug")) {
ARBDebugOutput.glDebugMessageCallbackARB(new LwjglGLDebugOutputHandler(), 0);
}
renderer.setMainFrameBufferSrgb(settings.isGammaCorrection());
renderer.setLinearizeSrgbImages(settings.isGammaCorrection());
// Init input
if (keyInput != null) {
keyInput.initialize();
}
if (mouseInput != null) {
mouseInput.initialize();
}
if (joyInput != null) {
joyInput.initialize();
}
renderable.set(true);
}
use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.
the class ParticlePointMesh method updateParticleData.
@Override
public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) {
VertexBuffer pvb = getBuffer(VertexBuffer.Type.Position);
FloatBuffer positions = (FloatBuffer) pvb.getData();
VertexBuffer cvb = getBuffer(VertexBuffer.Type.Color);
ByteBuffer colors = (ByteBuffer) cvb.getData();
VertexBuffer svb = getBuffer(VertexBuffer.Type.Size);
FloatBuffer sizes = (FloatBuffer) svb.getData();
VertexBuffer tvb = getBuffer(VertexBuffer.Type.TexCoord);
FloatBuffer texcoords = (FloatBuffer) tvb.getData();
float sizeScale = emitter.getWorldScale().x;
// update data in vertex buffers
positions.rewind();
colors.rewind();
sizes.rewind();
texcoords.rewind();
for (int i = 0; i < particles.length; i++) {
Particle p = particles[i];
positions.put(p.position.x).put(p.position.y).put(p.position.z);
sizes.put(p.size * sizeScale);
colors.putInt(p.color.asIntABGR());
int imgX = p.imageIndex % imagesX;
int imgY = (p.imageIndex - imgX) / imagesY;
float startX = ((float) imgX) / imagesX;
float startY = ((float) imgY) / imagesY;
float endX = startX + (1f / imagesX);
float endY = startY + (1f / imagesY);
texcoords.put(startX).put(startY).put(endX).put(endY);
}
positions.flip();
colors.flip();
sizes.flip();
texcoords.flip();
// force renderer to re-send data to GPU
pvb.updateData(positions);
cvb.updateData(colors);
svb.updateData(sizes);
tvb.updateData(texcoords);
}
use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.
the class ParticleTriMesh method updateParticleData.
@Override
public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) {
// System.arraycopy(particles, 0, particlesCopy, 0, particlesCopy.length);
// comparator.setCamera(cam);
// Arrays.sort(particlesCopy, comparator);
// SortUtil.qsort(particlesCopy, comparator);
// SortUtil.msort(particles, particlesCopy, comparator);
// particles = particlesCopy;
VertexBuffer pvb = getBuffer(VertexBuffer.Type.Position);
FloatBuffer positions = (FloatBuffer) pvb.getData();
VertexBuffer cvb = getBuffer(VertexBuffer.Type.Color);
ByteBuffer colors = (ByteBuffer) cvb.getData();
VertexBuffer tvb = getBuffer(VertexBuffer.Type.TexCoord);
FloatBuffer texcoords = (FloatBuffer) tvb.getData();
Vector3f camUp = cam.getUp();
Vector3f camLeft = cam.getLeft();
Vector3f camDir = cam.getDirection();
inverseRotation.multLocal(camUp);
inverseRotation.multLocal(camLeft);
inverseRotation.multLocal(camDir);
boolean facingVelocity = emitter.isFacingVelocity();
Vector3f up = new Vector3f(), left = new Vector3f();
if (!facingVelocity) {
up.set(camUp);
left.set(camLeft);
}
// update data in vertex buffers
positions.clear();
colors.clear();
texcoords.clear();
Vector3f faceNormal = emitter.getFaceNormal();
for (int i = 0; i < particles.length; i++) {
Particle p = particles[i];
boolean dead = p.life == 0;
if (dead) {
positions.put(0).put(0).put(0);
positions.put(0).put(0).put(0);
positions.put(0).put(0).put(0);
positions.put(0).put(0).put(0);
continue;
}
if (facingVelocity) {
left.set(p.velocity).normalizeLocal();
camDir.cross(left, up);
up.multLocal(p.size);
left.multLocal(p.size);
} else if (faceNormal != null) {
up.set(faceNormal).crossLocal(Vector3f.UNIT_X);
faceNormal.cross(up, left);
up.multLocal(p.size);
left.multLocal(p.size);
if (p.angle != 0) {
TempVars vars = TempVars.get();
vars.vect1.set(faceNormal).normalizeLocal();
vars.quat1.fromAngleNormalAxis(p.angle, vars.vect1);
vars.quat1.multLocal(left);
vars.quat1.multLocal(up);
vars.release();
}
} else if (p.angle != 0) {
float cos = FastMath.cos(p.angle) * p.size;
float sin = FastMath.sin(p.angle) * p.size;
left.x = camLeft.x * cos + camUp.x * sin;
left.y = camLeft.y * cos + camUp.y * sin;
left.z = camLeft.z * cos + camUp.z * sin;
up.x = camLeft.x * -sin + camUp.x * cos;
up.y = camLeft.y * -sin + camUp.y * cos;
up.z = camLeft.z * -sin + camUp.z * cos;
} else {
up.set(camUp);
left.set(camLeft);
up.multLocal(p.size);
left.multLocal(p.size);
}
positions.put(p.position.x + left.x + up.x).put(p.position.y + left.y + up.y).put(p.position.z + left.z + up.z);
positions.put(p.position.x - left.x + up.x).put(p.position.y - left.y + up.y).put(p.position.z - left.z + up.z);
positions.put(p.position.x + left.x - up.x).put(p.position.y + left.y - up.y).put(p.position.z + left.z - up.z);
positions.put(p.position.x - left.x - up.x).put(p.position.y - left.y - up.y).put(p.position.z - left.z - up.z);
if (uniqueTexCoords) {
int imgX = p.imageIndex % imagesX;
int imgY = (p.imageIndex - imgX) / imagesY;
float startX = ((float) imgX) / imagesX;
float startY = ((float) imgY) / imagesY;
float endX = startX + (1f / imagesX);
float endY = startY + (1f / imagesY);
texcoords.put(startX).put(endY);
texcoords.put(endX).put(endY);
texcoords.put(startX).put(startY);
texcoords.put(endX).put(startY);
}
int abgr = p.color.asIntABGR();
colors.putInt(abgr);
colors.putInt(abgr);
colors.putInt(abgr);
colors.putInt(abgr);
}
positions.clear();
colors.clear();
if (!uniqueTexCoords)
texcoords.clear();
else {
texcoords.clear();
tvb.updateData(texcoords);
}
// force renderer to re-send data to GPU
pvb.updateData(positions);
cvb.updateData(colors);
}
use of com.jme3.renderer.Renderer in project jmonkeyengine by jMonkeyEngine.
the class AbstractShadowRenderer method displayShadowMap.
/**
* For debugging purposes, display depth shadow maps.
*/
protected void displayShadowMap(Renderer r) {
Camera cam = viewPort.getCamera();
renderManager.setCamera(cam, true);
int h = cam.getHeight();
for (int i = 0; i < dispPic.length; i++) {
dispPic[i].setPosition((128 * i) + (150 + 64 * (i + 1)), h / 20f);
dispPic[i].setWidth(128);
dispPic[i].setHeight(128);
dispPic[i].updateGeometricState();
renderManager.renderGeometry(dispPic[i]);
}
renderManager.setCamera(cam, false);
}
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