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Example 36 with Control

use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridSerializationTest method simpleInitApp.

@Override
public void simpleInitApp() {
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    this.terrain = (TerrainGrid) assetManager.loadModel("TerrainGrid/TerrainGrid.j3o");
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 256, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
        terrain.addListener(new TerrainGridListener() {

            public void gridMoved(Vector3f newCenter) {
            }

            public void tileAttached(Vector3f cell, TerrainQuad quad) {
                //workaround for bugged test j3o's
                while (quad.getControl(RigidBodyControl.class) != null) {
                    quad.removeControl(RigidBodyControl.class);
                }
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }

            public void tileDetached(Vector3f cell, TerrainQuad quad) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
        });
    }
    this.initKeys();
}
Also used : CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) ColorRGBA(com.jme3.math.ColorRGBA) BulletAppState(com.jme3.bullet.BulletAppState) Vector3f(com.jme3.math.Vector3f) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad)

Example 37 with Control

use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.

the class TerrainTestReadWrite method loadTerrain.

private void loadTerrain() {
    FileInputStream fis = null;
    try {
        long start = System.currentTimeMillis();
        // remove the existing terrain and detach it from the root node.
        if (terrain != null) {
            Node existingTerrain = (Node) terrain;
            existingTerrain.removeFromParent();
            existingTerrain.removeControl(TerrainLodControl.class);
            existingTerrain.detachAllChildren();
            terrain = null;
        }
        // import the saved terrain, and attach it back to the root node
        File f = new File("terrainsave.jme");
        fis = new FileInputStream(f);
        BinaryImporter imp = BinaryImporter.getInstance();
        imp.setAssetManager(assetManager);
        terrain = (TerrainQuad) imp.load(new BufferedInputStream(fis));
        rootNode.attachChild((Node) terrain);
        float duration = (System.currentTimeMillis() - start) / 1000.0f;
        System.out.println("Load took " + duration + " seconds");
        // now we have to add back the camera to the LOD control
        TerrainLodControl lodControl = ((Node) terrain).getControl(TerrainLodControl.class);
        if (lodControl != null)
            lodControl.setCamera(getCamera());
    } catch (IOException ex) {
        Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex);
    } finally {
        try {
            if (fis != null) {
                fis.close();
            }
        } catch (IOException ex) {
            Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex);
        }
    }
}
Also used : BinaryImporter(com.jme3.export.binary.BinaryImporter) Node(com.jme3.scene.Node) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl)

Example 38 with Control

use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.

the class TerrainTestReadWrite method createMap.

private void createMap() {
    matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    matTerrain.setBoolean("useTriPlanarMapping", false);
    matTerrain.setBoolean("WardIso", true);
    // ALPHA map (for splat textures)
    matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    // HEIGHTMAP image (for the terrain heightmap)
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap", grass);
    matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_1", dirt);
    matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_2", rock);
    matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
    Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
    normalMap0.setWrap(WrapMode.Repeat);
    Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
    normalMap1.setWrap(WrapMode.Repeat);
    Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
    normalMap2.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("NormalMap", normalMap0);
    matTerrain.setTexture("NormalMap_1", normalMap2);
    matTerrain.setTexture("NormalMap_2", normalMap2);
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);
    // CREATE HEIGHTMAP
    AbstractHeightMap heightmap = null;
    try {
        heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
        heightmap.load();
    } catch (Exception e) {
        e.printStackTrace();
    }
    if (new File("terrainsave.jme").exists()) {
        loadTerrain();
    } else {
        // create the terrain as normal, and give it a control for LOD management
        //, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
        TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());
        TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera());
        // patch size, and a multiplier
        control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
        terrainQuad.addControl(control);
        terrainQuad.setMaterial(matTerrain);
        terrainQuad.setLocalTranslation(0, -100, 0);
        terrainQuad.setLocalScale(4f, 0.25f, 4f);
        rootNode.attachChild(terrainQuad);
        this.terrain = terrainQuad;
    }
    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 39 with Control

use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.

the class ParticleEmitter method read.

@Override
public void read(JmeImporter im) throws IOException {
    super.read(im);
    InputCapsule ic = im.getCapsule(this);
    shape = (EmitterShape) ic.readSavable("shape", DEFAULT_SHAPE);
    if (shape == DEFAULT_SHAPE) {
        // Prevent reference to static
        shape = shape.deepClone();
    }
    meshType = ic.readEnum("meshType", ParticleMesh.Type.class, ParticleMesh.Type.Triangle);
    int numParticles = ic.readInt("numParticles", 0);
    enabled = ic.readBoolean("enabled", true);
    particlesPerSec = ic.readFloat("particlesPerSec", 0);
    lowLife = ic.readFloat("lowLife", 0);
    highLife = ic.readFloat("highLife", 0);
    gravity = (Vector3f) ic.readSavable("gravity", null);
    imagesX = ic.readInt("imagesX", 1);
    imagesY = ic.readInt("imagesY", 1);
    startColor = (ColorRGBA) ic.readSavable("startColor", null);
    endColor = (ColorRGBA) ic.readSavable("endColor", null);
    startSize = ic.readFloat("startSize", 0);
    endSize = ic.readFloat("endSize", 0);
    worldSpace = ic.readBoolean("worldSpace", false);
    this.setIgnoreTransform(worldSpace);
    facingVelocity = ic.readBoolean("facingVelocity", false);
    faceNormal = (Vector3f) ic.readSavable("faceNormal", new Vector3f(Vector3f.NAN));
    selectRandomImage = ic.readBoolean("selectRandomImage", false);
    randomAngle = ic.readBoolean("randomAngle", false);
    rotateSpeed = ic.readFloat("rotateSpeed", 0);
    switch(meshType) {
        case Point:
            particleMesh = new ParticlePointMesh();
            this.setMesh(particleMesh);
            break;
        case Triangle:
            particleMesh = new ParticleTriMesh();
            this.setMesh(particleMesh);
            break;
        default:
            throw new IllegalStateException("Unrecognized particle type: " + meshType);
    }
    this.setNumParticles(numParticles);
    //        particleMesh.initParticleData(this, particles.length);
    //        particleMesh.setImagesXY(imagesX, imagesY);
    particleInfluencer = (ParticleInfluencer) ic.readSavable("influencer", DEFAULT_INFLUENCER);
    if (particleInfluencer == DEFAULT_INFLUENCER) {
        particleInfluencer = particleInfluencer.clone();
    }
    if (im.getFormatVersion() == 0) {
        // find it in the controls and take it out, then add the proper one in
        for (int i = 0; i < controls.size(); i++) {
            Object obj = controls.get(i);
            if (obj instanceof ParticleEmitter) {
                controls.remove(i);
                // now add the proper one in
                controls.add(new ParticleEmitterControl(this));
                break;
            }
        }
        // compatability before gravity was not a vector but a float
        if (gravity == null) {
            gravity = new Vector3f();
            gravity.y = ic.readFloat("gravity", 0);
        }
    } else {
        // since the parentEmitter is not loaded, it must be
        // loaded separately
        control = getControl(ParticleEmitterControl.class);
        control.parentEmitter = this;
    }
}
Also used : Type(com.jme3.effect.ParticleMesh.Type) InputCapsule(com.jme3.export.InputCapsule) Vector3f(com.jme3.math.Vector3f)

Example 40 with Control

use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.

the class ChaseCamera method setSpatial.

/**
     * Sets the spacial for the camera control, should only be used internally
     * @param spatial
     */
public void setSpatial(Spatial spatial) {
    target = spatial;
    if (spatial == null) {
        return;
    }
    computePosition();
    prevPos = new Vector3f(target.getWorldTranslation());
    cam.setLocation(pos);
}
Also used : Vector3f(com.jme3.math.Vector3f)

Aggregations

Vector3f (com.jme3.math.Vector3f)51 DirectionalLight (com.jme3.light.DirectionalLight)24 Material (com.jme3.material.Material)23 Quaternion (com.jme3.math.Quaternion)21 Node (com.jme3.scene.Node)19 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)18 Texture (com.jme3.texture.Texture)16 AnimControl (com.jme3.animation.AnimControl)15 ColorRGBA (com.jme3.math.ColorRGBA)15 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)15 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)14 Geometry (com.jme3.scene.Geometry)14 Spatial (com.jme3.scene.Spatial)13 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)13 BulletAppState (com.jme3.bullet.BulletAppState)12 AbstractHeightMap (com.jme3.terrain.heightmap.AbstractHeightMap)11 ImageBasedHeightMap (com.jme3.terrain.heightmap.ImageBasedHeightMap)11 ArrayList (java.util.ArrayList)10 Box (com.jme3.scene.shape.Box)7 Animation (com.jme3.animation.Animation)5