use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.
the class TestCameraMotionPath method simpleInitApp.
@Override
public void simpleInitApp() {
createScene();
cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f));
camNode = new CameraNode("Motion cam", cam);
camNode.setControlDir(ControlDirection.SpatialToCamera);
camNode.setEnabled(false);
path = new MotionPath();
path.setCycle(true);
path.addWayPoint(new Vector3f(20, 3, 0));
path.addWayPoint(new Vector3f(0, 3, 20));
path.addWayPoint(new Vector3f(-20, 3, 0));
path.addWayPoint(new Vector3f(0, 3, -20));
path.setCurveTension(0.83f);
path.enableDebugShape(assetManager, rootNode);
cameraMotionControl = new MotionEvent(camNode, path);
cameraMotionControl.setLoopMode(LoopMode.Loop);
//cameraMotionControl.setDuration(15f);
cameraMotionControl.setLookAt(teapot.getWorldTranslation(), Vector3f.UNIT_Y);
cameraMotionControl.setDirectionType(MotionEvent.Direction.LookAt);
rootNode.attachChild(camNode);
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
final BitmapText wayPointsText = new BitmapText(guiFont, false);
wayPointsText.setSize(guiFont.getCharSet().getRenderedSize());
guiNode.attachChild(wayPointsText);
path.addListener(new MotionPathListener() {
public void onWayPointReach(MotionEvent control, int wayPointIndex) {
if (path.getNbWayPoints() == wayPointIndex + 1) {
wayPointsText.setText(control.getSpatial().getName() + " Finish!!! ");
} else {
wayPointsText.setText(control.getSpatial().getName() + " Reached way point " + wayPointIndex);
}
wayPointsText.setLocalTranslation((cam.getWidth() - wayPointsText.getLineWidth()) / 2, cam.getHeight(), 0);
}
});
flyCam.setEnabled(false);
chaser = new ChaseCamera(cam, teapot);
chaser.registerWithInput(inputManager);
chaser.setSmoothMotion(true);
chaser.setMaxDistance(50);
chaser.setDefaultDistance(50);
initInputs();
}
use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.
the class TestCinematic method simpleInitApp.
@Override
public void simpleInitApp() {
//just some text
NiftyJmeDisplay niftyDisplay = new NiftyJmeDisplay(getAssetManager(), getInputManager(), getAudioRenderer(), getGuiViewPort());
Nifty nifty;
nifty = niftyDisplay.getNifty();
nifty.fromXmlWithoutStartScreen("Interface/Nifty/CinematicTest.xml");
getGuiViewPort().addProcessor(niftyDisplay);
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
final BitmapText text = new BitmapText(guiFont, false);
text.setSize(guiFont.getCharSet().getRenderedSize());
text.setText("Press enter to play/pause cinematic");
text.setLocalTranslation((cam.getWidth() - text.getLineWidth()) / 2, cam.getHeight(), 0);
guiNode.attachChild(text);
createScene();
cinematic = new Cinematic(rootNode, 20);
stateManager.attach(cinematic);
createCameraMotion();
//creating spatial animation for the teapot
AnimationFactory factory = new AnimationFactory(20, "teapotAnim");
factory.addTimeTranslation(0, new Vector3f(10, 0, 10));
factory.addTimeTranslation(20, new Vector3f(10, 0, -10));
factory.addTimeScale(10, new Vector3f(4, 4, 4));
factory.addTimeScale(20, new Vector3f(1, 1, 1));
factory.addTimeRotationAngles(20, 0, 4 * FastMath.TWO_PI, 0);
AnimControl control = new AnimControl();
control.addAnim(factory.buildAnimation());
teapot.addControl(control);
//fade in
cinematic.addCinematicEvent(0, new FadeEvent(true));
// cinematic.activateCamera(0, "aroundCam");
cinematic.addCinematicEvent(0, new AnimationEvent(teapot, "teapotAnim", LoopMode.DontLoop));
cinematic.addCinematicEvent(0, cameraMotionEvent);
cinematic.addCinematicEvent(0, new SoundEvent("Sound/Environment/Nature.ogg", LoopMode.Loop));
cinematic.addCinematicEvent(3f, new SoundEvent("Sound/Effects/kick.wav"));
cinematic.addCinematicEvent(3, new SubtitleTrack(nifty, "start", 3, "jMonkey engine really kicks A..."));
cinematic.addCinematicEvent(5.1f, new SoundEvent("Sound/Effects/Beep.ogg", 1));
cinematic.addCinematicEvent(2, new AnimationEvent(model, "Walk", LoopMode.Loop));
cinematic.activateCamera(0, "topView");
// cinematic.activateCamera(10, "aroundCam");
//fade out
cinematic.addCinematicEvent(19, new FadeEvent(false));
// cinematic.addCinematicEvent(19, new AbstractCinematicEvent() {
//
// @Override
// public void onPlay() {
// fade.setDuration(1f / cinematic.getSpeed());
// fade.fadeOut();
//
// }
//
// @Override
// public void onUpdate(float tpf) {
// }
//
// @Override
// public void onStop() {
// }
//
// @Override
// public void onPause() {
// }
// });
cinematic.addListener(new CinematicEventListener() {
public void onPlay(CinematicEvent cinematic) {
chaseCam.setEnabled(false);
System.out.println("play");
}
public void onPause(CinematicEvent cinematic) {
System.out.println("pause");
}
public void onStop(CinematicEvent cinematic) {
chaseCam.setEnabled(true);
fade.setValue(1);
System.out.println("stop");
}
});
//cinematic.setSpeed(2);
flyCam.setEnabled(false);
chaseCam = new ChaseCamera(cam, model, inputManager);
initInputs();
}
use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.
the class TestSpotLightTerrain method makeTerrain.
private void makeTerrain() {
// TERRAIN TEXTURE material
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matTerrain.setBoolean("useTriPlanarMapping", false);
matTerrain.setBoolean("WardIso", true);
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
// BRICK texture
Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
brick.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_3", brick);
matTerrain.setFloat("DiffuseMap_3_scale", rockScale);
// RIVER ROCK texture
Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
riverRock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_4", riverRock);
matTerrain.setFloat("DiffuseMap_4_scale", rockScale);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(WrapMode.Repeat);
matTerrain.setTexture("NormalMap", normalMap0);
matTerrain.setTexture("NormalMap_1", normalMap2);
matTerrain.setTexture("NormalMap_2", normalMap2);
matTerrain.setTexture("NormalMap_4", normalMap2);
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
createSky();
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
terrain.addControl(control);
terrain.setMaterial(matTerrain);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(1f, 1f, 1f);
rootNode.attachChild(terrain);
}
use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.
the class HelloTerrainCollision method simpleInitApp.
@Override
public void simpleInitApp() {
/** Set up Physics */
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
//bulletAppState.getPhysicsSpace().enableDebug(assetManager);
flyCam.setMoveSpeed(100);
setUpKeys();
/** 1. Create terrain material and load four textures into it. */
mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
/** 1.1) Add ALPHA map (for red-blue-green coded splat textures) */
mat_terrain.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
/** 1.2) Add GRASS texture into the red layer (Tex1). */
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
mat_terrain.setTexture("Tex1", grass);
mat_terrain.setFloat("Tex1Scale", 64f);
/** 1.3) Add DIRT texture into the green layer (Tex2) */
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
mat_terrain.setTexture("Tex2", dirt);
mat_terrain.setFloat("Tex2Scale", 32f);
/** 1.4) Add ROAD texture into the blue layer (Tex3) */
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
mat_terrain.setTexture("Tex3", rock);
mat_terrain.setFloat("Tex3Scale", 128f);
/** 2. Create the height map */
AbstractHeightMap heightmap = null;
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
heightmap.load();
/** 3. We have prepared material and heightmap.
* Now we create the actual terrain:
* 3.1) Create a TerrainQuad and name it "my terrain".
* 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
* 3.3) We prepared a heightmap of size 512x512 -- so we supply 512+1=513.
* 3.4) As LOD step scale we supply Vector3f(1,1,1).
* 3.5) We supply the prepared heightmap itself.
*/
terrain = new TerrainQuad("my terrain", 65, 513, heightmap.getHeightMap());
/** 4. We give the terrain its material, position & scale it, and attach it. */
terrain.setMaterial(mat_terrain);
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(2f, 1f, 2f);
rootNode.attachChild(terrain);
/** 5. The LOD (level of detail) depends on were the camera is: */
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
/** 6. Add physics: */
/* We set up collision detection for the scene by creating a static
* RigidBodyControl with mass zero.*/
terrain.addControl(new RigidBodyControl(0));
// We set up collision detection for the player by creating
// a capsule collision shape and a CharacterControl.
// The CharacterControl offers extra settings for
// size, stepheight, jumping, falling, and gravity.
// We also put the player in its starting position.
CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
player = new CharacterControl(capsuleShape, 0.05f);
player.setJumpSpeed(20);
player.setFallSpeed(30);
player.setGravity(30);
player.setPhysicsLocation(new Vector3f(-10, 10, 10));
// We attach the scene and the player to the rootnode and the physics space,
// to make them appear in the game world.
bulletAppState.getPhysicsSpace().add(terrain);
bulletAppState.getPhysicsSpace().add(player);
}
use of com.jme3.scene.control.Control in project jmonkeyengine by jMonkeyEngine.
the class TestHWSkinning method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(10f);
cam.setLocation(new Vector3f(3.8664846f, 6.2704787f, 9.664585f));
cam.setRotation(new Quaternion(-0.054774776f, 0.94064945f, -0.27974048f, -0.18418397f));
makeHudText();
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl);
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
model.setLocalScale(0.1f);
model.setLocalTranslation(i - SIZE / 2, 0, j - SIZE / 2);
control = model.getControl(AnimControl.class);
channel = control.createChannel();
channel.setAnim(animNames[(i + j) % 4]);
SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
skeletonControl.setHardwareSkinningPreferred(hwSkinningEnable);
skControls.add(skeletonControl);
rootNode.attachChild(model);
}
}
inputManager.addListener(this, "toggleHWS");
inputManager.addMapping("toggleHWS", new KeyTrigger(KeyInput.KEY_SPACE));
}
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