use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class TestCollisionGroups method simpleInitApp.
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.setDebugEnabled(true);
// Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
rootNode.attachChild(physicsSphere);
getPhysicsSpace().add(physicsSphere);
// Add a physics sphere to the world
Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
physicsSphere2.getControl(RigidBodyControl.class).addCollideWithGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
rootNode.attachChild(physicsSphere2);
getPhysicsSpace().add(physicsSphere2);
// an obstacle mesh, does not move (mass=0)
Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
node2.getControl(RigidBodyControl.class).setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);
node2.getControl(RigidBodyControl.class).setCollideWithGroups(PhysicsCollisionObject.COLLISION_GROUP_02);
rootNode.attachChild(node2);
getPhysicsSpace().add(node2);
// the floor, does not move (mass=0)
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Box(100f, 0.2f, 100f)), 0);
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
rootNode.attachChild(node3);
getPhysicsSpace().add(node3);
}
use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class TestGhostObject method simpleInitApp.
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.setDebugEnabled(true);
// Mesh to be shared across several boxes.
Box boxGeom = new Box(1f, 1f, 1f);
// CollisionShape to be shared across several boxes.
CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1));
Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1);
physicsBox.setName("box0");
physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
rootNode.attachChild(physicsBox);
getPhysicsSpace().add(physicsBox);
Node physicsBox1 = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1);
physicsBox1.setName("box1");
physicsBox1.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0, 40, 0));
rootNode.attachChild(physicsBox1);
getPhysicsSpace().add(physicsBox1);
Node physicsBox2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
physicsBox2.setName("box0");
physicsBox2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.5f, 80, -.8f));
rootNode.attachChild(physicsBox2);
getPhysicsSpace().add(physicsBox2);
// the floor, does not move (mass=0)
Node node = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(100, 1, 100)), 0);
node.setName("floor");
node.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
rootNode.attachChild(node);
getPhysicsSpace().add(node);
initGhostObject();
}
use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class TestAndroidResources method simpleInitApp.
@Override
public void simpleInitApp() {
// Create boxes with textures that are stored in the Android Resources Folders
// Images are stored in multiple Drawable and Mipmap directories. Android picks the ones that
// match the device size and density.
Box box1Mesh = new Box(1, 1, 1);
Geometry box1 = new Geometry("Monkey Box 1", box1Mesh);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setTexture("ColorMap", assetManager.loadTexture("drawable_monkey.png"));
box1.setMaterial(mat1);
box1.setLocalTranslation(-2, 0, 0);
rootNode.attachChild(box1);
Box box2Mesh = new Box(1, 1, 1);
Geometry box2 = new Geometry("Monkey Box 2", box2Mesh);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setTexture("ColorMap", assetManager.loadTexture("mipmap_monkey.png"));
box2.setMaterial(mat2);
box2.setLocalTranslation(2, 0, 0);
rootNode.attachChild(box2);
}
use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class TestAndroidSensors method simpleInitApp.
@Override
public void simpleInitApp() {
if (enableFlyByCameraRotation) {
flyCam.setEnabled(true);
} else {
flyCam.setEnabled(false);
}
Mesh lineX = new Line(Vector3f.ZERO, Vector3f.ZERO.add(Vector3f.UNIT_X.mult(3)));
Mesh lineY = new Line(Vector3f.ZERO, Vector3f.ZERO.add(Vector3f.UNIT_Y.mult(3)));
Mesh lineZ = new Line(Vector3f.ZERO, Vector3f.ZERO.add(Vector3f.UNIT_Z.mult(3)));
Geometry geoX = new Geometry("X", lineX);
Material matX = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matX.setColor("Color", ColorRGBA.Red);
matX.getAdditionalRenderState().setLineWidth(30);
geoX.setMaterial(matX);
rootNode.attachChild(geoX);
Geometry geoY = new Geometry("Y", lineY);
Material matY = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matY.setColor("Color", ColorRGBA.Green);
matY.getAdditionalRenderState().setLineWidth(30);
geoY.setMaterial(matY);
rootNode.attachChild(geoY);
Geometry geoZ = new Geometry("Z", lineZ);
Material matZ = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matZ.setColor("Color", ColorRGBA.Blue);
matZ.getAdditionalRenderState().setLineWidth(30);
geoZ.setMaterial(matZ);
rootNode.attachChild(geoZ);
Box b = new Box(1, 1, 1);
geomZero = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Yellow);
Texture tex_ml = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
mat.setTexture("ColorMap", tex_ml);
geomZero.setMaterial(mat);
geomZero.setLocalTranslation(Vector3f.ZERO);
geomZero.setLocalRotation(Quaternion.IDENTITY);
rootNode.attachChild(geomZero);
// Touch (aka MouseInput.BUTTON_LEFT) is used to record the starting
// orientation when using absolute rotations
inputManager.addMapping("MouseClick", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(this, "MouseClick");
Joystick[] joysticks = inputManager.getJoysticks();
if (joysticks == null || joysticks.length < 1) {
logger.log(Level.INFO, "Cannot find any joysticks!");
} else {
// Joysticks return a value of 0 to 1 based on how far the stick is
// push on the axis. This value is then scaled based on how long
// during the frame the joystick axis has been in that position.
// If the joystick is push all the way for the whole frame,
// then the value in onAnalog is equal to tpf.
// If the joystick is push 1/2 way for the entire frame, then the
// onAnalog value is 1/2 tpf.
// Similarly, if the joystick is pushed to the maximum during a frame
// the value in onAnalog will also be scaled.
// For Android sensors, rotating the device 90deg is the same as
// pushing an actual joystick axis to the maximum.
logger.log(Level.INFO, "Number of joysticks: {0}", joysticks.length);
JoystickAxis axis;
for (Joystick joystick : joysticks) {
// Get and display all axes in joystick.
List<JoystickAxis> axes = joystick.getAxes();
for (JoystickAxis joystickAxis : axes) {
logger.log(Level.INFO, "{0} axis scan Name: {1}, LogicalId: {2}, AxisId: {3}", new Object[] { joystick.getName(), joystickAxis.getName(), joystickAxis.getLogicalId(), joystickAxis.getAxisId() });
}
// Get specific axis based on LogicalId of the JoystickAxis
// If found, map axis
axis = joystick.getAxis(SensorJoystickAxis.ORIENTATION_X);
if (axis != null) {
axis.assignAxis(ORIENTATION_X_PLUS, ORIENTATION_X_MINUS);
inputManager.addListener(this, ORIENTATION_X_PLUS, ORIENTATION_X_MINUS);
logger.log(Level.INFO, "Found {0} Joystick, assigning mapping for X axis: {1}, with max value: {2}", new Object[] { joystick.toString(), axis.toString(), ((SensorJoystickAxis) axis).getMaxRawValue() });
}
axis = joystick.getAxis(SensorJoystickAxis.ORIENTATION_Y);
if (axis != null) {
axis.assignAxis(ORIENTATION_Y_PLUS, ORIENTATION_Y_MINUS);
inputManager.addListener(this, ORIENTATION_Y_PLUS, ORIENTATION_Y_MINUS);
logger.log(Level.INFO, "Found {0} Joystick, assigning mapping for Y axis: {1}, with max value: {2}", new Object[] { joystick.toString(), axis.toString(), ((SensorJoystickAxis) axis).getMaxRawValue() });
}
axis = joystick.getAxis(SensorJoystickAxis.ORIENTATION_Z);
if (axis != null) {
axis.assignAxis(ORIENTATION_Z_PLUS, ORIENTATION_Z_MINUS);
inputManager.addListener(this, ORIENTATION_Z_PLUS, ORIENTATION_Z_MINUS);
logger.log(Level.INFO, "Found {0} Joystick, assigning mapping for Z axis: {1}, with max value: {2}", new Object[] { joystick.toString(), axis.toString(), ((SensorJoystickAxis) axis).getMaxRawValue() });
}
joystickMap.put(joystick.getJoyId(), joystick);
}
}
}
use of com.jme3.scene.shape.Box in project jmonkeyengine by jMonkeyEngine.
the class AndroidHarness method initialize.
public void initialize() {
app.initialize();
if (handleExitHook) {
// AndroidHarness can produce the exit app dialog box.
if (app.getInputManager().hasMapping(SimpleApplication.INPUT_MAPPING_EXIT)) {
app.getInputManager().deleteMapping(SimpleApplication.INPUT_MAPPING_EXIT);
}
app.getInputManager().addMapping(ESCAPE_EVENT, new TouchTrigger(TouchInput.KEYCODE_BACK));
app.getInputManager().addListener(this, new String[] { ESCAPE_EVENT });
}
}
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