use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.
the class TestSoftwareMouse method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
// inputManager.setCursorVisible(false);
Texture tex = assetManager.loadTexture("Interface/Logo/Cursor.png");
cursor = new Picture("cursor");
cursor.setTexture(assetManager, (Texture2D) tex, true);
cursor.setWidth(64);
cursor.setHeight(64);
guiNode.attachChild(cursor);
inputManager.addRawInputListener(inputListener);
// Image img = tex.getImage();
// ByteBuffer data = img.getData(0);
// IntBuffer image = BufferUtils.createIntBuffer(64 * 64);
// for (int y = 0; y < 64; y++){
// for (int x = 0; x < 64; x++){
// int rgba = data.getInt();
// image.put(rgba);
// }
// }
// image.clear();
//
// try {
// Cursor cur = new Cursor(64, 64, 2, 62, 1, image, null);
// Mouse.setNativeCursor(cur);
// } catch (LWJGLException ex) {
// Logger.getLogger(TestSoftwareMouse.class.getName()).log(Level.SEVERE, null, ex);
// }
}
use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.
the class TestWalkingChar method createTerrain.
private void createTerrain() {
matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
matRock.setBoolean("WardIso", true);
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap", grass);
matRock.setFloat("DiffuseMap_0_scale", 64);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_1", dirt);
matRock.setFloat("DiffuseMap_1_scale", 16);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_2", rock);
matRock.setFloat("DiffuseMap_2_scale", 128);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(WrapMode.Repeat);
matRock.setTexture("NormalMap", normalMap0);
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(2, 2, 2));
terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0);
terrain.addControl(terrainPhysicsNode);
rootNode.attachChild(terrain);
getPhysicsSpace().add(terrainPhysicsNode);
}
use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.
the class FbxImage method createImage.
private Image createImage() {
AssetManager assetManager = scene.assetManager;
Image image = null;
if (filename != null) {
// Try load by absolute path
File file = new File(filename);
if (file.exists() && file.isFile()) {
File dir = new File(file.getParent());
String locatorPath = dir.getAbsolutePath();
Texture tex = null;
try {
assetManager.registerLocator(locatorPath, com.jme3.asset.plugins.FileLocator.class);
tex = assetManager.loadTexture(file.getName());
} catch (Exception e) {
} finally {
assetManager.unregisterLocator(locatorPath, com.jme3.asset.plugins.FileLocator.class);
}
if (tex != null)
image = tex.getImage();
}
}
if (image == null && relativeFilename != null) {
// Try load by relative path
File dir = new File(scene.sceneFolderName);
String locatorPath = dir.getAbsolutePath();
Texture tex = null;
try {
assetManager.registerLocator(locatorPath, com.jme3.asset.plugins.FileLocator.class);
tex = assetManager.loadTexture(relativeFilename);
} catch (Exception e) {
} finally {
assetManager.unregisterLocator(locatorPath, com.jme3.asset.plugins.FileLocator.class);
}
if (tex != null)
image = tex.getImage();
}
if (image == null && content != null) {
// Try load from content
String filename = null;
if (this.filename != null)
filename = new File(this.filename).getName();
if (filename != null && this.relativeFilename != null)
filename = this.relativeFilename;
// Filename is required to aquire asset loader by extension
if (filename != null) {
String locatorPath = scene.sceneFilename;
// Unique path
filename = scene.sceneFilename + File.separatorChar + filename;
Texture tex = null;
try {
assetManager.registerLocator(locatorPath, ContentTextureLocator.class);
tex = assetManager.loadTexture(new ContentTextureKey(filename, content));
} catch (Exception e) {
} finally {
assetManager.unregisterLocator(locatorPath, ContentTextureLocator.class);
}
if (tex != null)
image = tex.getImage();
}
}
if (image == null) {
// Try to load from files near
if (relativeFilename != null) {
String[] split = relativeFilename.split("[\\\\/]");
String filename = split[split.length - 1];
Texture tex = null;
try {
tex = assetManager.loadTexture(new ContentTextureKey(scene.currentAssetInfo.getKey().getFolder() + filename, content));
} catch (Exception e) {
}
if (tex != null)
image = tex.getImage();
}
}
if (image == null)
return new Image(Image.Format.RGB8, 1, 1, BufferUtils.createByteBuffer((int) ((long) 1 * (long) 1 * (long) Image.Format.RGB8.getBitsPerPixel() / 8L)), ColorSpace.Linear);
return image;
}
use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.
the class J3MOutputCapsule method formatMatParamTexture.
protected static String formatMatParamTexture(MatParamTexture param) {
StringBuilder ret = new StringBuilder();
Texture tex = (Texture) param.getValue();
TextureKey key;
if (tex != null) {
key = (TextureKey) tex.getKey();
if (key != null && key.isFlipY()) {
ret.append("Flip ");
}
ret.append(formatWrapMode(tex, Texture.WrapAxis.S));
ret.append(formatWrapMode(tex, Texture.WrapAxis.T));
ret.append(formatWrapMode(tex, Texture.WrapAxis.R));
//Min and Mag filter
Texture.MinFilter def = Texture.MinFilter.BilinearNoMipMaps;
if (tex.getImage().hasMipmaps() || (key != null && key.isGenerateMips())) {
def = Texture.MinFilter.Trilinear;
}
if (tex.getMinFilter() != def) {
ret.append("Min").append(tex.getMinFilter().name()).append(" ");
}
if (tex.getMagFilter() != Texture.MagFilter.Bilinear) {
ret.append("Mag").append(tex.getMagFilter().name()).append(" ");
}
ret.append("\"").append(key.getName()).append("\"");
}
return ret.toString();
}
use of com.jme3.texture.Texture in project jmonkeyengine by jMonkeyEngine.
the class FbxImage method toJmeObject.
@Override
protected Object toJmeObject() {
Image image = null;
String fileName = null;
String relativeFilePathJme;
if (filePath != null) {
fileName = getFileName(filePath);
} else if (relativeFilePath != null) {
fileName = getFileName(relativeFilePath);
}
if (fileName != null) {
try {
// Try to load filename relative to FBX folder
key = new TextureKey(sceneFolderName + fileName);
key.setGenerateMips(true);
image = loadImageSafe(assetManager, key);
// Try to load relative filepath relative to FBX folder
if (image == null && relativeFilePath != null) {
// Convert Windows paths to jME3 paths
relativeFilePathJme = relativeFilePath.replace('\\', '/');
key = new TextureKey(sceneFolderName + relativeFilePathJme);
key.setGenerateMips(true);
image = loadImageSafe(assetManager, key);
}
// Try to load embedded image
if (image == null && content != null && content.length > 0) {
key = new TextureKey(fileName);
key.setGenerateMips(true);
InputStream is = new ByteArrayInputStream(content);
image = assetManager.loadAssetFromStream(key, is).getImage();
// NOTE: embedded texture doesn't exist in the asset manager,
// so the texture key must not be saved.
key = null;
}
} catch (AssetLoadException ex) {
logger.log(Level.WARNING, "Error while attempting to load texture {0}:\n{1}", new Object[] { name, ex.toString() });
}
}
if (image == null) {
logger.log(Level.WARNING, "Cannot locate {0} for texture {1}", new Object[] { fileName, name });
image = PlaceholderAssets.getPlaceholderImage(assetManager);
}
return image;
}
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