use of com.mojang.brigadier.arguments.ArgumentType in project SpongeCommon by SpongePowered.
the class SpongeRegistryLoaders method clientCompletionKey.
public static RegistryLoader<CommandTreeNodeType<?>> clientCompletionKey() {
final Function<ResourceKey, ArgumentType<?>> fn = key -> ((EmptyArgumentSerializerAccessor<?>) ArgumentTypesAccessor.accessor$BY_NAME().get(key).accessor$serializer()).accessor$constructor().get();
return RegistryLoader.of(l -> {
l.add(CommandTreeNodeTypes.ANGLE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.BLOCK_POS, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.BLOCK_PREDICATE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.BLOCK_STATE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.BOOL, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.COLOR, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.COLUMN_POS, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.COMPONENT, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.DIMENSION, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.DOUBLE, k -> SpongeRangeCommandTreeNodeType.createFrom(k, new DoubleArgumentSerializer()));
l.add(CommandTreeNodeTypes.ENTITY, SpongeEntityCommandTreeNodeType::new);
l.add(CommandTreeNodeTypes.ENTITY_ANCHOR, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.ENTITY_SUMMON, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.FLOAT, k -> SpongeRangeCommandTreeNodeType.createFrom(k, new FloatArgumentSerializer()));
l.add(CommandTreeNodeTypes.FLOAT_RANGE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.FUNCTION, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.GAME_PROFILE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.INTEGER, k -> SpongeRangeCommandTreeNodeType.createFrom(k, new IntegerArgumentSerializer()));
l.add(CommandTreeNodeTypes.INT_RANGE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.ITEM_ENCHANTMENT, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.ITEM_PREDICATE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.ITEM_SLOT, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.ITEM_STACK, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.LONG, k -> SpongeRangeCommandTreeNodeType.createFrom(k, new LongArgumentSerializer()));
l.add(CommandTreeNodeTypes.MESSAGE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.MOB_EFFECT, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.NBT_COMPOUND_TAG, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.NBT_PATH, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.NBT_TAG, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.OBJECTIVE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.OBJECTIVE_CRITERIA, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.OPERATION, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.PARTICLE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.RESOURCE_LOCATION, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.ROTATION, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.SCORE_HOLDER, k -> new SpongeAmountCommandTreeNodeType(k, ScoreHolderArgument.scoreHolder(), ScoreHolderArgument.scoreHolders()));
l.add(CommandTreeNodeTypes.SCOREBOARD_SLOT, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.STRING, SpongeStringCommandTreeNodeType::new);
l.add(CommandTreeNodeTypes.SWIZZLE, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.TEAM, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.TIME, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.UUID, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.VEC2, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
l.add(CommandTreeNodeTypes.VEC3, k -> new SpongeBasicCommandTreeNodeType(k, fn.apply(k)));
});
}
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