use of org.spongepowered.api.util.Nameable in project SpongeCommon by SpongePowered.
the class SpongeRegistryLoaders method placeholderParser.
public static RegistryLoader<PlaceholderParser> placeholderParser() {
return RegistryLoader.of(l -> {
l.add(PlaceholderParsers.CURRENT_WORLD, k -> new SpongePlaceholderParserBuilder().parser(placeholderText -> Component.text(placeholderText.associatedObject().filter(x -> x instanceof Locatable).map(x -> ((Locatable) x).serverLocation().worldKey()).orElseGet(() -> Sponge.server().worldManager().defaultWorld().key()).toString())).build());
l.add(PlaceholderParsers.NAME, k -> new SpongePlaceholderParserBuilder().parser(placeholderText -> placeholderText.associatedObject().filter(x -> x instanceof Nameable).map(x -> Component.text(((Nameable) x).name())).orElse(Component.empty())).build());
});
}
use of org.spongepowered.api.util.Nameable in project SpongeCommon by SpongePowered.
the class SpongeCommandCauseFactory method create.
@Override
@NonNull
public CommandCause create() {
try (final CauseStackManager.StackFrame frame = PhaseTracker.getCauseStackManager().pushCauseFrame()) {
final Cause cause = frame.currentCause();
final CommandSource iCommandSource = cause.first(CommandSource.class).orElseGet(() -> SpongeCommon.game().systemSubject());
final CommandSourceStack commandSource;
if (iCommandSource instanceof CommandSourceProviderBridge) {
// We know about this one so we can create it using the factory method on the source.
commandSource = ((CommandSourceProviderBridge) iCommandSource).bridge$getCommandSource(cause);
} else {
// try to create a command cause from the given ICommandSource, but as Mojang did not see fit to
// put any identifying characteristics on the object, we have to go it alone...
final EventContext context = cause.context();
@Nullable final Locatable locatable = iCommandSource instanceof Locatable ? (Locatable) iCommandSource : null;
final Component displayName;
if (iCommandSource instanceof Entity) {
displayName = ((Entity) iCommandSource).get(Keys.DISPLAY_NAME).map(SpongeAdventure::asVanilla).orElseGet(() -> new TextComponent(iCommandSource instanceof Nameable ? ((Nameable) iCommandSource).name() : iCommandSource.getClass().getSimpleName()));
} else {
displayName = new TextComponent(iCommandSource instanceof Nameable ? ((Nameable) iCommandSource).name() : iCommandSource.getClass().getSimpleName());
}
final String name = displayName.getString();
commandSource = new CommandSourceStack(iCommandSource, context.get(EventContextKeys.LOCATION).map(x -> VecHelper.toVanillaVector3d(x.position())).orElseGet(() -> locatable == null ? Vec3.ZERO : VecHelper.toVanillaVector3d(locatable.location().position())), context.get(EventContextKeys.ROTATION).map(rot -> new Vec2((float) rot.x(), (float) rot.y())).orElse(Vec2.ZERO), context.get(EventContextKeys.LOCATION).map(x -> (ServerLevel) x.world()).orElseGet(() -> locatable == null ? SpongeCommon.server().getLevel(Level.OVERWORLD) : (ServerLevel) locatable.serverLocation().world()), 4, name, displayName, SpongeCommon.server(), iCommandSource instanceof Entity ? (net.minecraft.world.entity.Entity) iCommandSource : null);
}
// We don't want the command source to have altered the cause here (unless there is the special case of the
// server), so we reset it back to what it was (in the ctor of CommandSource, it will add the current source
// to the cause - that's for if the source is created elsewhere, not here)
((CommandSourceStackBridge) commandSource).bridge$setCause(frame.currentCause());
return (CommandCause) commandSource;
}
}
Aggregations