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Example 1 with TeleporterBridge

use of io.izzel.arclight.common.bridge.world.TeleporterBridge in project Arclight by IzzelAliz.

the class ServerPlayerEntityMixin_1_15 method changeDimension.

/**
 * @author IzzelAliz
 * @reason
 */
@Overwrite(remap = false)
@Nullable
public Entity changeDimension(DimensionType dim, ITeleporter teleporter) {
    DimensionType[] destination = { dim };
    if (this.isSleeping())
        return (ServerPlayerEntity) (Object) this;
    if (!ForgeHooks.onTravelToDimension((ServerPlayerEntity) (Object) this, destination[0]))
        return null;
    PlayerTeleportEvent.TeleportCause cause = bridge$getTeleportCause().orElse(PlayerTeleportEvent.TeleportCause.UNKNOWN);
    // this.invulnerableDimensionChange = true;
    DimensionType dimensiontype = this.dimension;
    if (((DimensionTypeBridge) dimensiontype).bridge$getType() == DimensionType.THE_END && ((DimensionTypeBridge) destination[0]).bridge$getType() == DimensionType.OVERWORLD && teleporter instanceof Teleporter) {
        // Forge: Fix non-vanilla teleporters triggering end credits
        this.invulnerableDimensionChange = true;
        this.detach();
        // Forge: The player entity is cloned so keep the data until after cloning calls copyFrom
        this.getServerWorld().removePlayer((ServerPlayerEntity) (Object) this, true);
        if (!this.queuedEndExit) {
            this.queuedEndExit = true;
            this.connection.sendPacket(new SChangeGameStatePacket(4, this.seenCredits ? 0.0F : 1.0F));
            this.seenCredits = true;
        }
        return (ServerPlayerEntity) (Object) this;
    } else {
        ServerWorld serverworld = this.server.getWorld(dimensiontype);
        // this.dimension = destination;
        ServerWorld[] serverworld1 = { this.server.getWorld(destination[0]) };
        /*
            WorldInfo worldinfo = serverworld1.getWorldInfo();
            NetworkHooks.sendDimensionDataPacket(this.connection.netManager, (ServerPlayerEntity) (Object) this);
            this.connection.sendPacket(new SRespawnPacket(destination, WorldInfo.byHashing(worldinfo.getSeed()), worldinfo.getGenerator(), this.interactionManager.getGameType()));
            this.connection.sendPacket(new SServerDifficultyPacket(worldinfo.getDifficulty(), worldinfo.isDifficultyLocked()));
            PlayerList playerlist = this.server.getPlayerList();
            playerlist.updatePermissionLevel((ServerPlayerEntity) (Object) this);
            serverworld.removeEntity((ServerPlayerEntity) (Object) this, true); //Forge: the player entity is moved to the new world, NOT cloned. So keep the data alive with no matching invalidate call.
            this.revive();
            */
        PlayerList[] playerlist = new PlayerList[1];
        Entity e = teleporter.placeEntity((ServerPlayerEntity) (Object) this, serverworld, serverworld1[0], this.rotationYaw, spawnPortal -> {
            // Forge: Start vanilla logic
            double d0 = this.getPosX();
            double d1 = this.getPosY();
            double d2 = this.getPosZ();
            float f = this.rotationPitch;
            float f1 = this.rotationYaw;
            double d3 = 8.0D;
            float f2 = f1;
            serverworld.getProfiler().startSection("moving");
            if (serverworld1[0] != null) {
                double moveFactor = serverworld.getDimension().getMovementFactor() / serverworld1[0].getDimension().getMovementFactor();
                d0 *= moveFactor;
                d2 *= moveFactor;
                if (dimensiontype == DimensionType.OVERWORLD && destination[0] == DimensionType.THE_NETHER) {
                    this.enteredNetherPosition = this.getPositionVec();
                } else if (dimensiontype == DimensionType.OVERWORLD && destination[0] == DimensionType.THE_END) {
                    BlockPos blockpos = serverworld1[0].getSpawnCoordinate();
                    d0 = blockpos.getX();
                    d1 = blockpos.getY();
                    d2 = blockpos.getZ();
                    f1 = 90.0F;
                    f = 0.0F;
                }
            }
            Location enter = this.bridge$getBukkitEntity().getLocation();
            Location exit = (serverworld1[0] == null) ? null : new Location(((ServerWorldBridge) serverworld1[0]).bridge$getWorld(), d0, d1, d2, f1, f);
            PlayerPortalEvent event = new PlayerPortalEvent(this.bridge$getBukkitEntity(), enter, exit, cause, 128, true, ((DimensionTypeBridge) destination[0]).bridge$getType() == DimensionType.THE_END ? 0 : 16);
            Bukkit.getServer().getPluginManager().callEvent(event);
            if (event.isCancelled() || event.getTo() == null) {
                return null;
            }
            exit = event.getTo();
            if (exit == null) {
                return null;
            }
            serverworld1[0] = ((CraftWorld) exit.getWorld()).getHandle();
            d0 = exit.getX();
            d1 = exit.getY();
            d2 = exit.getZ();
            // this.setLocationAndAngles(d0, d1, d2, f1, f);
            serverworld.getProfiler().endSection();
            serverworld.getProfiler().startSection("placing");
            double d7 = Math.max(-2.9999872E7D, serverworld1[0].getWorldBorder().minX() + 16.0D);
            double d4 = Math.max(-2.9999872E7D, serverworld1[0].getWorldBorder().minZ() + 16.0D);
            double d5 = Math.min(2.9999872E7D, serverworld1[0].getWorldBorder().maxX() - 16.0D);
            double d6 = Math.min(2.9999872E7D, serverworld1[0].getWorldBorder().maxZ() - 16.0D);
            d0 = MathHelper.clamp(d0, d7, d5);
            d2 = MathHelper.clamp(d2, d4, d6);
            // this.setLocationAndAngles(d0, d1, d2, f1, f);
            Vec3d exitVelocity = Vec3d.ZERO;
            BlockPos exitPosition = new BlockPos(d0, d1, d2);
            if (((DimensionTypeBridge) destination[0]).bridge$getType() == DimensionType.THE_END) {
                int i = exitPosition.getX();
                int j = exitPosition.getY() - 1;
                int k = exitPosition.getZ();
                if (event.getCanCreatePortal()) {
                    BlockStateListPopulator blockList = new BlockStateListPopulator(serverworld1[0]);
                    for (int j1 = -2; j1 <= 2; ++j1) {
                        for (int k1 = -2; k1 <= 2; ++k1) {
                            for (int l1 = -1; l1 < 3; ++l1) {
                                int i2 = i + k1 * 1 + j1 * 0;
                                int j2 = j + l1;
                                int k2 = k + k1 * 0 - j1 * 1;
                                boolean flag = l1 < 0;
                                blockList.setBlockState(new BlockPos(i2, j2, k2), flag ? Blocks.OBSIDIAN.getDefaultState() : Blocks.AIR.getDefaultState(), 3);
                            }
                        }
                    }
                    org.bukkit.World bworld = ((ServerWorldBridge) serverworld1[0]).bridge$getWorld();
                    PortalCreateEvent portalEvent = new PortalCreateEvent((List<BlockState>) (List) blockList.getList(), bworld, this.bridge$getBukkitEntity(), PortalCreateEvent.CreateReason.END_PLATFORM);
                    Bukkit.getPluginManager().callEvent(portalEvent);
                    if (!portalEvent.isCancelled()) {
                        blockList.updateList();
                    }
                }
                // this.setLocationAndAngles(i, j, k, f1, 0.0F);
                exit.setX(i);
                exit.setY(j);
                exit.setZ(k);
                // this.setMotion(Vec3d.ZERO);
                exitVelocity = Vec3d.ZERO;
            } else {
                BlockPattern.PortalInfo portalInfo = ((TeleporterBridge) serverworld1[0].getDefaultTeleporter()).bridge$placeInPortal((ServerPlayerEntity) (Object) this, exitPosition, f2, event.getSearchRadius(), true);
                if (spawnPortal && portalInfo == null && event.getCanCreatePortal()) {
                    if (((TeleporterBridge) serverworld1[0].getDefaultTeleporter()).bridge$makePortal((ServerPlayerEntity) (Object) this, exitPosition, event.getCreationRadius())) {
                        // serverworld1.getDefaultTeleporter().placeInPortal((ServerPlayerEntity) (Object) this, f2);
                        portalInfo = ((TeleporterBridge) serverworld1[0].getDefaultTeleporter()).bridge$placeInPortal((ServerPlayerEntity) (Object) this, exitPosition, f2, event.getSearchRadius(), true);
                    }
                }
                if (portalInfo == null) {
                    return null;
                }
                exitVelocity = portalInfo.motion;
                exit.setX(portalInfo.pos.getX());
                exit.setY(portalInfo.pos.getY());
                exit.setZ(portalInfo.pos.getZ());
                exit.setYaw(f2 + (float) portalInfo.rotation);
            }
            serverworld.getProfiler().endSection();
            PlayerTeleportEvent tpEvent = new PlayerTeleportEvent(this.bridge$getBukkitEntity(), enter, exit, cause);
            Bukkit.getServer().getPluginManager().callEvent(tpEvent);
            if (tpEvent.isCancelled() || tpEvent.getTo() == null) {
                return null;
            }
            exit = tpEvent.getTo();
            if (exit == null) {
                return null;
            }
            serverworld1[0] = ((CraftWorld) exit.getWorld()).getHandle();
            this.invulnerableDimensionChange = true;
            destination[0] = serverworld1[0].getDimension().getType();
            this.dimension = destination[0];
            WorldInfo worldinfo = serverworld1[0].getWorldInfo();
            NetworkHooks.sendDimensionDataPacket(this.connection.netManager, (ServerPlayerEntity) (Object) this);
            this.connection.sendPacket(new SRespawnPacket(destination[0], WorldInfo.byHashing(worldinfo.getSeed()), worldinfo.getGenerator(), this.interactionManager.getGameType()));
            this.connection.sendPacket(new SServerDifficultyPacket(worldinfo.getDifficulty(), worldinfo.isDifficultyLocked()));
            playerlist[0] = this.server.getPlayerList();
            playerlist[0].updatePermissionLevel((ServerPlayerEntity) (Object) this);
            // Forge: the player entity is moved to the new world, NOT cloned. So keep the data alive with no matching invalidate call.
            serverworld.removeEntity((ServerPlayerEntity) (Object) this, true);
            this.revive();
            this.setMotion(exitVelocity);
            this.setWorld(serverworld1[0]);
            serverworld1[0].addDuringPortalTeleport((ServerPlayerEntity) (Object) this);
            this.func_213846_b(serverworld);
            // this.connection.setPlayerLocation(this.getPosX(), this.getPosY(), this.getPosZ(), f1, f);
            ((ServerPlayNetHandlerBridge) this.connection).bridge$teleport(exit);
            this.connection.captureCurrentPosition();
            // forge: this is part of the ITeleporter patch
            return (ServerPlayerEntity) (Object) this;
        });
        // Forge: End vanilla logic
        if (e == null) {
            return (ServerPlayerEntity) (Object) this;
        } else if (e != (Object) this) {
            throw new IllegalArgumentException(String.format("Teleporter %s returned not the player entity but instead %s, expected PlayerEntity %s", teleporter, e, this));
        }
        this.interactionManager.setWorld(serverworld1[0]);
        this.connection.sendPacket(new SPlayerAbilitiesPacket(this.abilities));
        playerlist[0].sendWorldInfo((ServerPlayerEntity) (Object) this, serverworld1[0]);
        playerlist[0].sendInventory((ServerPlayerEntity) (Object) this);
        for (EffectInstance effectinstance : this.getActivePotionEffects()) {
            this.connection.sendPacket(new SPlayEntityEffectPacket(this.getEntityId(), effectinstance));
        }
        this.connection.sendPacket(new SPlaySoundEventPacket(1032, BlockPos.ZERO, 0, false));
        this.lastExperience = -1;
        this.lastHealth = -1.0F;
        this.lastFoodLevel = -1;
        BasicEventHooks.firePlayerChangedDimensionEvent((ServerPlayerEntity) (Object) this, dimensiontype, destination[0]);
        PlayerChangedWorldEvent changeEvent = new PlayerChangedWorldEvent(this.bridge$getBukkitEntity(), ((WorldBridge) serverworld).bridge$getWorld());
        Bukkit.getPluginManager().callEvent(changeEvent);
        return (ServerPlayerEntity) (Object) this;
    }
}
Also used : DimensionType(net.minecraft.world.dimension.DimensionType) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity) Entity(net.minecraft.entity.Entity) PlayerList(net.minecraft.server.management.PlayerList) ServerPlayNetHandlerBridge(io.izzel.arclight.common.bridge.network.play.ServerPlayNetHandlerBridge) SPlayEntityEffectPacket(net.minecraft.network.play.server.SPlayEntityEffectPacket) PlayerPortalEvent(org.bukkit.event.player.PlayerPortalEvent) SPlaySoundEventPacket(net.minecraft.network.play.server.SPlaySoundEventPacket) SChangeGameStatePacket(net.minecraft.network.play.server.SChangeGameStatePacket) ServerWorld(net.minecraft.world.server.ServerWorld) SPlayerAbilitiesPacket(net.minecraft.network.play.server.SPlayerAbilitiesPacket) SRespawnPacket(net.minecraft.network.play.server.SRespawnPacket) WorldInfo(net.minecraft.world.storage.WorldInfo) BlockPos(net.minecraft.util.math.BlockPos) List(java.util.List) PlayerList(net.minecraft.server.management.PlayerList) TeleporterBridge(io.izzel.arclight.common.bridge.world.TeleporterBridge) PortalCreateEvent(org.bukkit.event.world.PortalCreateEvent) Teleporter(net.minecraft.world.Teleporter) ITeleporter(net.minecraftforge.common.util.ITeleporter) BlockPattern(net.minecraft.block.pattern.BlockPattern) PlayerTeleportEvent(org.bukkit.event.player.PlayerTeleportEvent) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity) BlockStateListPopulator(org.bukkit.craftbukkit.v.util.BlockStateListPopulator) Vec3d(net.minecraft.util.math.Vec3d) SServerDifficultyPacket(net.minecraft.network.play.server.SServerDifficultyPacket) BlockState(org.bukkit.block.BlockState) PlayerChangedWorldEvent(org.bukkit.event.player.PlayerChangedWorldEvent) ServerWorldBridge(io.izzel.arclight.common.bridge.world.server.ServerWorldBridge) EffectInstance(net.minecraft.potion.EffectInstance) Location(org.bukkit.Location) Overwrite(org.spongepowered.asm.mixin.Overwrite) Nullable(javax.annotation.Nullable)

Aggregations

ServerPlayNetHandlerBridge (io.izzel.arclight.common.bridge.network.play.ServerPlayNetHandlerBridge)1 TeleporterBridge (io.izzel.arclight.common.bridge.world.TeleporterBridge)1 ServerWorldBridge (io.izzel.arclight.common.bridge.world.server.ServerWorldBridge)1 List (java.util.List)1 Nullable (javax.annotation.Nullable)1 BlockPattern (net.minecraft.block.pattern.BlockPattern)1 Entity (net.minecraft.entity.Entity)1 PlayerEntity (net.minecraft.entity.player.PlayerEntity)1 ServerPlayerEntity (net.minecraft.entity.player.ServerPlayerEntity)1 SChangeGameStatePacket (net.minecraft.network.play.server.SChangeGameStatePacket)1 SPlayEntityEffectPacket (net.minecraft.network.play.server.SPlayEntityEffectPacket)1 SPlaySoundEventPacket (net.minecraft.network.play.server.SPlaySoundEventPacket)1 SPlayerAbilitiesPacket (net.minecraft.network.play.server.SPlayerAbilitiesPacket)1 SRespawnPacket (net.minecraft.network.play.server.SRespawnPacket)1 SServerDifficultyPacket (net.minecraft.network.play.server.SServerDifficultyPacket)1 EffectInstance (net.minecraft.potion.EffectInstance)1 PlayerList (net.minecraft.server.management.PlayerList)1 BlockPos (net.minecraft.util.math.BlockPos)1 Vec3d (net.minecraft.util.math.Vec3d)1 Teleporter (net.minecraft.world.Teleporter)1