Search in sources :

Example 31 with Location

use of io.xol.chunkstories.api.Location in project chunkstories-core by Hugobros3.

the class HitBoxImpl method lineIntersection.

/**
 * Tricky maths; transforms the inbound ray so the hitbox would be at 0.0.0 and axis-aligned
 */
public Vector3dc lineIntersection(Vector3dc lineStart, Vector3dc lineDirection) {
    Matrix4f fromAABBToWorld = new Matrix4f(entity.getAnimatedSkeleton().getBoneHierarchyTransformationMatrix(skeletonPart, System.currentTimeMillis() % 1000000));
    Matrix4f worldPositionTransformation = new Matrix4f();
    Location entityLoc = entity.getLocation();
    Vector3f pos = new Vector3f((float) entityLoc.x, (float) entityLoc.y, (float) entityLoc.z);
    worldPositionTransformation.translate(pos);
    // Creates from AABB space to worldspace
    worldPositionTransformation.mul(fromAABBToWorld, fromAABBToWorld);
    // Invert it.
    Matrix4f fromWorldToAABB = new Matrix4f();
    fromAABBToWorld.invert(fromWorldToAABB);
    // Transform line start into AABB space
    Vector4f lineStart4 = new Vector4f((float) lineStart.x(), (float) lineStart.y(), (float) lineStart.z(), 1.0f);
    Vector4f lineDirection4 = new Vector4f((float) lineDirection.x(), (float) lineDirection.y(), (float) lineDirection.z(), 0.0f);
    fromWorldToAABB.transform(lineStart4);
    fromWorldToAABB.transform(lineDirection4);
    Vector3d lineStartTransformed = new Vector3d(lineStart4.x(), lineStart4.y(), lineStart4.z());
    Vector3d lineDirectionTransformed = new Vector3d(lineDirection4.x(), lineDirection4.y(), lineDirection4.z());
    // Actual computation
    Vector3dc hitPoint = box.lineIntersection(lineStartTransformed, lineDirectionTransformed);
    if (hitPoint == null)
        return null;
    // Transform hitPoint back into world
    Vector4f hitPoint4 = new Vector4f((float) hitPoint.x(), (float) hitPoint.y(), (float) hitPoint.z(), 1.0f);
    fromAABBToWorld.transform(hitPoint4);
    return new Vector3d((double) (float) hitPoint4.x(), (double) (float) hitPoint4.y(), (double) (float) hitPoint4.z());
}
Also used : Vector3dc(org.joml.Vector3dc) Matrix4f(org.joml.Matrix4f) Vector4f(org.joml.Vector4f) Vector3d(org.joml.Vector3d) Vector3f(org.joml.Vector3f) Location(io.xol.chunkstories.api.Location)

Example 32 with Location

use of io.xol.chunkstories.api.Location in project chunkstories-core by Hugobros3.

the class HitBoxImpl method draw.

/**
 * Debug method to figure out if the hitbox match with the model
 */
public void draw(RenderingInterface context) {
    if (!context.currentShader().getShaderName().equals("overlay")) {
        context.useShader("overlay");
        context.getCamera().setupShader(context.currentShader());
    }
    context.currentShader().setUniform1i("doTransform", 1);
    Matrix4f boneTransormation = new Matrix4f(entity.getAnimatedSkeleton().getBoneHierarchyTransformationMatrix(skeletonPart, System.currentTimeMillis() % 1000000));
    Matrix4f worldPositionTransformation = new Matrix4f();
    Location loc = entity.getLocation();
    Vector3f pos = new Vector3f((float) loc.x, (float) loc.y, (float) loc.z);
    worldPositionTransformation.translate(pos);
    worldPositionTransformation.mul(boneTransormation, boneTransormation);
    // Scales/moves the identity box to reflect collisionBox shape
    boneTransormation.translate(new Vector3f((float) box.xpos, (float) box.ypos, (float) box.zpos));
    boneTransormation.scale(new Vector3f((float) box.xw, (float) box.h, (float) box.zw));
    context.currentShader().setUniformMatrix4f("transform", boneTransormation);
    context.unbindAttributes();
    context.bindAttribute("vertexIn", context.meshes().getIdentityCube().asAttributeSource(VertexFormat.FLOAT, 3));
    context.currentShader().setUniform4f("colorIn", 0.0, 1.0, 0.0, 1.0);
    // Check for intersection with player
    EntityControllable ec = ((WorldClient) entity.getWorld()).getClient().getPlayer().getControlledEntity();
    if (ec != null) {
        if (lineIntersection((Vector3d) context.getCamera().getCameraPosition(), ((EntityPlayer) ec).getDirectionLookingAt()) != null)
            context.currentShader().setUniform4f("colorIn", 1.0, 0.0, 0.0, 1.0);
    }
    context.draw(Primitive.LINE, 0, 24);
    context.currentShader().setUniform1i("doTransform", 0);
}
Also used : Matrix4f(org.joml.Matrix4f) Vector3d(org.joml.Vector3d) Vector3f(org.joml.Vector3f) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) WorldClient(io.xol.chunkstories.api.world.WorldClient) Location(io.xol.chunkstories.api.Location)

Example 33 with Location

use of io.xol.chunkstories.api.Location in project chunkstories-core by Hugobros3.

the class VoxelDoor method onPlace.

@Override
public void onPlace(FutureCell cell, WorldModificationCause cause) throws IllegalBlockModificationException {
    // Ignore all that crap on a slave world
    if (!(cell.getWorld() instanceof WorldMaster))
        return;
    // We should only place the lower part, prevent entities from doing so !
    if (top && cause != null && cause instanceof Entity)
        throw new IllegalBlockModificationException(cell, "Entities can't place upper doors parts");
    // If the system adds the upper part, no modifications to be done on it
    if (top)
        return;
    World world = cell.getWorld();
    int x = cell.getX();
    int y = cell.getY();
    int z = cell.getZ();
    // Check top is free
    int topData = world.peekRaw(x, y + 1, z);
    if (VoxelFormat.id(topData) != 0)
        throw new IllegalBlockModificationException(cell, "Top part isn't free");
    // grab our attributes
    boolean isOpen = ((cell.getMetaData() >> 0) & 0x1) == 1;
    boolean hingeSide = ((cell.getMetaData() >> 1) & 0x1) == 1;
    int facingPassed = (cell.getMetaData() >> 2) & 0x3;
    // Default face is given by passed metadata
    VoxelSide doorSideFacing = VoxelSide.values()[facingPassed];
    // Determine side if placed by an entity and not internal code
    if (cause != null && cause instanceof Entity) {
        Location loc = ((Entity) cause).getLocation();
        double dx = loc.x() - (x + 0.5);
        double dz = loc.z() - (z + 0.5);
        if (Math.abs(dx) > Math.abs(dz)) {
            if (dx > 0)
                doorSideFacing = VoxelSide.RIGHT;
            else
                doorSideFacing = VoxelSide.LEFT;
        } else {
            if (dz > 0)
                doorSideFacing = VoxelSide.FRONT;
            else
                doorSideFacing = VoxelSide.BACK;
        }
        // If there is an adjacent one, set the hinge to right
        Voxel adjacent = null;
        switch(doorSideFacing) {
            case LEFT:
                adjacent = world.peekSimple(x, y, z - 1);
                break;
            case RIGHT:
                adjacent = world.peekSimple(x, y, z + 1);
                break;
            case FRONT:
                adjacent = world.peekSimple(x - 1, y, z);
                break;
            case BACK:
                adjacent = world.peekSimple(x + 1, y, z);
                break;
            default:
                break;
        }
        if (adjacent instanceof VoxelDoor) {
            hingeSide = true;
        }
        cell.setMetaData(computeMeta(isOpen, hingeSide, doorSideFacing));
    }
    // Place the upper part and we're good to go
    world.pokeSimple(x, y + 1, z, this.getUpperPart(), -1, -1, cell.getMetaData());
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) VoxelSide(io.xol.chunkstories.api.voxel.VoxelSide) ItemVoxel(io.xol.chunkstories.api.item.ItemVoxel) Voxel(io.xol.chunkstories.api.voxel.Voxel) IllegalBlockModificationException(io.xol.chunkstories.api.exceptions.world.voxel.IllegalBlockModificationException) World(io.xol.chunkstories.api.world.World) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location)

Example 34 with Location

use of io.xol.chunkstories.api.Location in project chunkstories-core by Hugobros3.

the class ItemsLogicListener method onDroppedItem.

@EventHandler
public void onDroppedItem(EventItemDroppedToWorld event) {
    // Create an EntityGroundItem and add it to the event
    Location throwLocation = event.getLocation();
    Vector3d throwForce = new Vector3d(0.0);
    // Throw it when dropping it from a player's inventory ?
    System.out.println(event.getInventoryFrom());
    if (event.getInventoryFrom() != null && event.getInventoryFrom().getHolder() != null && event.getInventoryFrom().getHolder() instanceof Entity) {
        System.out.println("from som 1");
        EntityWithInventory entity = ((EntityWithInventory) event.getInventoryFrom().getHolder());
        Location pos = entity.getLocation();
        if (entity instanceof EntityLiving) {
            System.out.println("he l i v e s");
            EntityLiving owner = (EntityLiving) entity;
            throwLocation = new Location(pos.getWorld(), pos.x(), pos.y() + ((EntityPlayer) owner).eyePosition, pos.z());
            throwForce = new Vector3d(((EntityPlayer) owner).getDirectionLookingAt()).mul(0.15 - Math2.clampd(((EntityPlayer) owner).getEntityRotationComponent().getVerticalRotation(), -45, 20) / 45f * 0.0f);
            throwForce.add(((EntityPlayer) owner).getVelocityComponent().getVelocity());
        }
    }
    EntityGroundItem thrownItem = (EntityGroundItem) core.getPluginExecutionContext().getContent().entities().getEntityDefinition("groundItem").create(throwLocation);
    thrownItem.positionComponent.setPosition(throwLocation);
    thrownItem.velocityComponent.setVelocity(throwForce);
    thrownItem.setItemPile(event.getItemPile());
    // EntityGroundItem entity = new EntityGroundItem(core.getPluginExecutionContext().getContent().entities().getEntityDefinitionByName("groundItem"), event.getLocation(), event.getItemPile());
    event.setItemEntity(thrownItem);
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) EntityGroundItem(io.xol.chunkstories.core.entity.EntityGroundItem) Vector3d(org.joml.Vector3d) EntityWithInventory(io.xol.chunkstories.api.entity.interfaces.EntityWithInventory) EntityPlayer(io.xol.chunkstories.core.entity.EntityPlayer) Location(io.xol.chunkstories.api.Location) EventHandler(io.xol.chunkstories.api.events.EventHandler)

Example 35 with Location

use of io.xol.chunkstories.api.Location in project chunkstories-core by Hugobros3.

the class SignRenderer method renderVoxels.

@Override
public void renderVoxels(RenderingInterface renderingContext, IterableIterator<ChunkCell> renderableEntitiesIterator) {
    setupRender(renderingContext);
    renderingContext.setObjectMatrix(null);
    for (// .getElementsInFrustrumOnly())
    ChunkCell context : // .getElementsInFrustrumOnly())
    renderableEntitiesIterator) {
        if (renderingContext.getCamera().getCameraPosition().distance(context.getLocation()) > 32)
            continue;
        Texture2D diffuse = renderingContext.textures().getTexture("./models/sign.png");
        diffuse.setLinearFiltering(false);
        renderingContext.bindAlbedoTexture(diffuse);
        renderingContext.bindNormalTexture(renderingContext.textures().getTexture("./textures/normalnormal.png"));
        renderingContext.currentShader().setUniform2f("worldLightIn", context.getBlocklight(), context.getSunlight());
        boolean isPost = context.getVoxel().getName().endsWith("_post");
        int facing = context.getMetaData();
        Matrix4f mutrix = new Matrix4f();
        mutrix.translate(new Vector3f(0.5f, 0.0f, 0.5f));
        Location loc = context.getLocation();
        mutrix.translate((float) loc.x, (float) loc.y, (float) loc.z);
        mutrix.rotate((float) Math.PI * 2.0f * (-facing) / 16f, new Vector3f(0, 1, 0));
        if (!isPost)
            mutrix.translate(new Vector3f(0.0f, 0.0f, -0.5f));
        renderingContext.setObjectMatrix(mutrix);
        if (!isPost)
            renderingContext.meshes().getRenderableMeshByName("./models/sign_post.obj").render(renderingContext);
        else
            renderingContext.meshes().getRenderableMeshByName("./models/sign.obj").render(renderingContext);
        VoxelComponentSignText signTextComponent = (VoxelComponentSignText) context.components().get("signData");
        if (signTextComponent == null)
            continue;
        // bake sign mesh
        if (signTextComponent.cachedText == null || !signTextComponent.cachedText.equals(signTextComponent.getSignText())) {
            // entitySign.renderData = new TextMeshObject(entitySign.signText.getSignText());
            signTextComponent.cachedText = signTextComponent.getSignText();
            signTextComponent.renderData = renderingContext.getFontRenderer().newTextMeshObject(renderingContext.getFontRenderer().defaultFont(), signTextComponent.cachedText);
        }
        // signTextComponent.setSignText("fuck");
        // System.out.println("cachedText:"+signTextComponent.getSignText());
        // Display it
        mutrix.translate(new Vector3f(0.0f, 1.15f, 0.055f));
        renderingContext.setObjectMatrix(mutrix);
        signTextComponent.renderData.render(renderingContext);
    }
}
Also used : VoxelComponentSignText(io.xol.chunkstories.core.voxel.components.VoxelComponentSignText) Texture2D(io.xol.chunkstories.api.rendering.textures.Texture2D) Matrix4f(org.joml.Matrix4f) Vector3f(org.joml.Vector3f) ChunkCell(io.xol.chunkstories.api.world.chunk.Chunk.ChunkCell) Location(io.xol.chunkstories.api.Location)

Aggregations

Location (io.xol.chunkstories.api.Location)35 Entity (io.xol.chunkstories.api.entity.Entity)17 Player (io.xol.chunkstories.api.player.Player)12 WorldMaster (io.xol.chunkstories.api.world.WorldMaster)12 Vector3d (org.joml.Vector3d)12 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)9 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)6 Vector3dc (org.joml.Vector3dc)6 CollisionBox (io.xol.chunkstories.api.physics.CollisionBox)5 World (io.xol.chunkstories.api.world.World)5 CellData (io.xol.chunkstories.api.world.cell.CellData)5 EntityCreative (io.xol.chunkstories.api.entity.interfaces.EntityCreative)4 WorldClient (io.xol.chunkstories.api.world.WorldClient)4 PlayerVoxelModificationEvent (io.xol.chunkstories.api.events.player.voxel.PlayerVoxelModificationEvent)3 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)3 Texture2D (io.xol.chunkstories.api.rendering.textures.Texture2D)3 FutureCell (io.xol.chunkstories.api.world.cell.FutureCell)3 EntityPlayer (io.xol.chunkstories.core.entity.EntityPlayer)3 Matrix4f (org.joml.Matrix4f)3 Vector2d (org.joml.Vector2d)3