use of io.xol.chunkstories.api.Location in project chunkstories by Hugobros3.
the class Ingame method render.
@Override
public void render(RenderingInterface renderer) {
// Update client entity
if ((playerEntity == null || playerEntity != getPlayer().getControlledEntity()) && getPlayer().getControlledEntity() != null) {
playerEntity = getPlayer().getControlledEntity();
if (playerEntity instanceof EntityWithSelectedItem)
inventoryBarDrawer = ((EntityWithSelectedItem) playerEntity).getInventory() == null ? null : new InventoryGridRenderer((EntityWithSelectedItem) playerEntity);
else
inventoryBarDrawer = null;
}
if (playerEntity != null && ((EntityLiving) playerEntity).isDead() && !(gameWindow.getLayer() instanceof DeathScreen))
gameWindow.setLayer(new DeathScreen(gameWindow, this));
// Update the player
if (playerEntity instanceof EntityControllable)
((EntityControllable) playerEntity).onEachFrame(getPlayer());
Location selectedBlock = null;
if (playerEntity instanceof EntityControllable)
selectedBlock = ((EntityControllable) playerEntity).getBlockLookingAt(true);
world.getPluginManager().fireEvent(new CameraSetupEvent(renderer.getCamera()));
// Main render call
world.getWorldRenderer().renderWorld(renderer);
// Debug draws
if (client.getConfiguration().getBooleanOption("client.debug.physicsVisualization") && playerEntity != null) {
wireframeDebugger.render(renderer);
}
if (!guiHidden && selectedBlock != null && playerEntity instanceof EntityCreative && ((EntityCreative) playerEntity).getCreativeModeComponent().get())
selectionRenderer.drawSelectionBox(renderer, selectedBlock);
// Fades in & out the overlay
if (!isCovered()) {
if (pauseOverlayFade > 0.0)
pauseOverlayFade -= 0.1;
} else {
float maxFade = 1.0f;
if (gameWindow.getLayer() instanceof ChatPanelOverlay)
maxFade = 0.25f;
if (pauseOverlayFade < maxFade)
pauseOverlayFade += 0.1;
}
// Blit the final 3d image
world.getWorldRenderer().blitFinalImage(renderer, guiHidden);
// Draw the GUI
if (!guiHidden) {
chatManager.render(renderer);
// Draw inventory
if (playerEntity != null && inventoryBarDrawer != null)
inventoryBarDrawer.drawPlayerInventorySummary(renderer, renderer.getWindow().getWidth() / 2 - 7, 64 + 64);
// Draw debug info
if (client.getConfiguration().getBooleanOption("client.debug.showDebugInfo"))
debugInfoRenderer.drawF3debugMenu(renderer);
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(getGameWindow().getWidth() / 2 - 8, getGameWindow().getHeight() / 2 - 8, 16, 16, 0, 1, 1, 0, renderer.textures().getTexture("./textures/gui/cursor.png"), false, true, null);
}
// Lack of overlay should infer autofocus
if (!isCovered())
focus(true);
// Check connection didn't died and change scene if it has
if (world instanceof WorldClientRemote) {
if (!((WorldClientRemote) world).getConnection().isOpen())
gameWindow.getClient().exitToMainMenu("Connection terminated : " + "(TODO: not this way)");
}
// Auto-switch to pause if it detects the game isn't in focus anymore
if (!gameWindow.hasFocus() && !isCovered()) {
focus(false);
gameWindow.setLayer(new PauseMenu(gameWindow, gameWindow.getLayer()));
}
}
use of io.xol.chunkstories.api.Location in project chunkstories by Hugobros3.
the class InventoryView method handleClick.
private boolean handleClick(MouseButton mouseButton) {
// We assume a player has to be spawned in order to do items manipulation
Player player = gameWindow.getClient().getPlayer();
if (player == null) {
this.gameWindow.setLayer(parentLayer);
// this.mainScene.changeOverlay(parent);
selectedItem = null;
return true;
}
World world = player.getWorld();
for (int i = 0; i < drawers.length; i++) {
// Close button
if (drawers[i].isOverCloseButton()) {
this.gameWindow.setLayer(parentLayer);
selectedItem = null;
} else {
int[] c = drawers[i].getSelectedSlot();
if (c == null)
continue;
else {
int x = c[0];
int y = c[1];
if (selectedItem == null) {
if (mouseButton.equals("mouse.left")) {
selectedItem = inventories[i].getItemPileAt(x, y);
selectedItemAmount = selectedItem == null ? 0 : selectedItem.getAmount();
} else if (mouseButton.equals("mouse.right")) {
selectedItem = inventories[i].getItemPileAt(x, y);
selectedItemAmount = selectedItem == null ? 0 : 1;
} else if (mouseButton.equals("mouse.middle")) {
selectedItem = inventories[i].getItemPileAt(x, y);
selectedItemAmount = selectedItem == null ? 0 : (selectedItem.getAmount() > 1 ? selectedItem.getAmount() / 2 : 1);
}
// selectedItemInv = inventory;
} else if (mouseButton.equals("mouse.right")) {
if (selectedItem.equals(inventories[i].getItemPileAt(x, y))) {
if (selectedItemAmount < inventories[i].getItemPileAt(x, y).getAmount())
selectedItemAmount++;
}
} else if (mouseButton.equals("mouse.left")) {
// Ignore null-sum games
if (selectedItem.getInventory() == inventories[i] && x == selectedItem.getX() && y == selectedItem.getY()) {
selectedItem = null;
return true;
}
if (world instanceof WorldMaster) {
PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, selectedItem, selectedItem.getInventory(), inventories[i], selectedItem.getX(), selectedItem.getY(), x, y, selectedItemAmount);
player.getContext().getPluginManager().fireEvent(moveItemEvent);
// If move was successfull
if (!moveItemEvent.isCancelled())
selectedItem.moveItemPileTo(inventories[i], x, y, selectedItemAmount);
selectedItem = null;
} else if (world instanceof WorldClientNetworkedRemote) {
// When in a remote MP scenario, send a packet
PacketInventoryMoveItemPile packetMove = new PacketInventoryMoveItemPile(world, selectedItem, selectedItem.getInventory(), inventories[i], selectedItem.getX(), selectedItem.getY(), x, y, selectedItemAmount);
((WorldClientNetworkedRemote) world).getRemoteServer().pushPacket(packetMove);
// And unsellect item
selectedItem = null;
}
}
return true;
}
}
}
// Clicked outside of any other inventory (drop!)
if (selectedItem != null) {
// SP scenario, replicated logic in PacketInventoryMoveItemPile
if (world instanceof WorldMaster) {
// For local item drops, we need to make sure we have a sutiable entity
Entity playerEntity = player.getControlledEntity();
if (playerEntity != null) {
PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, selectedItem, selectedItem.getInventory(), null, selectedItem.getX(), selectedItem.getY(), 0, 0, selectedItemAmount);
player.getContext().getPluginManager().fireEvent(moveItemEvent);
if (!moveItemEvent.isCancelled()) {
// If we're pulling this out of an inventory ( and not /dev/null ), we need to
// remove it from that
Inventory sourceInventory = selectedItem.getInventory();
Location loc = playerEntity.getLocation();
EventItemDroppedToWorld dropItemEvent = new EventItemDroppedToWorld(loc, sourceInventory, selectedItem);
player.getContext().getPluginManager().fireEvent(dropItemEvent);
if (!dropItemEvent.isCancelled()) {
if (sourceInventory != null)
sourceInventory.setItemPileAt(selectedItem.getX(), selectedItem.getY(), null);
if (dropItemEvent.getItemEntity() != null)
loc.getWorld().addEntity(dropItemEvent.getItemEntity());
}
}
}
selectedItem = null;
} else // In MP scenario, move into /dev/null
if (world instanceof WorldClientNetworkedRemote) {
PacketInventoryMoveItemPile packetMove = new PacketInventoryMoveItemPile(world, selectedItem, selectedItem.getInventory(), null, selectedItem.getX(), selectedItem.getY(), 0, 0, selectedItemAmount);
((WorldClientNetworkedRemote) world).getRemoteServer().pushPacket(packetMove);
selectedItem = null;
}
}
return true;
}
use of io.xol.chunkstories.api.Location in project chunkstories-api by Hugobros3.
the class PacketInventoryMoveItemPile method process.
public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException {
if (!(processor instanceof ServerPlayerPacketsProcessor)) {
processor.logger().warn("Received a " + this.getClass().getSimpleName() + " but this GameContext isn't providen with a packet processor made to deal with it");
return;
}
ServerPlayerPacketsProcessor sppc = (ServerPlayerPacketsProcessor) processor;
Player player = sppc.getPlayer();
EntityControllable playerEntity = player.getControlledEntity();
oldX = in.readInt();
oldY = in.readInt();
newX = in.readInt();
newY = in.readInt();
amount = in.readInt();
from = InventoryTranslator.obtainInventoryHandle(in, processor);
to = InventoryTranslator.obtainInventoryHandle(in, processor);
// If this pile is spawned from the void
if (// || from == InventoryTranslator.INVENTORY_CREATIVE_TRASH)
from == null) {
try {
itemPile = ItemPile.obtainItemPileFromStream(player.getWorld().getContentTranslator(), in);
} catch (NullItemException e) {
// This ... isn't supposed to happen
processor.logger().info("User " + sender + " is trying to spawn a null ItemPile for some reason.");
} catch (UndefinedItemTypeException e) {
// This is slightly more problematic
processor.logger().warn(e.getMessage());
// e.printStackTrace(processor.getLogger().getPrintWriter());
}
} else {
itemPile = from.getItemPileAt(oldX, oldY);
}
// Check access
if (to != null && playerEntity != null) {
if (!to.isAccessibleTo(playerEntity)) {
player.sendMessage("You don't have access to this.");
return;
}
}
// Check using event
PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, itemPile, from, to, oldX, oldY, newX, newY, amount);
player.getContext().getPluginManager().fireEvent(moveItemEvent);
if (!moveItemEvent.isCancelled()) {
// Restrict item spawning
if (// || from instanceof InventoryLocalCreativeMenu)
from == null) {
if (player.hasPermission("items.spawn") || (player.getControlledEntity() != null && player.getControlledEntity() instanceof EntityCreative && ((EntityCreative) player.getControlledEntity()).getCreativeModeComponent().get())) {
// Let it happen when in creative mode or owns items.spawn perm
} else {
player.sendMessage("#C00000You are neither in creative mode nor have the items.spawn permission.");
return;
}
}
// If target inventory is null, this means the item was dropped
if (to == null) {
if (playerEntity == null) {
System.out.println("Dropping items isn't possible if the player doesn't control any entity.");
return;
}
// If we're pulling this out of an inventory ( and not /dev/null ), we need to remove it from that
Inventory sourceInventory = itemPile.getInventory();
Location loc = playerEntity.getLocation();
EventItemDroppedToWorld dropItemEvent = new EventItemDroppedToWorld(loc, sourceInventory, itemPile);
player.getContext().getPluginManager().fireEvent(dropItemEvent);
if (!dropItemEvent.isCancelled()) {
if (sourceInventory != null)
sourceInventory.setItemPileAt(itemPile.getX(), itemPile.getY(), null);
if (dropItemEvent.getItemEntity() != null)
loc.getWorld().addEntity(dropItemEvent.getItemEntity());
}
return;
}
itemPile.moveItemPileTo(to, newX, newY, amount);
}
}
use of io.xol.chunkstories.api.Location in project chunkstories-api by Hugobros3.
the class PacketEntity method process.
public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException, UnknownComponentException {
long entityUUID = in.readLong();
short entityTypeID = in.readShort();
if (entityTypeID == -1)
return;
World world = processor.getWorld();
if (world == null)
return;
Entity entity = world.getEntityByUUID(entityUUID);
boolean addToWorld = false;
// Create an entity if the servers tells you to do so
if (entity == null) {
if (world instanceof WorldMaster && sender instanceof RemotePlayer) {
((Player) sender).sendMessage("You are sending packets to the server about a removed entity. Ignoring those.");
return;
} else {
entity = processor.getWorld().getContentTranslator().getEntityForId(entityTypeID).create(// This is technically wrong
new Location(world, 0, 0, 0));
entity.setUUID(entityUUID);
addToWorld = true;
}
}
int componentId = in.readInt();
// Loop throught all components
while (componentId != 0) {
try {
entity.getComponents().tryPullComponentInStream(componentId, sender, in);
} catch (UnknownComponentException e) {
processor.logger().warn(e.getMessage());
}
componentId = in.readInt();
}
// Add to world if it was missing and we didn't receive the despawn flag
if (addToWorld && entity.exists()) {
// Only the WorldMaster is allowed to spawn new entities in the world
if (processor instanceof ClientPacketsProcessor)
processor.getWorld().addEntity(entity);
}
}
use of io.xol.chunkstories.api.Location in project chunkstories-api by Hugobros3.
the class ItemVoxel method onControllerInput.
@Override
public boolean onControllerInput(Entity entity, ItemPile pile, Input input, Controller controller) {
try {
if (entity.getWorld() instanceof WorldMaster && input.getName().equals("mouse.right")) {
// Require entities to be of the right kind
if (!(entity instanceof EntityWorldModifier))
return true;
if (!(entity instanceof EntityControllable))
return true;
EntityWorldModifier modifierEntity = (EntityWorldModifier) entity;
EntityControllable playerEntity = (EntityControllable) entity;
boolean isEntityCreativeMode = (entity instanceof EntityCreative) && (((EntityCreative) entity).isCreativeMode());
Location blockLocation = null;
blockLocation = playerEntity.getBlockLookingAt(false);
if (blockLocation != null) {
FutureCell fvc = new FutureCell(entity.getWorld().peekSafely(blockLocation));
fvc.setVoxel(voxel);
// Opaque blocks overwrite the original light with zero.
if (voxel.getDefinition().isOpaque()) {
fvc.setBlocklight(0);
fvc.setSunlight(0);
}
// Glowy stuff should glow
// if(voxel.getDefinition().getEmittedLightLevel() > 0)
fvc.setBlocklight(voxel.getEmittedLightLevel(fvc));
// Player events mod
if (controller instanceof Player) {
Player player = (Player) controller;
CellData ctx = entity.getWorld().peek(blockLocation);
PlayerVoxelModificationEvent event = new PlayerVoxelModificationEvent(ctx, fvc, isEntityCreativeMode ? EntityCreative.CREATIVE_MODE : this, player);
// Anyone has objections ?
entity.getWorld().getGameContext().getPluginManager().fireEvent(event);
if (event.isCancelled())
return true;
entity.getWorld().getSoundManager().playSoundEffect("sounds/gameplay/voxel_place.ogg", Mode.NORMAL, fvc.getLocation(), 1.0f, 1.0f);
}
entity.getWorld().poke(fvc, modifierEntity);
// Decrease stack size
if (!isEntityCreativeMode) {
int currentAmount = pile.getAmount();
currentAmount--;
pile.setAmount(currentAmount);
}
} else {
// No space found :/
return true;
}
}
} catch (WorldException e) {
}
return false;
}
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