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Example 16 with Location

use of io.xol.chunkstories.api.Location in project chunkstories by Hugobros3.

the class Ingame method render.

@Override
public void render(RenderingInterface renderer) {
    // Update client entity
    if ((playerEntity == null || playerEntity != getPlayer().getControlledEntity()) && getPlayer().getControlledEntity() != null) {
        playerEntity = getPlayer().getControlledEntity();
        if (playerEntity instanceof EntityWithSelectedItem)
            inventoryBarDrawer = ((EntityWithSelectedItem) playerEntity).getInventory() == null ? null : new InventoryGridRenderer((EntityWithSelectedItem) playerEntity);
        else
            inventoryBarDrawer = null;
    }
    if (playerEntity != null && ((EntityLiving) playerEntity).isDead() && !(gameWindow.getLayer() instanceof DeathScreen))
        gameWindow.setLayer(new DeathScreen(gameWindow, this));
    // Update the player
    if (playerEntity instanceof EntityControllable)
        ((EntityControllable) playerEntity).onEachFrame(getPlayer());
    Location selectedBlock = null;
    if (playerEntity instanceof EntityControllable)
        selectedBlock = ((EntityControllable) playerEntity).getBlockLookingAt(true);
    world.getPluginManager().fireEvent(new CameraSetupEvent(renderer.getCamera()));
    // Main render call
    world.getWorldRenderer().renderWorld(renderer);
    // Debug draws
    if (client.getConfiguration().getBooleanOption("client.debug.physicsVisualization") && playerEntity != null) {
        wireframeDebugger.render(renderer);
    }
    if (!guiHidden && selectedBlock != null && playerEntity instanceof EntityCreative && ((EntityCreative) playerEntity).getCreativeModeComponent().get())
        selectionRenderer.drawSelectionBox(renderer, selectedBlock);
    // Fades in & out the overlay
    if (!isCovered()) {
        if (pauseOverlayFade > 0.0)
            pauseOverlayFade -= 0.1;
    } else {
        float maxFade = 1.0f;
        if (gameWindow.getLayer() instanceof ChatPanelOverlay)
            maxFade = 0.25f;
        if (pauseOverlayFade < maxFade)
            pauseOverlayFade += 0.1;
    }
    // Blit the final 3d image
    world.getWorldRenderer().blitFinalImage(renderer, guiHidden);
    // Draw the GUI
    if (!guiHidden) {
        chatManager.render(renderer);
        // Draw inventory
        if (playerEntity != null && inventoryBarDrawer != null)
            inventoryBarDrawer.drawPlayerInventorySummary(renderer, renderer.getWindow().getWidth() / 2 - 7, 64 + 64);
        // Draw debug info
        if (client.getConfiguration().getBooleanOption("client.debug.showDebugInfo"))
            debugInfoRenderer.drawF3debugMenu(renderer);
        renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(getGameWindow().getWidth() / 2 - 8, getGameWindow().getHeight() / 2 - 8, 16, 16, 0, 1, 1, 0, renderer.textures().getTexture("./textures/gui/cursor.png"), false, true, null);
    }
    // Lack of overlay should infer autofocus
    if (!isCovered())
        focus(true);
    // Check connection didn't died and change scene if it has
    if (world instanceof WorldClientRemote) {
        if (!((WorldClientRemote) world).getConnection().isOpen())
            gameWindow.getClient().exitToMainMenu("Connection terminated : " + "(TODO: not this way)");
    }
    // Auto-switch to pause if it detects the game isn't in focus anymore
    if (!gameWindow.hasFocus() && !isCovered()) {
        focus(false);
        gameWindow.setLayer(new PauseMenu(gameWindow, gameWindow.getLayer()));
    }
}
Also used : EntityLiving(io.xol.chunkstories.api.entity.EntityLiving) CameraSetupEvent(io.xol.chunkstories.api.events.rendering.CameraSetupEvent) InventoryGridRenderer(io.xol.chunkstories.gui.InventoryGridRenderer) WorldClientRemote(io.xol.chunkstories.world.WorldClientRemote) EntityWithSelectedItem(io.xol.chunkstories.api.entity.interfaces.EntityWithSelectedItem) EntityCreative(io.xol.chunkstories.api.entity.interfaces.EntityCreative) ChatPanelOverlay(io.xol.chunkstories.gui.layer.ingame.ChatManager.ChatPanelOverlay) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) Location(io.xol.chunkstories.api.Location)

Example 17 with Location

use of io.xol.chunkstories.api.Location in project chunkstories by Hugobros3.

the class InventoryView method handleClick.

private boolean handleClick(MouseButton mouseButton) {
    // We assume a player has to be spawned in order to do items manipulation
    Player player = gameWindow.getClient().getPlayer();
    if (player == null) {
        this.gameWindow.setLayer(parentLayer);
        // this.mainScene.changeOverlay(parent);
        selectedItem = null;
        return true;
    }
    World world = player.getWorld();
    for (int i = 0; i < drawers.length; i++) {
        // Close button
        if (drawers[i].isOverCloseButton()) {
            this.gameWindow.setLayer(parentLayer);
            selectedItem = null;
        } else {
            int[] c = drawers[i].getSelectedSlot();
            if (c == null)
                continue;
            else {
                int x = c[0];
                int y = c[1];
                if (selectedItem == null) {
                    if (mouseButton.equals("mouse.left")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : selectedItem.getAmount();
                    } else if (mouseButton.equals("mouse.right")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : 1;
                    } else if (mouseButton.equals("mouse.middle")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : (selectedItem.getAmount() > 1 ? selectedItem.getAmount() / 2 : 1);
                    }
                // selectedItemInv = inventory;
                } else if (mouseButton.equals("mouse.right")) {
                    if (selectedItem.equals(inventories[i].getItemPileAt(x, y))) {
                        if (selectedItemAmount < inventories[i].getItemPileAt(x, y).getAmount())
                            selectedItemAmount++;
                    }
                } else if (mouseButton.equals("mouse.left")) {
                    // Ignore null-sum games
                    if (selectedItem.getInventory() == inventories[i] && x == selectedItem.getX() && y == selectedItem.getY()) {
                        selectedItem = null;
                        return true;
                    }
                    if (world instanceof WorldMaster) {
                        PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, selectedItem, selectedItem.getInventory(), inventories[i], selectedItem.getX(), selectedItem.getY(), x, y, selectedItemAmount);
                        player.getContext().getPluginManager().fireEvent(moveItemEvent);
                        // If move was successfull
                        if (!moveItemEvent.isCancelled())
                            selectedItem.moveItemPileTo(inventories[i], x, y, selectedItemAmount);
                        selectedItem = null;
                    } else if (world instanceof WorldClientNetworkedRemote) {
                        // When in a remote MP scenario, send a packet
                        PacketInventoryMoveItemPile packetMove = new PacketInventoryMoveItemPile(world, selectedItem, selectedItem.getInventory(), inventories[i], selectedItem.getX(), selectedItem.getY(), x, y, selectedItemAmount);
                        ((WorldClientNetworkedRemote) world).getRemoteServer().pushPacket(packetMove);
                        // And unsellect item
                        selectedItem = null;
                    }
                }
                return true;
            }
        }
    }
    // Clicked outside of any other inventory (drop!)
    if (selectedItem != null) {
        // SP scenario, replicated logic in PacketInventoryMoveItemPile
        if (world instanceof WorldMaster) {
            // For local item drops, we need to make sure we have a sutiable entity
            Entity playerEntity = player.getControlledEntity();
            if (playerEntity != null) {
                PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, selectedItem, selectedItem.getInventory(), null, selectedItem.getX(), selectedItem.getY(), 0, 0, selectedItemAmount);
                player.getContext().getPluginManager().fireEvent(moveItemEvent);
                if (!moveItemEvent.isCancelled()) {
                    // If we're pulling this out of an inventory ( and not /dev/null ), we need to
                    // remove it from that
                    Inventory sourceInventory = selectedItem.getInventory();
                    Location loc = playerEntity.getLocation();
                    EventItemDroppedToWorld dropItemEvent = new EventItemDroppedToWorld(loc, sourceInventory, selectedItem);
                    player.getContext().getPluginManager().fireEvent(dropItemEvent);
                    if (!dropItemEvent.isCancelled()) {
                        if (sourceInventory != null)
                            sourceInventory.setItemPileAt(selectedItem.getX(), selectedItem.getY(), null);
                        if (dropItemEvent.getItemEntity() != null)
                            loc.getWorld().addEntity(dropItemEvent.getItemEntity());
                    }
                }
            }
            selectedItem = null;
        } else // In MP scenario, move into /dev/null
        if (world instanceof WorldClientNetworkedRemote) {
            PacketInventoryMoveItemPile packetMove = new PacketInventoryMoveItemPile(world, selectedItem, selectedItem.getInventory(), null, selectedItem.getX(), selectedItem.getY(), 0, 0, selectedItemAmount);
            ((WorldClientNetworkedRemote) world).getRemoteServer().pushPacket(packetMove);
            selectedItem = null;
        }
    }
    return true;
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) Player(io.xol.chunkstories.api.player.Player) EventItemDroppedToWorld(io.xol.chunkstories.api.events.item.EventItemDroppedToWorld) PlayerMoveItemEvent(io.xol.chunkstories.api.events.player.PlayerMoveItemEvent) PacketInventoryMoveItemPile(io.xol.chunkstories.api.net.packets.PacketInventoryMoveItemPile) World(io.xol.chunkstories.api.world.World) EventItemDroppedToWorld(io.xol.chunkstories.api.events.item.EventItemDroppedToWorld) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) WorldClientNetworkedRemote(io.xol.chunkstories.api.world.WorldClientNetworkedRemote) Inventory(io.xol.chunkstories.api.item.inventory.Inventory) Location(io.xol.chunkstories.api.Location)

Example 18 with Location

use of io.xol.chunkstories.api.Location in project chunkstories-api by Hugobros3.

the class PacketInventoryMoveItemPile method process.

public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException {
    if (!(processor instanceof ServerPlayerPacketsProcessor)) {
        processor.logger().warn("Received a " + this.getClass().getSimpleName() + " but this GameContext isn't providen with a packet processor made to deal with it");
        return;
    }
    ServerPlayerPacketsProcessor sppc = (ServerPlayerPacketsProcessor) processor;
    Player player = sppc.getPlayer();
    EntityControllable playerEntity = player.getControlledEntity();
    oldX = in.readInt();
    oldY = in.readInt();
    newX = in.readInt();
    newY = in.readInt();
    amount = in.readInt();
    from = InventoryTranslator.obtainInventoryHandle(in, processor);
    to = InventoryTranslator.obtainInventoryHandle(in, processor);
    // If this pile is spawned from the void
    if (// || from == InventoryTranslator.INVENTORY_CREATIVE_TRASH)
    from == null) {
        try {
            itemPile = ItemPile.obtainItemPileFromStream(player.getWorld().getContentTranslator(), in);
        } catch (NullItemException e) {
            // This ... isn't supposed to happen
            processor.logger().info("User " + sender + " is trying to spawn a null ItemPile for some reason.");
        } catch (UndefinedItemTypeException e) {
            // This is slightly more problematic
            processor.logger().warn(e.getMessage());
        // e.printStackTrace(processor.getLogger().getPrintWriter());
        }
    } else {
        itemPile = from.getItemPileAt(oldX, oldY);
    }
    // Check access
    if (to != null && playerEntity != null) {
        if (!to.isAccessibleTo(playerEntity)) {
            player.sendMessage("You don't have access to this.");
            return;
        }
    }
    // Check using event
    PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, itemPile, from, to, oldX, oldY, newX, newY, amount);
    player.getContext().getPluginManager().fireEvent(moveItemEvent);
    if (!moveItemEvent.isCancelled()) {
        // Restrict item spawning
        if (// || from instanceof InventoryLocalCreativeMenu)
        from == null) {
            if (player.hasPermission("items.spawn") || (player.getControlledEntity() != null && player.getControlledEntity() instanceof EntityCreative && ((EntityCreative) player.getControlledEntity()).getCreativeModeComponent().get())) {
            // Let it happen when in creative mode or owns items.spawn perm
            } else {
                player.sendMessage("#C00000You are neither in creative mode nor have the items.spawn permission.");
                return;
            }
        }
        // If target inventory is null, this means the item was dropped
        if (to == null) {
            if (playerEntity == null) {
                System.out.println("Dropping items isn't possible if the player doesn't control any entity.");
                return;
            }
            // If we're pulling this out of an inventory ( and not /dev/null ), we need to remove it from that
            Inventory sourceInventory = itemPile.getInventory();
            Location loc = playerEntity.getLocation();
            EventItemDroppedToWorld dropItemEvent = new EventItemDroppedToWorld(loc, sourceInventory, itemPile);
            player.getContext().getPluginManager().fireEvent(dropItemEvent);
            if (!dropItemEvent.isCancelled()) {
                if (sourceInventory != null)
                    sourceInventory.setItemPileAt(itemPile.getX(), itemPile.getY(), null);
                if (dropItemEvent.getItemEntity() != null)
                    loc.getWorld().addEntity(dropItemEvent.getItemEntity());
            }
            return;
        }
        itemPile.moveItemPileTo(to, newX, newY, amount);
    }
}
Also used : UndefinedItemTypeException(io.xol.chunkstories.api.exceptions.UndefinedItemTypeException) Player(io.xol.chunkstories.api.player.Player) EventItemDroppedToWorld(io.xol.chunkstories.api.events.item.EventItemDroppedToWorld) PlayerMoveItemEvent(io.xol.chunkstories.api.events.player.PlayerMoveItemEvent) EntityCreative(io.xol.chunkstories.api.entity.interfaces.EntityCreative) ServerPlayerPacketsProcessor(io.xol.chunkstories.api.server.ServerPacketsProcessor.ServerPlayerPacketsProcessor) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) NullItemException(io.xol.chunkstories.api.exceptions.NullItemException) Inventory(io.xol.chunkstories.api.item.inventory.Inventory) Location(io.xol.chunkstories.api.Location)

Example 19 with Location

use of io.xol.chunkstories.api.Location in project chunkstories-api by Hugobros3.

the class PacketEntity method process.

public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException, UnknownComponentException {
    long entityUUID = in.readLong();
    short entityTypeID = in.readShort();
    if (entityTypeID == -1)
        return;
    World world = processor.getWorld();
    if (world == null)
        return;
    Entity entity = world.getEntityByUUID(entityUUID);
    boolean addToWorld = false;
    // Create an entity if the servers tells you to do so
    if (entity == null) {
        if (world instanceof WorldMaster && sender instanceof RemotePlayer) {
            ((Player) sender).sendMessage("You are sending packets to the server about a removed entity. Ignoring those.");
            return;
        } else {
            entity = processor.getWorld().getContentTranslator().getEntityForId(entityTypeID).create(// This is technically wrong
            new Location(world, 0, 0, 0));
            entity.setUUID(entityUUID);
            addToWorld = true;
        }
    }
    int componentId = in.readInt();
    // Loop throught all components
    while (componentId != 0) {
        try {
            entity.getComponents().tryPullComponentInStream(componentId, sender, in);
        } catch (UnknownComponentException e) {
            processor.logger().warn(e.getMessage());
        }
        componentId = in.readInt();
    }
    // Add to world if it was missing and we didn't receive the despawn flag
    if (addToWorld && entity.exists()) {
        // Only the WorldMaster is allowed to spawn new entities in the world
        if (processor instanceof ClientPacketsProcessor)
            processor.getWorld().addEntity(entity);
    }
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) Player(io.xol.chunkstories.api.player.Player) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) ClientPacketsProcessor(io.xol.chunkstories.api.client.net.ClientPacketsProcessor) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) UnknownComponentException(io.xol.chunkstories.api.exceptions.UnknownComponentException) World(io.xol.chunkstories.api.world.World) PacketWorld(io.xol.chunkstories.api.net.PacketWorld) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location)

Example 20 with Location

use of io.xol.chunkstories.api.Location in project chunkstories-api by Hugobros3.

the class ItemVoxel method onControllerInput.

@Override
public boolean onControllerInput(Entity entity, ItemPile pile, Input input, Controller controller) {
    try {
        if (entity.getWorld() instanceof WorldMaster && input.getName().equals("mouse.right")) {
            // Require entities to be of the right kind
            if (!(entity instanceof EntityWorldModifier))
                return true;
            if (!(entity instanceof EntityControllable))
                return true;
            EntityWorldModifier modifierEntity = (EntityWorldModifier) entity;
            EntityControllable playerEntity = (EntityControllable) entity;
            boolean isEntityCreativeMode = (entity instanceof EntityCreative) && (((EntityCreative) entity).isCreativeMode());
            Location blockLocation = null;
            blockLocation = playerEntity.getBlockLookingAt(false);
            if (blockLocation != null) {
                FutureCell fvc = new FutureCell(entity.getWorld().peekSafely(blockLocation));
                fvc.setVoxel(voxel);
                // Opaque blocks overwrite the original light with zero.
                if (voxel.getDefinition().isOpaque()) {
                    fvc.setBlocklight(0);
                    fvc.setSunlight(0);
                }
                // Glowy stuff should glow
                // if(voxel.getDefinition().getEmittedLightLevel() > 0)
                fvc.setBlocklight(voxel.getEmittedLightLevel(fvc));
                // Player events mod
                if (controller instanceof Player) {
                    Player player = (Player) controller;
                    CellData ctx = entity.getWorld().peek(blockLocation);
                    PlayerVoxelModificationEvent event = new PlayerVoxelModificationEvent(ctx, fvc, isEntityCreativeMode ? EntityCreative.CREATIVE_MODE : this, player);
                    // Anyone has objections ?
                    entity.getWorld().getGameContext().getPluginManager().fireEvent(event);
                    if (event.isCancelled())
                        return true;
                    entity.getWorld().getSoundManager().playSoundEffect("sounds/gameplay/voxel_place.ogg", Mode.NORMAL, fvc.getLocation(), 1.0f, 1.0f);
                }
                entity.getWorld().poke(fvc, modifierEntity);
                // Decrease stack size
                if (!isEntityCreativeMode) {
                    int currentAmount = pile.getAmount();
                    currentAmount--;
                    pile.setAmount(currentAmount);
                }
            } else {
                // No space found :/
                return true;
            }
        }
    } catch (WorldException e) {
    }
    return false;
}
Also used : FutureCell(io.xol.chunkstories.api.world.cell.FutureCell) Player(io.xol.chunkstories.api.player.Player) PlayerVoxelModificationEvent(io.xol.chunkstories.api.events.player.voxel.PlayerVoxelModificationEvent) WorldException(io.xol.chunkstories.api.exceptions.world.WorldException) EntityWorldModifier(io.xol.chunkstories.api.entity.interfaces.EntityWorldModifier) EntityCreative(io.xol.chunkstories.api.entity.interfaces.EntityCreative) EntityControllable(io.xol.chunkstories.api.entity.interfaces.EntityControllable) CellData(io.xol.chunkstories.api.world.cell.CellData) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location)

Aggregations

Location (io.xol.chunkstories.api.Location)35 Entity (io.xol.chunkstories.api.entity.Entity)17 Player (io.xol.chunkstories.api.player.Player)12 WorldMaster (io.xol.chunkstories.api.world.WorldMaster)12 Vector3d (org.joml.Vector3d)12 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)9 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)6 Vector3dc (org.joml.Vector3dc)6 CollisionBox (io.xol.chunkstories.api.physics.CollisionBox)5 World (io.xol.chunkstories.api.world.World)5 CellData (io.xol.chunkstories.api.world.cell.CellData)5 EntityCreative (io.xol.chunkstories.api.entity.interfaces.EntityCreative)4 WorldClient (io.xol.chunkstories.api.world.WorldClient)4 PlayerVoxelModificationEvent (io.xol.chunkstories.api.events.player.voxel.PlayerVoxelModificationEvent)3 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)3 Texture2D (io.xol.chunkstories.api.rendering.textures.Texture2D)3 FutureCell (io.xol.chunkstories.api.world.cell.FutureCell)3 EntityPlayer (io.xol.chunkstories.core.entity.EntityPlayer)3 Matrix4f (org.joml.Matrix4f)3 Vector2d (org.joml.Vector2d)3