use of io.xol.chunkstories.api.entity.Entity in project chunkstories-core by Hugobros3.
the class EntityPlayer method tick.
// Server-side updating
@Override
public void tick() {
// This is a controllable entity, take care of controlling
if (world instanceof WorldClient && ((WorldClient) getWorld()).getClient().getPlayer().getControlledEntity() == this)
tickClientController(((WorldClient) getWorld()).getClient().getPlayer());
// Tick item in hand if one such exists
ItemPile pileSelected = getSelectedItemComponent().getSelectedItem();
if (pileSelected != null)
pileSelected.getItem().tickInHand(this, pileSelected);
// Auto-pickups items on the ground
if (world instanceof WorldMaster && (world.getTicksElapsed() % 60L) == 0L) {
// TODO Use more precise, regional functions to not iterate over the entire world like a retard
for (Entity e : world.getEntitiesInBox(getLocation(), new Vector3d(3.0))) {
if (e instanceof EntityGroundItem && e.getLocation().distance(this.getLocation()) < 3.0f) {
EntityGroundItem eg = (EntityGroundItem) e;
if (!eg.canBePickedUpYet())
continue;
world.getSoundManager().playSoundEffect("sounds/item/pickup.ogg", Mode.NORMAL, getLocation(), 1.0f, 1.0f);
ItemPile pile = eg.getItemPile();
if (pile != null) {
ItemPile left = this.inventoryComponent.getInventory().addItemPile(pile);
if (left == null)
world.removeEntity(eg);
else
eg.setItemPile(left);
}
}
}
}
if (world instanceof WorldMaster) {
// Take damage when starving
if ((world.getTicksElapsed() % 100L) == 0L) {
if (this.getFoodLevel() == 0)
this.damage(EntityComponentFoodLevel.HUNGER_DAMAGE_CAUSE, 1);
else {
// 27 minutes to start starving at 0.1 starveFactor
// Takes 100hp / ( 0.6rtps * 0.1 hp/hit )
// Starve slowly if inactive
float starve = 0.03f;
// Walking drains you
if (this.getVelocityComponent().getVelocity().length() > 0.3) {
starve = 0.06f;
// Running is even worse
if (this.getVelocityComponent().getVelocity().length() > 0.7)
starve = 0.15f;
}
float newfoodLevel = this.getFoodLevel() - starve;
this.setFoodLevel(newfoodLevel);
// System.out.println("new food level:"+newfoodLevel);
}
}
// It restores hp
if (getFoodLevel() > 20 && !this.isDead()) {
if (this.getHealth() < this.getMaxHealth()) {
this.setHealth(this.getHealth() + 0.01f);
float newfoodLevel = this.getFoodLevel() - 0.01f;
this.setFoodLevel(newfoodLevel);
}
}
// Being on a ladder resets your jump height
if (onLadder)
lastStandingHeight = this.positionComponent.getLocation().y();
if (this.getFlyingComponent().get())
lastStandingHeight = Double.NaN;
// else
// System.out.println("prout"+(world.getTicksElapsed() % 10L));
// System.out.println(this.getVelocityComponent().getVelocity().length());
}
super.tick();
}
use of io.xol.chunkstories.api.entity.Entity in project chunkstories-core by Hugobros3.
the class VoxelDoor method onRemove.
@Override
public void onRemove(ChunkCell context, WorldModificationCause cause) {
// Don't interfere with system pokes, else we get stuck in a loop
if (cause == null || !(cause instanceof Entity))
return;
World world = context.getWorld();
int x = context.getX();
int y = context.getY();
int z = context.getZ();
// Ignore all that crap on a slave world
if (!(world instanceof WorldMaster))
return;
int otherPartOfTheDoorY = y;
if (top)
otherPartOfTheDoorY--;
else
otherPartOfTheDoorY++;
Voxel restOfTheDoorVoxel = world.peekSimple(x, otherPartOfTheDoorY, z);
// Remove the other part as well, if it still exists
if (restOfTheDoorVoxel instanceof VoxelDoor)
world.pokeSimple(x, otherPartOfTheDoorY, z, store().air(), -1, -1, 0);
}
use of io.xol.chunkstories.api.entity.Entity in project chunkstories-core by Hugobros3.
the class VoxelDoor method onPlace.
@Override
public void onPlace(FutureCell cell, WorldModificationCause cause) throws IllegalBlockModificationException {
// Ignore all that crap on a slave world
if (!(cell.getWorld() instanceof WorldMaster))
return;
// We should only place the lower part, prevent entities from doing so !
if (top && cause != null && cause instanceof Entity)
throw new IllegalBlockModificationException(cell, "Entities can't place upper doors parts");
// If the system adds the upper part, no modifications to be done on it
if (top)
return;
World world = cell.getWorld();
int x = cell.getX();
int y = cell.getY();
int z = cell.getZ();
// Check top is free
int topData = world.peekRaw(x, y + 1, z);
if (VoxelFormat.id(topData) != 0)
throw new IllegalBlockModificationException(cell, "Top part isn't free");
// grab our attributes
boolean isOpen = ((cell.getMetaData() >> 0) & 0x1) == 1;
boolean hingeSide = ((cell.getMetaData() >> 1) & 0x1) == 1;
int facingPassed = (cell.getMetaData() >> 2) & 0x3;
// Default face is given by passed metadata
VoxelSide doorSideFacing = VoxelSide.values()[facingPassed];
// Determine side if placed by an entity and not internal code
if (cause != null && cause instanceof Entity) {
Location loc = ((Entity) cause).getLocation();
double dx = loc.x() - (x + 0.5);
double dz = loc.z() - (z + 0.5);
if (Math.abs(dx) > Math.abs(dz)) {
if (dx > 0)
doorSideFacing = VoxelSide.RIGHT;
else
doorSideFacing = VoxelSide.LEFT;
} else {
if (dz > 0)
doorSideFacing = VoxelSide.FRONT;
else
doorSideFacing = VoxelSide.BACK;
}
// If there is an adjacent one, set the hinge to right
Voxel adjacent = null;
switch(doorSideFacing) {
case LEFT:
adjacent = world.peekSimple(x, y, z - 1);
break;
case RIGHT:
adjacent = world.peekSimple(x, y, z + 1);
break;
case FRONT:
adjacent = world.peekSimple(x - 1, y, z);
break;
case BACK:
adjacent = world.peekSimple(x + 1, y, z);
break;
default:
break;
}
if (adjacent instanceof VoxelDoor) {
hingeSide = true;
}
cell.setMetaData(computeMeta(isOpen, hingeSide, doorSideFacing));
}
// Place the upper part and we're good to go
world.pokeSimple(x, y + 1, z, this.getUpperPart(), -1, -1, cell.getMetaData());
}
use of io.xol.chunkstories.api.entity.Entity in project chunkstories-core by Hugobros3.
the class ItemsLogicListener method onDroppedItem.
@EventHandler
public void onDroppedItem(EventItemDroppedToWorld event) {
// Create an EntityGroundItem and add it to the event
Location throwLocation = event.getLocation();
Vector3d throwForce = new Vector3d(0.0);
// Throw it when dropping it from a player's inventory ?
System.out.println(event.getInventoryFrom());
if (event.getInventoryFrom() != null && event.getInventoryFrom().getHolder() != null && event.getInventoryFrom().getHolder() instanceof Entity) {
System.out.println("from som 1");
EntityWithInventory entity = ((EntityWithInventory) event.getInventoryFrom().getHolder());
Location pos = entity.getLocation();
if (entity instanceof EntityLiving) {
System.out.println("he l i v e s");
EntityLiving owner = (EntityLiving) entity;
throwLocation = new Location(pos.getWorld(), pos.x(), pos.y() + ((EntityPlayer) owner).eyePosition, pos.z());
throwForce = new Vector3d(((EntityPlayer) owner).getDirectionLookingAt()).mul(0.15 - Math2.clampd(((EntityPlayer) owner).getEntityRotationComponent().getVerticalRotation(), -45, 20) / 45f * 0.0f);
throwForce.add(((EntityPlayer) owner).getVelocityComponent().getVelocity());
}
}
EntityGroundItem thrownItem = (EntityGroundItem) core.getPluginExecutionContext().getContent().entities().getEntityDefinition("groundItem").create(throwLocation);
thrownItem.positionComponent.setPosition(throwLocation);
thrownItem.velocityComponent.setVelocity(throwForce);
thrownItem.setItemPile(event.getItemPile());
// EntityGroundItem entity = new EntityGroundItem(core.getPluginExecutionContext().getContent().entities().getEntityDefinitionByName("groundItem"), event.getLocation(), event.getItemPile());
event.setItemEntity(thrownItem);
}
Aggregations