Search in sources :

Example 21 with Entity

use of io.xol.chunkstories.api.entity.Entity in project chunkstories by Hugobros3.

the class SerializedEntityFile method read.

public Entity read(World world) {
    try {
        DataInputStream in = new DataInputStream(new FileInputStream(file));
        Entity entity = EntitySerializer.readEntityFromStream(in, this, world);
        in.close();
        return entity;
    } catch (IOException e) {
        e.printStackTrace();
    }
    return null;
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) IOException(java.io.IOException) DataInputStream(java.io.DataInputStream) FileInputStream(java.io.FileInputStream)

Example 22 with Entity

use of io.xol.chunkstories.api.entity.Entity in project chunkstories by Hugobros3.

the class EntitySerializer method readEntityFromStream.

public static Entity readEntityFromStream(DataInputStream dis, OfflineSerializedData source, World world) {
    try {
        int entityDataLength = dis.readInt();
        if (entityDataLength == -1)
            return null;
        DataInputStream in = LengthAwareBufferedIOHelper.getLengthAwareInput(entityDataLength, dis);
        long entityUUID = in.readLong();
        // Obsolete ?
        // When we reach id -1 in a stream of entities, it means we reached the end.
        // if(entityUUID == -1)
        // return null;
        short entityTypeID = in.readShort();
        /*System.out.println("world"+world);
			System.out.println("world.getGameContext()"+world.getGameContext());
			System.out.println("world.getGameContext().getContent().entities()"+world.getGameContext().getContent().entities());
			System.out.println("world.getGameContext().getContent().entities().getEntityTypeById(entityTypeID)"+world.getGameContext().getContent().entities().getEntityTypeById(entityTypeID));
			*/
        Entity entity = world.getContentTranslator().getEntityForId(entityTypeID).create(new Location(world, 0d, 0d, 0d));
        entity.setUUID(entityUUID);
        int componentId = in.readInt();
        // Loop throught all components
        while (true) {
            if (// End of components to read
            componentId == 0)
                break;
            else if (componentId == -1) {
                // Read UTF-8 component name
                String componentName = in.readUTF();
                try {
                    entity.getComponents().tryPullComponentInStream(componentName, source, in);
                } catch (UnknownComponentException e) {
                    logger().warn("Failure reading component " + componentName + " from " + source);
                    logger().warn(e.getMessage());
                }
            } else {
                // Read int32 component id
                try {
                    entity.getComponents().tryPullComponentInStream(componentId, source, in);
                } catch (UnknownComponentException e) {
                    logger().warn(e.getMessage());
                }
            }
            componentId = in.readInt();
        }
        return entity;
    } catch (NullPointerException | IOException e) {
        e.printStackTrace();
    }
    return null;
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) UnknownComponentException(io.xol.chunkstories.api.exceptions.UnknownComponentException) IOException(java.io.IOException) DataInputStream(java.io.DataInputStream) Location(io.xol.chunkstories.api.Location)

Example 23 with Entity

use of io.xol.chunkstories.api.entity.Entity in project chunkstories by Hugobros3.

the class InventoryView method handleClick.

private boolean handleClick(MouseButton mouseButton) {
    // We assume a player has to be spawned in order to do items manipulation
    Player player = gameWindow.getClient().getPlayer();
    if (player == null) {
        this.gameWindow.setLayer(parentLayer);
        // this.mainScene.changeOverlay(parent);
        selectedItem = null;
        return true;
    }
    World world = player.getWorld();
    for (int i = 0; i < drawers.length; i++) {
        // Close button
        if (drawers[i].isOverCloseButton()) {
            this.gameWindow.setLayer(parentLayer);
            selectedItem = null;
        } else {
            int[] c = drawers[i].getSelectedSlot();
            if (c == null)
                continue;
            else {
                int x = c[0];
                int y = c[1];
                if (selectedItem == null) {
                    if (mouseButton.equals("mouse.left")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : selectedItem.getAmount();
                    } else if (mouseButton.equals("mouse.right")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : 1;
                    } else if (mouseButton.equals("mouse.middle")) {
                        selectedItem = inventories[i].getItemPileAt(x, y);
                        selectedItemAmount = selectedItem == null ? 0 : (selectedItem.getAmount() > 1 ? selectedItem.getAmount() / 2 : 1);
                    }
                // selectedItemInv = inventory;
                } else if (mouseButton.equals("mouse.right")) {
                    if (selectedItem.equals(inventories[i].getItemPileAt(x, y))) {
                        if (selectedItemAmount < inventories[i].getItemPileAt(x, y).getAmount())
                            selectedItemAmount++;
                    }
                } else if (mouseButton.equals("mouse.left")) {
                    // Ignore null-sum games
                    if (selectedItem.getInventory() == inventories[i] && x == selectedItem.getX() && y == selectedItem.getY()) {
                        selectedItem = null;
                        return true;
                    }
                    if (world instanceof WorldMaster) {
                        PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, selectedItem, selectedItem.getInventory(), inventories[i], selectedItem.getX(), selectedItem.getY(), x, y, selectedItemAmount);
                        player.getContext().getPluginManager().fireEvent(moveItemEvent);
                        // If move was successfull
                        if (!moveItemEvent.isCancelled())
                            selectedItem.moveItemPileTo(inventories[i], x, y, selectedItemAmount);
                        selectedItem = null;
                    } else if (world instanceof WorldClientNetworkedRemote) {
                        // When in a remote MP scenario, send a packet
                        PacketInventoryMoveItemPile packetMove = new PacketInventoryMoveItemPile(world, selectedItem, selectedItem.getInventory(), inventories[i], selectedItem.getX(), selectedItem.getY(), x, y, selectedItemAmount);
                        ((WorldClientNetworkedRemote) world).getRemoteServer().pushPacket(packetMove);
                        // And unsellect item
                        selectedItem = null;
                    }
                }
                return true;
            }
        }
    }
    // Clicked outside of any other inventory (drop!)
    if (selectedItem != null) {
        // SP scenario, replicated logic in PacketInventoryMoveItemPile
        if (world instanceof WorldMaster) {
            // For local item drops, we need to make sure we have a sutiable entity
            Entity playerEntity = player.getControlledEntity();
            if (playerEntity != null) {
                PlayerMoveItemEvent moveItemEvent = new PlayerMoveItemEvent(player, selectedItem, selectedItem.getInventory(), null, selectedItem.getX(), selectedItem.getY(), 0, 0, selectedItemAmount);
                player.getContext().getPluginManager().fireEvent(moveItemEvent);
                if (!moveItemEvent.isCancelled()) {
                    // If we're pulling this out of an inventory ( and not /dev/null ), we need to
                    // remove it from that
                    Inventory sourceInventory = selectedItem.getInventory();
                    Location loc = playerEntity.getLocation();
                    EventItemDroppedToWorld dropItemEvent = new EventItemDroppedToWorld(loc, sourceInventory, selectedItem);
                    player.getContext().getPluginManager().fireEvent(dropItemEvent);
                    if (!dropItemEvent.isCancelled()) {
                        if (sourceInventory != null)
                            sourceInventory.setItemPileAt(selectedItem.getX(), selectedItem.getY(), null);
                        if (dropItemEvent.getItemEntity() != null)
                            loc.getWorld().addEntity(dropItemEvent.getItemEntity());
                    }
                }
            }
            selectedItem = null;
        } else // In MP scenario, move into /dev/null
        if (world instanceof WorldClientNetworkedRemote) {
            PacketInventoryMoveItemPile packetMove = new PacketInventoryMoveItemPile(world, selectedItem, selectedItem.getInventory(), null, selectedItem.getX(), selectedItem.getY(), 0, 0, selectedItemAmount);
            ((WorldClientNetworkedRemote) world).getRemoteServer().pushPacket(packetMove);
            selectedItem = null;
        }
    }
    return true;
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) Player(io.xol.chunkstories.api.player.Player) EventItemDroppedToWorld(io.xol.chunkstories.api.events.item.EventItemDroppedToWorld) PlayerMoveItemEvent(io.xol.chunkstories.api.events.player.PlayerMoveItemEvent) PacketInventoryMoveItemPile(io.xol.chunkstories.api.net.packets.PacketInventoryMoveItemPile) World(io.xol.chunkstories.api.world.World) EventItemDroppedToWorld(io.xol.chunkstories.api.events.item.EventItemDroppedToWorld) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) WorldClientNetworkedRemote(io.xol.chunkstories.api.world.WorldClientNetworkedRemote) Inventory(io.xol.chunkstories.api.item.inventory.Inventory) Location(io.xol.chunkstories.api.Location)

Example 24 with Entity

use of io.xol.chunkstories.api.entity.Entity in project chunkstories-api by Hugobros3.

the class PacketOpenInventory method process.

@Override
public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException, PacketProcessingException {
    inventory = InventoryTranslator.obtainInventoryHandle(in, processor);
    if (processor.getContext() instanceof ClientInterface) {
        ClientInterface client = (ClientInterface) processor.getContext();
        Entity currentControlledEntity = client.getPlayer().getControlledEntity();
        if (currentControlledEntity != null && currentControlledEntity instanceof EntityWithInventory)
            client.openInventories(((EntityWithInventory) currentControlledEntity).getInventory(), inventory);
        else
            client.openInventories(inventory);
    }
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) EntityWithInventory(io.xol.chunkstories.api.entity.interfaces.EntityWithInventory) ClientInterface(io.xol.chunkstories.api.client.ClientInterface)

Example 25 with Entity

use of io.xol.chunkstories.api.entity.Entity in project chunkstories-api by Hugobros3.

the class PacketEntity method process.

public void process(PacketSender sender, DataInputStream in, PacketReceptionContext processor) throws IOException, UnknownComponentException {
    long entityUUID = in.readLong();
    short entityTypeID = in.readShort();
    if (entityTypeID == -1)
        return;
    World world = processor.getWorld();
    if (world == null)
        return;
    Entity entity = world.getEntityByUUID(entityUUID);
    boolean addToWorld = false;
    // Create an entity if the servers tells you to do so
    if (entity == null) {
        if (world instanceof WorldMaster && sender instanceof RemotePlayer) {
            ((Player) sender).sendMessage("You are sending packets to the server about a removed entity. Ignoring those.");
            return;
        } else {
            entity = processor.getWorld().getContentTranslator().getEntityForId(entityTypeID).create(// This is technically wrong
            new Location(world, 0, 0, 0));
            entity.setUUID(entityUUID);
            addToWorld = true;
        }
    }
    int componentId = in.readInt();
    // Loop throught all components
    while (componentId != 0) {
        try {
            entity.getComponents().tryPullComponentInStream(componentId, sender, in);
        } catch (UnknownComponentException e) {
            processor.logger().warn(e.getMessage());
        }
        componentId = in.readInt();
    }
    // Add to world if it was missing and we didn't receive the despawn flag
    if (addToWorld && entity.exists()) {
        // Only the WorldMaster is allowed to spawn new entities in the world
        if (processor instanceof ClientPacketsProcessor)
            processor.getWorld().addEntity(entity);
    }
}
Also used : Entity(io.xol.chunkstories.api.entity.Entity) Player(io.xol.chunkstories.api.player.Player) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) ClientPacketsProcessor(io.xol.chunkstories.api.client.net.ClientPacketsProcessor) RemotePlayer(io.xol.chunkstories.api.server.RemotePlayer) UnknownComponentException(io.xol.chunkstories.api.exceptions.UnknownComponentException) World(io.xol.chunkstories.api.world.World) PacketWorld(io.xol.chunkstories.api.net.PacketWorld) WorldMaster(io.xol.chunkstories.api.world.WorldMaster) Location(io.xol.chunkstories.api.Location)

Aggregations

Entity (io.xol.chunkstories.api.entity.Entity)44 Location (io.xol.chunkstories.api.Location)17 WorldMaster (io.xol.chunkstories.api.world.WorldMaster)12 Vector3d (org.joml.Vector3d)11 Player (io.xol.chunkstories.api.player.Player)9 EntityLiving (io.xol.chunkstories.api.entity.EntityLiving)7 EntityControllable (io.xol.chunkstories.api.entity.interfaces.EntityControllable)5 Voxel (io.xol.chunkstories.api.voxel.Voxel)4 World (io.xol.chunkstories.api.world.World)4 EntityPlayer (io.xol.chunkstories.core.entity.EntityPlayer)4 IOException (java.io.IOException)4 EntityBase (io.xol.chunkstories.api.entity.EntityBase)3 HitBox (io.xol.chunkstories.api.entity.EntityLiving.HitBox)3 EntityComponentInventory (io.xol.chunkstories.api.entity.components.EntityComponentInventory)3 WorldException (io.xol.chunkstories.api.exceptions.world.WorldException)3 ItemVoxel (io.xol.chunkstories.api.item.ItemVoxel)3 CollisionBox (io.xol.chunkstories.api.physics.CollisionBox)3 CellData (io.xol.chunkstories.api.world.cell.CellData)3 Vector3dc (org.joml.Vector3dc)3 LocalPlayer (io.xol.chunkstories.api.client.LocalPlayer)2