use of io.xol.chunkstories.api.voxel.Voxel in project chunkstories-core by Hugobros3.
the class VoxelDoor method onRemove.
@Override
public void onRemove(ChunkCell context, WorldModificationCause cause) {
// Don't interfere with system pokes, else we get stuck in a loop
if (cause == null || !(cause instanceof Entity))
return;
World world = context.getWorld();
int x = context.getX();
int y = context.getY();
int z = context.getZ();
// Ignore all that crap on a slave world
if (!(world instanceof WorldMaster))
return;
int otherPartOfTheDoorY = y;
if (top)
otherPartOfTheDoorY--;
else
otherPartOfTheDoorY++;
Voxel restOfTheDoorVoxel = world.peekSimple(x, otherPartOfTheDoorY, z);
// Remove the other part as well, if it still exists
if (restOfTheDoorVoxel instanceof VoxelDoor)
world.pokeSimple(x, otherPartOfTheDoorY, z, store().air(), -1, -1, 0);
}
use of io.xol.chunkstories.api.voxel.Voxel in project chunkstories-core by Hugobros3.
the class VoxelDoor method onPlace.
@Override
public void onPlace(FutureCell cell, WorldModificationCause cause) throws IllegalBlockModificationException {
// Ignore all that crap on a slave world
if (!(cell.getWorld() instanceof WorldMaster))
return;
// We should only place the lower part, prevent entities from doing so !
if (top && cause != null && cause instanceof Entity)
throw new IllegalBlockModificationException(cell, "Entities can't place upper doors parts");
// If the system adds the upper part, no modifications to be done on it
if (top)
return;
World world = cell.getWorld();
int x = cell.getX();
int y = cell.getY();
int z = cell.getZ();
// Check top is free
int topData = world.peekRaw(x, y + 1, z);
if (VoxelFormat.id(topData) != 0)
throw new IllegalBlockModificationException(cell, "Top part isn't free");
// grab our attributes
boolean isOpen = ((cell.getMetaData() >> 0) & 0x1) == 1;
boolean hingeSide = ((cell.getMetaData() >> 1) & 0x1) == 1;
int facingPassed = (cell.getMetaData() >> 2) & 0x3;
// Default face is given by passed metadata
VoxelSide doorSideFacing = VoxelSide.values()[facingPassed];
// Determine side if placed by an entity and not internal code
if (cause != null && cause instanceof Entity) {
Location loc = ((Entity) cause).getLocation();
double dx = loc.x() - (x + 0.5);
double dz = loc.z() - (z + 0.5);
if (Math.abs(dx) > Math.abs(dz)) {
if (dx > 0)
doorSideFacing = VoxelSide.RIGHT;
else
doorSideFacing = VoxelSide.LEFT;
} else {
if (dz > 0)
doorSideFacing = VoxelSide.FRONT;
else
doorSideFacing = VoxelSide.BACK;
}
// If there is an adjacent one, set the hinge to right
Voxel adjacent = null;
switch(doorSideFacing) {
case LEFT:
adjacent = world.peekSimple(x, y, z - 1);
break;
case RIGHT:
adjacent = world.peekSimple(x, y, z + 1);
break;
case FRONT:
adjacent = world.peekSimple(x - 1, y, z);
break;
case BACK:
adjacent = world.peekSimple(x + 1, y, z);
break;
default:
break;
}
if (adjacent instanceof VoxelDoor) {
hingeSide = true;
}
cell.setMetaData(computeMeta(isOpen, hingeSide, doorSideFacing));
}
// Place the upper part and we're good to go
world.pokeSimple(x, y + 1, z, this.getUpperPart(), -1, -1, cell.getMetaData());
}
use of io.xol.chunkstories.api.voxel.Voxel in project chunkstories-core by Hugobros3.
the class VoxelFence method getVoxelRenderer.
@Override
public VoxelModel getVoxelRenderer(CellData info) {
Voxel vox;
vox = info.getNeightborVoxel(0);
boolean connectLeft = (vox.getDefinition().isSolid() && vox.getDefinition().isOpaque()) || vox.equals(this);
vox = info.getNeightborVoxel(1);
boolean connectFront = (vox.getDefinition().isSolid() && vox.getDefinition().isOpaque()) || vox.equals(this);
vox = info.getNeightborVoxel(2);
boolean connectRight = (vox.getDefinition().isSolid() && vox.getDefinition().isOpaque()) || vox.equals(this);
vox = info.getNeightborVoxel(3);
boolean connectBack = (vox.getDefinition().isSolid() && vox.getDefinition().isOpaque()) || vox.equals(this);
String type = "default";
if (connectLeft && connectFront && connectRight && connectBack)
type = "allDir";
else if (connectLeft && connectFront && connectRight)
type = "allButBack";
else if (connectLeft && connectFront && connectBack)
type = "allButRight";
else if (connectLeft && connectBack && connectRight)
type = "allButFront";
else if (connectBack && connectFront && connectRight)
type = "allButLeft";
else if (connectLeft && connectRight)
type = "allX";
else if (connectFront && connectBack)
type = "allZ";
else if (connectLeft && connectBack)
type = "leftBack";
else if (connectRight && connectBack)
type = "rightBack";
else if (connectLeft && connectFront)
type = "leftFront";
else if (connectRight && connectFront)
type = "rightFront";
else if (connectLeft)
type = "left";
else if (connectRight)
type = "right";
else if (connectFront)
type = "front";
else if (connectBack)
type = "back";
return store.models().getVoxelModel("wood_fence" + "." + type);
}
use of io.xol.chunkstories.api.voxel.Voxel in project chunkstories-core by Hugobros3.
the class VoxelFence method getCollisionBoxes.
@Override
public CollisionBox[] getCollisionBoxes(CellData info) {
// System.out.println("kek");
CollisionBox[] boxes = new CollisionBox[] { new CollisionBox(0.3, 0.0, 0.3, 0.4, 1.0, 0.4) };
Voxel vox;
vox = info.getNeightborVoxel(0);
boolean connectLeft = (vox.getDefinition().isSolid() && vox.getDefinition().isOpaque()) || vox.equals(this);
vox = info.getNeightborVoxel(1);
boolean connectFront = (vox.getDefinition().isSolid() && vox.getDefinition().isOpaque()) || vox.equals(this);
vox = info.getNeightborVoxel(2);
boolean connectRight = (vox.getDefinition().isSolid() && vox.getDefinition().isOpaque()) || vox.equals(this);
vox = info.getNeightborVoxel(3);
boolean connectBack = (vox.getDefinition().isSolid() && vox.getDefinition().isOpaque()) || vox.equals(this);
if (connectLeft && connectFront && connectRight && connectBack) {
boxes = new CollisionBox[] { new CollisionBox(0.3, 0.0, 0.0, 0.4, 1, 1.0), new CollisionBox(0.0, 0.0, 0.3, 1.0, 1, 0.4) };
} else if (connectLeft && connectFront && connectRight)
boxes = new CollisionBox[] { new CollisionBox(0.0, 0.0, 0.3, 1.0, 1, 0.4), new CollisionBox(0.3, 0.0, 0.25, 0.4, 1, 0.5).translate(0, 0, 0.25) };
else if (connectLeft && connectFront && connectBack)
boxes = new CollisionBox[] { new CollisionBox(0.3, 0.0, 0.0, 0.4, 1, 1.0), new CollisionBox(0.25, 0.0, 0.3, 0.5, 1, 0.4).translate(-0.25, 0, 0) };
else if (connectLeft && connectBack && connectRight)
boxes = new CollisionBox[] { new CollisionBox(0.0, 0.0, 0.3, 1.0, 1, 0.4), new CollisionBox(0.3, 0.0, 0.25, 0.4, 1, 0.5).translate(0, 0, -0.25) };
else if (connectBack && connectFront && connectRight)
boxes = new CollisionBox[] { new CollisionBox(0.3, 0.0, 0.0, 0.4, 1, 1.0), new CollisionBox(0.25, 0.0, 0.3, 0.5, 1, 0.4).translate(0.25, 0, 0) };
else if (connectLeft && connectRight)
boxes = new CollisionBox[] { new CollisionBox(0.0, 0.0, 0.3, 1.0, 1, 0.4) };
else if (connectFront && connectBack)
boxes = new CollisionBox[] { new CollisionBox(0.3, 0.0, 0.0, 0.4, 1, 1.0) };
else if (connectLeft && connectBack)
boxes = new CollisionBox[] { new CollisionBox(0.15, 0.0, 0.3, 0.7, 1, 0.4).translate(-0.15, 0, 0), new CollisionBox(0.3, 0.0, 0.15, 0.4, 1, 0.7).translate(0, 0, -0.15) };
else if (connectRight && connectBack)
boxes = new CollisionBox[] { new CollisionBox(0.15, 0.0, 0.3, 0.7, 1, 0.4).translate(0.15, 0, 0), new CollisionBox(0.3, 0.0, 0.15, 0.4, 1, 0.7).translate(0, 0, -0.15) };
else if (connectLeft && connectFront)
boxes = new CollisionBox[] { new CollisionBox(0.15, 0.0, 0.3, 0.7, 1, 0.4).translate(-0.15, 0, 0), new CollisionBox(0.3, 0.0, 0.15, 0.4, 1, 0.7).translate(0, 0, 0.15) };
else if (connectRight && connectFront)
boxes = new CollisionBox[] { new CollisionBox(0.15, 0.0, 0.3, 0.7, 1, 0.4).translate(0.15, 0, 0), new CollisionBox(0.3, 0.0, 0.15, 0.4, 1, 0.70).translate(0, 0, 0.15) };
else if (connectLeft)
boxes = new CollisionBox[] { new CollisionBox(0.15, 0.0, 0.3, 0.7, 1, 0.4).translate(-0.15, 0, 0) };
else if (connectRight)
boxes = new CollisionBox[] { new CollisionBox(0.15, 0.0, 0.3, 0.7, 1, 0.4).translate(0.15, 0, 0) };
else if (connectFront)
boxes = new CollisionBox[] { new CollisionBox(0.3, 0.0, 0.15, 0.4, 1, 0.7).translate(0, 0, 0.15) };
else if (connectBack)
boxes = new CollisionBox[] { new CollisionBox(0.3, 0.0, 0.15, 0.4, 1, 0.7).translate(0.0, 0.0, -0.15) };
return boxes;
}
use of io.xol.chunkstories.api.voxel.Voxel in project chunkstories-core by Hugobros3.
the class DefaultVoxelRenderer method shallBuildWallArround.
protected boolean shallBuildWallArround(CellData renderInfo, int face) {
Voxel facing = renderInfo.getNeightborVoxel(face);
Voxel voxel = renderInfo.getVoxel();
if (voxel.getDefinition().isLiquid() && !facing.getDefinition().isLiquid())
return true;
// Facing.isSideOpaque
if (!facing.isFaceOpaque(VoxelSide.values()[face].getOppositeSide(), renderInfo.getNeightborMetadata(face)) && (!voxel.sameKind(facing) || !voxel.getDefinition().isSelfOpaque()))
return true;
return false;
}
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