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Example 31 with KeyCode

use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.

the class SegmentedTorusTest method start.

@Override
public void start(Stage primaryStage) throws Exception {
    Group sceneRoot = new Group();
    Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
    scene.setFill(Color.BLACK);
    camera = new PerspectiveCamera(true);
    //setup camera transform for rotational support
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().add(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setTranslateZ(-4000);
    cameraTransform.ry.setAngle(-45.0);
    cameraTransform.rx.setAngle(-30.0);
    //add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    //        cameraTransform.getChildren().add(new AmbientLight(Color.WHITE));
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(camera.getTranslateZ());
    scene.setCamera(camera);
    rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
    Group group = new Group();
    group.getChildren().add(cameraTransform);
    torus = new SegmentedTorusMesh(50, 42, 0, 500d, 300d);
    //        PhongMaterial matTorus = new PhongMaterial(Color.FIREBRICK);
    //        torus.setMaterial(matTorus);
    banner = new SegmentedTorusMesh(50, 42, 14, 500d, 300d);
    //        PhongMaterial matBanner = new PhongMaterial();
    //        matBanner.setDiffuseMap(new Image(getClass().getResource("res/Duke3DprogressionSmall.jpg").toExternalForm()));
    //        banner.setMaterial(matBanner);
    //        torus.setDrawMode(DrawMode.LINE);
    // NONE
    //        torus.setTextureModeNone(Color.FORESTGREEN);
    // IMAGE
    //        torus.setTextureModeImage(getClass().getResource("res/grid1.png").toExternalForm());
    banner.setTextureModeImage(getClass().getResource("res/office.jpg").toExternalForm());
    // PATTERN
    //       torus.setTextureModePattern(1.0d);
    // DENSITY
    torus.setTextureModeVertices3D(1530, dens);
    // FACES
    //        torus.setTextureModeFaces(256*256);
    torus.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
    banner.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
    group.getChildren().addAll(torus, banner);
    sceneRoot.getChildren().addAll(group);
    //First person shooter keyboard movement 
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            // -
            cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
    final Timeline bannerEffect = new Timeline();
    bannerEffect.setCycleCount(Timeline.INDEFINITE);
    final KeyValue kv1 = new KeyValue(rotateY.angleProperty(), 360);
    final KeyFrame kf1 = new KeyFrame(Duration.millis(10000), kv1);
    bannerEffect.getKeyFrames().addAll(kf1);
    bannerEffect.play();
    lastEffect = System.nanoTime();
    AtomicInteger count = new AtomicInteger();
    AnimationTimer timerEffect = new AnimationTimer() {

        @Override
        public void handle(long now) {
            if (now > lastEffect + 100_000_000l) {
                dens = p -> p.x * Math.cos(count.get() % 100d * 2d * Math.PI / 50d) + p.y * Math.sin(count.get() % 100d * 2d * Math.PI / 50d);
                torus.setDensity(dens);
                //                    if(count.get()%100<50){
                //                        torus.setDrawMode(DrawMode.LINE);
                //                    } else {
                //                        torus.setDrawMode(DrawMode.FILL);
                //                    }
                //                    spring.setLength(100+20*(count.get()%10));
                //                    torus.setColors((int)Math.pow(2,count.get()%16));
                //                    torus.setMajorRadius(500+100*(count.get()%10));
                //                    torus.setMinorRadius(150+10*(count.get()%10));
                //                    torus.setPatternScale(1d+(count.get()%10)*5d);
                count.getAndIncrement();
                lastEffect = now;
            }
        }
    };
    primaryStage.setTitle("F(X)yz - Segmented Torus");
    primaryStage.setScene(scene);
    primaryStage.show();
    timerEffect.start();
}
Also used : Group(javafx.scene.Group) MouseEvent(javafx.scene.input.MouseEvent) KeyValue(javafx.animation.KeyValue) Rotate(javafx.scene.transform.Rotate) AnimationTimer(javafx.animation.AnimationTimer) PerspectiveCamera(javafx.scene.PerspectiveCamera) Scene(javafx.scene.Scene) SegmentedTorusMesh(org.fxyz.shapes.primitives.SegmentedTorusMesh) Timeline(javafx.animation.Timeline) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) KeyFrame(javafx.animation.KeyFrame) KeyCode(javafx.scene.input.KeyCode) PointLight(javafx.scene.PointLight)

Example 32 with KeyCode

use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.

the class SimpleRayTest method start.

@Override
public void start(Stage primaryStage) throws Exception {
    // add cameraTransform so it doesn't affect all nodes
    rayLight.getScope().add(cameraTransform);
    camera = new PerspectiveCamera(true);
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().addAll(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(1000000.0);
    camera.setFieldOfView(42);
    camera.setTranslateZ(-5000);
    PointLight light = new PointLight(Color.GAINSBORO);
    PointLight light2 = new PointLight(Color.YELLOW);
    light2.setTranslateY(-2000);
    //create a target
    target1 = new Sphere(100);
    target1.setTranslateX(300);
    target1.setTranslateY(300);
    target1.setTranslateZ(1000);
    target1.setMaterial(red);
    // create another target
    target2 = new Sphere(100);
    target2.setTranslateX(800);
    target2.setTranslateY(-1200);
    target2.setTranslateZ(-500);
    target2.setMaterial(blue);
    root.getChildren().addAll(cameraTransform, target1, target2, light, light2, rayLight);
    root.setAutoSizeChildren(false);
    Scene scene = new Scene((root), 1200, 800, true, SceneAntialiasing.BALANCED);
    scene.setCamera(camera);
    Stop[] stops = new Stop[] { new Stop(0, Color.BLACK), new Stop(0.5, Color.DEEPSKYBLUE.darker()), new Stop(1.0, Color.BLACK) };
    LinearGradient lg = new LinearGradient(0, 0, 0, 1, true, CycleMethod.NO_CYCLE, stops);
    scene.setFill(lg);
    //First person shooter keyboard movement
    scene.setOnKeyPressed(ke -> {
        double change = 10.0;
        if (ke.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = ke.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
        if (keycode == KeyCode.CONTROL) {
            fireRay = false;
        }
    });
    scene.setOnKeyReleased(ke -> {
        if (ke.getCode().equals(KeyCode.CONTROL)) {
            fireRay = true;
        }
    });
    scene.setOnMousePressed(e -> {
        mousePosX = e.getSceneX();
        mousePosY = e.getSceneY();
        mouseOldX = e.getSceneX();
        mouseOldY = e.getSceneY();
        if (fireRay) {
            Point3D o = e.getPickResult().getIntersectedPoint();
            if (e.isPrimaryButtonDown()) {
                Point3D t = Point3D.ZERO.add(target2.getTranslateX(), target2.getTranslateY(), target2.getTranslateZ()), d = t.subtract(o);
                Ray r = new Ray(o, d);
                double dist = t.distance(o);
                if (target2.getBoundsInParent().contains(r.project(dist))) {
                    animateRayTo(r, target2, Duration.seconds(2));
                    System.out.println("Target Contains Ray!\n" + r + "\nTarget Bounds: " + target2.getBoundsInParent() + "\nDistance: " + dist + "\n");
                }
                e.consume();
            } else if (e.isSecondaryButtonDown()) {
                Point3D tgt = Point3D.ZERO.add(target1.getTranslateX(), target1.getTranslateY(), target1.getTranslateZ()), dir = tgt.subtract(o);
                Ray r = new Ray(o, dir);
                double dist = tgt.distance(o);
                if (target1.getBoundsInParent().contains(r.project(dist))) {
                    animateRayTo(r, target1, Duration.seconds(2));
                    System.out.println("Target Contains Ray: " + target1.getBoundsInParent().contains(r.project(dist)) + "\n" + r + "\nTarget Bounds: " + target1.getBoundsInParent() + "\nDistance: " + dist + "\n");
                }
                e.consume();
            }
        }
    });
    scene.setOnMouseDragged(e -> {
        if (!fireRay) {
            mouseOldX = mousePosX;
            mouseOldY = mousePosY;
            mousePosX = e.getSceneX();
            mousePosY = e.getSceneY();
            mouseDeltaX = (mousePosX - mouseOldX);
            mouseDeltaY = (mousePosY - mouseOldY);
            double modifier = 10.0;
            double modifierFactor = 0.1;
            if (e.isControlDown()) {
                modifier = 0.1;
            }
            if (e.isShiftDown()) {
                modifier = 50.0;
            }
            if (e.isPrimaryButtonDown()) {
                cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
                cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            } else if (e.isSecondaryButtonDown()) {
                double z = camera.getTranslateZ();
                double newZ = z + mouseDeltaX * modifierFactor * modifier;
                camera.setTranslateZ(newZ);
            } else if (e.isMiddleButtonDown()) {
                cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
                cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
            }
        }
    });
    primaryStage.setTitle("Hello Ray! Animated Visual of a Ray casting");
    primaryStage.setScene(scene);
    primaryStage.show();
}
Also used : Sphere(javafx.scene.shape.Sphere) LinearGradient(javafx.scene.paint.LinearGradient) Stop(javafx.scene.paint.Stop) Point3D(javafx.geometry.Point3D) KeyCode(javafx.scene.input.KeyCode) PerspectiveCamera(javafx.scene.PerspectiveCamera) Ray(org.fxyz.geometry.Ray) PointLight(javafx.scene.PointLight) Scene(javafx.scene.Scene)

Example 33 with KeyCode

use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.

the class SkyBoxTest method start.

@Override
public void start(Stage primaryStage) throws NonInvertibleTransformException {
    root = new Group();
    camera = new PerspectiveCamera(true);
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().addAll(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(1000000.0);
    camera.setFieldOfView(42);
    camera.setTranslateZ(-cameraDistance);
    //cameraTransform.ry.setAngle(-45.0);
    //cameraTransform.rx.setAngle(-10.0);
    //add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(camera.getTranslateZ());
    root.getChildren().add(cameraTransform);
    // Load Skybox AFTER camera is initialized
    double size = 100000D;
    skyBox = new Skybox(top, bottom, left, right, front, back, size, camera);
    //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest
    Group torusGroup = new Group();
    torusGroup.getChildren().add(cameraTransform);
    for (int i = 0; i < 30; i++) {
        Random r = new Random();
        //A lot of magic numbers in here that just artificially constrain the math
        float randomRadius = (float) ((r.nextFloat() * 300) + 50);
        float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1);
        int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1);
        int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1);
        Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
        Torus torus = new Torus(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius, randomColor);
        double translationX = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationX *= -1;
        }
        double translationY = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationY *= -1;
        }
        double translationZ = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationZ *= -1;
        }
        Translate translate = new Translate(translationX, translationY, translationZ);
        Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
        Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
        Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
        torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
        //torus.getTransforms().add(translate);
        torusGroup.getChildren().add(torus);
    }
    Scene scene = new Scene(new Group(root), 1024, 668, true, SceneAntialiasing.BALANCED);
    scene.setFill(Color.TRANSPARENT);
    scene.setCamera(camera);
    //First person shooter keyboard movement
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            // - 
            cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
    primaryStage.setTitle("SkyBoxTest!");
    primaryStage.setScene(scene);
    primaryStage.show();
    root.getChildren().addAll(skyBox, torusGroup);
    root.setAutoSizeChildren(true);
}
Also used : Group(javafx.scene.Group) MouseEvent(javafx.scene.input.MouseEvent) Rotate(javafx.scene.transform.Rotate) Torus(org.fxyz.shapes.Torus) Color(javafx.scene.paint.Color) PerspectiveCamera(javafx.scene.PerspectiveCamera) Scene(javafx.scene.Scene) Skybox(org.fxyz.extras.Skybox) Random(java.util.Random) KeyCode(javafx.scene.input.KeyCode) PointLight(javafx.scene.PointLight) Translate(javafx.scene.transform.Translate)

Example 34 with KeyCode

use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.

the class SphereSegmentTest method start.

@Override
public void start(Stage primaryStage) throws Exception {
    Group sceneRoot = new Group();
    Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight);
    scene.setFill(Color.BLACK);
    camera = new PerspectiveCamera(true);
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setTranslateZ(-1000);
    scene.setCamera(camera);
    //Make a bunch of semi random sphere segments and stuff
    Group sphereGroup = new Group();
    for (int i = 0; i < 30; i++) {
        Random r = new Random();
        //A lot of magic numbers in here that just artificially constrain the math
        float randomRadius = (float) ((r.nextFloat() * 150) + 10);
        float randomThetaMax = (float) ((r.nextFloat() * 360) + 1);
        float randomThetaMin = (float) ((r.nextFloat()) + 1);
        if (randomThetaMin > randomThetaMax) {
            float swap = randomThetaMin;
            randomThetaMin = randomThetaMax;
            randomThetaMax = swap;
        }
        float randomPolarMax = (float) ((r.nextFloat() * 90) + 1);
        float randomPolarMin = (float) ((r.nextFloat()) + 1);
        if (randomPolarMin > randomPolarMax) {
            float swap = randomPolarMin;
            randomPolarMin = randomPolarMax;
            randomPolarMax = swap;
        }
        int randomSegments = (int) ((r.nextFloat() * 15) + 5);
        Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
        boolean ambientRandom = r.nextBoolean();
        boolean fillRandom = r.nextBoolean();
        SphereSegment sphereSegment = new SphereSegment(randomRadius, randomColor, Math.toRadians(0), Math.toRadians(360), Math.toRadians(randomPolarMin), Math.toRadians(randomPolarMax), randomSegments, ambientRandom, fillRandom);
        double translationX = Math.random() * sceneWidth / 2;
        if (Math.random() >= 0.5)
            translationX *= -1;
        double translationY = Math.random() * sceneWidth / 2;
        if (Math.random() >= 0.5)
            translationY *= -1;
        double translationZ = Math.random() * sceneWidth / 2;
        if (Math.random() >= 0.5)
            translationZ *= -1;
        Translate translate = new Translate(translationX, translationY, translationZ);
        Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
        Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
        Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
        sphereSegment.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
        sphereSegment.getTransforms().add(translate);
        sphereGroup.getChildren().add(sphereSegment);
    }
    sceneRoot.getChildren().addAll(sphereGroup);
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    //Add a Mouse Handler for Rotations
    Rotate xRotate = new Rotate(0, Rotate.X_AXIS);
    Rotate yRotate = new Rotate(0, Rotate.Y_AXIS);
    Rotate zRotate = new Rotate(0, Rotate.Z_AXIS);
    sphereGroup.getTransforms().addAll(xRotate, yRotate);
    //Use Binding so your rotation doesn't have to be recreated
    xRotate.angleProperty().bind(angleX);
    yRotate.angleProperty().bind(angleY);
    zRotate.angleProperty().bind(angleZ);
    //Start Tracking mouse movements only when a button is pressed
    scene.setOnMousePressed(event -> {
        scenex = event.getSceneX();
        sceney = event.getSceneY();
        fixedXAngle = angleX.get();
        fixedYAngle = angleY.get();
        if (event.isMiddleButtonDown()) {
            scenez = event.getSceneX();
            fixedZAngle = angleZ.get();
        }
    });
    //Angle calculation will only change when the button has been pressed
    scene.setOnMouseDragged(event -> {
        if (event.isMiddleButtonDown())
            angleZ.set(fixedZAngle - (scenez - event.getSceneY()));
        else
            angleX.set(fixedXAngle - (scenex - event.getSceneY()));
        angleY.set(fixedYAngle + sceney - event.getSceneX());
    });
    primaryStage.setTitle("F(X)yz SphereSegmentTest");
    primaryStage.setScene(scene);
    primaryStage.show();
}
Also used : Group(javafx.scene.Group) Rotate(javafx.scene.transform.Rotate) SphereSegment(org.fxyz.shapes.SphereSegment) Color(javafx.scene.paint.Color) PerspectiveCamera(javafx.scene.PerspectiveCamera) Scene(javafx.scene.Scene) Random(java.util.Random) KeyCode(javafx.scene.input.KeyCode) Translate(javafx.scene.transform.Translate)

Example 35 with KeyCode

use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.

the class SpheroidTest method initFirstPersonControls.

private void initFirstPersonControls(Scene scene) {
    //First person shooter keyboard movement
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            cameraTransform.rx.setAngle(MathUtils.clamp(-90, (((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180), // - 
            90));
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
}
Also used : MouseEvent(javafx.scene.input.MouseEvent) KeyCode(javafx.scene.input.KeyCode)

Aggregations

KeyCode (javafx.scene.input.KeyCode)49 Scene (javafx.scene.Scene)36 PerspectiveCamera (javafx.scene.PerspectiveCamera)31 MouseEvent (javafx.scene.input.MouseEvent)30 Group (javafx.scene.Group)29 PointLight (javafx.scene.PointLight)24 Rotate (javafx.scene.transform.Rotate)23 AtomicInteger (java.util.concurrent.atomic.AtomicInteger)16 AnimationTimer (javafx.animation.AnimationTimer)14 Point3D (org.fxyz.geometry.Point3D)11 Translate (javafx.scene.transform.Translate)10 ArrayList (java.util.ArrayList)9 AmbientLight (javafx.scene.AmbientLight)8 Sphere (javafx.scene.shape.Sphere)8 Color (javafx.scene.paint.Color)7 OBJWriter (org.fxyz.utils.OBJWriter)7 KeyFrame (javafx.animation.KeyFrame)6 KeyValue (javafx.animation.KeyValue)6 Timeline (javafx.animation.Timeline)6 PhongMaterial (javafx.scene.paint.PhongMaterial)6