use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.
the class OctahedronTest method start.
@Override
public void start(Stage stage) {
shapeGroup.getChildren().clear();
generateShapes();
root.getChildren().add(shapeGroup);
camera = new AdvancedCamera();
controller = new FPSController();
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setFieldOfView(42);
camera.setController(controller);
Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED);
scene.setCamera(camera);
scene.setFill(Color.BLACK);
controller.setScene(scene);
scene.setOnKeyPressed(event -> {
KeyCode keycode = event.getCode();
if (keycode == KeyCode.SPACE) {
shapeGroup.getChildren().clear();
generateShapes();
}
});
stage.setTitle("Random Octahedrons!");
stage.setScene(scene);
stage.show();
stage.setFullScreen(false);
stage.setFullScreenExitHint("");
}
use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.
the class PolyLine3DTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-1000);
scene.setCamera(camera);
ArrayList<Point3D> points = new ArrayList<>();
for (int i = -250; i < 250; i++) {
points.add(new Point3D((float) i, (float) Math.sin(i) * 50 + i, (float) Math.cos(i) * 50 + i));
}
polyLine3D = new PolyLine3D(points, 3, Color.STEELBLUE);
sceneRoot.getChildren().addAll(polyLine3D);
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
//Add a Mouse Handler for Rotations
Rotate xRotate = new Rotate(0, Rotate.X_AXIS);
Rotate yRotate = new Rotate(0, Rotate.Y_AXIS);
Rotate zRotate = new Rotate(0, Rotate.Z_AXIS);
polyLine3D.getTransforms().addAll(xRotate, yRotate);
//Use Binding so your rotation doesn't have to be recreated
xRotate.angleProperty().bind(angleX);
yRotate.angleProperty().bind(angleY);
zRotate.angleProperty().bind(angleZ);
//Start Tracking mouse movements only when a button is pressed
scene.setOnMousePressed(event -> {
scenex = event.getSceneX();
sceney = event.getSceneY();
fixedXAngle = angleX.get();
fixedYAngle = angleY.get();
if (event.isMiddleButtonDown()) {
scenez = event.getSceneX();
fixedZAngle = angleZ.get();
}
});
//Angle calculation will only change when the button has been pressed
scene.setOnMouseDragged(event -> {
if (event.isMiddleButtonDown())
angleZ.set(fixedZAngle - (scenez - event.getSceneY()));
else
angleX.set(fixedXAngle - (scenex - event.getSceneY()));
angleY.set(fixedYAngle + sceney - event.getSceneX());
});
primaryStage.setTitle("F(X)yz ScatterPlotTest");
primaryStage.setScene(scene);
primaryStage.show();
}
use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.
the class RayTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.WHEAT);
camera = new PerspectiveCamera(true);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-40);
cameraTransform.ry.setAngle(-45.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
cameraTransform.getChildren().add(new AmbientLight(Color.WHITE));
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
scene.setCamera(camera);
rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
Group group = new Group();
group.getChildren().add(cameraTransform);
knot = new KnotMesh(2d, 1d, 0.4d, 2d, 3d, 100, 20, 0, 0);
// knot.setDrawMode(DrawMode.LINE);
knot.setCullFace(CullFace.NONE);
knot.setSectionType(SectionType.TRIANGLE);
spring = new CurvedSpringMesh(6d, 2d, 0.4d, 25d, 6.25d * 2d * Math.PI, 1000, 60, 0, 0);
spring.getTransforms().addAll(new Translate(6, -6, 0));
spring.setDrawMode(DrawMode.LINE);
spring.setCullFace(CullFace.NONE);
// spring.setTextureModeVertices3D(256*256,dens);
// NONE
knot.setTextureModeNone(Color.BROWN);
spring.setTextureModeNone(Color.BROWN);
knot.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
group.getChildren().add(knot);
group.getChildren().add(spring);
/*
Origin in knot
Target in spring
*/
org.fxyz.geometry.Point3D locOrigin = knot.getOrigin();
Point3D gloOrigin = knot.localToScene(new Point3D(locOrigin.x, locOrigin.y, locOrigin.z));
org.fxyz.geometry.Point3D locTarget1 = spring.getOrigin();
Point3D locTarget2 = new Point3D(locTarget1.x, locTarget1.y, locTarget1.z);
Point3D gloTarget = spring.localToScene(locTarget2);
Point3D gloDirection = gloTarget.subtract(gloOrigin).normalize();
Point3D gloOriginInLoc = spring.sceneToLocal(gloOrigin);
Bounds locBounds = spring.getBoundsInLocal();
Bounds gloBounds = spring.localToScene(locBounds);
Sphere s = new Sphere(0.05d);
s.getTransforms().add(new Translate(gloOrigin.getX(), gloOrigin.getY(), gloOrigin.getZ()));
s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
group.getChildren().add(s);
s = new Sphere(0.05d);
s.getTransforms().add(new Translate(gloTarget.getX(), gloTarget.getY(), gloTarget.getZ()));
s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
Point3D dir = gloTarget.subtract(gloOrigin).crossProduct(new Point3D(0, -1, 0));
double angle = Math.acos(gloTarget.subtract(gloOrigin).normalize().dotProduct(new Point3D(0, -1, 0)));
double h1 = gloTarget.subtract(gloOrigin).magnitude();
Cylinder c = new Cylinder(0.01d, h1);
c.getTransforms().addAll(new Translate(gloOrigin.getX(), gloOrigin.getY() - h1 / 2d, gloOrigin.getZ()), new Rotate(-Math.toDegrees(angle), 0d, h1 / 2d, 0d, new Point3D(dir.getX(), -dir.getY(), dir.getZ())));
c.setMaterial(new PhongMaterial(Color.GREEN));
group.getChildren().add(c);
group.getChildren().add(new Axes(0.02));
Box box = new Box(gloBounds.getWidth(), gloBounds.getHeight(), gloBounds.getDepth());
// If transparency is enabled (8u60+), comment:
box.setDrawMode(DrawMode.LINE);
box.setCullFace(CullFace.NONE);
// If transparency is enabled (8u60+), uncomment:
// box.setMaterial(new PhongMaterial(Color.web("8A2BE2",0.3)));
box.getTransforms().add(new Translate(gloBounds.getMinX() + gloBounds.getWidth() / 2d, gloBounds.getMinY() + gloBounds.getHeight() / 2d, gloBounds.getMinZ() + gloBounds.getDepth() / 2d));
group.getChildren().add(box);
/*
FIRST STEP; Check the ray crosses the bounding box of the shape at any of
its 6 faces
*/
List<Point3D> normals = Arrays.asList(new Point3D(-1, 0, 0), new Point3D(1, 0, 0), new Point3D(0, -1, 0), new Point3D(0, 1, 0), new Point3D(0, 0, -1), new Point3D(0, 0, 1));
List<Point3D> positions = Arrays.asList(new Point3D(locBounds.getMinX(), 0, 0), new Point3D(locBounds.getMaxX(), 0, 0), new Point3D(0, locBounds.getMinY(), 0), new Point3D(0, locBounds.getMaxY(), 0), new Point3D(0, 0, locBounds.getMinZ()), new Point3D(0, 0, locBounds.getMaxZ()));
AtomicInteger counter = new AtomicInteger();
IntStream.range(0, 6).forEach(i -> {
double d = -normals.get(i).dotProduct(positions.get(i));
double t = -(gloOriginInLoc.dotProduct(normals.get(i)) + d) / (gloDirection.dotProduct(normals.get(i)));
Point3D locInter = gloOriginInLoc.add(gloDirection.multiply(t));
if (locBounds.contains(locInter)) {
counter.getAndIncrement();
Point3D gloInter = spring.localToScene(locInter);
Sphere s2 = new Sphere(0.1d);
s2.getTransforms().add(new Translate(gloInter.getX(), gloInter.getY(), gloInter.getZ()));
s2.setMaterial(new PhongMaterial(Color.GOLD));
group.getChildren().add(s2);
}
});
if (counter.get() > 0) {
/*
SECOND STEP: Check if the ray crosses any of the triangles of the mesh
*/
// triangle mesh
org.fxyz.geometry.Point3D gloOriginInLoc1 = new org.fxyz.geometry.Point3D((float) gloOriginInLoc.getX(), (float) gloOriginInLoc.getY(), (float) gloOriginInLoc.getZ());
org.fxyz.geometry.Point3D gloDirection1 = new org.fxyz.geometry.Point3D((float) gloDirection.getX(), (float) gloDirection.getY(), (float) gloDirection.getZ());
System.out.println("inter: " + spring.getIntersections(gloOriginInLoc1, gloDirection1));
}
sceneRoot.getChildren().addAll(group);
//First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
primaryStage.setTitle("F(X)yz - Ray Picker Between Nodes");
primaryStage.setScene(scene);
primaryStage.show();
}
use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.
the class Scatter3DTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateX(0);
camera.setTranslateZ(-1000);
cameraTransform.ry.setAngle(-25.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(new AmbientLight());
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
scene.setCamera(camera);
long time = System.currentTimeMillis();
Group group = new Group(cameraTransform);
List<Point3D> data = new ArrayList<>();
IntStream.range(0, 100000).forEach(i -> data.add(new Point3D((float) (30 * Math.sin(50 * i)), (float) (Math.sin(i) * (100 + 30 * Math.cos(100 * i))), (float) (Math.cos(i) * (100 + 30 * Math.cos(200 * i))), // <-- f
i)));
ScatterMesh scatter = new ScatterMesh(data, true, 1, 0);
// NONE
// scatter.setTextureModeNone(Color.ROYALBLUE);
// scatter.setDrawMode(DrawMode.LINE);
// IMAGE
// scatter.setTextureModeImage(getClass().getResource("res/steel-background1.jpg").toExternalForm());
// scatter.setTextureModeImage(getClass().getResource("res/share-carousel2.jpg").toExternalForm());
// DENSITY
scatter.setTextureModeVertices3D(1530, p -> p.magnitude());
// scatter.setTextureModeVertices1D(1530,p->Math.sqrt(p.doubleValue()));
// scatter.setTextureModeVertices3D(1530,p->Math.sin(p.y/50)*Math.cos(p.x/40)*p.z);
// FACES
// scatter.setTextureModeFaces(Palette.ColorPalette.HSB,1530);
group.getChildren().add(scatter);
sceneRoot.getChildren().addAll(group);
//First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
primaryStage.setTitle("F(X)yz - ScatterMesh Test");
primaryStage.setScene(scene);
primaryStage.show();
System.out.println("time " + (System.currentTimeMillis() - time));
final Timeline rotateEffect2 = new Timeline();
TexturedMesh t1 = scatter.getMeshFromId("1");
final KeyValue kv2 = new KeyValue(t1.getRotateX().angleProperty(), 360);
final KeyFrame kf2 = new KeyFrame(Duration.millis(2000), kv2);
rotateEffect2.getKeyFrames().addAll(kf2);
// rotateEffect2.play();
//
final Timeline rotateEffect3 = new Timeline();
rotateEffect3.setCycleCount(Timeline.INDEFINITE);
TexturedMesh t5 = scatter.getMeshFromId("2");
final KeyValue kv1x = new KeyValue(t5.getScale().xProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyValue kv1y = new KeyValue(t5.getScale().yProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyValue kv1z = new KeyValue(t5.getScale().zProperty(), 1.2, Interpolator.EASE_BOTH);
final KeyFrame kfs1 = new KeyFrame(Duration.millis(500), kv1x, kv1y, kv1z);
final KeyValue kv2x = new KeyValue(t5.getScale().xProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyValue kv2y = new KeyValue(t5.getScale().yProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyValue kv2z = new KeyValue(t5.getScale().zProperty(), 0.3, Interpolator.EASE_BOTH);
final KeyFrame kfs2 = new KeyFrame(Duration.millis(2000), kv2x, kv2y, kv2z);
final KeyValue kv3x = new KeyValue(t5.getScale().xProperty(), 1, Interpolator.EASE_BOTH);
final KeyValue kv3y = new KeyValue(t5.getScale().yProperty(), 1, Interpolator.EASE_BOTH);
final KeyValue kv3z = new KeyValue(t5.getScale().zProperty(), 1, Interpolator.EASE_BOTH);
final KeyFrame kfs3 = new KeyFrame(Duration.millis(3000), kv3x, kv3y, kv3z);
rotateEffect3.getKeyFrames().addAll(kfs1, kfs2, kfs3);
// rotateEffect3.play();
final boolean constantVertices = true;
lastEffect = System.nanoTime();
AtomicInteger count = new AtomicInteger(0);
AnimationTimer timerEffect = new AnimationTimer() {
@Override
public void handle(long now) {
if (now > lastEffect + 50_000_000l) {
// if(count.get()%10<2){
// scatter.setTextureModeNone(Color.hsb(count.get()%360, 1, 1));
// } else if(count.get()%10<4){
// scatter.setTextureModeImage(getClass().getResource("res/steel-background1.jpg").toExternalForm());
// } else if(count.get()%10<8){
// scatter.setTextureModeVertices3D(1530,p->(double)(p.y/(20+count.get()%20))*(p.x/(10+count.get()%10)));
// } else {
// scatter.setTextureModeFaces(1530);
// }
//
// if(count.get()%20>15){
// scatter.setDrawMode(DrawMode.LINE);
// } else {
// scatter.setDrawMode(DrawMode.FILL);
// }
// scatter.getChildren().forEach(m->((TexturedMesh)m).setDensity(p->p.magnitude()*Math.cos(p.y/100d*(count.get()%5))));
count.getAndIncrement();
lastEffect = now;
}
}
};
// timerEffect.start();
OBJWriter writer = new OBJWriter((TriangleMesh) ((TexturedMesh) (scatter.getChildren().get(0))).getMesh(), "scatter");
writer.setTextureColors(6);
//writer.setTexturePattern();
// writer.setTextureImage(getClass().getResource("res/LaminateSteel.jpg").toExternalForm());
writer.exportMesh();
}
use of javafx.scene.input.KeyCode in project FXyzLib by Birdasaur.
the class ScatterPlotColorTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
camera = new PerspectiveCamera(true);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-1000);
scene.setCamera(camera);
scatterPlot = new ScatterPlot(1000, 1, true);
sceneRoot.getChildren().addAll(scatterPlot);
List<Double> dataX = new ArrayList<>();
List<Double> dataY = new ArrayList<>();
List<Double> dataZ = new ArrayList<>();
List<Color> colors = new ArrayList<>();
int k = 0;
for (int i = -250; i < 250; i++) {
dataX.add(new Double(i));
dataY.add(Math.sin(i) * 50 + i);
dataZ.add(Math.cos(i) * 50 + i);
colors.add(new Color(Math.abs(i) / 250D, Math.abs(dataY.get(k)) / 300D, Math.abs(dataZ.get(k) / 300D), 0.25));
k++;
}
scatterPlot.setXYZData(dataX, dataY, dataZ, colors);
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
//Add a Mouse Handler for Rotations
Rotate xRotate = new Rotate(0, Rotate.X_AXIS);
Rotate yRotate = new Rotate(0, Rotate.Y_AXIS);
Rotate zRotate = new Rotate(0, Rotate.Z_AXIS);
scatterPlot.getTransforms().addAll(xRotate, yRotate);
//Use Binding so your rotation doesn't have to be recreated
xRotate.angleProperty().bind(angleX);
yRotate.angleProperty().bind(angleY);
zRotate.angleProperty().bind(angleZ);
//Start Tracking mouse movements only when a button is pressed
scene.setOnMousePressed(event -> {
scenex = event.getSceneX();
sceney = event.getSceneY();
fixedXAngle = angleX.get();
fixedYAngle = angleY.get();
if (event.isMiddleButtonDown()) {
scenez = event.getSceneX();
fixedZAngle = angleZ.get();
}
});
//Angle calculation will only change when the button has been pressed
scene.setOnMouseDragged(event -> {
if (event.isMiddleButtonDown())
angleZ.set(fixedZAngle - (scenez - event.getSceneY()));
else
angleX.set(fixedXAngle - (scenex - event.getSceneY()));
angleY.set(fixedYAngle + sceney - event.getSceneX());
});
primaryStage.setTitle("F(X)yz ScatterPlotColorTest");
primaryStage.setScene(scene);
primaryStage.show();
}
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