Search in sources :

Example 6 with CreateTokenEffect

use of mage.abilities.effects.common.CreateTokenEffect in project mage by magefree.

the class StanggExileTokenEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
    if (sourceObject != null) {
        CreateTokenEffect effect = new CreateTokenEffect(new StanggTwinToken());
        effect.apply(game, source);
        game.getState().setValue(source.getSourceId() + "_token", effect.getLastAddedTokenIds());
        for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
            Effect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + sourceObject.getName());
            sacrificeEffect.setTargetPointer(new FixedTarget(sourceObject, game));
            LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(sacrificeEffect, false);
            ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
            continuousEffect.setTargetPointer(new FixedTarget(addedTokenId, game));
            game.addEffect(continuousEffect, source);
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Permanent(mage.game.permanent.Permanent) LeavesBattlefieldTriggeredAbility(mage.abilities.common.LeavesBattlefieldTriggeredAbility) StanggTwinToken(mage.game.permanent.token.StanggTwinToken) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) Effect(mage.abilities.effects.Effect) InfoEffect(mage.abilities.effects.common.InfoEffect) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) UUID(java.util.UUID)

Example 7 with CreateTokenEffect

use of mage.abilities.effects.common.CreateTokenEffect in project mage by magefree.

the class TetravusPredicate method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getControllerId());
    Permanent permanent = source.getSourcePermanentIfItStillExists(game);
    if (player == null || permanent == null) {
        return false;
    }
    int countersToRemove = permanent.getCounters(game).getCount(CounterType.P1P1);
    if (countersToRemove == 0) {
        return false;
    }
    countersToRemove = player.getAmount(0, countersToRemove, "Choose an amount of counters to remove", game);
    Cost cost = new RemoveCountersSourceCost(CounterType.P1P1.createInstance(countersToRemove));
    if (cost.pay(source, game, source, source.getControllerId(), true)) {
        CreateTokenEffect effect = new CreateTokenEffect(new TetraviteToken(), countersToRemove);
        effect.apply(game, source);
        Object object = game.getState().getValue(CardUtil.getObjectZoneString("_tokensCreated", permanent, game));
        Set<UUID> tokensCreated;
        if (object != null) {
            tokensCreated = (Set<UUID>) object;
        } else {
            tokensCreated = new HashSet<>();
        }
        for (UUID tokenId : effect.getLastAddedTokenIds()) {
            if (tokenId != null) {
                tokensCreated.add(tokenId);
            }
        }
        game.getState().setValue(CardUtil.getCardZoneString("_tokensCreated", source.getSourceId(), game), tokensCreated);
    }
    return false;
}
Also used : Player(mage.players.Player) RemoveCountersSourceCost(mage.abilities.costs.common.RemoveCountersSourceCost) FilterControlledPermanent(mage.filter.common.FilterControlledPermanent) Permanent(mage.game.permanent.Permanent) TargetControlledPermanent(mage.target.common.TargetControlledPermanent) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) TetraviteToken(mage.game.permanent.token.TetraviteToken) UUID(java.util.UUID) Cost(mage.abilities.costs.Cost) ExileTargetCost(mage.abilities.costs.common.ExileTargetCost) RemoveCountersSourceCost(mage.abilities.costs.common.RemoveCountersSourceCost)

Example 8 with CreateTokenEffect

use of mage.abilities.effects.common.CreateTokenEffect in project mage by magefree.

the class ValentinDeanOfTheVeinEffect method replaceEvent.

@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
    ((ZoneChangeEvent) event).setToZone(Zone.EXILED);
    game.fireReflexiveTriggeredAbility(new ReflexiveTriggeredAbility(new DoIfCostPaid(new CreateTokenEffect(new Pest11GainLifeToken()), new GenericManaCost(2)), false, "you may pay {2}. If you do, create a 1/1 black and green " + "Pest creature token with \"When this creature dies, you gain 1 life.\""), source);
    return false;
}
Also used : ZoneChangeEvent(mage.game.events.ZoneChangeEvent) GenericManaCost(mage.abilities.costs.mana.GenericManaCost) DoIfCostPaid(mage.abilities.effects.common.DoIfCostPaid) Pest11GainLifeToken(mage.game.permanent.token.Pest11GainLifeToken) ReflexiveTriggeredAbility(mage.abilities.common.delayed.ReflexiveTriggeredAbility) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect)

Example 9 with CreateTokenEffect

use of mage.abilities.effects.common.CreateTokenEffect in project mage by magefree.

the class BalduvianDeadEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    CreateTokenEffect effect = new CreateTokenEffect(new BalduvianToken());
    effect.apply(game, source);
    for (UUID tokenId : effect.getLastAddedTokenIds()) {
        Permanent tokenPermanent = game.getPermanent(tokenId);
        if (tokenPermanent != null) {
            SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("Sacrifice the token at the beginning of the next end step", source.getControllerId());
            sacrificeEffect.setTargetPointer(new FixedTarget(tokenPermanent, game));
            DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
            game.addDelayedTriggeredAbility(delayedAbility, source);
        }
    }
    return true;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) Permanent(mage.game.permanent.Permanent) DelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) BalduvianToken(mage.game.permanent.token.BalduvianToken) UUID(java.util.UUID)

Example 10 with CreateTokenEffect

use of mage.abilities.effects.common.CreateTokenEffect in project mage by magefree.

the class FormOfTheSquirrelCantCastEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player sourceController = game.getPlayer(source.getControllerId());
    if (sourceController != null) {
        CreateTokenEffect effect = new CreateTokenEffect(new SquirrelToken());
        effect.apply(game, source);
        game.getState().setValue(source.getSourceId() + "_token", effect.getLastAddedTokenIds());
        for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
            Effect loseGameEffect = new LoseGameTargetPlayerEffect();
            loseGameEffect.setTargetPointer(new FixedTarget(sourceController.getId(), game));
            LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(loseGameEffect, false);
            ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
            continuousEffect.setTargetPointer(new FixedTarget(addedTokenId, game));
            game.addEffect(continuousEffect, source);
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) LeavesBattlefieldTriggeredAbility(mage.abilities.common.LeavesBattlefieldTriggeredAbility) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) LoseGameTargetPlayerEffect(mage.abilities.effects.common.LoseGameTargetPlayerEffect) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) Effect(mage.abilities.effects.Effect) GainAbilityControllerEffect(mage.abilities.effects.common.continuous.GainAbilityControllerEffect) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) LoseGameTargetPlayerEffect(mage.abilities.effects.common.LoseGameTargetPlayerEffect) CantAttackYouAllEffect(mage.abilities.effects.common.combat.CantAttackYouAllEffect) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) UUID(java.util.UUID) SquirrelToken(mage.game.permanent.token.SquirrelToken)

Aggregations

CreateTokenEffect (mage.abilities.effects.common.CreateTokenEffect)68 Player (mage.players.Player)45 Permanent (mage.game.permanent.Permanent)31 UUID (java.util.UUID)25 FixedTarget (mage.target.targetpointer.FixedTarget)11 OneShotEffect (mage.abilities.effects.OneShotEffect)8 Effect (mage.abilities.effects.Effect)7 GainAbilityTargetEffect (mage.abilities.effects.common.continuous.GainAbilityTargetEffect)7 TargetCreaturePermanent (mage.target.common.TargetCreaturePermanent)7 ContinuousEffect (mage.abilities.effects.ContinuousEffect)6 FilterControlledCreaturePermanent (mage.filter.common.FilterControlledCreaturePermanent)5 FilterCreaturePermanent (mage.filter.common.FilterCreaturePermanent)5 DelayedTriggeredAbility (mage.abilities.DelayedTriggeredAbility)4 AtTheBeginOfNextEndStepDelayedTriggeredAbility (mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility)4 Cost (mage.abilities.costs.Cost)4 TargetControlledPermanent (mage.target.common.TargetControlledPermanent)4 HashSet (java.util.HashSet)3 MageObjectReference (mage.MageObjectReference)3 Ability (mage.abilities.Ability)3 ReflexiveTriggeredAbility (mage.abilities.common.delayed.ReflexiveTriggeredAbility)3