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Example 66 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class TargetControlledCreatureEachColor method makeFilter.

private static final FilterControlledPermanent makeFilter(String colors) {
    List<ObjectColor> objectColors = Arrays.stream(colors.split("")).map(ObjectColor::new).collect(Collectors.toList());
    FilterControlledPermanent filter = new FilterControlledCreaturePermanent(CardUtil.concatWithAnd(objectColors.stream().map(ObjectColor::getDescription).map(s -> CardUtil.addArticle(s) + " creature").collect(Collectors.toList())));
    filter.add(Predicates.or(objectColors.stream().map(ColorPredicate::new).collect(Collectors.toList())));
    return filter;
}
Also used : Arrays(java.util.Arrays) Cards(mage.cards.Cards) Predicates(mage.filter.predicate.Predicates) CardUtil(mage.util.CardUtil) UUID(java.util.UUID) CardsImpl(mage.cards.CardsImpl) Collectors(java.util.stream.Collectors) ColorAssignment(mage.abilities.dynamicvalue.common.ColorAssignment) Game(mage.game.Game) List(java.util.List) FilterControlledPermanent(mage.filter.common.FilterControlledPermanent) Permanent(mage.game.permanent.Permanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) ColorPredicate(mage.filter.predicate.mageobject.ColorPredicate) ObjectColor(mage.ObjectColor) Ability(mage.abilities.Ability) ObjectColor(mage.ObjectColor) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) FilterControlledPermanent(mage.filter.common.FilterControlledPermanent)

Example 67 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class CamouflageEffect method applies.

@Override
public boolean applies(GameEvent event, Ability source, Game game) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
        Map<UUID, List<List<Permanent>>> masterMap = new HashMap<>();
        // and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player (piles can be empty)
        for (UUID defenderId : game.getCombat().getPlayerDefenders(game)) {
            Player defender = game.getPlayer(defenderId);
            if (defender != null) {
                List<List<Permanent>> masterList = new ArrayList<>();
                int attackerCount = 0;
                for (CombatGroup combatGroup : game.getCombat().getGroups()) {
                    if (combatGroup.getDefendingPlayerId().equals(defenderId)) {
                        attackerCount += combatGroup.getAttackers().size();
                    }
                }
                // This shouldn't be necessary, but just in case
                for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), defenderId, game)) {
                    permanent.setBlocking(0);
                }
                boolean declinedChoice = false;
                while (masterList.size() < attackerCount) {
                    List<Permanent> newPile = new ArrayList<>();
                    if (!declinedChoice) {
                        FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creatures you control not yet assigned to a pile");
                        for (List<Permanent> list : masterList) {
                            // Creatures they control that can block additional creatures may likewise be put into additional piles.
                            // (This temporarily manipulates Blocking values to "test" how many blockers the creature has still left to assign)
                            List<Permanent> spentBlockers = new ArrayList<>();
                            for (Permanent possibleBlocker : list) {
                                if (possibleBlocker.getMaxBlocks() != 0 && possibleBlocker.getBlocking() >= possibleBlocker.getMaxBlocks()) {
                                    spentBlockers.add(possibleBlocker);
                                }
                            }
                            filter.add(Predicates.not(new PermanentInListPredicate(spentBlockers)));
                        }
                        if (defender.chooseUse(Outcome.Neutral, "Make a new blocker pile? If not, all remaining piles stay empty. (remaining piles: " + (attackerCount - masterList.size()) + ')', source, game)) {
                            Target target = new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, filter, true);
                            if (target.canChoose(source.getSourceId(), defenderId, game)) {
                                if (defender.chooseTarget(Outcome.Neutral, target, source, game)) {
                                    for (UUID creatureId : target.getTargets()) {
                                        Permanent creature = game.getPermanent(creatureId);
                                        if (creature != null) {
                                            creature.setBlocking(creature.getBlocking() + 1);
                                            newPile.add(creature);
                                        }
                                    }
                                }
                            }
                        } else {
                            declinedChoice = true;
                        }
                    }
                    masterList.add(newPile);
                    StringBuilder sb = new StringBuilder("Blocker pile of ").append(defender.getLogName()).append(" (no. " + masterList.size() + "): ");
                    int i = 0;
                    for (Permanent permanent : newPile) {
                        i++;
                        sb.append(permanent.getLogName());
                        if (i < newPile.size()) {
                            sb.append(", ");
                        }
                    }
                    game.informPlayers(sb.toString());
                }
                // Clear all test Blocking values before assigning piles
                for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), defenderId, game)) {
                    permanent.setBlocking(0);
                }
                masterMap.put(defenderId, masterList);
            }
        }
        // Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so
        if (!masterMap.isEmpty()) {
            for (UUID playerId : masterMap.keySet()) {
                List<Permanent> available = new ArrayList<>();
                for (CombatGroup combatGroup : game.getCombat().getGroups()) {
                    if (combatGroup.getDefendingPlayerId().equals(playerId)) {
                        for (UUID attackerId : combatGroup.getAttackers()) {
                            Permanent permanent = game.getPermanent(attackerId);
                            if (permanent != null && permanent.isCreature(game)) {
                                available.add(permanent);
                            }
                        }
                    }
                }
                List<List<Permanent>> allPiles = masterMap.get(playerId);
                for (List<Permanent> pile : allPiles) {
                    if (available.isEmpty()) {
                        break;
                    }
                    int randomAttacker = RandomUtil.nextInt(available.size());
                    Permanent attacker = available.get(randomAttacker);
                    if (attacker != null) {
                        available.remove(randomAttacker);
                        for (Permanent blocker : pile) {
                            CombatGroup group = game.getCombat().findGroup(attacker.getId());
                            if (group != null) {
                                if (blocker.canBlock(attacker.getId(), game) && (blocker.getMaxBlocks() == 0 || group.getAttackers().size() <= blocker.getMaxBlocks())) {
                                    boolean notYetBlocked = group.getBlockers().isEmpty();
                                    group.addBlockerToGroup(blocker.getId(), blocker.getControllerId(), game);
                                    game.getCombat().addBlockingGroup(blocker.getId(), attacker.getId(), blocker.getControllerId(), game);
                                    if (notYetBlocked) {
                                        game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, attacker.getId(), source, null));
                                    }
                                    // TODO: find an alternate event solution for multi-blockers (as per issue #4285), this will work fine for single blocker creatures though
                                    game.fireEvent(new BlockerDeclaredEvent(attacker.getId(), blocker.getId(), blocker.getControllerId()));
                                }
                            }
                        }
                    }
                }
            }
        }
        return true;
    }
    return false;
}
Also used : Player(mage.players.Player) PermanentInListPredicate(mage.filter.predicate.permanent.PermanentInListPredicate) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) Permanent(mage.game.permanent.Permanent) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent) Target(mage.target.Target) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) ArrayList(java.util.ArrayList) List(java.util.List) UUID(java.util.UUID) BlockerDeclaredEvent(mage.game.events.BlockerDeclaredEvent) CombatGroup(mage.game.combat.CombatGroup)

Example 68 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class BreathOfFuryEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Permanent enchantment = game.getPermanent(source.getSourceId());
    if (enchantment == null) {
        return false;
    }
    Permanent enchantedCreature = game.getPermanent((UUID) getValue("TriggeringCreatureId"));
    Player controller = game.getPlayer(source.getControllerId());
    FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creature you control that could be enchanted by " + enchantment.getName());
    filter.add(new CanBeEnchantedByPredicate(enchantment));
    Target target = new TargetControlledCreaturePermanent(filter);
    target.setNotTarget(true);
    // Commanders going to the command zone and Rest in Peace style replacement effects don't make Permanent.sacrifice return false.
    if (enchantedCreature != null && controller != null && enchantedCreature.sacrifice(source, game) && target.canChoose(source.getSourceId(), controller.getId(), game)) {
        controller.choose(outcome, target, source.getSourceId(), game);
        Permanent newCreature = game.getPermanent(target.getFirstTarget());
        boolean success = false;
        if (newCreature != null) {
            Permanent oldCreature = game.getPermanent(enchantment.getAttachedTo());
            if (oldCreature != null) {
                if (oldCreature.getId().equals(newCreature.getId())) {
                    success = true;
                } else {
                    if (oldCreature.removeAttachment(enchantment.getId(), source, game) && newCreature.addAttachment(enchantment.getId(), source, game)) {
                        game.informPlayers(enchantment.getLogName() + " was unattached from " + oldCreature.getLogName() + " and attached to " + newCreature.getLogName());
                        success = true;
                    }
                }
            } else if (newCreature.addAttachment(enchantment.getId(), source, game)) {
                game.informPlayers(enchantment.getLogName() + " was attached to " + newCreature.getLogName());
                success = true;
            }
        }
        if (success) {
            for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterControlledCreaturePermanent(), controller.getId(), game)) {
                permanent.untap(game);
            }
            game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
        }
        return true;
    }
    return false;
}
Also used : Player(mage.players.Player) Target(mage.target.Target) Permanent(mage.game.permanent.Permanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent) TargetPermanent(mage.target.TargetPermanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TurnMod(mage.game.turn.TurnMod) CanBeEnchantedByPredicate(mage.filter.predicate.permanent.CanBeEnchantedByPredicate) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent)

Example 69 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class BravadoBoostEnchantedEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
    int count = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) - 1;
    if (count > 0) {
        Permanent enchantment = game.getPermanent(source.getSourceId());
        if (enchantment != null && enchantment.getAttachedTo() != null) {
            Permanent creature = game.getPermanent(enchantment.getAttachedTo());
            if (creature != null) {
                creature.addPower(count);
                creature.addToughness(count);
                return true;
            }
        }
    }
    return false;
}
Also used : Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetPermanent(mage.target.TargetPermanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent)

Example 70 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class AdviceFromTheFaeEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    MageObject mageObject = game.getObject(source.getSourceId());
    if (controller != null && mageObject != null) {
        Set<Card> topCards = controller.getLibrary().getTopCards(game, 5);
        Cards cardsFromLibrary = new CardsImpl();
        for (Card card : topCards) {
            cardsFromLibrary.add(card);
        }
        controller.lookAtCards(mageObject.getIdName(), cardsFromLibrary, game);
        int max = 0;
        for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
            FilterCreaturePermanent filter = new FilterCreaturePermanent();
            filter.add(new ControllerIdPredicate(playerId));
            if (!Objects.equals(playerId, controller.getId())) {
                if (max < game.getBattlefield().countAll(filter, playerId, game)) {
                    max = game.getBattlefield().countAll(filter, playerId, game);
                }
            }
        }
        boolean moreCreatures = game.getBattlefield().countAll(new FilterControlledCreaturePermanent(), controller.getId(), game) > max;
        TargetCard target = new TargetCard(moreCreatures ? 2 : 1, Zone.LIBRARY, new FilterCard());
        if (controller.choose(Outcome.DrawCard, cardsFromLibrary, target, game)) {
            cardsFromLibrary.removeAll(target.getTargets());
            controller.moveCards(new CardsImpl(target.getTargets()), Zone.HAND, source, game);
        }
        controller.putCardsOnBottomOfLibrary(cardsFromLibrary, game, source, true);
        return true;
    }
    return false;
}
Also used : Player(mage.players.Player) MageObject(mage.MageObject) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetCard(mage.target.TargetCard) FilterCard(mage.filter.FilterCard) TargetCard(mage.target.TargetCard) FilterCard(mage.filter.FilterCard) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) ControllerIdPredicate(mage.filter.predicate.permanent.ControllerIdPredicate) UUID(java.util.UUID)

Aggregations

FilterControlledCreaturePermanent (mage.filter.common.FilterControlledCreaturePermanent)75 Permanent (mage.game.permanent.Permanent)62 Player (mage.players.Player)60 UUID (java.util.UUID)29 Target (mage.target.Target)27 TargetControlledCreaturePermanent (mage.target.common.TargetControlledCreaturePermanent)21 TargetControlledPermanent (mage.target.common.TargetControlledPermanent)16 ArrayList (java.util.ArrayList)13 Card (mage.cards.Card)11 TargetPermanent (mage.target.TargetPermanent)11 FilterCreaturePermanent (mage.filter.common.FilterCreaturePermanent)10 FixedTarget (mage.target.targetpointer.FixedTarget)9 MageObject (mage.MageObject)7 OneShotEffect (mage.abilities.effects.OneShotEffect)7 Effect (mage.abilities.effects.Effect)6 Ability (mage.abilities.Ability)5 PermanentsOnBattlefieldCount (mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount)5 FilterPermanent (mage.filter.FilterPermanent)5 ControllerIdPredicate (mage.filter.predicate.permanent.ControllerIdPredicate)5 Spell (mage.game.stack.Spell)5