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Example 26 with Vector3

use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.

the class EngineTest method init.

/*
	 * (non-Javadoc)
	 * @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
	 */
public void init(GLAutoDrawable drawable) {
    engine.init(drawable);
    if (osEngine == null) {
        osEngine = Engine.createOffScreenInstance(drawable, 512, 512);
        //
        Light osLight0 = osEngine.getLightAt(0);
        osLight0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
        osLight0.getDiffuse().set(1.0f, 1.0f, 1.0f, 1.0f);
        osLight0.getPosition().set(0.0f, -4f, -4f, 1.0f);
        osLight0.getSpotDirection().set(new Vector3(osLight0.getPosition().getArray())).sub(new Vector3(0f, 0f, 0f));
        osLight0.setEnabled(true);
        // cam
        Camera osCam = osEngine.getCamera();
        osCam.setZNear(0.10f);
        osCam.setZFar(50.00f);
        osCam.getLookFrom().set(0f, 4f, -4f);
        osCam.getLookAt().set(0f, 0.50f, 0f);
        osCam.computeUpVector(osCam.getLookFrom(), osCam.getLookAt(), osCam.getUpVector());
        // scene color
        osEngine.getSceneColor().set(0.5f, 0.0f, 0.0f, 1.0f);
    }
    // cam
    Camera cam = engine.getCamera();
    cam.setZNear(0.10f);
    cam.setZFar(50.00f);
    cam.getLookFrom().set(0f, 3f, -8f);
    cam.getLookAt().set(0f, 0.50f, 0f);
    cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
    // lights
    Light light0 = engine.getLightAt(0);
    light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
    light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
    light0.getSpecular().set(1f, 1f, 1f, 1f);
    light0.getPosition().set(0f, 20000f, 0f, 1f);
    light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
    light0.setConstantAttenuation(0.5f);
    light0.setLinearAttenuation(0f);
    light0.setQuadraticAttenuation(0f);
    light0.setSpotExponent(0f);
    light0.setSpotCutOff(180f);
    light0.setEnabled(true);
    Light light1 = engine.getLightAt(1);
    light1.getDiffuse().set(1.0f, 0.0f, 0.0f, 1.0f);
    light1.getPosition().set(-4.0f, 5.0f, -5.0f, 1.0f);
    light1.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light1.getPosition().getArray()));
    light1.setEnabled(true);
    Light light2 = engine.getLightAt(2);
    light2.getDiffuse().set(0.0f, 1.0f, 0.0f, 1.0f);
    light2.getPosition().set(+4.0f, 5.0f, 0.0f, 1.0f);
    light2.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light2.getPosition().getArray()));
    light2.setEnabled(true);
    // scene
    players = new ArrayList<Object3D>();
    playersBoundingVolumeModel = new ArrayList<Object3D>();
    playerBoundingVolumesTransformed = new ArrayList<BoundingVolume>();
    try {
        Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
        Object3D barrel = new Object3D("barrel", _barrel);
        barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
        barrel.getTranslation().set(1.5f, 0.35f, -2f);
        barrel.setDynamicShadowingEnabled(true);
        barrel.setEnabled(true);
        barrel.update();
        barrelBoundingVolumeTransformed = barrelBoundingVolume.clone();
        barrelBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(barrelBoundingVolume, barrel);
        engine.addEntity(barrel);
        // wall
        Model _farPlane = createWallModel();
        Object3D farPlane = new Object3D("wall", _farPlane);
        farPlane.bindDiffuseTexture("wall", "wall", osEngine.getFrameBuffer());
        engine.addEntity(farPlane);
        //
        Model _grass = DAEReader.read("resources/tests/models/grass", "grass.dae");
        Object3D grass = new Object3D("ground", _grass);
        grass.setEnabled(true);
        grass.getScale().set(8f, 1f, 8f);
        grass.update();
        engine.addEntity(grass);
        // players
        Model _player = DAEReader.read("resources/tests/models/dummy", "testDummy_textured.DAE");
        _player.addAnimationSetup("still", 3, 3, true);
        _player.addAnimationSetup("walk", 0, 18, true);
        // player bounding volume
        // playerBoundingVolume = Sphere.createBoundingVolume(new Vector3(0,90f/130f,0), 90f/130f);
        playerBoundingVolume = Capsule.createBoundingVolume(new Vector3(0, 30f / 130f, 0), new Vector3(0, 230f / 130f, 0), 25 / 130f);
        // playerBoundingVolume = BoundingBox.createBoundingVolume(new Vector3(-25f/130f, 0, -25f/130f), new Vector3(+25f/130f, 180f/130f, +25f/130f));
        /*
			playerBoundingVolume = OrientedBoundingBox.createBoundingVolume(
				new Vector3(0f, 90f/130f, 0f),
				new Vector3(1f, 0f, 0f),
				new Vector3(0f, 1f, 0f),
				new Vector3(0f, 0f, 1f),
				new Vector3(25f/130f, 90f/130f, 25f/130f)
			);
			*/
        playerBoundingVolumeModel = PrimitiveModel.createModel(playerBoundingVolume, "player_bv");
        // add player 1
        //	player
        Object3D player1 = new Object3D("player1", _player);
        player1.getTranslation().add(new Vector3(-1.50f, 0f, 0f));
        player1.setAnimation("still");
        player1.getRotations().add(new Rotation(0f, new Vector3(0f, 1f, 0f)));
        player1.update();
        player1.setEnabled(true);
        player1.setPickable(true);
        player1.setDynamicShadowingEnabled(true);
        engine.addEntity(player1);
        //	bounding volume transformed
        BoundingVolume player1BoundingVolumeTransformed = playerBoundingVolume.clone();
        player1BoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player1);
        playerBoundingVolumesTransformed.add(player1BoundingVolumeTransformed);
        //	add to engine
        players.add(player1);
        //	bounding volume
        Object3D player1BoundingVolume = new Object3D("player1_bv", playerBoundingVolumeModel);
        player1BoundingVolume.fromTransformations(player1);
        player1BoundingVolume.setEnabled(true);
        playersBoundingVolumeModel.add(player1BoundingVolume);
        // engine.addEntity(player1BoundingVolume);
        // add player 2
        //	player
        Object3D player2 = new Object3D("player2", _player);
        player2.getTranslation().add(new Vector3(1.50f, 0f, 0f));
        player2.setAnimation("still");
        player2.getRotations().add(new Rotation(0f, new Vector3(0f, 1f, 0f)));
        player2.update();
        player2.setEnabled(true);
        player2.setPickable(true);
        player2.setDynamicShadowingEnabled(true);
        players.add(player2);
        //	bounding volume transformed
        BoundingVolume player2BoundingVolumeTransformed = playerBoundingVolume.clone();
        player2BoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player2);
        playerBoundingVolumesTransformed.add(player2BoundingVolumeTransformed);
        //	add to engine
        engine.addEntity(player2);
        //	bounding volume
        Object3D player2BoundingVolume = new Object3D("player2_bv", playerBoundingVolumeModel);
        player2BoundingVolume.fromTransformations(player2);
        player2BoundingVolume.setEnabled(true);
        playersBoundingVolumeModel.add(player2BoundingVolume);
        // engine.addEntity(player2BoundingVolume);
        // add cube
        Model _cube = DAEReader.read("resources/tests/models/test", "cube.dae");
        cube = new Object3D("cube", _cube);
        cube.getTranslation().add(new Vector3(0f, 0f, 0f));
        cube.getScale().set(2f, 2f, 2f);
        cube.update();
        cube.setPickable(true);
        cube.setDynamicShadowingEnabled(true);
        cube.setEnabled(true);
        cubeBoundingVolume = cube.getBoundingBox();
        cubeBoundingVolumeTransformed = cubeBoundingVolume.clone();
        cubeBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(cubeBoundingVolume, cube);
        engine.addEntity(cube);
        //
        cubeBoundingVolumeModel = PrimitiveModel.createModel(cubeBoundingVolume, "cube_bv");
        //	bounding volume
        Object3D cubeBoundingVolumeObject3D = new Object3D("cube_bv", cubeBoundingVolumeModel);
        cubeBoundingVolumeObject3D.fromTransformations(cube);
        cubeBoundingVolumeObject3D.setEnabled(true);
        engine.addEntity(cubeBoundingVolumeObject3D);
        // wall
        Model _wall = DAEReader.read("resources/tests/models/wall", "wall.dae");
        Object3D wall0 = new Object3D("wall0", _wall);
        wall0.getTranslation().add(new Vector3(-1.00f, 0f, 3.00f));
        wall0.update();
        wall0.setPickable(true);
        wall0.setEnabled(true);
        engine.addEntity(wall0);
        Object3D wall1 = new Object3D("wall1", _wall);
        wall1.getTranslation().add(new Vector3(0f, 0f, 3.00f));
        wall1.update();
        wall1.setPickable(true);
        wall1.setEnabled(true);
        engine.addEntity(wall1);
        // os engine test
        Object3D osCube = new Object3D("cube", _cube);
        osCube.getTranslation().add(new Vector3(0f, 0f, 0f));
        osCube.getScale().set(2f, 2f, 2f);
        osCube.update();
        osEngine.addEntity(osCube);
        //
        circleTransformations = new Transformations();
        engine.addEntity(new PointsParticleSystemEntity("circle", false, new CircleParticleEmitter(3000, 50, 50, new Vector3(1f, 0f, 0f), new Vector3(0f, 0f, 1f), new Vector3(0f, 0f, 0f), 0.4f, 0f, 0f, new Vector3(0f, 0.2f, 0f), new Vector3(0f, 0.2f, 0f), new Color4(1f, 1f, 1f, 0.3f), new Color4(1f, 1f, 1f, 0.3f)), 1000, true));
        engine.getEntity("circle").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("water", true, new SphereParticleEmitter(4000, 1000, 0, 0.1f, 0.0f, new Sphere(new Vector3(-1f, 1f, 0f), 0.05f), new Vector3(-4f, 0f, 1f), new Vector3(-1f, 0f, 0f), new Color4(0.8f, 0.8f, 1f, 0.25f), new Color4(0.8f, 0.8f, 1f, 0.25f)), 4000, true));
        engine.getEntity("water").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("snow", false, new BoundingBoxParticleEmitter(15, 15000, 1000, 0, 0, new OrientedBoundingBox(new Vector3(0f, 4f, 0f), new Vector3(1f, 0f, 0f), new Vector3(0f, 1f, 0f), new Vector3(0f, 0f, 1f), new Vector3(4f, 0f, 4f)), new Vector3(0f, -0.5f, 0f), new Vector3(0f, -0.1f, 0f), new Color4(0.8f, 0.8f, 1f, 0.5f), new Color4(0.8f, 0.8f, 1f, 0.5f)), 1024, true));
        engine.getEntity("snow").setEnabled(true);
        engine.addEntity(new PointsParticleSystemEntity("firebase", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.2f, 0f), 0.2f), new Vector3(0f, 0.1f, 0f), new Vector3(0f, 0.1f, 0f), new Color4(0.0f, 0f, 0f, 0.5f), new Color4(0.4f, 0f, 0f, 0.5f)), 2048, true));
        engine.getEntity("firebase").setEnabled(true);
        //
        engine.addEntity(new PointsParticleSystemEntity("firetop", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.7f, 0f), 0.1f), new Vector3(0f, 0.06f, 0f), new Vector3(0f, 0.12f, 0f), new Color4(0.75f, 0.0f, 0f, 0.5f), new Color4(1f, 1f, 0f, 0.5f)), 2048, true));
        engine.getEntity("firetop").setEnabled(true);
        //
        engine.addEntity(new PointsParticleSystemEntity("firesmoke", false, new SphereParticleEmitter(2048, 1024, 2048, 0, 0, new Sphere(new Vector3(2.5f, 0.7f, 0f), 0.1f), new Vector3(0f, 0.2f, 0f), new Vector3(0f, 0.4f, 0f), new Color4(0.8f, 0.8f, 0.8f, 0.1f), new Color4(0.8f, 0.8f, 0.8f, 0.1f)), 2048, true));
        engine.getEntity("firesmoke").setEnabled(true);
        ((ParticleSystemEntity) engine.getEntity("circle")).setPickable(false);
        ((ParticleSystemEntity) engine.getEntity("snow")).setPickable(false);
        ((ParticleSystemEntity) engine.getEntity("firebase")).setPickable(true);
        ((ParticleSystemEntity) engine.getEntity("firetop")).setPickable(true);
        ((ParticleSystemEntity) engine.getEntity("firesmoke")).setPickable(true);
    } catch (Exception exception) {
        exception.printStackTrace();
        System.out.println("Could not load object: " + exception.getMessage());
    }
}
Also used : CircleParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.CircleParticleEmitter) Vector3(net.drewke.tdme.math.Vector3) ConvexMesh(net.drewke.tdme.engine.primitives.ConvexMesh) Object3DModel(net.drewke.tdme.engine.Object3DModel) PointsParticleSystemEntity(net.drewke.tdme.engine.PointsParticleSystemEntity) PointsParticleSystemEntity(net.drewke.tdme.engine.PointsParticleSystemEntity) ParticleSystemEntity(net.drewke.tdme.engine.subsystems.particlesystem.ParticleSystemEntity) Rotation(net.drewke.tdme.engine.Rotation) Object3D(net.drewke.tdme.engine.Object3D) Sphere(net.drewke.tdme.engine.primitives.Sphere) Color4(net.drewke.tdme.engine.model.Color4) OrientedBoundingBox(net.drewke.tdme.engine.primitives.OrientedBoundingBox) Light(net.drewke.tdme.engine.Light) Model(net.drewke.tdme.engine.model.Model) Object3DModel(net.drewke.tdme.engine.Object3DModel) PrimitiveModel(net.drewke.tdme.engine.primitives.PrimitiveModel) BoundingVolume(net.drewke.tdme.engine.primitives.BoundingVolume) Transformations(net.drewke.tdme.engine.Transformations) BoundingBoxParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.BoundingBoxParticleEmitter) Camera(net.drewke.tdme.engine.Camera) SphereParticleEmitter(net.drewke.tdme.engine.subsystems.particlesystem.SphereParticleEmitter)

Example 27 with Vector3

use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.

the class EngineTest method doPlayerControl.

/**
	 * Do player control
	 * @param idx
	 * @param key left
	 * @param key right
	 * @param key up
	 */
private void doPlayerControl(int idx, boolean keyLeft, boolean keyRight, boolean keyUp) {
    float fps = engine.getTiming().getCurrentFPS();
    Object3D player = players.get(idx);
    BoundingVolume playerBoundingVolumeTransformed = playerBoundingVolumesTransformed.get(idx);
    Rotations rotations = player.getRotations();
    Rotation r = rotations.get(0);
    player.update();
    Vector3 movement = new Vector3();
    // left, right
    if (keyRight)
        r.setAngle(r.getAngle() - (135f / fps));
    if (keyLeft)
        r.setAngle(r.getAngle() + (135f / fps));
    if (keyRight || keyLeft) {
        player.update();
        playerBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player);
    }
    // forward
    if (keyUp) {
        // apply movement
        r.getQuaternion().multiply(new Vector3(0f, 0f, 1f), movement);
        movement.scale(1.50f / fps);
        player.getTranslation().add(movement);
        player.update();
        playerBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player);
        // walking animation
        if (player.getAnimation().equals("walk") == false) {
            player.setAnimation("walk");
        }
    } else {
        // still animation
        if (player.getAnimation().equals("walk") == true) {
            player.setAnimation("still");
        }
    }
    // check if collides with cube
    if (playerBoundingVolumeTransformed.doesCollideWith(cubeBoundingVolumeTransformed, movement, collision) == true && collision.hasPenetration() == true) {
        System.out.println("cube: " + collision);
        // yep, move object out of collision 
        player.getTranslation().sub(collision.getNormal().clone().scale(collision.getPenetration()));
        player.update();
        playerBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player);
    }
    // check if collides with barrel
    if (CollisionDetection.getInstance().doCollide((Capsule) playerBoundingVolumeTransformed, (ConvexMesh) barrelBoundingVolumeTransformed, movement, collision) == true && collision.hasPenetration() == true) {
        System.out.println("barrel: " + collision);
        // yep, move object out of collision 
        player.getTranslation().sub(collision.getNormal().clone().scale(collision.getPenetration()));
        player.update();
        playerBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player);
    }
    // check if collides with other players
    for (int i = 0; i < players.size(); i++) {
        // do not check with same player
        if (idx == i)
            continue;
        // do collide?
        if (playerBoundingVolumeTransformed.doesCollideWith(playerBoundingVolumesTransformed.get(i), movement, collision) == true && collision.hasPenetration()) {
            System.out.println("player: " + collision);
            // yep, move object out of collision
            player.getTranslation().sub(collision.getNormal().clone().scale(collision.getPenetration()));
            player.update();
            playerBoundingVolumeTransformed.fromBoundingVolumeWithTransformations(playerBoundingVolume, player);
        }
    }
}
Also used : BoundingVolume(net.drewke.tdme.engine.primitives.BoundingVolume) Vector3(net.drewke.tdme.math.Vector3) Rotation(net.drewke.tdme.engine.Rotation) Rotations(net.drewke.tdme.engine.Rotations) Object3D(net.drewke.tdme.engine.Object3D)

Example 28 with Vector3

use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.

the class PhysicsTest1 method init.

/*
	 * (non-Javadoc)
	 * @see com.jogamp.opengl.GLEventListener#init(com.jogamp.opengl.GLAutoDrawable)
	 */
public void init(GLAutoDrawable drawable) {
    drawable.getGL().setSwapInterval(0);
    engine.init(drawable);
    Object3D entity;
    // cam
    Camera cam = engine.getCamera();
    cam.setZNear(0.10f);
    cam.setZFar(50.00f);
    cam.getLookFrom().set(0f, 4f * 2.5f, -6f * 2.5f);
    cam.getLookAt().set(0f, 0.0f, 0f);
    cam.computeUpVector(cam.getLookFrom(), cam.getLookAt(), cam.getUpVector());
    // lights
    Light light0 = engine.getLightAt(0);
    light0.getAmbient().set(1.0f, 1.0f, 1.0f, 1.0f);
    light0.getDiffuse().set(0.5f, 0.5f, 0.5f, 1f);
    light0.getSpecular().set(1f, 1f, 1f, 1f);
    light0.getPosition().set(0f, 20000f, 0f, 1f);
    light0.getSpotDirection().set(0f, 0f, 0f).sub(new Vector3(light0.getPosition().getArray()));
    light0.setConstantAttenuation(0.5f);
    light0.setLinearAttenuation(0f);
    light0.setQuadraticAttenuation(0f);
    light0.setSpotExponent(0f);
    light0.setSpotCutOff(180f);
    light0.setEnabled(true);
    // ground
    OrientedBoundingBox ground = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 1f, 8f));
    Model groundModel = PrimitiveModel.createModel(ground, "ground_model");
    groundModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    groundModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    entity = new Object3D("ground", groundModel);
    // entity.getRotations().add(new Rotation(10f, OrientedBoundingBox.AABB_AXIS_Z.clone()));
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("ground", true, RIGID_TYPEID_STANDARD, entity, ground, 0.5f);
    // side
    OrientedBoundingBox side = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(1f, 16f, 8f));
    Model sideModel = PrimitiveModel.createModel(side, "side_model");
    sideModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    sideModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    // far
    OrientedBoundingBox nearFar = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(8f, 16f, 1f));
    Model nearFarModel = PrimitiveModel.createModel(nearFar, "far_model");
    nearFarModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.8f, 0.8f, 1f);
    nearFarModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 1f, 1f, 1f);
    // far
    entity = new Object3D("far", nearFarModel);
    entity.getTranslation().addZ(+9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("far", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
    // near
    entity = new Object3D("near", nearFarModel);
    entity.getTranslation().addZ(-9f);
    entity.getEffectColorMul().set(1f, 1f, 1f, 0f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("near", true, RIGID_TYPEID_STANDARD, entity, nearFar, 0.5f);
    // side left
    entity = new Object3D("sideright", sideModel);
    entity.getTranslation().addX(-9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("sideright", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
    // side right
    entity = new Object3D("sideleft", sideModel);
    entity.getTranslation().addX(9f);
    entity.update();
    engine.addEntity(entity);
    world.addStaticRigidBody("sideleft", true, RIGID_TYPEID_STANDARD, entity, side, 0.5f);
    // box
    OrientedBoundingBox box = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.6f, 0.6f, 0.6f));
    Model boxModel = PrimitiveModel.createModel(box, "box_model");
    boxModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.5f, 0.5f, 1f);
    boxModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
    // boxes
    for (int i = 0; i < BOX_COUNT; i++) {
        entity = new Object3D("box" + i, boxModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(10f + i * 3.0f);
        entity.getTranslation().addX(-2f + i * 0.1f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("box" + i, true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
    }
    // stack
    for (int i = 0; i < BOXSTACK_COUNT; i++) {
        entity = new Object3D("box" + (BOX_COUNT + i), boxModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(1.6f + (i * 1.2f));
        entity.getTranslation().addX(+3f);
        entity.getTranslation().addZ(-5f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("box" + (BOX_COUNT + i), true, RIGID_TYPEID_STANDARD, entity, box, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(box, 100f, 1f, 1f, 1f));
    }
    // sphere
    Sphere sphere = new Sphere(new Vector3(0f, 0f, 0f), 0.4f);
    Model sphereModel = PrimitiveModel.createModel(sphere, "sphere_model");
    sphereModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.5f, 0.8f, 0.8f, 1f);
    sphereModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(0f, 1f, 1f, 1f);
    // spheres
    for (int i = 0; i < SPHERE_COUNT; i++) {
        entity = new Object3D("sphere" + i, sphereModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(12f + (i * 1f));
        entity.getTranslation().addX(0.45f * i - 3f);
        entity.getTranslation().addZ(0.1f * i - 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("sphere" + i, true, RIGID_TYPEID_STANDARD, entity, sphere, 0.75f, 0.4f, 10f, RigidBody.computeInertiaMatrix(sphere, 10f, 1f, 1f, 1f));
    }
    // sphere
    Capsule capsule = new Capsule(new Vector3(0f, 0.5f, 0f), new Vector3(0f, -0.5f, 0f), 0.25f);
    Model capsuleModel = PrimitiveModel.createModel(capsule, "capsule_model");
    capsuleModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(0.8f, 0.0f, 0.8f, 1f);
    capsuleModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 1f, 1f);
    //
    for (int i = 0; i < CAPSULE_COUNT; i++) {
        entity = new Object3D("capsule" + i, capsuleModel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(14f + (i * 2f));
        entity.getTranslation().addX((i * 0.5f));
        // entity.getPivot().set(capsule.getCenter());
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("capsule" + i, true, RIGID_TYPEID_STANDARD, entity, capsule, 0.0f, 0.4f, 3f, RigidBody.computeInertiaMatrix(capsule, 3f, 1f, 1f, 1f));
    }
    // sphere
    //Capsule capsuleBig = new Capsule(
    //	new Vector3(0f,+1f,0f),
    //	new Vector3(0f,-1f,0f),
    //	0.5f
    //);
    OrientedBoundingBox capsuleBig = new OrientedBoundingBox(new Vector3(0f, 0f, 0f), OrientedBoundingBox.AABB_AXIS_X.clone(), OrientedBoundingBox.AABB_AXIS_Y.clone(), OrientedBoundingBox.AABB_AXIS_Z.clone(), new Vector3(0.5f, 1f, 0.5f));
    Model capsuleBigModel = PrimitiveModel.createModel(capsuleBig, "capsulebig_model");
    capsuleBigModel.getMaterials().get("tdme.primitive.material").getAmbientColor().set(1f, 0.8f, 0.8f, 1f);
    capsuleBigModel.getMaterials().get("tdme.primitive.material").getDiffuseColor().set(1f, 0f, 0f, 1f);
    System.out.println(capsuleBig.getCenter());
    //
    entity = new Object3D("capsulebig1", capsuleBigModel);
    entity.setDynamicShadowingEnabled(true);
    entity.getTranslation().addY(5f);
    entity.getTranslation().addX(-2f);
    entity.update();
    engine.addEntity(entity);
    world.addRigidBody("capsulebig1", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 80f, RigidBody.getNoRotationInertiaMatrix());
    //
    entity = new Object3D("capsulebig2", capsuleBigModel);
    entity.setDynamicShadowingEnabled(true);
    entity.getTranslation().addY(5f);
    entity.getTranslation().addX(+2f);
    entity.update();
    engine.addEntity(entity);
    world.addRigidBody("capsulebig2", true, RIGID_TYPEID_STANDARD, entity, capsuleBig, 0f, 1f, 100f, RigidBody.getNoRotationInertiaMatrix());
    try {
        // load barrel, set up bounding volume
        Model _barrel = DAEReader.read("resources/tests/models/barrel", "barrel.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh barrelBoundingVolume = new ConvexMesh(new Object3DModel(_barrel));
        // set up barrel 1 in 3d engine
        entity = new Object3D("barrel1", _barrel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(+4f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("barrel1", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
        // set up barrel 2 in 3d engine
        entity = new Object3D("barrel2", _barrel);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(+6f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("barrel2", true, RIGID_TYPEID_STANDARD, entity, barrelBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(barrelBoundingVolume, 100f, 1f, 1f, 1f));
        // load cone, set up bounding volume
        Model _cone = DAEReader.read("resources/tests/models/cone", "cone.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh coneBoundingVolume = new ConvexMesh(new Object3DModel(_cone));
        // set up cone 1 in 3d engine
        entity = new Object3D("cone1", _cone);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-4f);
        entity.getScale().set(3f, 3f, 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("cone1", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
        // set up cone 1 in 3d engine
        entity = new Object3D("cone2", _cone);
        entity.setDynamicShadowingEnabled(true);
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-5f);
        entity.getScale().set(3f, 3f, 3f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("cone2", true, RIGID_TYPEID_STANDARD, entity, coneBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(coneBoundingVolume, 100f, 1f, 1f, 1f));
        // load cone, set up bounding volume
        Model _tire = DAEReader.read("resources/tests/models/tire", "tire.dae");
        // _barrel.getImportTransformationsMatrix().scale(2f);
        ConvexMesh tireBoundingVolume = new ConvexMesh(new Object3DModel(_tire));
        // set up tire 1 in 3d engine
        entity = new Object3D("tire1", _tire);
        entity.setDynamicShadowingEnabled(true);
        entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-4f);
        entity.getTranslation().addZ(-2f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("tire1", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
        // set up tire 1 in 3d engine
        entity = new Object3D("tire2", _tire);
        entity.setDynamicShadowingEnabled(true);
        entity.getRotations().add(new Rotation(90f, new Vector3(1f, 0f, 0f)));
        entity.getTranslation().addY(5f);
        entity.getTranslation().addX(-6f);
        entity.getTranslation().addZ(-2f);
        entity.getScale().set(2f, 2f, 2f);
        entity.update();
        engine.addEntity(entity);
        world.addRigidBody("tire2", true, RIGID_TYPEID_STANDARD, entity, tireBoundingVolume, 0f, 1f, 100f, RigidBody.computeInertiaMatrix(tireBoundingVolume, 100f, 1f, 1f, 1f));
    } catch (Exception e) {
        e.printStackTrace();
    }
}
Also used : Vector3(net.drewke.tdme.math.Vector3) Capsule(net.drewke.tdme.engine.primitives.Capsule) ConvexMesh(net.drewke.tdme.engine.primitives.ConvexMesh) Object3DModel(net.drewke.tdme.engine.Object3DModel) Rotation(net.drewke.tdme.engine.Rotation) Object3D(net.drewke.tdme.engine.Object3D) Sphere(net.drewke.tdme.engine.primitives.Sphere) OrientedBoundingBox(net.drewke.tdme.engine.primitives.OrientedBoundingBox) Light(net.drewke.tdme.engine.Light) Model(net.drewke.tdme.engine.model.Model) PrimitiveModel(net.drewke.tdme.engine.primitives.PrimitiveModel) Object3DModel(net.drewke.tdme.engine.Object3DModel) Camera(net.drewke.tdme.engine.Camera)

Example 29 with Vector3

use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.

the class LevelEditorView method updateGrid.

/**
	 * Update dynamic grid
	 */
private void updateGrid() {
    // check if to display grid
    if (gridEnabled == false)
        return;
    // TODO: use pool
    // check if to move grid
    int centerX = (int) gridCenter.getX();
    int centerZ = (int) gridCenter.getZ();
    int centerLastX = gridCenterLast == null ? centerX : (int) gridCenterLast.getX();
    int centerLastZ = gridCenterLast == null ? centerZ : (int) gridCenterLast.getZ();
    if (gridCenterLast != null && (centerLastX != centerX || centerLastZ != centerZ) == false) {
        return;
    }
    int gridDimensionLeft = GRID_DIMENSION_X + (centerLastX < centerX ? centerX - centerLastX : 0);
    int gridDimensionRight = GRID_DIMENSION_X + (centerLastX > centerX ? centerLastX - centerX : 0);
    int gridDimensionNear = GRID_DIMENSION_Y + (centerLastZ < centerZ ? centerZ - centerLastZ : 0);
    int gridDimensionFar = GRID_DIMENSION_Y + (centerLastZ > centerZ ? centerLastZ - centerZ : 0);
    // create ground plates
    int addedCells = 0;
    int removedCells = 0;
    int reAddedCells = 0;
    for (int gridZ = -gridDimensionNear; gridZ < gridDimensionFar; gridZ++) for (int gridX = -gridDimensionLeft; gridX < gridDimensionRight; gridX++) {
        String objectId = "leveleditor.ground@" + (centerX + gridX) + "," + (centerZ + gridZ);
        Entity _object = engine.getEntity(objectId);
        if (gridX < -GRID_DIMENSION_X || gridX >= GRID_DIMENSION_X || gridZ < -GRID_DIMENSION_Y || gridZ >= GRID_DIMENSION_Y) {
            if (_object != null) {
                engine.removeEntity(objectId);
                removedCells++;
            }
        } else if (_object == null) {
            _object = selectedObjectsById.get(objectId);
            if (_object != null) {
                engine.addEntity(_object);
                reAddedCells++;
            } else {
                _object = new Object3D(objectId, levelEditorGround);
                _object.getRotations().add(new Rotation(0f, level.getRotationOrder().getAxis0()));
                _object.getRotations().add(new Rotation(0f, level.getRotationOrder().getAxis1()));
                _object.getRotations().add(new Rotation(0f, level.getRotationOrder().getAxis2()));
                _object.getTranslation().set(centerX + (float) gridX * groundPlateWidth, gridY - 0.05f, centerZ + (float) gridZ * groundPlateDepth);
                //_object.setDynamicShadowingEnabled(false); // TODO
                _object.setEnabled(true);
                _object.setPickable(true);
                _object.update();
                setStandardObjectColorEffect(_object);
                engine.addEntity(_object);
                addedCells++;
            }
        }
    }
    // System.out.println("readded: " + reAddedCells + ", added: " + addedCells + ", removed: " + removedCells + ", total:" + engine.getEntityCount());
    if (gridCenterLast == null)
        gridCenterLast = new Vector3();
    gridCenterLast.set(gridCenter);
}
Also used : Entity(net.drewke.tdme.engine.Entity) LevelEditorEntity(net.drewke.tdme.tools.shared.model.LevelEditorEntity) FacesEntity(net.drewke.tdme.engine.model.FacesEntity) Vector3(net.drewke.tdme.math.Vector3) Rotation(net.drewke.tdme.engine.Rotation) Object3D(net.drewke.tdme.engine.Object3D)

Example 30 with Vector3

use of net.drewke.tdme.math.Vector3 in project tdme by andreasdr.

the class LevelEditorView method computeSpotDirection.

/**
	 * Compute spot direction
	 * @param i
	 */
public void computeSpotDirection(int i, Vector4 position, Vector3 spotTo) {
    Vector3 _from = new Vector3(position.getArray());
    Vector3 spotDirection = spotTo.clone().sub(_from);
    // set up in level light
    level.getLightAt(i).getPosition().set(position.getX(), position.getY(), position.getZ(), position.getW());
    level.getLightAt(i).getSpotTo().set(spotTo.getX(), spotTo.getY(), spotTo.getZ());
    level.getLightAt(i).getSpotDirection().set(spotDirection.getX(), spotDirection.getY(), spotDirection.getZ());
    // set up in engine light
    engine.getLightAt(i).getPosition().set(position.getX(), position.getY(), position.getZ(), position.getW());
    engine.getLightAt(i).getSpotDirection().set(spotDirection.getX(), spotDirection.getY(), spotDirection.getZ());
    // set light in controller
    levelEditorScreenController.setLight(i, level.getLightAt(i).getAmbient(), level.getLightAt(i).getDiffuse(), level.getLightAt(i).getSpecular(), level.getLightAt(i).getPosition(), level.getLightAt(i).getConstantAttenuation(), level.getLightAt(i).getLinearAttenuation(), level.getLightAt(i).getQuadraticAttenuation(), level.getLightAt(i).getSpotTo(), level.getLightAt(i).getSpotDirection(), level.getLightAt(i).getSpotExponent(), level.getLightAt(i).getSpotCutOff(), level.getLightAt(i).isEnabled());
}
Also used : Vector3(net.drewke.tdme.math.Vector3)

Aggregations

Vector3 (net.drewke.tdme.math.Vector3)75 FacesEntity (net.drewke.tdme.engine.model.FacesEntity)20 Model (net.drewke.tdme.engine.model.Model)20 LevelEditorEntity (net.drewke.tdme.tools.shared.model.LevelEditorEntity)14 ArrayList (java.util.ArrayList)13 Rotation (net.drewke.tdme.engine.Rotation)12 Face (net.drewke.tdme.engine.model.Face)12 BoundingBox (net.drewke.tdme.engine.primitives.BoundingBox)11 Material (net.drewke.tdme.engine.model.Material)10 BoundingVolume (net.drewke.tdme.engine.primitives.BoundingVolume)10 Group (net.drewke.tdme.engine.model.Group)9 PrimitiveModel (net.drewke.tdme.engine.primitives.PrimitiveModel)9 Entity (net.drewke.tdme.engine.Entity)8 Object3D (net.drewke.tdme.engine.Object3D)8 LevelEditorObject (net.drewke.tdme.tools.shared.model.LevelEditorObject)8 File (java.io.File)7 IOException (java.io.IOException)7 Transformations (net.drewke.tdme.engine.Transformations)7 OrientedBoundingBox (net.drewke.tdme.engine.primitives.OrientedBoundingBox)7 Camera (net.drewke.tdme.engine.Camera)6