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Example 1 with BehaviorPipeline

use of org.lanternpowered.server.behavior.pipeline.BehaviorPipeline in project LanternServer by LanternPowered.

the class InteractWithBlockItemBehavior method tryInteract.

@Override
public BehaviorResult tryInteract(BehaviorPipeline<Behavior> pipeline, BehaviorContext context) {
    final Optional<Location<World>> optLocation = context.getContext(ContextKeys.INTERACTION_LOCATION);
    if (!optLocation.isPresent()) {
        return BehaviorResult.CONTINUE;
    }
    final Direction blockFace = context.getContext(ContextKeys.INTERACTION_FACE).get();
    Location<World> location = optLocation.get();
    if (!location.getProperty(ReplaceableProperty.class).get().getValue()) {
        location = location.add(blockFace.asBlockOffset());
    }
    context.addContext(ContextKeys.BLOCK_LOCATION, location);
    final LanternBlockType blockType = (LanternBlockType) context.getContext(ContextKeys.ITEM_TYPE).get().getBlock().get();
    context.addContext(ContextKeys.BLOCK_TYPE, blockType);
    final BehaviorContext.Snapshot snapshot = context.pushSnapshot();
    // Continue processing through the placement pipeline
    final boolean success = context.process(blockType.getPipeline().pipeline(PlaceBlockBehavior.class), (context1, behavior1) -> behavior1.tryPlace(pipeline, context1)).isSuccess();
    if (success) {
        for (BlockSnapshot blockSnapshot : context.getBlockSnapshots()) {
            final Location<World> location1 = blockSnapshot.getLocation().get();
            final int buildHeight = location1.getExtent().getDimension().getBuildHeight();
            // Check if the block is placed within the building limits
            if (location1.getBlockY() >= buildHeight) {
                context.popSnapshot(snapshot);
                context.getContext(ContextKeys.PLAYER).ifPresent(player -> player.sendMessage(ChatTypes.ACTION_BAR, t("build.tooHigh", buildHeight)));
                return BehaviorResult.FAIL;
            }
        }
        context.getContext(ContextKeys.PLAYER).ifPresent(player -> {
            if (!player.get(Keys.GAME_MODE).orElse(GameModes.NOT_SET).equals(GameModes.CREATIVE)) {
                context.requireContext(ContextKeys.USED_SLOT).poll(1);
            }
        });
        return BehaviorResult.SUCCESS;
    }
    return BehaviorResult.PASS;
}
Also used : ContextKeys(org.lanternpowered.server.behavior.ContextKeys) ChatTypes(org.spongepowered.api.text.chat.ChatTypes) Location(org.spongepowered.api.world.Location) Keys(org.spongepowered.api.data.key.Keys) TranslationHelper.t(org.lanternpowered.server.text.translation.TranslationHelper.t) LanternBlockType(org.lanternpowered.server.block.LanternBlockType) BehaviorPipeline(org.lanternpowered.server.behavior.pipeline.BehaviorPipeline) Behavior(org.lanternpowered.server.behavior.Behavior) GameModes(org.spongepowered.api.entity.living.player.gamemode.GameModes) Direction(org.spongepowered.api.util.Direction) BehaviorContext(org.lanternpowered.server.behavior.BehaviorContext) InteractWithItemBehavior(org.lanternpowered.server.item.behavior.types.InteractWithItemBehavior) PlaceBlockBehavior(org.lanternpowered.server.block.behavior.types.PlaceBlockBehavior) World(org.spongepowered.api.world.World) BehaviorResult(org.lanternpowered.server.behavior.BehaviorResult) Optional(java.util.Optional) BlockSnapshot(org.spongepowered.api.block.BlockSnapshot) ReplaceableProperty(org.spongepowered.api.data.property.block.ReplaceableProperty) BlockSnapshot(org.spongepowered.api.block.BlockSnapshot) World(org.spongepowered.api.world.World) Direction(org.spongepowered.api.util.Direction) LanternBlockType(org.lanternpowered.server.block.LanternBlockType) ReplaceableProperty(org.spongepowered.api.data.property.block.ReplaceableProperty) BehaviorContext(org.lanternpowered.server.behavior.BehaviorContext) Location(org.spongepowered.api.world.Location)

Example 2 with BehaviorPipeline

use of org.lanternpowered.server.behavior.pipeline.BehaviorPipeline in project LanternServer by LanternPowered.

the class SlabItemInteractionBehavior method tryInteract.

@Override
public BehaviorResult tryInteract(BehaviorPipeline<Behavior> pipeline, BehaviorContext context) {
    final Optional<Location<World>> optLocation = context.getContext(ContextKeys.INTERACTION_LOCATION);
    if (!optLocation.isPresent()) {
        return BehaviorResult.CONTINUE;
    }
    final BlockType halfSlabType = this.halfSlabType.get();
    final BlockType doubleSlabType = this.doubleSlabType.get();
    Location<World> location = optLocation.get();
    final Direction blockFace = context.getContext(ContextKeys.INTERACTION_FACE).get().getOpposite();
    final LanternBlockType blockType = (LanternBlockType) context.getContext(ContextKeys.ITEM_TYPE).get().getBlock().get();
    if (blockType != halfSlabType) {
        return BehaviorResult.PASS;
    }
    BlockState state = location.getBlock();
    final BlockState.Builder stateBuilder = BlockState.builder();
    stateBuilder.blockType(blockType);
    context.getContext(ContextKeys.USED_ITEM_STACK).ifPresent(itemStack -> itemStack.getValues().forEach(value -> stateBuilder.add((Key) value.getKey(), value.get())));
    BlockState blockState = stateBuilder.build();
    BlockSnapshotBuilder snapshotBuilder = null;
    boolean success = false;
    if (state.getType() == blockType) {
        if (state.getTraitValue(this.variantTrait).get().equals(blockState.getTraitValue(this.variantTrait).get())) {
            final PortionType portionType = state.getTraitValue(LanternEnumTraits.PORTION_TYPE).get();
            if ((blockFace == Direction.DOWN && portionType == PortionTypes.BOTTOM) || (blockFace == Direction.UP && portionType == PortionTypes.TOP)) {
                snapshotBuilder = BlockSnapshotBuilder.create().blockState(doubleSlabType.getDefaultState());
                success = true;
            }
        }
    } else if (location.getProperty(ReplaceableProperty.class).get().getValue()) {
        success = true;
    }
    if (!success) {
        location = location.add(blockFace.getOpposite().asBlockOffset());
        state = location.getBlock();
        if (state.getType() == blockType) {
            if (state.getTraitValue(this.variantTrait).get().equals(blockState.getTraitValue(this.variantTrait).get())) {
                final PortionType portionType = state.getTraitValue(LanternEnumTraits.PORTION_TYPE).get();
                if ((blockFace == Direction.DOWN && portionType == PortionTypes.TOP) || (blockFace == Direction.UP && portionType == PortionTypes.BOTTOM)) {
                    snapshotBuilder = BlockSnapshotBuilder.create().blockState(doubleSlabType.getDefaultState());
                    success = true;
                }
            }
        } else if (location.getProperty(ReplaceableProperty.class).get().getValue()) {
            success = true;
        }
    }
    if (success) {
        if (snapshotBuilder == null) {
            PortionType portionType;
            if (blockFace == Direction.UP) {
                portionType = PortionTypes.TOP;
            } else if (blockFace == Direction.DOWN) {
                portionType = PortionTypes.BOTTOM;
            } else {
                final double y = location.getY() - location.getBlockY();
                if (y >= 0.5) {
                    portionType = PortionTypes.TOP;
                } else {
                    portionType = PortionTypes.BOTTOM;
                }
            }
            snapshotBuilder = BlockSnapshotBuilder.create().blockState(halfSlabType.getDefaultState()).add(Keys.PORTION_TYPE, portionType);
        }
        final BlockSnapshotBuilder snapshotBuilder1 = snapshotBuilder;
        snapshotBuilder1.location(location);
        context.getContext(ContextKeys.USED_ITEM_STACK).ifPresent(itemStack -> itemStack.getValues().forEach(value -> snapshotBuilder1.add((Key) value.getKey(), value.get())));
        context.addBlockChange(snapshotBuilder1.build());
        context.getContext(ContextKeys.PLAYER).ifPresent(player -> {
            if (!player.get(Keys.GAME_MODE).orElse(GameModes.NOT_SET).equals(GameModes.CREATIVE)) {
                context.requireContext(ContextKeys.USED_SLOT).poll(1);
            }
        });
        return BehaviorResult.SUCCESS;
    }
    return BehaviorResult.FAIL;
}
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Example 3 with BehaviorPipeline

use of org.lanternpowered.server.behavior.pipeline.BehaviorPipeline in project LanternServer by LanternPowered.

the class LanternWorld method placeBlock.

@Override
public boolean placeBlock(int x, int y, int z, BlockState block, Direction side, @Nullable GameProfile profile) {
    final BehaviorPipeline<Behavior> pipeline = ((LanternBlockType) block.getType()).getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.USED_BLOCK_STATE, block);
        frame.addContext(ContextKeys.INTERACTION_FACE, side);
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, block.getType());
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(PlaceBlockBehavior.class), (ctx, behavior) -> behavior.tryPlace(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Example 4 with BehaviorPipeline

use of org.lanternpowered.server.behavior.pipeline.BehaviorPipeline in project LanternServer by LanternPowered.

the class LanternWorld method digBlock.

private boolean digBlock(int x, int y, int z, @Nullable GameProfile profile, @Nullable ItemStack itemStack) {
    final LanternBlockType blockType = ((LanternBlockType) getBlockType(x, y, z));
    final BehaviorPipeline<Behavior> pipeline = blockType.getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, blockType);
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        if (itemStack != null) {
            frame.addContext(ContextKeys.USED_ITEM_STACK, itemStack);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(BreakBlockBehavior.class), (ctx, behavior) -> behavior.tryBreak(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Example 5 with BehaviorPipeline

use of org.lanternpowered.server.behavior.pipeline.BehaviorPipeline in project LanternServer by LanternPowered.

the class LanternWorld method interactBlock.

private boolean interactBlock(int x, int y, int z, Direction side, @Nullable GameProfile profile, @Nullable ItemStack itemStack) {
    checkNotNull(side, "side");
    final LanternBlockType blockType = ((LanternBlockType) getBlockType(x, y, z));
    final BehaviorPipeline<Behavior> pipeline = blockType.getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.INTERACTION_FACE, side);
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, blockType);
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        if (itemStack != null) {
            frame.addContext(ContextKeys.USED_ITEM_STACK, itemStack);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(InteractWithBlockBehavior.class), (ctx, behavior) -> behavior.tryInteract(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Aggregations

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