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Example 1 with ChatType

use of org.spongepowered.api.text.chat.ChatType in project SpongeCommon by SpongePowered.

the class MixinEntityPlayerMP method sendMessage.

@Override
public void sendMessage(ChatType type, Text message) {
    if (this.isFake) {
        // Don't bother sending messages to fake players
        return;
    }
    checkNotNull(type, "type");
    checkNotNull(message, "message");
    ITextComponent component = SpongeTexts.toComponent(message);
    if (type == ChatTypes.ACTION_BAR) {
        component = SpongeTexts.fixActionBarFormatting(component);
    }
    this.connection.sendPacket(new SPacketChat(component, (net.minecraft.util.text.ChatType) (Object) type));
}
Also used : SPacketChat(net.minecraft.network.play.server.SPacketChat) ChatType(org.spongepowered.api.text.chat.ChatType) ITextComponent(net.minecraft.util.text.ITextComponent)

Example 2 with ChatType

use of org.spongepowered.api.text.chat.ChatType in project LanternServer by LanternPowered.

the class LanternWorld method sendMessage.

@Override
public void sendMessage(ChatType type, Text message) {
    checkNotNull(type, "chatType");
    checkNotNull(message, "message");
    if (!this.players.isEmpty()) {
        final Map<Locale, Message> networkMessages = new HashMap<>();
        for (LanternPlayer player : this.players) {
            player.getConnection().send(networkMessages.computeIfAbsent(player.getLocale(), locale -> ((LanternChatType) type).getMessageProvider().apply(message, locale)));
        }
    }
}
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Aggregations

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