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Example 1 with LanternChatType

use of org.lanternpowered.server.text.chat.LanternChatType in project LanternServer by LanternPowered.

the class ChatTypeRegistryModule method registerDefaults.

@Override
public void registerDefaults() {
    register(new LanternChatType("minecraft", "chat", (text, locale) -> new MessagePlayOutChatMessage(new LocalizedText(text, locale), MessagePlayOutChatMessage.Type.CHAT)));
    register(new LanternChatType("minecraft", "action_bar", (text, locale) -> new MessagePlayOutTitle.SetActionbarTitle(new LocalizedText(text, locale))));
    register(new LanternChatType("minecraft", "system", (text, locale) -> new MessagePlayOutChatMessage(new LocalizedText(text, locale), MessagePlayOutChatMessage.Type.SYSTEM)));
}
Also used : ChatTypes(org.spongepowered.api.text.chat.ChatTypes) LocalizedText(org.lanternpowered.server.network.objects.LocalizedText) MessagePlayOutChatMessage(org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutChatMessage) MessagePlayOutTitle(org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutTitle) AdditionalPluginCatalogRegistryModule(org.lanternpowered.server.game.registry.AdditionalPluginCatalogRegistryModule) LanternChatType(org.lanternpowered.server.text.chat.LanternChatType) ChatType(org.spongepowered.api.text.chat.ChatType) MessagePlayOutChatMessage(org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutChatMessage) LanternChatType(org.lanternpowered.server.text.chat.LanternChatType) LocalizedText(org.lanternpowered.server.network.objects.LocalizedText)

Example 2 with LanternChatType

use of org.lanternpowered.server.text.chat.LanternChatType in project LanternServer by LanternPowered.

the class LanternWorld method sendMessage.

@Override
public void sendMessage(ChatType type, Text message) {
    checkNotNull(type, "chatType");
    checkNotNull(message, "message");
    if (!this.players.isEmpty()) {
        final Map<Locale, Message> networkMessages = new HashMap<>();
        for (LanternPlayer player : this.players) {
            player.getConnection().send(networkMessages.computeIfAbsent(player.getLocale(), locale -> ((LanternChatType) type).getMessageProvider().apply(message, locale)));
        }
    }
}
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Aggregations

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