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Example 36 with GameProfile

use of org.spongepowered.api.profile.GameProfile in project LanternServer by LanternPowered.

the class LanternWorld method placeBlock.

@Override
public boolean placeBlock(int x, int y, int z, BlockState block, Direction side, @Nullable GameProfile profile) {
    final BehaviorPipeline<Behavior> pipeline = ((LanternBlockType) block.getType()).getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.USED_BLOCK_STATE, block);
        frame.addContext(ContextKeys.INTERACTION_FACE, side);
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, block.getType());
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(PlaceBlockBehavior.class), (ctx, behavior) -> behavior.tryPlace(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Example 37 with GameProfile

use of org.spongepowered.api.profile.GameProfile in project LanternServer by LanternPowered.

the class LanternWorld method digBlock.

private boolean digBlock(int x, int y, int z, @Nullable GameProfile profile, @Nullable ItemStack itemStack) {
    final LanternBlockType blockType = ((LanternBlockType) getBlockType(x, y, z));
    final BehaviorPipeline<Behavior> pipeline = blockType.getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, blockType);
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        if (itemStack != null) {
            frame.addContext(ContextKeys.USED_ITEM_STACK, itemStack);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(BreakBlockBehavior.class), (ctx, behavior) -> behavior.tryBreak(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Example 38 with GameProfile

use of org.spongepowered.api.profile.GameProfile in project LanternServer by LanternPowered.

the class LanternWorld method interactBlock.

private boolean interactBlock(int x, int y, int z, Direction side, @Nullable GameProfile profile, @Nullable ItemStack itemStack) {
    checkNotNull(side, "side");
    final LanternBlockType blockType = ((LanternBlockType) getBlockType(x, y, z));
    final BehaviorPipeline<Behavior> pipeline = blockType.getPipeline();
    final CauseStack causeStack = CauseStack.current();
    try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
        frame.addContext(ContextKeys.INTERACTION_FACE, side);
        frame.addContext(ContextKeys.BLOCK_LOCATION, new Location<>(this, x, y, z));
        frame.addContext(ContextKeys.BLOCK_TYPE, blockType);
        if (profile != null) {
            frame.addContext(EventContextKeys.PLAYER_SIMULATED, profile);
        }
        if (itemStack != null) {
            frame.addContext(ContextKeys.USED_ITEM_STACK, itemStack);
        }
        final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
        // Just pass an object trough to make sure that a value is present when successful
        if (context.process(pipeline.pipeline(InteractWithBlockBehavior.class), (ctx, behavior) -> behavior.tryInteract(pipeline, ctx)).isSuccess()) {
            context.accept();
            return true;
        }
        context.revert();
        return false;
    }
}
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Example 39 with GameProfile

use of org.spongepowered.api.profile.GameProfile in project LanternServer by LanternPowered.

the class UserCollection method get.

@Override
public LanternSubject get(String identifier) {
    final UUID uuid = parseUUID(identifier);
    checkArgument(uuid != null, "Provided identifier must be a uuid, was %s", identifier);
    final GameProfile profile;
    try {
        profile = Sponge.getServer().getGameProfileManager().get(uuid, true).get();
    } catch (Exception e) {
        throw new IllegalArgumentException("Failed to lookup game profile for " + uuid, e);
    }
    return new UserSubject(profile, this);
}
Also used : GameProfile(org.spongepowered.api.profile.GameProfile) UUID(java.util.UUID)

Example 40 with GameProfile

use of org.spongepowered.api.profile.GameProfile in project Nucleus by NucleusPowered.

the class GetUserCommand method executeCommand.

@Override
protected CommandResult executeCommand(CommandSource src, CommandContext args) throws Exception {
    CompletableFuture<GameProfile> profile;
    final String toGet;
    final GameProfileManager manager = Sponge.getServer().getGameProfileManager();
    if (args.hasAny(uuidKey)) {
        UUID u = args.<UUID>getOne(uuidKey).get();
        toGet = u.toString();
        profile = manager.get(u, false);
    } else {
        toGet = args.<String>getOne(playerKey).get();
        profile = manager.get(toGet, false);
    }
    src.sendMessage(plugin.getMessageProvider().getTextMessageWithFormat("command.nucleus.getuser.starting", toGet));
    profile.handle((gp, th) -> {
        if (th != null || gp == null) {
            if (th != null && Nucleus.getNucleus().isDebugMode()) {
                th.printStackTrace();
            }
            src.sendMessage(plugin.getMessageProvider().getTextMessageWithFormat("command.nucleus.getuser.failed", toGet));
            // I have to return something, even though I don't care about it.
            return 0;
        }
        // We have a game profile, it's been added to the cache. Create the user too, just in case.
        Sponge.getServiceManager().provideUnchecked(UserStorageService.class).getOrCreate(gp);
        src.sendMessage(plugin.getMessageProvider().getTextMessageWithFormat("command.nucleus.getuser.success", gp.getUniqueId().toString(), gp.getName().orElse("unknown")));
        return 0;
    });
    return CommandResult.success();
}
Also used : UserStorageService(org.spongepowered.api.service.user.UserStorageService) GameProfile(org.spongepowered.api.profile.GameProfile) GameProfileManager(org.spongepowered.api.profile.GameProfileManager) UUID(java.util.UUID)

Aggregations

GameProfile (org.spongepowered.api.profile.GameProfile)44 Optional (java.util.Optional)12 UUID (java.util.UUID)12 Text (org.spongepowered.api.text.Text)9 User (org.spongepowered.api.entity.living.player.User)8 IOException (java.io.IOException)7 List (java.util.List)6 Sponge (org.spongepowered.api.Sponge)6 Cause (org.spongepowered.api.event.cause.Cause)6 World (org.spongepowered.api.world.World)6 Vector3d (com.flowpowered.math.vector.Vector3d)5 Collectors (java.util.stream.Collectors)5 Keys (org.spongepowered.api.data.key.Keys)5 Preconditions.checkArgument (com.google.common.base.Preconditions.checkArgument)4 Preconditions.checkNotNull (com.google.common.base.Preconditions.checkNotNull)4 ImmutableList (com.google.common.collect.ImmutableList)4 Lists (com.google.common.collect.Lists)4 Collection (java.util.Collection)4 Iterator (java.util.Iterator)4 Set (java.util.Set)4