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Example 1 with AL

use of com.jme3.audio.openal.AL in project jmonkeyengine by jMonkeyEngine.

the class JmeIosSystem method newAudioRenderer.

@Override
public AudioRenderer newAudioRenderer(AppSettings settings) {
    ALC alc = new IosALC();
    AL al = new IosAL();
    //EFX efx = new IosEFX();
    return new ALAudioRenderer(al, alc, null);
}
Also used : IosAL(com.jme3.audio.ios.IosAL) ALC(com.jme3.audio.openal.ALC) IosALC(com.jme3.audio.ios.IosALC) IosALC(com.jme3.audio.ios.IosALC) AL(com.jme3.audio.openal.AL) IosAL(com.jme3.audio.ios.IosAL) ALAudioRenderer(com.jme3.audio.openal.ALAudioRenderer)

Example 2 with AL

use of com.jme3.audio.openal.AL in project jmonkeyengine by jMonkeyEngine.

the class TestJaime method setupLights.

public void setupLights() {
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
    rootNode.addLight(al);
    SpotLight sl = new SpotLight();
    sl.setColor(ColorRGBA.White.mult(1.0f));
    sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
    sl.setDirection(sl.getPosition().mult(-1));
    sl.setSpotOuterAngle(0.1f);
    sl.setSpotInnerAngle(0.004f);
    rootNode.addLight(sl);
    //pointlight to fake indirect light coming from the ground
    PointLight pl = new PointLight();
    pl.setColor(ColorRGBA.White.mult(1.5f));
    pl.setPosition(new Vector3f(0, 0, 1));
    pl.setRadius(2);
    rootNode.addLight(pl);
    SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
    shadows.setLight(sl);
    shadows.setShadowIntensity(0.3f);
    shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
    viewPort.addProcessor(shadows);
    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    SSAOFilter filter = new SSAOFilter(0.10997847f, 0.440001f, 0.39999998f, -0.008000026f);
    ;
    fpp.addFilter(filter);
    fpp.addFilter(new FXAAFilter());
    fpp.addFilter(new FXAAFilter());
    viewPort.addProcessor(fpp);
}
Also used : SSAOFilter(com.jme3.post.ssao.SSAOFilter) FXAAFilter(com.jme3.post.filters.FXAAFilter) ColorRGBA(com.jme3.math.ColorRGBA) Vector3f(com.jme3.math.Vector3f) FilterPostProcessor(com.jme3.post.FilterPostProcessor) PointLight(com.jme3.light.PointLight) SpotLightShadowRenderer(com.jme3.shadow.SpotLightShadowRenderer) SpotLight(com.jme3.light.SpotLight) AmbientLight(com.jme3.light.AmbientLight)

Example 3 with AL

use of com.jme3.audio.openal.AL in project jmonkeyengine by jMonkeyEngine.

the class TestConeVSFrustum method simpleInitApp.

@Override
public void simpleInitApp() {
    viewPort.setBackgroundColor(ColorRGBA.DarkGray);
    frustumCam = cam.clone();
    frustumCam.setFrustumFar(25);
    Vector3f[] points = new Vector3f[8];
    for (int i = 0; i < 8; i++) {
        points[i] = new Vector3f();
    }
    ShadowUtil.updateFrustumPoints2(frustumCam, points);
    WireFrustum frustumShape = new WireFrustum(points);
    Geometry frustum = new Geometry("frustum", frustumShape);
    frustum.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
    rootNode.attachChild(frustum);
    rootNode.addLight(new DirectionalLight());
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(0.2f));
    rootNode.addLight(al);
    Grid grid = new Grid(50, 50, 5);
    Geometry gridGeom = new Geometry("grid", grid);
    gridGeom.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
    gridGeom.getMaterial().setColor("Color", ColorRGBA.Gray);
    rootNode.attachChild(gridGeom);
    gridGeom.setLocalTranslation(-125, -25, -125);
    //        flyCam.setMoveSpeed(30);
    //        flyCam.setDragToRotate(true);
    //        cam.setLocation(new Vector3f(56.182674f, 19.037334f, 7.093905f));
    //        cam.setRotation(new Quaternion(0.0816657f, -0.82228005f, 0.12213967f, 0.5497892f));
    spotLight = new SpotLight();
    spotLight.setSpotRange(25);
    spotLight.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD);
    float radius = FastMath.tan(spotLight.getSpotOuterAngle()) * spotLight.getSpotRange();
    Cylinder cylinder = new Cylinder(5, 16, 0, radius, spotLight.getSpotRange(), true, false);
    geom = new Geometry("light", cylinder);
    geom.setMaterial(new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"));
    geom.getMaterial().setColor("Diffuse", ColorRGBA.White);
    geom.getMaterial().setColor("Ambient", ColorRGBA.DarkGray);
    geom.getMaterial().setBoolean("UseMaterialColors", true);
    final LightNode ln = new LightNode("lb", spotLight);
    ln.attachChild(geom);
    geom.setLocalTranslation(0, -spotLight.getSpotRange() / 2f, 0);
    geom.rotate(-FastMath.HALF_PI, 0, 0);
    rootNode.attachChild(ln);
    //        ln.rotate(FastMath.QUARTER_PI, 0, 0);
    //      ln.setLocalTranslation(0, 0, -16);
    inputManager.addMapping("click", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
    inputManager.addMapping("shift", new KeyTrigger(KeyInput.KEY_LSHIFT), new KeyTrigger(KeyInput.KEY_RSHIFT));
    inputManager.addMapping("middleClick", new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
    inputManager.addMapping("up", new MouseAxisTrigger(MouseInput.AXIS_Y, false));
    inputManager.addMapping("down", new MouseAxisTrigger(MouseInput.AXIS_Y, true));
    inputManager.addMapping("left", new MouseAxisTrigger(MouseInput.AXIS_X, true));
    inputManager.addMapping("right", new MouseAxisTrigger(MouseInput.AXIS_X, false));
    final Node camTarget = new Node("CamTarget");
    rootNode.attachChild(camTarget);
    ChaseCameraAppState chaser = new ChaseCameraAppState();
    chaser.setTarget(camTarget);
    chaser.setMaxDistance(150);
    chaser.setDefaultDistance(70);
    chaser.setDefaultHorizontalRotation(FastMath.HALF_PI);
    chaser.setMinVerticalRotation(-FastMath.PI);
    chaser.setMaxVerticalRotation(FastMath.PI * 2);
    chaser.setToggleRotationTrigger(new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    stateManager.attach(chaser);
    flyCam.setEnabled(false);
    inputManager.addListener(new AnalogListener() {

        public void onAnalog(String name, float value, float tpf) {
            Spatial s = null;
            float mult = 1;
            if (moving) {
                s = ln;
            }
            if (panning) {
                s = camTarget;
                mult = -1;
            }
            if ((moving || panning) && s != null) {
                if (shift) {
                    if (name.equals("left")) {
                        tmp.set(cam.getDirection());
                        s.rotate(tmpQuat.fromAngleAxis(value, tmp));
                    }
                    if (name.equals("right")) {
                        tmp.set(cam.getDirection());
                        s.rotate(tmpQuat.fromAngleAxis(-value, tmp));
                    }
                } else {
                    value *= MOVE_SPEED * mult;
                    if (name.equals("up")) {
                        tmp.set(cam.getUp()).multLocal(value);
                        s.move(tmp);
                    }
                    if (name.equals("down")) {
                        tmp.set(cam.getUp()).multLocal(-value);
                        s.move(tmp);
                    }
                    if (name.equals("left")) {
                        tmp.set(cam.getLeft()).multLocal(value);
                        s.move(tmp);
                    }
                    if (name.equals("right")) {
                        tmp.set(cam.getLeft()).multLocal(-value);
                        s.move(tmp);
                    }
                }
            }
        }
    }, "up", "down", "left", "right");
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("click")) {
                if (isPressed) {
                    moving = true;
                } else {
                    moving = false;
                }
            }
            if (name.equals("middleClick")) {
                if (isPressed) {
                    panning = true;
                } else {
                    panning = false;
                }
            }
            if (name.equals("shift")) {
                if (isPressed) {
                    shift = true;
                } else {
                    shift = false;
                }
            }
        }
    }, "click", "middleClick", "shift");
    /**
         * An unshaded textured cube. // * Uses texture from jme3-test-data
         * library!
         */
    Box boxMesh = new Box(1f, 1f, 1f);
    boxGeo = new Geometry("A Textured Box", boxMesh);
    Material boxMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    Texture monkeyTex = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
    boxMat.setTexture("ColorMap", monkeyTex);
    boxGeo.setMaterial(boxMat);
    //        rootNode.attachChild(boxGeo);
    //
    //boxGeo2 = boxGeo.clone();
    //rootNode.attachChild(boxGeo2); 
    System.err.println("light " + spotLight.getPosition());
}
Also used : Grid(com.jme3.scene.debug.Grid) KeyTrigger(com.jme3.input.controls.KeyTrigger) MouseAxisTrigger(com.jme3.input.controls.MouseAxisTrigger) LightNode(com.jme3.scene.LightNode) Node(com.jme3.scene.Node) SpotLight(com.jme3.light.SpotLight) Texture(com.jme3.texture.Texture) LightNode(com.jme3.scene.LightNode) DirectionalLight(com.jme3.light.DirectionalLight) Material(com.jme3.material.Material) Box(com.jme3.scene.shape.Box) ChaseCameraAppState(com.jme3.app.ChaseCameraAppState) Geometry(com.jme3.scene.Geometry) Cylinder(com.jme3.scene.shape.Cylinder) ActionListener(com.jme3.input.controls.ActionListener) Spatial(com.jme3.scene.Spatial) WireFrustum(com.jme3.scene.debug.WireFrustum) AnalogListener(com.jme3.input.controls.AnalogListener) MouseButtonTrigger(com.jme3.input.controls.MouseButtonTrigger) AmbientLight(com.jme3.light.AmbientLight)

Example 4 with AL

use of com.jme3.audio.openal.AL in project jmonkeyengine by jMonkeyEngine.

the class TestDirectionalLightShadow method loadScene.

public void loadScene() {
    obj = new Spatial[2];
    // Setup first view
    mat = new Material[2];
    mat[0] = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
    mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    mat[1].setBoolean("UseMaterialColors", true);
    mat[1].setColor("Ambient", ColorRGBA.White);
    mat[1].setColor("Diffuse", ColorRGBA.White.clone());
    obj[0] = new Geometry("sphere", new Sphere(30, 30, 2));
    obj[0].setShadowMode(ShadowMode.CastAndReceive);
    obj[1] = new Geometry("cube", new Box(1.0f, 1.0f, 1.0f));
    obj[1].setShadowMode(ShadowMode.CastAndReceive);
    TangentBinormalGenerator.generate(obj[1]);
    TangentBinormalGenerator.generate(obj[0]);
    Spatial t = obj[0].clone(false);
    t.setLocalScale(10f);
    t.setMaterial(mat[1]);
    rootNode.attachChild(t);
    t.setLocalTranslation(0, 25, 0);
    for (int i = 0; i < 60; i++) {
        t = obj[FastMath.nextRandomInt(0, obj.length - 1)].clone(false);
        t.setLocalScale(FastMath.nextRandomFloat() * 10f);
        t.setMaterial(mat[FastMath.nextRandomInt(0, mat.length - 1)]);
        rootNode.attachChild(t);
        t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
    }
    Box b = new Box(1000, 2, 1000);
    b.scaleTextureCoordinates(new Vector2f(10, 10));
    ground = new Geometry("soil", b);
    ground.setLocalTranslation(0, 10, 550);
    matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matGroundU.setColor("Color", ColorRGBA.Green);
    matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matGroundL.setTexture("DiffuseMap", grass);
    ground.setMaterial(matGroundL);
    ground.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(ground);
    l = new DirectionalLight();
    //l.setDirection(new Vector3f(0.5973172f, -0.16583486f, 0.7846725f).normalizeLocal());
    l.setDirection(new Vector3f(-1, -1, -1));
    rootNode.addLight(l);
    al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(0.02f));
    rootNode.addLight(al);
    Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
    sky.setLocalScale(350);
    rootNode.attachChild(sky);
}
Also used : Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) Spatial(com.jme3.scene.Spatial) Vector2f(com.jme3.math.Vector2f) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) Box(com.jme3.scene.shape.Box) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) AmbientLight(com.jme3.light.AmbientLight)

Example 5 with AL

use of com.jme3.audio.openal.AL in project jmonkeyengine by jMonkeyEngine.

the class TestShadowsPerf method simpleInitApp.

@Override
public void simpleInitApp() {
    Logger.getLogger("com.jme3").setLevel(Level.SEVERE);
    flyCam.setMoveSpeed(50);
    flyCam.setEnabled(false);
    viewPort.setBackgroundColor(ColorRGBA.DarkGray);
    cam.setLocation(new Vector3f(-53.952988f, 27.15874f, -32.875023f));
    cam.setRotation(new Quaternion(0.1564309f, 0.6910534f, -0.15713608f, 0.6879555f));
    //        cam.setLocation(new Vector3f(53.64627f, 130.56f, -11.247704f));
    //        cam.setRotation(new Quaternion(-6.5737107E-4f, 0.76819664f, -0.64021313f, -7.886125E-4f));   
    //// 
    cam.setFrustumFar(500);
    mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    Box b = new Box(800, 1, 700);
    b.scaleTextureCoordinates(new Vector2f(50, 50));
    Geometry ground = new Geometry("ground", b);
    ground.setMaterial(mat);
    rootNode.attachChild(ground);
    ground.setShadowMode(ShadowMode.Receive);
    Sphere sphMesh = new Sphere(32, 32, 1);
    sphMesh.setTextureMode(Sphere.TextureMode.Projected);
    sphMesh.updateGeometry(32, 32, 1, false, false);
    TangentBinormalGenerator.generate(sphMesh);
    sphere = new Geometry("Rock Ball", sphMesh);
    sphere.setLocalTranslation(0, 5, 0);
    sphere.setMaterial(mat);
    sphere.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(sphere);
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
    dl.setColor(ColorRGBA.White);
    rootNode.addLight(dl);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(0.7f));
    rootNode.addLight(al);
    //rootNode.setShadowMode(ShadowMode.CastAndReceive);
    createballs();
    final DirectionalLightShadowRenderer pssmRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 4);
    viewPort.addProcessor(pssmRenderer);
    //        
    //        final PssmShadowFilter pssmRenderer = new PssmShadowFilter(assetManager, 1024, 4);
    //        FilterPostProcessor fpp = new FilterPostProcessor(assetManager);        
    //        fpp.addFilter(pssmRenderer);
    //        viewPort.addProcessor(fpp);
    pssmRenderer.setLight(dl);
    pssmRenderer.setLambda(0.55f);
    pssmRenderer.setShadowIntensity(0.55f);
    pssmRenderer.setShadowCompareMode(com.jme3.shadow.CompareMode.Software);
    pssmRenderer.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    //pssmRenderer.displayDebug();
    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("display") && isPressed) {
                //pssmRenderer.debugFrustrums();
                System.out.println("tetetetet");
            }
            if (name.equals("add") && isPressed) {
                createballs();
            }
        }
    }, "display", "add");
    inputManager.addMapping("display", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("add", new KeyTrigger(KeyInput.KEY_RETURN));
}
Also used : Quaternion(com.jme3.math.Quaternion) KeyTrigger(com.jme3.input.controls.KeyTrigger) Box(com.jme3.scene.shape.Box) Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) ActionListener(com.jme3.input.controls.ActionListener) Vector2f(com.jme3.math.Vector2f) Vector3f(com.jme3.math.Vector3f) DirectionalLight(com.jme3.light.DirectionalLight) DirectionalLightShadowRenderer(com.jme3.shadow.DirectionalLightShadowRenderer) AmbientLight(com.jme3.light.AmbientLight)

Aggregations

AmbientLight (com.jme3.light.AmbientLight)26 Vector3f (com.jme3.math.Vector3f)22 DirectionalLight (com.jme3.light.DirectionalLight)19 Geometry (com.jme3.scene.Geometry)18 Material (com.jme3.material.Material)12 Spatial (com.jme3.scene.Spatial)12 Node (com.jme3.scene.Node)10 Box (com.jme3.scene.shape.Box)10 Sphere (com.jme3.scene.shape.Sphere)9 KeyTrigger (com.jme3.input.controls.KeyTrigger)8 Quaternion (com.jme3.math.Quaternion)8 FilterPostProcessor (com.jme3.post.FilterPostProcessor)8 ActionListener (com.jme3.input.controls.ActionListener)7 ColorRGBA (com.jme3.math.ColorRGBA)7 SpotLight (com.jme3.light.SpotLight)5 Vector2f (com.jme3.math.Vector2f)5 Texture (com.jme3.texture.Texture)5 AL (com.jme3.audio.openal.AL)3 ALAudioRenderer (com.jme3.audio.openal.ALAudioRenderer)3 ALC (com.jme3.audio.openal.ALC)3