use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestPointDirectionalAndSpotLightShadows method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(10);
cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));
Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o");
scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(scene);
rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
lightNode = (Node) rootNode.getChild("Lamp");
Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.setShadowMode(RenderQueue.ShadowMode.Off);
lightNode.attachChild(lightMdl);
//lightMdl.setLocalTranslation(lightNode.getLocalTranslation());
Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f));
//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(box);
box.setLocalTranslation(-1f, 0.5f, -2);
((PointLight) scene.getLocalLightList().get(0)).setColor(ColorRGBA.Red);
plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
plsr.setLight((PointLight) scene.getLocalLightList().get(0));
plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE);
plsf.setLight((PointLight) scene.getLocalLightList().get(0));
plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
plsf.setEnabled(useFilter);
//DIRECTIONAL LIGHT
DirectionalLight directionalLight = new DirectionalLight();
rootNode.addLight(directionalLight);
directionalLight.setColor(ColorRGBA.Blue);
directionalLight.setDirection(new Vector3f(-1f, -.2f, 0f));
dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE * 2, 4);
dlsr.setLight(directionalLight);
dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE * 2, 4);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
dlsf.setLight(directionalLight);
dlsf.setEnabled(useFilter);
//SPOT LIGHT
spotLight = new SpotLight();
spotLight.setDirection(new Vector3f(1f, -1f, 0f));
spotLight.setPosition(new Vector3f(-1f, 3f, 0f));
spotLight.setSpotOuterAngle(0.5f);
spotLight.setColor(ColorRGBA.Green);
Sphere sphere = new Sphere(8, 8, .1f);
Geometry sphereGeometry = new Geometry("Sphere", sphere);
sphereGeometry.setLocalTranslation(-1f, 3f, 0f);
sphereGeometry.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"));
rootNode.attachChild(sphereGeometry);
rootNode.addLight(spotLight);
slsr = new SpotLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
slsr.setLight(spotLight);
slsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
slsf = new SpotLightShadowFilter(assetManager, SHADOWMAP_SIZE);
slsf.setLight(spotLight);
slsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
slsf.setEnabled(useFilter);
if (!useFilter)
viewPort.addProcessor(slsr);
if (!useFilter)
viewPort.addProcessor(plsr);
if (!useFilter)
viewPort.addProcessor(dlsr);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(plsf);
fpp.addFilter(dlsf);
fpp.addFilter(slsf);
viewPort.addProcessor(fpp);
ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
ShadowTestUIManager uiManPls = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
ShadowTestUIManager uiManDls = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort);
ShadowTestUIManager uiManSls = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort);
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestPssmShadow method loadScene.
public void loadScene() {
obj = new Spatial[2];
mat = new Material[2];
mat[0] = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
mat[1] = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
mat[1].setBoolean("UseMaterialColors", true);
mat[1].setColor("Ambient", ColorRGBA.White.mult(0.5f));
mat[1].setColor("Diffuse", ColorRGBA.White.clone());
obj[0] = new Geometry("sphere", new Sphere(30, 30, 2));
obj[0].setShadowMode(ShadowMode.CastAndReceive);
obj[1] = new Geometry("cube", new Box(1.0f, 1.0f, 1.0f));
obj[1].setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(obj[1]);
TangentBinormalGenerator.generate(obj[0]);
for (int i = 0; i < 60; i++) {
Spatial t = obj[FastMath.nextRandomInt(0, obj.length - 1)].clone(false);
t.setLocalScale(FastMath.nextRandomFloat() * 10f);
t.setMaterial(mat[FastMath.nextRandomInt(0, mat.length - 1)]);
rootNode.attachChild(t);
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
}
Box b = new Box(1000, 2, 1000);
b.scaleTextureCoordinates(new Vector2f(10, 10));
ground = new Geometry("soil", b);
ground.setLocalTranslation(0, 10, 550);
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matGroundU.setColor("Color", ColorRGBA.Green);
matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matGroundL.setTexture("DiffuseMap", grass);
ground.setMaterial(matGroundL);
ground.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(ground);
l = new DirectionalLight();
l.setDirection(new Vector3f(-1, -1, -1));
rootNode.addLight(l);
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.5f));
rootNode.addLight(al);
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
rootNode.attachChild(sky);
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestShadow method simpleInitApp.
@Override
public void simpleInitApp() {
// put the camera in a bad position
cam.setLocation(new Vector3f(0.7804813f, 1.7502685f, -2.1556435f));
cam.setRotation(new Quaternion(0.1961598f, -0.7213164f, 0.2266092f, 0.6243975f));
cam.setFrustumFar(10);
Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
rootNode.setShadowMode(ShadowMode.Off);
Box floor = new Box(3, 0.1f, 3);
Geometry floorGeom = new Geometry("Floor", floor);
floorGeom.setMaterial(mat);
floorGeom.setLocalTranslation(0, -0.2f, 0);
floorGeom.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(floorGeom);
teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
teapot.setLocalScale(2f);
teapot.setMaterial(mat);
teapot.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(teapot);
// lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
// lightMdl.setMaterial(mat);
// // disable shadowing for light representation
// lightMdl.setShadowMode(ShadowMode.Off);
// rootNode.attachChild(lightMdl);
bsr = new BasicShadowRenderer(assetManager, 512);
bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
viewPort.addProcessor(bsr);
frustum = new WireFrustum(bsr.getPoints());
frustumMdl = new Geometry("f", frustum);
frustumMdl.setCullHint(Spatial.CullHint.Never);
frustumMdl.setShadowMode(ShadowMode.Off);
frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
frustumMdl.getMaterial().getAdditionalRenderState().setWireframe(true);
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red);
rootNode.attachChild(frustumMdl);
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestShadowBug method makeFloor.
protected Geometry makeFloor() {
Box box = new Box(220, .2f, 220);
box.scaleTextureCoordinates(new Vector2f(10, 10));
Geometry floor = new Geometry("the Floor", box);
floor.setLocalTranslation(200, -9, 200);
Material matGroundL = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matGroundL.setTexture("DiffuseMap", grass);
floor.setMaterial(matGroundL);
floor.setShadowMode(ShadowMode.CastAndReceive);
return floor;
}
use of com.jme3.light.Light in project jmonkeyengine by jMonkeyEngine.
the class TestSpotLight method setupLighting.
public void setupLighting() {
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
spot = new SpotLight();
spot.setSpotRange(1000);
spot.setSpotInnerAngle(5 * FastMath.DEG_TO_RAD);
spot.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD);
spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f));
spot.setDirection(lightTarget.subtract(spot.getPosition()));
spot.setColor(ColorRGBA.White.mult(2));
rootNode.addLight(spot);
// PointLight pl=new PointLight();
// pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f));
// pl.setRadius(1000);
// pl.setColor(ColorRGBA.White.mult(2));
// rootNode.addLight(pl);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f));
lightMdl.setLocalScale(5);
rootNode.attachChild(lightMdl);
// DirectionalLight dl = new DirectionalLight();
// dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f)));
// dl.setColor(ColorRGBA.White.mult(2));
// rootNode.addLight(dl);
}
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